fteqw/engine/gl
2019-09-04 23:39:39 +00:00
..
gl_alias.c smoother console scrolling (at least with the mouse) 2019-09-04 08:32:22 +00:00
gl_backend.c stripped support for qvm-based plugins. rewrote native plugins to use a more efficient interface. 2019-09-04 07:59:40 +00:00
gl_bloom.c
gl_draw.c smoother console scrolling (at least with the mouse) 2019-09-04 08:32:22 +00:00
gl_draw.h
gl_font.c vulkan: fixed anisotropy 2019-07-16 02:59:12 +00:00
gl_heightmap.c smoother console scrolling (at least with the mouse) 2019-09-04 08:32:22 +00:00
gl_hlmdl.c Track areas properly, so we don't bug out when a client has multiple cameras in different areas. 2019-07-02 04:12:20 +00:00
gl_model.c Remove the 'weapon' command and a few others in q2/q3. Never reset pending input angles to 0 (makes mods that use input_angles instead of view_angles work a bit better). Some c++ tweaks for the bullet plugin. 2019-08-19 16:15:31 +00:00
gl_model.h stripped support for qvm-based plugins. rewrote native plugins to use a more efficient interface. 2019-09-04 07:59:40 +00:00
gl_ngraph.c Restore choke lines into the netgraph, and support discontinuities so it doesn't look so weird. Also tweak realip warnings. Don't honour dupes if it would exceed rate limits (new data is better than dupe data), which can also double-up as a CBR type thing to try to reserve the bandwidth (avoiding packetloss bursts at the worst times). 2019-08-24 16:09:08 +00:00
gl_rlight.c Track areas properly, so we don't bug out when a client has multiple cameras in different areas. 2019-07-02 04:12:20 +00:00
gl_rmain.c Track areas properly, so we don't bug out when a client has multiple cameras in different areas. 2019-07-02 04:12:20 +00:00
gl_rmisc.c
gl_rsurf.c
gl_screen.c Compile fixes (mostly focused on windows) 2019-09-04 23:39:39 +00:00
gl_shader.c smoother console scrolling (at least with the mouse) 2019-09-04 08:32:22 +00:00
gl_shadow.c smoother console scrolling (at least with the mouse) 2019-09-04 08:32:22 +00:00
gl_terrain.h stripped support for qvm-based plugins. rewrote native plugins to use a more efficient interface. 2019-09-04 07:59:40 +00:00
gl_vidcocoa.m
gl_vidcommon.c smoother console scrolling (at least with the mouse) 2019-09-04 08:32:22 +00:00
gl_viddroid.c
gl_videgl.c vulkan: fixed anisotropy 2019-07-16 02:59:12 +00:00
gl_videgl.h vulkan: fixed anisotropy 2019-07-16 02:59:12 +00:00
gl_vidlinuxglx.c Try to fix xrandr monitor selection - should now properly default to the primary monitor, as well as actually use it... 2019-08-20 11:45:43 +00:00
gl_vidmacos.c
gl_vidmorphos.c
gl_vidnt.c
gl_vidnull.c
gl_vidrpi.c
gl_vidsdl.c Fix up SDL port. 2019-07-29 16:33:59 +00:00
gl_vidtinyglstubs.c
gl_vidwayland.c Fix some warnings. 2019-07-29 05:49:27 +00:00
gl_warp.c smoother console scrolling (at least with the mouse) 2019-09-04 08:32:22 +00:00
gl_warp_sin.h
glmod_doom.c
glquake.h smoother console scrolling (at least with the mouse) 2019-09-04 08:32:22 +00:00
glsupp.h smoother console scrolling (at least with the mouse) 2019-09-04 08:32:22 +00:00
ltface.c Fix compile issues when HAVE_PACKET is disabled, also removing references to resulting unusable hostnames. 2019-08-03 01:58:03 +00:00
model_hl.h Track areas properly, so we don't bug out when a client has multiple cameras in different areas. 2019-07-02 04:12:20 +00:00
r_bishaders.h smoother console scrolling (at least with the mouse) 2019-09-04 08:32:22 +00:00
shader.h smoother console scrolling (at least with the mouse) 2019-09-04 08:32:22 +00:00