fteqw/engine/d3d9
Spoike a80214290d Oh noes! Everything is broken!
Rewrote much of the console code. Should be no obvious differences.
Nearly all conchar parsing goes via a single function. Still some left in the dedicated server code.
Added the ability to parse utf-8 text, disabled by default.
Added the ability to input unicode chars using whatever keymap the user has set up in windows (not enabled by default).
Reworked vbo stuff to be a little more versatile.
Added toggle console command.
Added freetype2 support (not compiled by default).

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3234 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-05 18:45:53 +00:00
..
d3d9_draw.c Oh noes! Everything is broken! 2009-07-05 18:45:53 +00:00
d3d9_mesh.c Script particles and d3d renderer will now build again. 2009-01-15 04:58:12 +00:00
d3d9_rmain.c Oh noes! Everything is broken! 2009-07-05 18:45:53 +00:00
d3d9_rsurf.c Script particles and d3d renderer will now build again. 2009-01-15 04:58:12 +00:00
d3d9quake.h Oh noes! Everything is broken! 2009-07-05 18:45:53 +00:00
vid_d3d9.c Oh noes! Everything is broken! 2009-07-05 18:45:53 +00:00