fteqw/engine/client
2012-01-03 23:44:01 +00:00
..
anorms.h Initial Checkin 2004-08-23 00:15:46 +00:00
bymorphed.h Interact properly with window managers. Fullscreen support needs testing a bit tbh. 2007-07-23 11:48:53 +00:00
bymorphed.ico Work In Progress branch. 2009-11-04 21:16:50 +00:00
cd_linux.c change alot of sprintfs 2011-07-22 15:11:35 +00:00
cd_null.c Added newline at end of file 2005-11-29 11:28:32 +00:00
cd_sdl.c change alot of sprintfs 2011-07-22 15:11:35 +00:00
cd_win.c committing for fixes for OMC 2011-10-27 15:46:36 +00:00
cdaudio.h Initial Checkin 2004-08-23 00:15:46 +00:00
cl_cam.c committing for fixes for OMC 2011-10-27 15:46:36 +00:00
cl_cg.c saneified dynamic light colour values. 2011-12-27 08:35:19 +00:00
cl_demo.c committing for fixes for OMC 2011-10-27 15:46:36 +00:00
cl_ents.c added support for ambient/diffuse/specular scale properties on rtlights. 2012-01-01 11:22:24 +00:00
cl_ignore.c Lets see if this works in loonix.. ehehe. 2010-12-05 02:46:07 +00:00
cl_ignore.h blah 2005-11-30 21:39:27 +00:00
cl_input.c committing for fixes for OMC 2011-10-27 15:46:36 +00:00
cl_main.c fixed rcon_address not having a default port 2012-01-01 06:25:51 +00:00
cl_master.h revamped fog to use glsl. shouldn't harm framerate quite so much. 2011-12-23 03:12:29 +00:00
cl_parse.c fun text to speech hack. 2012-01-01 15:34:02 +00:00
cl_plugin.inc Trying to fix lingering d3d bugs. Added support for proquake's angles extension. Various other hacks and changes and tweeks. Mostly trying to fix D3D issues. Also added con_separatechat cvar. 2011-06-16 02:03:57 +00:00
cl_pred.c revamped fog to use glsl. shouldn't harm framerate quite so much. 2011-12-23 03:12:29 +00:00
cl_screen.c committing for fixes for OMC 2011-10-27 15:46:36 +00:00
cl_tent.c preliminary attempt to get rtlights in d3d builds. shadows are only cast by world, and the hlsl code is somewhat lacking. also only works in d3d-only builds. 2012-01-01 02:26:42 +00:00
cl_ui.c saneified dynamic light colour values. 2011-12-27 08:35:19 +00:00
clhl_game.c saneified dynamic light colour values. 2011-12-27 08:35:19 +00:00
client.h added support for ambient/diffuse/specular scale properties on rtlights. 2012-01-01 11:22:24 +00:00
clq2_cin.c Fix a couple of things I noticed while playing in linux. 2011-01-29 19:53:38 +00:00
clq2_ents.c saneified dynamic light colour values. 2011-12-27 08:35:19 +00:00
clq3_parse.c change alot of sprintfs 2011-07-22 15:11:35 +00:00
clq3defs.h Work In Progress branch. 2009-11-04 21:16:50 +00:00
console.c fun text to speech hack. 2012-01-01 15:34:02 +00:00
fragstats.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
image.c saneified dynamic light colour values. 2011-12-27 08:35:19 +00:00
in_macos.c Multiple minor cleanups. Chunks of dead code removed. 2009-06-21 17:45:33 +00:00
in_morphos.c Couple of tweeks, breakages, and fixes. 2011-09-05 01:48:23 +00:00
in_morphos.h Added copyright header. 2007-09-09 14:28:59 +00:00
in_raw.h attempted vs2008 compile fix 2009-01-18 01:47:48 +00:00
in_sdl.c Couple of tweeks, breakages, and fixes. 2011-09-05 01:48:23 +00:00
in_win.c committing for fixes for OMC 2011-10-27 15:46:36 +00:00
input.h Couple of tweeks, breakages, and fixes. 2011-09-05 01:48:23 +00:00
keys.c change alot of sprintfs 2011-07-22 15:11:35 +00:00
keys.h Couple of tweeks, breakages, and fixes. 2011-09-05 01:48:23 +00:00
lhfont.h Stole lh's font, for use without gamedata. 2005-01-05 08:02:25 +00:00
m_download.c What could possibly go wrong?... 2010-03-14 14:35:56 +00:00
m_items.c Small fixes and tweeks. 2011-12-26 15:19:13 +00:00
m_master.c revamped fog to use glsl. shouldn't harm framerate quite so much. 2011-12-23 03:12:29 +00:00
m_mp3.c fun text to speech hack. 2012-01-01 15:34:02 +00:00
m_multi.c revamped fog to use glsl. shouldn't harm framerate quite so much. 2011-12-23 03:12:29 +00:00
m_options.c preliminary attempt to get rtlights in d3d builds. shadows are only cast by world, and the hlsl code is somewhat lacking. also only works in d3d-only builds. 2012-01-01 02:26:42 +00:00
m_script.c A couple of changes. 2011-12-05 15:23:40 +00:00
m_single.c change alot of sprintfs 2011-07-22 15:11:35 +00:00
menu.c revamped fog to use glsl. shouldn't harm framerate quite so much. 2011-12-23 03:12:29 +00:00
menu.h revamped fog to use glsl. shouldn't harm framerate quite so much. 2011-12-23 03:12:29 +00:00
merged.h A couple of changes. 2011-12-05 15:23:40 +00:00
modelgen.h new defaults: snd_khz 44/gl_overbright 1/r_lightmap_shift 1, merge mdl alias frame code, report .bsp missing instead of .cm 2011-03-03 17:09:15 +00:00
mymad.c So you can enable the mp3 decoder with the appropriate library. I'm not going to add this as a default option for probably some time to come. 2005-03-28 00:22:11 +00:00
net_master.c Small fixes and tweeks. 2011-12-26 15:19:13 +00:00
p_classic.c revamped fog to use glsl. shouldn't harm framerate quite so much. 2011-12-23 03:12:29 +00:00
p_null.c committing for fixes for OMC 2011-10-27 15:46:36 +00:00
p_script.c saneified dynamic light colour values. 2011-12-27 08:35:19 +00:00
pr_csqc.c added support for ambient/diffuse/specular scale properties on rtlights. 2012-01-01 11:22:24 +00:00
pr_menu.c committing for fixes for OMC 2011-10-27 15:46:36 +00:00
pr_skelobj.c skel_set_bone_world implementation. 2011-12-24 04:05:28 +00:00
q2.ico Work In Progress branch. 2009-11-04 21:16:50 +00:00
q2anorms.h Initial Checkin 2004-08-23 00:15:46 +00:00
q2m_flash.c Sigh, I suck. 2006-07-08 23:31:11 +00:00
quakedef.h committing for fixes for OMC 2011-10-27 15:46:36 +00:00
r_2d.c committing for fixes for OMC 2011-10-27 15:46:36 +00:00
r_d3.c A couple of changes. 2011-12-05 15:23:40 +00:00
r_part.c Small fixes and tweeks. 2011-12-26 15:19:13 +00:00
r_partset.c A couple of changes. 2011-12-05 15:23:40 +00:00
r_partset.h A couple of changes. 2011-12-05 15:23:40 +00:00
r_surf.c saneified dynamic light colour values. 2011-12-27 08:35:19 +00:00
render.h preliminary attempt to get rtlights in d3d builds. shadows are only cast by world, and the hlsl code is somewhat lacking. also only works in d3d-only builds. 2012-01-01 02:26:42 +00:00
renderer.c preliminary attempt to get rtlights in d3d builds. shadows are only cast by world, and the hlsl code is somewhat lacking. also only works in d3d-only builds. 2012-01-01 02:26:42 +00:00
renderque.c Changes merged from trunk. Also additional extensive changes. Q3 portals work. 2010-07-11 02:22:39 +00:00
renderque.h Changes merged from trunk. Also additional extensive changes. Q3 portals work. 2010-07-11 02:22:39 +00:00
resource.h Visual Studio sucks. Needed to change this to get the damn thing to compile it. 2010-05-24 23:35:55 +00:00
roq.h Reworked the filesystem. We now support a virtual filesystem. Many places accept stream usage, although many formats do not support this. 2005-12-21 03:07:33 +00:00
roq_read.c Reworked the filesystem. We now support a virtual filesystem. Many places accept stream usage, although many formats do not support this. 2005-12-21 03:07:33 +00:00
sbar.c revamped fog to use glsl. shouldn't harm framerate quite so much. 2011-12-23 03:12:29 +00:00
sbar.h csqc's getplayerkey's "voipspeaking" or "voiploudness" are now implemented. the later works only for the local player, the former will report true only if the server is echoing. 2010-11-21 03:39:12 +00:00
screen.h Trying to fix lingering d3d bugs. Added support for proquake's angles extension. Various other hacks and changes and tweeks. Mostly trying to fix D3D issues. Also added con_separatechat cvar. 2011-06-16 02:03:57 +00:00
skin.c committing for fixes for OMC 2011-10-27 15:46:36 +00:00
snd_al.c Fix up msvc/win32 a bit. 2011-02-02 00:41:01 +00:00
snd_alsa.c More GCC warnings gone (32 & 64bit) 2011-06-02 05:16:44 +00:00
snd_directx.c this is one way to fix that error anyway. 2012-01-03 23:44:01 +00:00
snd_dma.c Small fixes and tweeks. 2011-12-26 15:19:13 +00:00
snd_droid.c Missed a file for android. 2012-01-02 14:59:00 +00:00
snd_linux.c More GCC warnings gone (32 & 64bit) 2011-06-02 05:16:44 +00:00
snd_macos.c We now have a really crappy gl renderer for macosx. 2007-09-23 22:00:19 +00:00
snd_mem.c change alot of sprintfs 2011-07-22 15:11:35 +00:00
snd_mix.c committing for fixes for OMC 2011-10-27 15:46:36 +00:00
snd_morphos.c Added copyright header. 2007-09-09 14:28:59 +00:00
snd_mp3.c change alot of sprintfs 2011-07-22 15:11:35 +00:00
snd_ov.c Cleanups, wine fixes, generic stuff, added makefile directive for use of gccs -combine option. 2011-03-12 13:51:40 +00:00
snd_sdl.c Trying to fix stuff. 2011-05-26 16:46:43 +00:00
snd_win.c Fixed incorrect pointer types, and some other warning types for GCC and MinGW 2011-05-19 13:34:07 +00:00
sound.h A couple of changes. 2011-12-05 15:23:40 +00:00
spritegn.h Changed vec4_t down to vec3_t, got the server browser integrated with the menu.dat. csqc is having fun, and nexuiz should work better. Enjoy. 2005-05-13 10:42:48 +00:00
sys_axfte.cpp A couple of changes. 2011-12-05 15:23:40 +00:00
sys_droid.c Audio support for droid. No idea how the latencies are. Probably terrible. 2011-09-22 15:57:16 +00:00
sys_linux.c committing for fixes for OMC 2011-10-27 15:46:36 +00:00
sys_morphos.c Completely untested and not even attempted compiled MorphOS implementation of Sys_RandomBytes(). 2011-10-03 09:23:34 +00:00
sys_npfte.c A couple of changes. 2011-12-05 15:23:40 +00:00
sys_plugfte.c A couple of changes. 2011-12-05 15:23:40 +00:00
sys_plugfte.h committing for fixes for OMC 2011-10-27 15:46:36 +00:00
sys_sdl.c stub Sys_RandomBytes. 2011-10-28 15:15:35 +00:00
sys_win.c revamped fog to use glsl. shouldn't harm framerate quite so much. 2011-12-23 03:12:29 +00:00
teamplay.c s/thier/their 2007-10-05 17:43:26 +00:00
textedit.c A couple of changes. 2011-12-05 15:23:40 +00:00
valid.c A couple of changes. 2011-12-05 15:23:40 +00:00
vid.h committing for fixes for OMC 2011-10-27 15:46:36 +00:00
view.c Small fixes and tweeks. 2011-12-26 15:19:13 +00:00
view.h revamped fog to use glsl. shouldn't harm framerate quite so much. 2011-12-23 03:12:29 +00:00
wad.c Misc bugfixes, including q3bsp-rtlights and bloom. Matrix use clarifications. Working towards skeletal glsl code. 2011-07-30 14:14:56 +00:00
wad.h Fixes, workarounds, and breakages. Hexen2 should work much better (-hexen2 says no mission pack, -portals says h2mp). Started working on splitting bigcoords per client, far too much work still to go on that. Removed gl_ztrick entirely. Enabled csprogs download by default. Added client support for fitzquake's 666 protocol, needs testing, some cleanup for dp protocols too, no server support, couldn't selectively enable it anyway. Now attempting to cache shadow meshes for explosions and stuff. Played with lightmaps a little, should potentially run a little faster on certain (intel?) cards. Tweeked npfte a little to try to avoid deadlocks and crashes. Fixed sky worldspawn parsing. Added h2mp's model format. Fixed baseline issue in q2 client, made servers generate q2 baselines. MOVETYPE_PUSH will not rotate extra if rotation is forced. Made status command show allowed client types. Changed lighting on weapons - should now be shaded. 2010-08-11 03:36:31 +00:00
winamp.h got rid of some anonymous unions 2006-02-17 02:51:59 +00:00
winquake.h committing for fixes for OMC 2011-10-27 15:46:36 +00:00
winquake.rc version bump and version string fix 2011-06-25 23:40:34 +00:00
zqtp.c change alot of sprintfs 2011-07-22 15:11:35 +00:00