fteqw/engine/client
Spoike 9dbf5b5837 changed to not load gamecode from quake paths, to avoid issues with buggy quakeworld clients that will freely download stuff from anywhere (not sure what to do about ktx, but it can be reenabled with a cvar).
image_width is now only set by a single function.
tweaked scancode inputs slightly. added support for printscreen binds.
changed the way gamma works. glsl gamma now used when running windows, or hardware gamma is not available. removed gl_contrast+gl_brightness.
q2 gamecode support no longer has a system componant. this means that ports only need the generic stuff.
misc tweaks to the d3d11 renderer.
added brief descriptions to many builtins. need to add comments to constants, globals, and fields too, somehow.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4355 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-05-11 14:02:55 +00:00
..
anorms.h Initial Checkin 2004-08-23 00:15:46 +00:00
bymorphed.h Interact properly with window managers. Fullscreen support needs testing a bit tbh. 2007-07-23 11:48:53 +00:00
bymorphed.ico Work In Progress branch. 2009-11-04 21:16:50 +00:00
cd_linux.c change alot of sprintfs 2011-07-22 15:11:35 +00:00
cd_null.c Added newline at end of file 2005-11-29 11:28:32 +00:00
cd_sdl.c change alot of sprintfs 2011-07-22 15:11:35 +00:00
cd_win.c added support for persistent particle effects in hexen2. 2012-11-29 13:37:48 +00:00
cdaudio.h Initial Checkin 2004-08-23 00:15:46 +00:00
cl_cam.c ------------------------------------------------------------------------ 2013-03-12 22:53:23 +00:00
cl_cg.c changed to not load gamecode from quake paths, to avoid issues with buggy quakeworld clients that will freely download stuff from anywhere (not sure what to do about ktx, but it can be reenabled with a cvar). 2013-05-11 14:02:55 +00:00
cl_demo.c Fix various warnings. 2013-05-11 05:03:07 +00:00
cl_ents.c Fix various warnings. 2013-05-11 05:03:07 +00:00
cl_ignore.c ------------------------------------------------------------------------ 2013-03-12 22:47:42 +00:00
cl_ignore.h blah 2005-11-30 21:39:27 +00:00
cl_input.c Fix various warnings. 2013-05-11 05:03:07 +00:00
cl_main.c changed to not load gamecode from quake paths, to avoid issues with buggy quakeworld clients that will freely download stuff from anywhere (not sure what to do about ktx, but it can be reenabled with a cvar). 2013-05-11 14:02:55 +00:00
cl_master.h pass network addresses around as a pointer rather than as a struct. They've grown quite a bit from vanilla code and can now be quite large. this should give more efficient network filtering+matching. 2013-05-03 04:28:08 +00:00
cl_parse.c Fix various warnings. 2013-05-11 05:03:07 +00:00
cl_plugin.inc pass network addresses around as a pointer rather than as a struct. They've grown quite a bit from vanilla code and can now be quite large. this should give more efficient network filtering+matching. 2013-05-03 04:28:08 +00:00
cl_pred.c ------------------------------------------------------------------------ 2013-03-12 22:55:38 +00:00
cl_screen.c changed to not load gamecode from quake paths, to avoid issues with buggy quakeworld clients that will freely download stuff from anywhere (not sure what to do about ktx, but it can be reenabled with a cvar). 2013-05-11 14:02:55 +00:00
cl_tent.c ------------------------------------------------------------------------ 2013-03-12 23:10:12 +00:00
cl_ui.c changed to not load gamecode from quake paths, to avoid issues with buggy quakeworld clients that will freely download stuff from anywhere (not sure what to do about ktx, but it can be reenabled with a cvar). 2013-05-11 14:02:55 +00:00
clhl_game.c added support for external capture plugins - and using avcodec as a plugin.c. 2012-11-27 03:23:19 +00:00
client.h Small fix. 2013-05-04 04:38:48 +00:00
clq2_cin.c Fix a couple of things I noticed while playing in linux. 2011-01-29 19:53:38 +00:00
clq2_ents.c Fix various warnings. 2013-05-11 05:03:07 +00:00
clq3_parse.c Fix various warnings. 2013-05-11 05:03:07 +00:00
clq3defs.h Work In Progress branch. 2009-11-04 21:16:50 +00:00
console.c changed to not load gamecode from quake paths, to avoid issues with buggy quakeworld clients that will freely download stuff from anywhere (not sure what to do about ktx, but it can be reenabled with a cvar). 2013-05-11 14:02:55 +00:00
fragstats.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
image.c changed to not load gamecode from quake paths, to avoid issues with buggy quakeworld clients that will freely download stuff from anywhere (not sure what to do about ktx, but it can be reenabled with a cvar). 2013-05-11 14:02:55 +00:00
in_generic.c ------------------------------------------------------------------------ 2013-03-12 22:29:40 +00:00
in_morphos.c couple of compile fixes. 2012-10-14 11:20:14 +00:00
in_morphos.h Added copyright header. 2007-09-09 14:28:59 +00:00
in_raw.h attempted vs2008 compile fix 2009-01-18 01:47:48 +00:00
in_sdl.c improve handling of writing to world entity. 2013-04-13 08:15:18 +00:00
in_win.c changed to not load gamecode from quake paths, to avoid issues with buggy quakeworld clients that will freely download stuff from anywhere (not sure what to do about ktx, but it can be reenabled with a cvar). 2013-05-11 14:02:55 +00:00
input.h ------------------------------------------------------------------------ 2013-03-12 22:29:40 +00:00
keys.c changed to not load gamecode from quake paths, to avoid issues with buggy quakeworld clients that will freely download stuff from anywhere (not sure what to do about ktx, but it can be reenabled with a cvar). 2013-05-11 14:02:55 +00:00
keys.h changed to not load gamecode from quake paths, to avoid issues with buggy quakeworld clients that will freely download stuff from anywhere (not sure what to do about ktx, but it can be reenabled with a cvar). 2013-05-11 14:02:55 +00:00
lhfont.h Stole lh's font, for use without gamedata. 2005-01-05 08:02:25 +00:00
m_download.c Fix various warnings. 2013-05-11 05:03:07 +00:00
m_items.c Fix various warnings. 2013-05-11 05:03:07 +00:00
m_master.c pass network addresses around as a pointer rather than as a struct. They've grown quite a bit from vanilla code and can now be quite large. this should give more efficient network filtering+matching. 2013-05-03 04:28:08 +00:00
m_mp3.c changed to not load gamecode from quake paths, to avoid issues with buggy quakeworld clients that will freely download stuff from anywhere (not sure what to do about ktx, but it can be reenabled with a cvar). 2013-05-11 14:02:55 +00:00
m_multi.c pass network addresses around as a pointer rather than as a struct. They've grown quite a bit from vanilla code and can now be quite large. this should give more efficient network filtering+matching. 2013-05-03 04:28:08 +00:00
m_options.c Fix various warnings. 2013-05-11 05:03:07 +00:00
m_script.c ------------------------------------------------------------------------ 2013-03-12 22:29:40 +00:00
m_single.c pass network addresses around as a pointer rather than as a struct. They've grown quite a bit from vanilla code and can now be quite large. this should give more efficient network filtering+matching. 2013-05-03 04:28:08 +00:00
menu.c improve handling of writing to world entity. 2013-04-13 08:15:18 +00:00
menu.h ------------------------------------------------------------------------ 2013-03-12 22:47:42 +00:00
merged.h changed to not load gamecode from quake paths, to avoid issues with buggy quakeworld clients that will freely download stuff from anywhere (not sure what to do about ktx, but it can be reenabled with a cvar). 2013-05-11 14:02:55 +00:00
modelgen.h new defaults: snd_khz 44/gl_overbright 1/r_lightmap_shift 1, merge mdl alias frame code, report .bsp missing instead of .cm 2011-03-03 17:09:15 +00:00
net_master.c Fix various warnings. 2013-05-11 05:03:07 +00:00
p_classic.c Fix various warnings. 2013-05-11 05:03:07 +00:00
p_null.c pass network addresses around as a pointer rather than as a struct. They've grown quite a bit from vanilla code and can now be quite large. this should give more efficient network filtering+matching. 2013-05-03 04:28:08 +00:00
p_script.c Fix various warnings. 2013-05-11 05:03:07 +00:00
pr_clcmd.c changed to not load gamecode from quake paths, to avoid issues with buggy quakeworld clients that will freely download stuff from anywhere (not sure what to do about ktx, but it can be reenabled with a cvar). 2013-05-11 14:02:55 +00:00
pr_csqc.c changed to not load gamecode from quake paths, to avoid issues with buggy quakeworld clients that will freely download stuff from anywhere (not sure what to do about ktx, but it can be reenabled with a cvar). 2013-05-11 14:02:55 +00:00
pr_menu.c changed to not load gamecode from quake paths, to avoid issues with buggy quakeworld clients that will freely download stuff from anywhere (not sure what to do about ktx, but it can be reenabled with a cvar). 2013-05-11 14:02:55 +00:00
pr_skelobj.c changed to not load gamecode from quake paths, to avoid issues with buggy quakeworld clients that will freely download stuff from anywhere (not sure what to do about ktx, but it can be reenabled with a cvar). 2013-05-11 14:02:55 +00:00
q2.ico Work In Progress branch. 2009-11-04 21:16:50 +00:00
q2anorms.h Initial Checkin 2004-08-23 00:15:46 +00:00
q2m_flash.c Sigh, I suck. 2006-07-08 23:31:11 +00:00
quake.manifest pass network addresses around as a pointer rather than as a struct. They've grown quite a bit from vanilla code and can now be quite large. this should give more efficient network filtering+matching. 2013-05-03 04:28:08 +00:00
quakedef.h changed to not load gamecode from quake paths, to avoid issues with buggy quakeworld clients that will freely download stuff from anywhere (not sure what to do about ktx, but it can be reenabled with a cvar). 2013-05-11 14:02:55 +00:00
r_2d.c changed to not load gamecode from quake paths, to avoid issues with buggy quakeworld clients that will freely download stuff from anywhere (not sure what to do about ktx, but it can be reenabled with a cvar). 2013-05-11 14:02:55 +00:00
r_d3.c Fix various warnings. 2013-05-11 05:03:07 +00:00
r_part.c ------------------------------------------------------------------------ 2013-03-12 23:21:14 +00:00
r_partset.c added support for persistent particle effects in hexen2. 2012-11-29 13:37:48 +00:00
r_partset.h A couple of changes. 2011-12-05 15:23:40 +00:00
r_surf.c ------------------------------------------------------------------------ 2013-03-12 23:13:39 +00:00
render.h ------------------------------------------------------------------------ 2013-03-12 23:10:44 +00:00
renderer.c changed to not load gamecode from quake paths, to avoid issues with buggy quakeworld clients that will freely download stuff from anywhere (not sure what to do about ktx, but it can be reenabled with a cvar). 2013-05-11 14:02:55 +00:00
renderque.c added support for external capture plugins - and using avcodec as a plugin.c. 2012-11-27 03:23:19 +00:00
renderque.h added support for external capture plugins - and using avcodec as a plugin.c. 2012-11-27 03:23:19 +00:00
resource.h Visual Studio sucks. Needed to change this to get the damn thing to compile it. 2010-05-24 23:35:55 +00:00
roq.h Reworked the filesystem. We now support a virtual filesystem. Many places accept stream usage, although many formats do not support this. 2005-12-21 03:07:33 +00:00
roq_read.c Fix various warnings. 2013-05-11 05:03:07 +00:00
sbar.c changed to not load gamecode from quake paths, to avoid issues with buggy quakeworld clients that will freely download stuff from anywhere (not sure what to do about ktx, but it can be reenabled with a cvar). 2013-05-11 14:02:55 +00:00
sbar.h csqc's getplayerkey's "voipspeaking" or "voiploudness" are now implemented. the later works only for the local player, the former will report true only if the server is echoing. 2010-11-21 03:39:12 +00:00
screen.h ------------------------------------------------------------------------ 2013-03-12 23:09:25 +00:00
skin.c ------------------------------------------------------------------------ 2013-03-12 23:14:57 +00:00
snd_al.c Android tweeks 2012-07-05 19:42:36 +00:00
snd_alsa.c Fix various warnings. 2013-05-11 05:03:07 +00:00
snd_directx.c pass network addresses around as a pointer rather than as a struct. They've grown quite a bit from vanilla code and can now be quite large. this should give more efficient network filtering+matching. 2013-05-03 04:28:08 +00:00
snd_dma.c Fix various warnings. 2013-05-11 05:03:07 +00:00
snd_droid.c added support for external capture plugins - and using avcodec as a plugin.c. 2012-11-27 03:23:19 +00:00
snd_linux.c Committing this before I break it any more. 2012-04-09 19:12:12 +00:00
snd_macos.c Committing this before I break it any more. 2012-04-09 19:12:12 +00:00
snd_mem.c qwsvdef.h is no more. Many files changed because of this. 2013-03-31 04:21:08 +00:00
snd_mix.c ------------------------------------------------------------------------ 2013-03-12 22:53:23 +00:00
snd_morphos.c Committing this before I break it any more. 2012-04-09 19:12:12 +00:00
snd_mp3.c change alot of sprintfs 2011-07-22 15:11:35 +00:00
snd_ov.c Fix various warnings. 2013-05-11 05:03:07 +00:00
snd_sdl.c pass network addresses around as a pointer rather than as a struct. They've grown quite a bit from vanilla code and can now be quite large. this should give more efficient network filtering+matching. 2013-05-03 04:28:08 +00:00
snd_sndio.c Trimmed some dead files. 2012-09-30 05:52:03 +00:00
snd_win.c improve handling of writing to world entity. 2013-04-13 08:15:18 +00:00
sound.h Moved directsound audio initialisation onto the mixer thread, also added a cvar to disable threaded audio mixing. This should hopefully fix compat issues a couple of people had with not having audio in win32 (when it worked in win64 builds). 2013-04-07 08:59:05 +00:00
spritegn.h Changed vec4_t down to vec3_t, got the server browser integrated with the menu.dat. csqc is having fun, and nexuiz should work better. Enjoy. 2005-05-13 10:42:48 +00:00
sys_axfte.cpp added support for external capture plugins - and using avcodec as a plugin.c. 2012-11-27 03:23:19 +00:00
sys_droid.c changed to not load gamecode from quake paths, to avoid issues with buggy quakeworld clients that will freely download stuff from anywhere (not sure what to do about ktx, but it can be reenabled with a cvar). 2013-05-11 14:02:55 +00:00
sys_linux.c changed to not load gamecode from quake paths, to avoid issues with buggy quakeworld clients that will freely download stuff from anywhere (not sure what to do about ktx, but it can be reenabled with a cvar). 2013-05-11 14:02:55 +00:00
sys_morphos.c changed to not load gamecode from quake paths, to avoid issues with buggy quakeworld clients that will freely download stuff from anywhere (not sure what to do about ktx, but it can be reenabled with a cvar). 2013-05-11 14:02:55 +00:00
sys_npfte.c ------------------------------------------------------------------------ 2013-03-12 23:06:15 +00:00
sys_plugfte.c ------------------------------------------------------------------------ 2013-03-12 23:09:25 +00:00
sys_plugfte.h ------------------------------------------------------------------------ 2013-03-12 22:37:28 +00:00
sys_sdl.c changed to not load gamecode from quake paths, to avoid issues with buggy quakeworld clients that will freely download stuff from anywhere (not sure what to do about ktx, but it can be reenabled with a cvar). 2013-05-11 14:02:55 +00:00
sys_win.c changed to not load gamecode from quake paths, to avoid issues with buggy quakeworld clients that will freely download stuff from anywhere (not sure what to do about ktx, but it can be reenabled with a cvar). 2013-05-11 14:02:55 +00:00
teamplay.c s/thier/their 2007-10-05 17:43:26 +00:00
textedit.c changed to not load gamecode from quake paths, to avoid issues with buggy quakeworld clients that will freely download stuff from anywhere (not sure what to do about ktx, but it can be reenabled with a cvar). 2013-05-11 14:02:55 +00:00
valid.c pass network addresses around as a pointer rather than as a struct. They've grown quite a bit from vanilla code and can now be quite large. this should give more efficient network filtering+matching. 2013-05-03 04:28:08 +00:00
vid.h changed to not load gamecode from quake paths, to avoid issues with buggy quakeworld clients that will freely download stuff from anywhere (not sure what to do about ktx, but it can be reenabled with a cvar). 2013-05-11 14:02:55 +00:00
view.c changed to not load gamecode from quake paths, to avoid issues with buggy quakeworld clients that will freely download stuff from anywhere (not sure what to do about ktx, but it can be reenabled with a cvar). 2013-05-11 14:02:55 +00:00
view.h changed to not load gamecode from quake paths, to avoid issues with buggy quakeworld clients that will freely download stuff from anywhere (not sure what to do about ktx, but it can be reenabled with a cvar). 2013-05-11 14:02:55 +00:00
wad.c d3d11 fixes. mipmapping implemented, vertex streaming more performant. Still behind the d3d9 renderer. 2012-12-04 19:37:57 +00:00
wad.h Android tweeks 2012-07-05 19:42:36 +00:00
winamp.h got rid of some anonymous unions 2006-02-17 02:51:59 +00:00
winquake.h Unified input subsystems. Should now all act the same. 2012-10-14 09:00:49 +00:00
winquake.rc pass network addresses around as a pointer rather than as a struct. They've grown quite a bit from vanilla code and can now be quite large. this should give more efficient network filtering+matching. 2013-05-03 04:28:08 +00:00
zqtp.c ------------------------------------------------------------------------ 2013-03-12 22:53:23 +00:00