484e8bbfc2
reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5 |
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.. | ||
msvc_libc | ||
avaudio.c | ||
avdecode.c | ||
avencode.c | ||
readme.txt |
video encoder/decoder using the ffmpeg avformat/avcodec libraries. The video decoder plugs into the media decoder functionality on media with an 'av:' or 'avs:' prefix, specifically: The console command 'playfilm av:foo.mpg' will start playing back $BASEDIR/$GAMEDIR/foo.mpg fullscreen (or from inside paks/pk3s, but make sure seeking is fast, so avoid compression in pk3s...). The console command 'playfilm avs:c:\foo.mpg' will start playing back c:\foo.mpg fullscreen. The shader term 'videomap avs:c:\foo.mpg' will play the video upon the shader. This can be used with csqc+drawpic, csqc+beginpolygon, or placed upon walls. It theoretically supports any file that the avformat/avcodec libraries support, but has no ability to pass arguments, thus playback is likely limited only to files which require no explicit overrides. The video encoder plugs into the existing capture command. Or something. I don't know. Its all basically junk. The container type is guessed by the file name used. avplug_format says which container format to use. If empty, will be guessed based upon file extension. See ffmpeg docs for more info. avplug_videocodec says which video codec to use. If empty, will be guessed based upon the container type ('libx264' for h264 compression). See ffmpeg docs for a full list. avplug_videobitrate says what bitrate to encode at. Default 400000. At the time of writing, audio is not implemented. To check if the plugin is loaded, use the plug_list command. For streaming, you can try this: avplug_format mpegts avplug_videocodec mpeg4 capture udp://PLAYERIP:1234 You can then run VLC or some such app and tell it to listen on port 1234. You might be able to find some other protocol/codec that works better for you. Consult the ffmpeg documentation for that, if you can find something that's actually readable.