fteqw/engine/gl
Spoike 97579ebfbb bugfixes:
hexen2 players now have colourmaps again. doesn't crash with rgb player colours.
hexen2 colour previews now work (as well as they did in actual hexen2, anyway)
fix possible issue with 'bad type - needs fixing'
color command now longer omits 0 values when displaying.
readded support for all hexen2 palette lookup types.
fixed some hexen2 image positions.
using premultiplied alpha for pics as an easy fix for hexen2's various ugly halos.
the checkerboard texture is back!
fix q1 maps that have more than 32k clipplanes.
new features:
when associated with mdl etc file extensions, now opens up the modelviewer. also potentially changes gamedir (this applies to bsps too).
multiplayer setup menu now supports selecting rgb colours (lower colour remains with the 14 team colours). press shift for the normal/hue colour selection instead. 
attempt to use bgra for texture uploads by default where available. reimplement possible support for 16bit textures.
attempt to implement gamepad support for web port. untested, but should be completeish.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4764 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-10-11 19:39:45 +00:00
..
gl_alias.c bugfixes: 2014-10-11 19:39:45 +00:00
gl_backend.c bugfixes: 2014-10-11 19:39:45 +00:00
gl_bloom.c bugfixes: 2014-10-11 19:39:45 +00:00
gl_draw.c bugfixes: 2014-10-11 19:39:45 +00:00
gl_draw.h rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. 2014-03-30 08:55:06 +00:00
gl_font.c threaded loading code and associated/extensive tweaks. 2014-10-05 20:04:11 +00:00
gl_heightmap.c threaded loading code and associated/extensive tweaks. 2014-10-05 20:04:11 +00:00
gl_hlmdl.c threaded loading code and associated/extensive tweaks. 2014-10-05 20:04:11 +00:00
gl_model.c bugfixes: 2014-10-11 19:39:45 +00:00
gl_model.h threaded loading code and associated/extensive tweaks. 2014-10-05 20:04:11 +00:00
gl_ngraph.c threaded loading code and associated/extensive tweaks. 2014-10-05 20:04:11 +00:00
gl_rlight.c bugfixes: 2014-10-11 19:39:45 +00:00
gl_rmain.c bugfixes: 2014-10-11 19:39:45 +00:00
gl_rmisc.c threaded loading code and associated/extensive tweaks. 2014-10-05 20:04:11 +00:00
gl_rsurf.c threaded loading code and associated/extensive tweaks. 2014-10-05 20:04:11 +00:00
gl_screen.c rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. 2014-03-30 08:55:06 +00:00
gl_shader.c bugfixes: 2014-10-11 19:39:45 +00:00
gl_shadow.c threaded loading code and associated/extensive tweaks. 2014-10-05 20:04:11 +00:00
gl_vidcocoa.m add support for symlinks in zips. 2014-01-13 02:42:25 +00:00
gl_vidcommon.c bugfixes: 2014-10-11 19:39:45 +00:00
gl_viddroid.c Added x11 unicode input support. Added wayland support (FTE_TARGET=linux-wayland). Added properly support for rpi+egl (FTE_TARGET=linux-rpi, warning: expects to cross-compile). 2014-03-30 00:39:37 +00:00
gl_videgl.c Added x11 unicode input support. Added wayland support (FTE_TARGET=linux-wayland). Added properly support for rpi+egl (FTE_TARGET=linux-rpi, warning: expects to cross-compile). 2014-03-30 00:39:37 +00:00
gl_videgl.h Added x11 unicode input support. Added wayland support (FTE_TARGET=linux-wayland). Added properly support for rpi+egl (FTE_TARGET=linux-rpi, warning: expects to cross-compile). 2014-03-30 00:39:37 +00:00
gl_vidlinuxglx.c try and do something smarter with x11 and refresh rates. 2014-10-07 13:50:58 +00:00
gl_vidmacos.c Added x11 unicode input support. Added wayland support (FTE_TARGET=linux-wayland). Added properly support for rpi+egl (FTE_TARGET=linux-rpi, warning: expects to cross-compile). 2014-03-30 00:39:37 +00:00
gl_vidmorphos.c Added x11 unicode input support. Added wayland support (FTE_TARGET=linux-wayland). Added properly support for rpi+egl (FTE_TARGET=linux-rpi, warning: expects to cross-compile). 2014-03-30 00:39:37 +00:00
gl_vidnt.c threaded loading code and associated/extensive tweaks. 2014-10-05 20:04:11 +00:00
gl_vidnull.c Added x11 unicode input support. Added wayland support (FTE_TARGET=linux-wayland). Added properly support for rpi+egl (FTE_TARGET=linux-rpi, warning: expects to cross-compile). 2014-03-30 00:39:37 +00:00
gl_vidrpi.c threaded loading code and associated/extensive tweaks. 2014-10-05 20:04:11 +00:00
gl_vidsdl.c map command now strips parms+spawnflags. use changelevel if you want to keep that (unlike nq, we still won't kick players). 2014-08-25 07:35:41 +00:00
gl_vidtinyglstubs.c Added copyright header, extended the comment a bit. 2007-09-09 14:33:13 +00:00
gl_vidwayland.c threaded loading code and associated/extensive tweaks. 2014-10-05 20:04:11 +00:00
gl_warp.c threaded loading code and associated/extensive tweaks. 2014-10-05 20:04:11 +00:00
gl_warp_sin.h Initial checkin of OpenGL renderer 2004-08-22 22:29:09 +00:00
glmod_doom.c threaded loading code and associated/extensive tweaks. 2014-10-05 20:04:11 +00:00
glquake.h bugfixes: 2014-10-11 19:39:45 +00:00
glsupp.h bugfixes: 2014-10-11 19:39:45 +00:00
ltface.c fix issue with more submodels than the precache model limit. bump model precache limit. 2014-09-17 03:04:08 +00:00
model_hl.h rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. 2014-03-30 08:55:06 +00:00
r_bishaders.h threaded loading code and associated/extensive tweaks. 2014-10-05 20:04:11 +00:00
shader.h bugfixes: 2014-10-11 19:39:45 +00:00