1693ba6c58
tweeked d3d renderer. certain shader constructs might be broken now so don't try q3 with it, but framerates are up when playing quake. tweeked gl rendering too, timedemo results seem a little higher also. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3933 fc73d0e0-1445-4013-8a0c-d673dee63da5
1192 lines
37 KiB
Makefile
1192 lines
37 KiB
Makefile
CC=gcc
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WINDRES=windres
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STRIP=strip
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STRIPFLAGS=--strip-unneeded --remove-section=.comment
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CPUOPTIMIZATIONS=
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BASE_DIR=.
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SVNREVISION:=-DSVNREVISION=$(shell test -d .svn && svnversion || echo -)
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WHOAMI=$(shell whoami)
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#only limited forms of cross-making is supported
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#only the following 3 are supported
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#linux->win32 (FTE_TARGET=win32) RPM Package: "mingw32-gcc", DEB Package: "mingw32"
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#linux->linux32 (FTE_TARGET=linux32)
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#linux->linux64 (FTE_TARGET=linux64)
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#linux->morphos (FTE_TARGET=morphos) Contact Moodles for crosscompiler
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#linux->macosx (FTE_TARGET=macosx) or (FTE_TARGET=macosx_x86) Contact Moodles for crosscompiler, only works with Mac OSX 10.4 Tiger.
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#if you are cross compiling, you'll need to use FTE_TARGET=mytaget
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#correct the gcc build when cross compiling
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ifeq ($(FTE_TARGET),win32)
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ifeq ($(shell $(CC) -v 2>&1 | grep mingw),)
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#CC didn't state that it was mingw... so try fixing that up
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ifneq ($(shell which i586-mingw32msvc-gcc 2> /dev/null),)
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#yup, the alternative exists (this matches the one debian has)
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CC=i586-mingw32msvc-gcc
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WINDRES=i586-mingw32msvc-windres
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STRIP=i586-mingw32msvc-strip
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# BITS?=32
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endif
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endif
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endif
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#correct the gcc build when cross compiling
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ifeq ($(FTE_TARGET),win64)
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ifeq ($(shell $(CC) -v 2>&1 | grep mingw),)
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#CC didn't state that it was mingw... so try fixing that up
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ifneq ($(shell which amd64-mingw32msvc-gcc 2> /dev/null),)
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#yup, the alternative exists (this matches the one debian has)
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CC=amd64-mingw32msvc-gcc -m64
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WINDRES=amd64-mingw32msvc-windres
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STRIP=amd64-mingw32msvc-strip
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# BITS=64
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endif
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endif
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endif
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ifeq ($(FTE_TARGET),win32_sdl)
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FTE_TARGET=win32_SDL
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endif
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DROID_NDK_PATH?=~/droid/android-ndk-r6b
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DROID_SDK_PATH?=~/droid/android-sdk-linux_x86
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ifeq ($(FTE_TARGET),droid)
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NDK_PATH:=$(shell echo $(DROID_NDK_PATH))
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SDK_PATH:=$(shell echo $(DROID_SDK_PATH))
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DROID_API_LEVEL=3
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#there are 3 ABI targets
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#armv5 (works on all arm droids)
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#armv7 (more common on 2.2+ droids)
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#armv7+neon
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DROID_ABI?=-mfloat-abi=softfp
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STRIP=$(NDK_PATH)/toolchains/arm-linux-androideabi-4.4.3/prebuilt/linux-x86/bin/arm-linux-androideabi-strip
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CC=$(NDK_PATH)/toolchains/arm-linux-androideabi-4.4.3/prebuilt/linux-x86/bin/arm-linux-androideabi-gcc -I$(NDK_PATH)/platforms/android-$(DROID_API_LEVEL)/arch-arm/usr/include/ -DANDROID $(DROID_ABI)
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DO_LD=$(CC) -Wl,-soname,libftedroid.so -shared -Wl,--no-undefined -Wl,-z,noexecstack --sysroot=$(NDK_PATH)/platforms/android-$(DROID_API_LEVEL)/arch-arm -L$(NDK_PATH)/platforms/android-$(DROID_API_LEVEL)/arch-arm/usr/lib -o $@ $(LTO_LD) $(WCFLAGS) $(CFLAGS) -llog -lc -lz -lm
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endif
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#correct the gcc build when cross compiling
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ifeq ($(FTE_TARGET),win32_SDL)
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ifeq ($(shell $(CC) -v 2>&1 | grep mingw),)
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#CC didn't state that it was mingw... so try fixing that up
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ifneq ($(shell which i586-mingw32msvc-gcc 2> /dev/null),)
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#yup, the alternative exists (this matches the one debian has)
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CC=i586-mingw32msvc-gcc
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WINDRES=i586-mingw32msvc-windres
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STRIP=i586-mingw32msvc-strip
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# BITS=32
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endif
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endif
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endif
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ifeq ($(FTE_TARGET),win64_sdl)
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FTE_TARGET=win64_SDL
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endif
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#correct the gcc build when cross compiling
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ifeq ($(FTE_TARGET),win64_SDL)
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ifeq ($(shell $(CC) -v 2>&1 | grep mingw),)
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#CC didn't state that it was mingw... so try fixing that up
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ifneq ($(shell which amd64-mingw32msvc-gcc 2> /dev/null),)
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#yup, the alternative exists (this matches the one debian has)
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CC=amd64-mingw32msvc-gcc -m64
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WINDRES=amd64-mingw32msvc-windres
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STRIP=amd64-mingw32msvc-strip
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# BITS=64
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endif
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endif
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endif
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#crosscompile macosx from linux, default target ppc 32bit
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ifeq ($(FTE_TARGET),macosx)
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ifeq ($(shell $(CC) -v 2>&1 | grep apple),)
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ifneq ($(shell which powerpc-apple-darwin8-gcc 2> /dev/null),)
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CC=powerpc-apple-darwin8-gcc
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STRIP=powerpc-apple-darwin8-strip
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#seems, macosx has a more limited version of strip
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STRIPFLAGS=
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BITS=32
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EXTENSION=_ppc
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endif
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endif
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endif
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ifeq ($(FTE_TARGET),macosx_ppc64)
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ifeq ($(shell $(CC) -v 2>&1 | grep apple),)
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ifneq ($(shell which powerpc-apple-darwin8-gcc 2> /dev/null),)
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FTE_TARGET=macosx
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CC=powerpc-apple-darwin8-gcc -arch ppc64
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STRIP=powerpc-apple-darwin8-strip
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#seems, macosx has a more limited version of strip
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STRIPFLAGS=
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BITS=64
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EXTENSION=_ppc
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endif
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endif
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endif
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ifeq ($(FTE_TARGET),macosx_x86)
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ifeq ($(shell $(CC) -v 2>&1 | grep apple),)
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ifneq ($(shell which i686-apple-darwin8-gcc 2> /dev/null),)
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FTE_TARGET=macosx
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# i686-apple-darwin8-gcc's default target is i386, powerpc-apple-darwin8-gcc -arch i386 just invokes i686-apple-darwin8-gcc anyway
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CC=i686-apple-darwin8-gcc
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STRIP=i686-apple-darwin8-strip
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#seems, macosx has a more limited version of strip
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STRIPFLAGS=
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EXTENSION=_x86
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endif
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endif
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endif
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#crosscompile morphos from linux
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ifeq ($(FTE_TARGET),morphos)
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ifeq ($(shell $(CC) -v 2>&1 | grep morphos),)
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ifneq ($(shell which ppc-morphos-gcc 2> /dev/null),)
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CC=ppc-morphos-gcc
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#morphos strip has a 'feature', it strips permissions
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STRIP=ppc-morphos-strip
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endif
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endif
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endif
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#if you have an x86, you can get gcc to build 32bit or 64bit specific builds, instead of builds for the native platform
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ifeq ($(FTE_TARGET),linux32)
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FTE_TARGET=linux
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CC=gcc -m32
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BITS=32
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endif
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ifeq ($(FTE_TARGET),linux64)
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FTE_TARGET=linux
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CC=gcc -m64
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BITS=64
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endif
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ifeq ($(FTE_TARGET),) #user didn't specify prefered target
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ifneq ($(shell $(CC) -v 2>&1 | grep mingw),)
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FTE_TARGET=win32
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endif
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ifneq ($(shell $(CC) -v 2>&1 | grep cygwin),)
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FTE_TARGET=cygwin
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endif
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ifeq ($(FTE_TARGET),) #still not set
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ifeq ($(shell uname),Linux)
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FTE_TARGET=linux
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endif
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ifeq ($(shell uname),Darwin)
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FTE_TARGET=macosx
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endif
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ifeq ($(shell uname),FreeBSD)
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FTE_TARGET=bsd
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endif
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ifeq ($(shell uname),NetBSD)
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FTE_TARGET=bsd
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endif
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ifeq ($(shell uname),OpenBSD)
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FTE_TARGET=bsd
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endif
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ifeq ($(shell uname),MorphOS)
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FTE_TARGET=morphos
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endif
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#else I've no idea what it is you're running
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endif
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FTE_TARGET ?= sdl #so go for sdl.
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endif
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ifneq ($(shell ls|grep config.h),)
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HAVECONFIG=-DHAVE_CONFIG_H
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endif
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CLIENT_DIR=$(BASE_DIR)/client
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GL_DIR=$(BASE_DIR)/gl
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D3D_DIR=$(BASE_DIR)/d3d
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SERVER_DIR=$(BASE_DIR)/server
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COMMON_DIR=$(BASE_DIR)/common
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HTTP_DIR=$(BASE_DIR)/http
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#LIBS_DIR=$(BASE_DIR)/libs
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LIBS_DIR?=.
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PROGS_DIR=$(BASE_DIR)/qclib
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SNDCODEC_DIR=$(BASE_DIR)/sndcodec
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RELEASE_DIR=$(BASE_DIR)/release
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DEBUG_DIR=$(BASE_DIR)/debug
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PROFILE_DIR=$(BASE_DIR)/profile
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ALL_CFLAGS=$(HAVECONFIG) $(CFLAGS) $(BASE_CFLAGS) $(WCFLAGS)
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#cheap compile-everything-in-one-unit (compile becomes preprocess only)
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ifneq ($(WPO),)
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LTO_CC= -E
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LTO_LD= -combine -fwhole-program -x c
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LTO_END=ltoxnone
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LTO_START=ltoxc
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endif
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#proper/consistant link-time optimisations (requires gcc 4.5+ or so)
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ifneq ($(LTO),)
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LTO_CC=-flto
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LTO_LD=-flto
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endif
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DO_CC=@echo $< && $(CC) $(LTO_CC) $(ALL_CFLAGS) -o $@ -c $<
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ifeq ($(FTE_TARGET),vc)
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BASELDFLAGS=
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endif
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ifeq ($(FTE_TARGET),cygwin)
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BASELDFLAGS=-lm
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endif
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ifeq ($(FTE_TARGET),morphos)
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BASELDFLAGS=-lm
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endif
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ifeq ($(FTE_TARGET),bsd)
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BASELDFLAGS=-lm
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endif
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BASELDFLAGS ?= -lm -ldl -lpthread
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ifeq ($(shell echo $(FTE_TARGET)|grep -v win),)
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BASELDFLAGS=-lm
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MINGW_LIBS_DIR=$(LIBS_DIR)/mingw-libs
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ifeq ($(shell echo $(FTE_TARGET)|grep -v win64),)
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MINGW_LIBS_DIR=$(LIBS_DIR)/mingw64-libs
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endif
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IMAGELDFLAGS=$(MINGW_LIBS_DIR)/libpng.a $(MINGW_LIBS_DIR)/libz.a $(MINGW_LIBS_DIR)/libjpeg.a
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ifeq ($(shell echo $(FTE_TARGET)|grep -v -i _SDL),)
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RELEASE_CFLAGS+= -D_SDL
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SDL_LDFLAGS=$(MINGW_LIBS_DIR)/libSDL.a $(MINGW_LIBS_DIR)/libSDLmain.a
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endif
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endif
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IMAGELDFLAGS ?= -lpng -ljpeg
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#BASELDFLAGS=-lm -lz
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GLXLDFLAGS=-L/usr/X11R6/lib -lX11 -lXext $(IMAGELDFLAGS)
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GLSLDFLAGS=-L/usr/X11R6/lib -lMesaGL -lglide -lvga
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XLDFLAGS=-L/usr/X11R6/lib -lX11 -lXext $(IMAGELDFLAGS)
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SLDFLAGS=-lvga
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ifeq ($(FTE_TARGET),vc)
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WARNINGFLAGS=-W3 -D_CRT_SECURE_NO_WARNINGS
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GNUC_FUNCS=
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else
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WARNINGFLAGS=-Wall -Wno-pointer-sign
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GNUC_FUNCS= -Dstrnicmp=strncasecmp -Dstricmp=strcasecmp -D_vsnprintf=vsnprintf -D_snprintf=snprintf
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endif
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BASE_CFLAGS=$(WARNINGFLAGS) $(GNUC_FUNCS) -I$(CLIENT_DIR) -I$(SERVER_DIR) -I$(COMMON_DIR) -I$(GL_DIR) -I$(D3D_DIR) -I$(PROGS_DIR) -I$(LIBS_DIR) -I$(LIBS_DIR)/dxsdk9/include -I$(LIBS_DIR)/sdl/include -I/usr/include/SDL -I$(LIBS_DIR)/sdl/include/SDL -I./libs/freetype2/include -I./libs/freetype2/include/freetype -I./libs/speex $(SVNREVISION)
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CLIENT_ONLY_CFLAGS=-DCLIENTONLY
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SERVER_ONLY_CFLAGS=-DSERVERONLY
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JOINT_CFLAGS=
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DEBUG_CFLAGS=-ggdb -g
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RELEASE_CFLAGS?=-O3 -ffast-math $(CPUOPTIMIZATIONS)
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#incase our compiler doesn't support it (mingw)
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ifeq ($(shell $(CC) -rdynamic 2>&1 | grep unrecognised),)
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DEBUG_CFLAGS+= -rdynamic
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endif
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PROFILE_CFLAGS=-pg
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DX7SDK=-I./libs/dxsdk7/include/
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GLCFLAGS=-DGLQUAKE
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D3DCFLAGS=-DD3DQUAKE
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NPFTECFLAGS=-DNPFTE
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CLIENT_OBJS = \
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textedit.o \
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fragstats.o \
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teamplay.o \
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zqtp.o \
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cl_demo.o \
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cl_ents.o \
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clq2_ents.o \
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cl_input.o \
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cl_main.o \
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cl_parse.o \
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cl_pred.o \
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cl_tent.o \
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cl_cam.o \
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cl_screen.o \
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cl_ui.o \
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cl_ignore.o \
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cl_cg.o \
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clq3_parse.o \
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pr_csqc.o \
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console.o \
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image.o \
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keys.o \
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menu.o \
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m_download.o \
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m_master.o \
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m_multi.o \
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m_items.o \
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m_options.o \
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m_single.o \
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m_script.o \
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m_mp3.o \
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roq_read.o \
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clq2_cin.o \
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net_master.o \
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r_part.o \
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p_script.o \
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p_null.o \
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p_classic.o \
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r_partset.o \
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renderer.o \
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renderque.o \
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sbar.o \
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skin.o \
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snd_al.o \
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snd_dma.o \
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snd_mem.o \
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snd_mix.o \
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snd_mp3.o \
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snd_ov.o \
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valid.o \
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view.o \
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wad.o \
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|
\
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ftpclient.o \
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httpclient.o \
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\
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\
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pr_menu.o
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GLQUAKE_OBJS = \
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gl_draw.o \
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gl_model.o \
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gl_ngraph.o \
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|
gl_backend.o \
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|
gl_rlight.o \
|
|
gl_rmain.o \
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|
gl_rmisc.o \
|
|
gl_font.o \
|
|
gl_heightmap.o \
|
|
gl_rsurf.o \
|
|
r_surf.o \
|
|
ltface.o \
|
|
r_2d.o \
|
|
gl_screen.o \
|
|
gl_bloom.o \
|
|
gl_shadow.o \
|
|
gl_shader.o \
|
|
gl_warp.o \
|
|
gl_vidcommon.o \
|
|
gl_hlmdl.o
|
|
|
|
D3DQUAKE_OBJS = \
|
|
d3d_backend.o \
|
|
d3d_image.o \
|
|
d3d_shader.o \
|
|
vid_d3d.o
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|
|
|
D3DONLY_OBJS = \
|
|
gl_font.o \
|
|
gl_model.o \
|
|
gl_shader.o \
|
|
gl_rlight.o \
|
|
gl_warp.o \
|
|
ltface.o \
|
|
r_surf.o \
|
|
r_2d.o
|
|
|
|
MP3_OBJS = \
|
|
fixed.o \
|
|
bit.o \
|
|
timer.o \
|
|
stream.o \
|
|
frame.o \
|
|
synth.o \
|
|
decoder.o \
|
|
layer12.o \
|
|
layer3.o \
|
|
huffman.o \
|
|
mymad.o
|
|
|
|
PROGS_OBJS = \
|
|
comprout.o \
|
|
hash.o \
|
|
initlib.o \
|
|
pr_bgcmd.o \
|
|
pr_skelobj.o \
|
|
pr_edict.o \
|
|
pr_exec.o \
|
|
pr_multi.o \
|
|
pr_x86.o \
|
|
qcc_cmdlib.o \
|
|
qccmain.o \
|
|
qcc_pr_comp.o \
|
|
qcc_pr_lex.o \
|
|
qcdecomp.o \
|
|
qcd_main.o
|
|
|
|
SERVER_OBJS = \
|
|
pr_cmds.o \
|
|
pr_q1qvm.o \
|
|
sv_master.o \
|
|
sv_init.o \
|
|
sv_main.o \
|
|
sv_nchan.o \
|
|
sv_ents.o \
|
|
sv_send.o \
|
|
sv_user.o \
|
|
sv_mvd.o \
|
|
sv_ccmds.o \
|
|
sv_rankin.o \
|
|
sv_chat.o \
|
|
sv_demo.o \
|
|
net_preparse.o \
|
|
savegame.o \
|
|
svq2_ents.o \
|
|
svq2_game.o \
|
|
svq3_game.o \
|
|
webgen.o \
|
|
ftpserver.o \
|
|
httpserver.o
|
|
|
|
SERVERONLY_OBJS = \
|
|
svmodel.o \
|
|
sv_sys_unix.o
|
|
|
|
WINDOWSSERVERONLY_OBJS = \
|
|
svmodel.o \
|
|
sv_sys_win.o
|
|
|
|
COMMON_OBJS = \
|
|
gl_alias.o \
|
|
com_mesh.o \
|
|
com_phys_ode.o \
|
|
common.o \
|
|
cvar.o \
|
|
cmd.o \
|
|
crc.o \
|
|
fs.o \
|
|
fs_stdio.o \
|
|
fs_pak.o \
|
|
fs_zip.o \
|
|
mathlib.o \
|
|
huff.o \
|
|
md4.o \
|
|
log.o \
|
|
net_chan.o \
|
|
net_wins.o \
|
|
zone.o \
|
|
qvm.o \
|
|
r_d3.o \
|
|
gl_q2bsp.o \
|
|
glmod_doom.o \
|
|
q3common.o \
|
|
world.o \
|
|
sv_phys.o \
|
|
sv_move.o \
|
|
pmove.o \
|
|
pmovetst.o \
|
|
iwebiface.o \
|
|
translate.o \
|
|
plugin.o \
|
|
q1bsp.o \
|
|
q2pmove.o
|
|
|
|
#the defaults for sdl come first
|
|
GLCL_OBJS=$(GL_OBJS) $(GLQUAKE_OBJS) gl_vidsdl.o snd_sdl.o cd_sdl.o sys_sdl.o in_sdl.o
|
|
GL_EXE_NAME=../fteqw_sdl.gl$(BITS)
|
|
GLCL_EXE_NAME=../fteqwcl_sdl.gl$(BITS)
|
|
ifdef windir
|
|
GL_LDFLAGS=$(GLLDFLAGS) -lmingw32 -lws2_32 `sdl-config --libs`
|
|
else
|
|
GL_LDFLAGS=$(GLLDFLAGS) $(IMAGELDFLAGS) `sdl-config --libs`
|
|
endif
|
|
GL_CFLAGS=$(GLCFLAGS) `sdl-config --cflags`
|
|
GLB_DIR=gl_sdl$(FTE_TARGET)$(BITS)
|
|
GLCL_DIR=glcl_sdl$(FTE_TARGET)$(BITS)
|
|
|
|
SV_OBJS=$(COMMON_OBJS) $(SERVER_OBJS) $(PROGS_OBJS) $(SERVERONLY_OBJS)
|
|
SV_EXE_NAME=../fteqw_sdl.sv$(BITS)
|
|
SV_CFLAGS=$(SERVER_ONLY_CFLAGS)
|
|
SV_LDFLAGS=-lz
|
|
|
|
MINGL_DIR=mingl_sdl$(FTE_TARGET)$(BITS)
|
|
MINGL_EXE_NAME=../fteqw_sdl.mingl$(BITS)
|
|
|
|
MB_DIR=m_sdl$(FTE_TARGET)$(BITS)
|
|
M_EXE_NAME=../fteqw_sdl$(BITS)
|
|
MCL_OBJS=$(GLQUAKE_OBJS) $(SOFTWARE_OBJS) gl_vidsdl.o snd_sdl.o cd_sdl.o sys_sdl.o in_sdl.o
|
|
M_CFLAGS=$(GLCFLAGS) `sdl-config --cflags` -D_MERGED_SDL
|
|
M_LDFLAGS=$(GLLDFLAGS) $(IMAGELDFLAGS)
|
|
|
|
ifdef windir
|
|
M_LDFLAGS=$(MLDFLAGS) -lmingw32 -lws2_32 -lSDLmain -lSDL
|
|
else
|
|
#pthread is needed because of SDL.
|
|
M_LDFLAGS=$(MLDFLAGS) `sdl-config --libs` $(IMAGELDFLAGS)
|
|
endif
|
|
|
|
|
|
#specific targets override those defaults as needed.
|
|
|
|
#FTE_TARGET=win32_SDL | FTE_TARGET=win64_SDL (MinGW32 + SDL | MinGW64 + SDL)
|
|
ifeq ($(shell echo $(FTE_TARGET)|grep -E -i -v "win(32|64)_sdl$$"),)
|
|
LIBS_DIR=./libs
|
|
|
|
ifeq ($(shell echo $(FTE_TARGET)|grep -i -v "win64_sdl"),)
|
|
BITS=64
|
|
endif
|
|
|
|
#the defaults for sdl come first
|
|
GLCL_OBJS=$(GL_OBJS) $(GLQUAKE_OBJS) gl_vidsdl.o snd_sdl.o cd_sdl.o sys_sdl.o in_sdl.o snd_directx.o $(LTO_END) resources.o $(LTO_START)
|
|
GL_EXE_NAME=../fteqw_sdl_gl$(BITS).exe
|
|
GLCL_EXE_NAME=../fteqwcl_sdl$(BITS).exe
|
|
ifdef windir
|
|
GL_LDFLAGS=$(GLLDFLAGS) -lmingw32 -lws2_32 `sdl-config --libs`
|
|
else
|
|
GL_LDFLAGS=$(IMAGELDFLAGS) -lws2_32 -lmingw32 $(SDL_LDFLAGS) -mwindows -ldxguid -lwinmm -lole32 $(GLLDFLAGS) `sdl-config --libs`
|
|
endif
|
|
|
|
GL_CFLAGS=-D_SDL -I$(LIBS_DIR) -I$(MINGW_LIBS_DIR)/ -I$(MINGW_LIBS_DIR) $(GLCFLAGS) `sdl-config --cflags` $(DX7SDK)
|
|
ifeq ($(shell echo $(FTE_TARGET)|grep -E -i -v "win32.*sdl"),)
|
|
GL_CFLAGS+= -D_MINGW_VFPRINTF
|
|
endif
|
|
|
|
GLB_DIR=gl_mgw_sdl$(BITS)
|
|
GLCL_DIR=glcl_mgw_sdl$(BITS)
|
|
|
|
SV_OBJS=$(COMMON_OBJS) $(SERVER_OBJS) $(PROGS_OBJS) $(WINDOWSSERVERONLY_OBJS) $(LTO_END) resources.o $(LTO_START)
|
|
SV_EXE_NAME=../fteqw_sdl_sv$(BITS).exe
|
|
SV_CFLAGS=$(SERVER_ONLY_CFLAGS) -D_SDL
|
|
SV_LDFLAGS=$(MINGW_LIBS_DIR)/libz.a -lm -lmingw32 -lws2_32 -lwinmm
|
|
|
|
MINGL_DIR=mingl_sdlwin$(BITS)
|
|
MINGL_EXE_NAME=../fteqw_sdl_mingl$(BITS).exe
|
|
|
|
MB_DIR=m_mgw_sdl$(BITS)
|
|
M_EXE_NAME=../fteqw_sdl$(BITS).exe
|
|
MCL_OBJS=$(GLQUAKE_OBJS) $(SOFTWARE_OBJS) $(D3DQUAKE_OBJS) gl_vidsdl.o snd_sdl.o cd_sdl.o sys_sdl.o in_sdl.o snd_directx.o $(LTO_END) resources.o $(LTO_START)
|
|
M_CFLAGS=$(D3DCFLAGS) -D_SDL -I$(LIBS_DIR) -I$(MINGW_LIBS_DIR)/ -I$(MINGW_LIBS_DIR) $(GLCFLAGS) `sdl-config --cflags` -D_MERGED_SDL $(DX7SDK)
|
|
|
|
ifeq ($(shell echo $(FTE_TARGET)|grep -E -i -v "win32.*sdl"),)
|
|
M_CFLAGS+= -D_MINGW_VFPRINTF
|
|
endif
|
|
|
|
M_LDFLAGS=$(GLLDFLAGS) $(IMAGELDFLAGS)
|
|
|
|
ifdef windir
|
|
M_LDFLAGS=$(MLDFLAGS) -lmingw32 -lws2_32 -lSDLmain -lSDL
|
|
else
|
|
#pthread is needed because of SDL.
|
|
M_LDFLAGS=$(IMAGELDFLAGS) -lws2_32 -lmingw32 $(MINGW_LIBS_DIR)/libSDL.a $(MINGW_LIBS_DIR)/libSDLmain.a -mwindows -ldxguid -lwinmm -lole32 $(MLDFLAGS) `sdl-config --libs` $(IMAGELDFLAGS)
|
|
endif
|
|
|
|
D3DCL_OBJS=$(D3DQUAKE_OBJS) snd_sdl.o cd_sdl.o sys_sdl.o in_sdl.o snd_directx.o $(D3DONLY_OBJS) $(LTO_END) resources.o $(LTO_START)
|
|
D3D_EXE_NAME=../fted3d_sdl_qw$(BITS).exe
|
|
D3DCL_EXE_NAME=../fted3d_sdl_clqw$(BITS).exe
|
|
D3D_LDFLAGS=$(IMAGELDFLAGS) -lws2_32 -lmingw32 $(SDL_LDFLAGS) -mwindows -ldxguid -lwinmm -lole32
|
|
D3D_CFLAGS=$(D3DCFLAGS) -D_SDL -DNO_XFLIP -I$(LIBS_DIR) -I$(MINGW_LIBS_DIR)/ -I$(MINGW_LIBS_DIR) `sdl-config --cflags` $(DX7SDK)
|
|
ifeq ($(shell echo $(FTE_TARGET)|grep -E -i -v "win32.*sdl"),)
|
|
D3D_CFLAGS+= -D_MINGW_VFPRINTF
|
|
endif
|
|
D3DB_DIR=sdl_d3d_mgw$(BITS)
|
|
D3DCL_DIR=sdl_d3dcl_mgw$(BITS)
|
|
|
|
endif
|
|
|
|
#FTE_TARGET=vc (Visual C)
|
|
ifeq ($(FTE_TARGET),vc)
|
|
CC=cl
|
|
DEBUG_CFLAGS ?= -Od $(CPUOPTIMIZATIONS) /fp:fast
|
|
PROFILE_CFLAGS = -O2 -Ot -Ox -GL $(CPUOPTIMISATIONS) /fp:fast
|
|
PROFILE_LDFLAGS = /LTCG:PGINSTRUMENT
|
|
RELEASE_CFLAGS = -O2 -Ot -Ox -GL $(CPUOPTIMIZATIONS) /fp:fast
|
|
RELEASE_LDFLAGS = /LTCG:PGOPTIMIZE
|
|
|
|
|
|
DO_CC=@$(CC) /nologo $(ALL_CFLAGS) -Fo$@ -c $<
|
|
DO_LD=link /nologo /out:$@ wsock32.lib user32.lib advapi32.lib winmm.lib libs/zlib.lib shell32.lib /nodefaultlib:libc.lib /nodefaultlib:MSVCRT /manifest:no /OPT:REF
|
|
PRECOMPHEADERS =
|
|
NODEPS = 1
|
|
|
|
LIBS_DIR=./libs/
|
|
|
|
SV_CFLAGS=$(SERVER_ONLY_CFLAGS) $(W32_CFLAGS)
|
|
SV_EXE_NAME=../fteqwsv.exe
|
|
SV_DIR=sv_vc
|
|
SV_OBJS=$(COMMON_OBJS) $(SERVER_OBJS) $(PROGS_OBJS) $(WINDOWSSERVERONLY_OBJS) fs_win32.o resources.o
|
|
SV_LDFLAGS=/subsystem:console
|
|
|
|
M_EXE_NAME=../fteqw.exe
|
|
MCL_OBJS=$(GL_OBJS) $(GLQUAKE_OBJS) fs_win32.o gl_vidnt.o snd_win.o snd_directx.o cd_win.o in_win.o sys_win.o resources.o
|
|
M_CFLAGS=$(GLCFLAGS) $(W32_CFLAGS) $(D3DCFLAGS)
|
|
MB_DIR=m_vc
|
|
M_LDFLAGS=$(GLLDFLAGS) libs/jpeg.lib libs/libpng.lib libs/zlib.lib uuid.lib gdi32.lib ole32.lib /subsystem:windows
|
|
endif
|
|
|
|
#FTE_TARGET=win32 | FTE_TARGET=win64 (MinGW32 | MinGW64)
|
|
ifeq ($(shell echo $(FTE_TARGET)|grep -E -v "win(32|64)$$"),)
|
|
# The extra object file called resources.o is specific for MinGW to link the icon in
|
|
|
|
#cygwin's gcc requires an extra command to use mingw instead of cygwin (default paths, etc).
|
|
ifneq ($(shell $(CC) -v 2>&1 | grep cygwin),)
|
|
W32_CFLAGS=-mno-cygwin
|
|
endif
|
|
|
|
ifeq ($(FTE_TARGET),win64)
|
|
BITS=64
|
|
endif
|
|
|
|
SV_CFLAGS=$(SERVER_ONLY_CFLAGS) $(W32_CFLAGS)
|
|
|
|
LIBS_DIR = $(BASE_DIR)/libs
|
|
SV_EXE_NAME=../fteqwsv$(BITS).exe
|
|
SV_LDFLAGS=$(MINGW_LIBS_DIR)/libz.a -lws2_32 -lwinmm
|
|
SV_DIR=sv_mingw$(BITS)
|
|
SV_OBJS=$(COMMON_OBJS) $(SERVER_OBJS) $(PROGS_OBJS) $(WINDOWSSERVERONLY_OBJS) fs_win32.o $(LTO_END) resources.o $(LTO_START)
|
|
|
|
|
|
GLCL_OBJS=$(GL_OBJS) $(GLQUAKE_OBJS) fs_win32.o gl_vidnt.o snd_win.o snd_directx.o cd_win.o in_win.o sys_win.o $(LTO_END) resources.o $(LTO_START)
|
|
GL_EXE_NAME=../fteglqw$(BITS).exe
|
|
GLCL_EXE_NAME=../fteglqwcl$(BITS).exe
|
|
GL_LDFLAGS=$(GLLDFLAGS) $(IMAGELDFLAGS) -ldxguid -lws2_32 -lwinmm -lgdi32 -lole32
|
|
GL_CFLAGS=$(GLCFLAGS) $(W32_CFLAGS) $(DX7SDK)
|
|
GLB_DIR=gl_mgw$(BITS)
|
|
GLCL_DIR=glcl_mgw$(BITS)
|
|
|
|
NPFTECL_OBJS=$(GL_OBJS) $(GLQUAKE_OBJS) fs_win32.o gl_vidnt.o snd_win.o snd_directx.o cd_win.o in_win.o sys_win.o sys_npfte.o sys_axfte.o sys_plugfte.o $(LTO_END) npplug.o ../../ftequake/npapi.def $(LTO_START)
|
|
NPFTE_DLL_NAME=../npfte$(BITS).dll
|
|
NPFTECL_DLL_NAME=../npftecl$(BITS).dll
|
|
NPFTE_LDFLAGS=-Wl,--enable-stdcall-fixup $(GLLDFLAGS) $(IMAGELDFLAGS) -ldxguid -lws2_32 -lwinmm -lgdi32 -lole32 -loleaut32 -luuid -lstdc++ -shared
|
|
NPFTE_CFLAGS=$(NPFTECFLAGS) $(GLCFLAGS) $(W32_CFLAGS) $(DX7SDK) -DMULTITHREAD
|
|
NPFTEB_DIR=npfte_mgw$(BITS)
|
|
NPFTECL_DIR=npqtvcl_mgw$(BITS)
|
|
|
|
MCL_OBJS=$(GLQUAKE_OBJS) $(SOFTWARE_OBJS) $(D3DQUAKE_OBJS) fs_win32.o gl_vidnt.o snd_win.o snd_directx.o cd_win.o in_win.o sys_win.o $(LTO_END) resources.o $(LTO_START)
|
|
M_EXE_NAME=../fteqw$(BITS).exe
|
|
MCL_EXE_NAME=../fteqwcl$(BITS).exe
|
|
M_LDFLAGS=$(GLLDFLAGS) $(IMAGELDFLAGS) -ldxguid -lws2_32 -lwinmm -lgdi32 -lole32
|
|
M_CFLAGS=$(GLCFLAGS) $(W32_CFLAGS) $(D3DCFLAGS) $(DX7SDK)
|
|
MB_DIR=m_mgw$(BITS)
|
|
MCL_DIR=mcl_mgw$(BITS)
|
|
|
|
D3DCL_OBJS=$(D3DQUAKE_OBJS) snd_win.o snd_directx.o cd_win.o in_win.o sys_win.o $(D3DONLY_OBJS) fs_win32.o $(LTO_END) resources.o $(LTO_START)
|
|
D3D_EXE_NAME=../fted3dqw$(BITS).exe
|
|
D3DCL_EXE_NAME=../fted3dclqw$(BITS).exe
|
|
D3D_LDFLAGS=$(IMAGELDFLAGS) -ldxguid -lws2_32 -lwinmm -lgdi32 -lole32
|
|
D3D_CFLAGS=$(D3DCFLAGS) $(W32_CFLAGS) $(DX7SDK)
|
|
D3DB_DIR=d3d_mgw$(BITS)
|
|
D3DCL_DIR=d3dcl_mgw$(BITS)
|
|
|
|
MINGL_EXE_NAME=../fteminglqw$(BITS).exe
|
|
MINGL_DIR=mingl_mgw$(BITS)
|
|
endif
|
|
|
|
ifeq ($(FTE_TARGET),bsd)
|
|
#mostly uses the linux stuff.
|
|
#oss, X, etc.
|
|
|
|
SV_DIR=sv_linux
|
|
SV_LDFLAGS=-lz -ldl
|
|
|
|
GLCL_OBJS=$(GL_OBJS) $(GLQUAKE_OBJS) gl_vidlinuxglx.o snd_linux.o cd_null.o sys_linux.o
|
|
GL_EXE_NAME=../fteqw.gl
|
|
GLCL_EXE_NAME=../fteqwcl.gl
|
|
GL_LDFLAGS= -L/usr/local/lib $(GLLDFLAGS) $(GLXLDFLAGS) -lXxf86vm -lpthread
|
|
GL_CFLAGS=$(GLCFLAGS) -I/usr/local/include -I/usr/X11R6/include
|
|
GLB_DIR=gl_bsd
|
|
GLCL_DIR=glcl_bsd
|
|
|
|
MCL_OBJS=$(GLQUAKE_OBJS) $(SOFTWARE_OBJS) gl_vidlinuxglx.o snd_linux.o cd_null.o sys_linux.o
|
|
M_EXE_NAME=../fteqw
|
|
MCL_EXE_NAME=../fteqwcl
|
|
M_LDFLAGS=$(GLLDFLAGS) $(GLXLDFLAGS) -lXxf86vm -lpthread
|
|
M_CFLAGS=$(GLCFLAGS) -I/usr/X11R6/include
|
|
MB_DIR=m_bsd
|
|
MCL_DIR=mcl_bsd
|
|
|
|
MINGL_EXE_NAME=../fteqw.mingl
|
|
MINGL_DIR=mingl_bsd
|
|
endif
|
|
ifneq ($(shell echo $(FTE_TARGET)|grep linux),)
|
|
|
|
SV_DIR=sv_linux$(BITS)
|
|
SV_LDFLAGS=-lz
|
|
SV_EXE_NAME=../fteqw.sv$(BITS)
|
|
|
|
GLCL_OBJS=$(GL_OBJS) $(GLQUAKE_OBJS) gl_vidlinuxglx.o snd_alsa.o snd_linux.o cd_linux.o sys_linux.o
|
|
GL_EXE_NAME=../fteqw.gl$(BITS)
|
|
GLCL_EXE_NAME=../fteqwcl.gl$(BITS)
|
|
GL_LDFLAGS=$(GLLDFLAGS) $(GLXLDFLAGS) -lXxf86vm -lXxf86dga
|
|
GL_CFLAGS=$(GLCFLAGS) -I/usr/X11R6/include -DUSE_DGA
|
|
GLB_DIR=gl_linux$(BITS)
|
|
GLCL_DIR=glcl_linux$(BITS)
|
|
|
|
MCL_OBJS=$(GLQUAKE_OBJS) $(SOFTWARE_OBJS) gl_vidlinuxglx.o snd_linux.o snd_alsa.o cd_linux.o sys_linux.o
|
|
M_EXE_NAME=../fteqw$(BITS)
|
|
MCL_EXE_NAME=../fteqwcl$(BITS)
|
|
M_LDFLAGS=$(GLLDFLAGS) $(GLXLDFLAGS) -lXxf86vm -lXxf86dga
|
|
M_CFLAGS=$(GLCFLAGS) -I/usr/X11R6/include
|
|
MB_DIR=m_linux$(BITS)
|
|
MCL_DIR=mcl_linux$(BITS)
|
|
|
|
|
|
|
|
MINGL_EXE_NAME=../fteqw.mingl$(BITS)
|
|
MINGL_DIR=mingl_linux$(BITS)
|
|
endif
|
|
ifneq ($(shell echo $(FTE_TARGET)|grep macosx),)
|
|
SV_DIR=sv_macosx$(EXTENSION)$(BITS)
|
|
GLB_DIR=gl_macosx$(EXTENSION)$(BITS)
|
|
GLCL_DIR=glcl_macosx$(EXTENSION)$(BITS)
|
|
MINGL_DIR=mingl_macosx$(EXTENSION)$(BITS)
|
|
|
|
GL_CFLAGS=$(GLCFLAGS) -D__MACOSX__ -L/sw/lib -I/sw/include -L/opt/local/lib -I/opt/local/include -I$(LIBS_DIR)
|
|
ifeq ($(WHOAMI),moodles)
|
|
GL_CFLAGS+= -I/home/moodles/mac/include/ -L/home/moodles/mac/lib
|
|
endif
|
|
|
|
ifeq ($(FTE_TARGET),macosx_x86)
|
|
GL_CFLAGS=$(GLCFLAGS) -D__MACOSX__ -L/sw/lib -I/sw/include -L/opt/local/lib -I/opt/local/include -I$(LIBS_DIR)
|
|
ifeq ($(WHOAMI),moodles)
|
|
GL_CFLAGS+= -I/home/moodles/mac/x86/include/ -L/home/moodles/mac/x86/lib
|
|
endif
|
|
endif
|
|
|
|
GL_LDFLAGS=-framework AGL -framework OpenGL -framework Cocoa -framework AudioUnit -lz -lpng -ljpeg
|
|
GLCL_OBJS=$(GL_OBJS) $(GLQUAKE_OBJS) gl_vidcocoa.mo gl_vidmacos.o sys_linux.o in_macos.o cd_null.o snd_macos.o
|
|
|
|
GL_EXE_NAME=../macosx_fteqw.gl$(EXTENSION)$(BITS)
|
|
GLCL_EXE_NAME=../macosx_fteqwcl.gl$(EXTENSION)$(BITS)
|
|
M_EXE_NAME=../macosx_fteqw$(EXTENSION)$(BITS)
|
|
MCL_EXE_NAME=../macosx_fteqwcl$(EXTENSION)$(BITS)
|
|
MINGL_EXE_NAME=../macosx_fteqw.mingl$(EXTENSION)$(BITS)
|
|
MINGL_DIR=mingl_macosx$(EXTENSION)$(BITS)
|
|
|
|
SV_OBJS=$(COMMON_OBJS) $(SERVER_OBJS) $(PROGS_OBJS) $(SERVERONLY_OBJS)
|
|
SV_EXE_NAME=../macosx_fteqw.sv$(EXTENSION)$(BITS)
|
|
SV_CFLAGS=$(SERVER_ONLY_CFLAGS)
|
|
SV_LDFLAGS=-lz
|
|
|
|
#seems, macosx has a more limited version of strip
|
|
STRIPFLAGS=
|
|
endif
|
|
ifeq ($(FTE_TARGET),morphos)
|
|
#-Wno-pointer-sign unrecognised
|
|
WARNINGFLAGS=-Wall
|
|
|
|
SV_DIR=sv_morphos
|
|
SV_LDFLAGS=-ldl -lz
|
|
|
|
GLCL_OBJS=$(GL_OBJS) $(GLQUAKE_OBJS) gl_vidmorphos.o in_morphos.o snd_morphos.o cd_null.o sys_morphos.o
|
|
GL_EXE_NAME=../morphos_fteqw.gl
|
|
GLCL_EXE_NAME=../morphos_fteqwcl.gl
|
|
GL_LDFLAGS=$(GLLDFLAGS) -ldl $(IMAGELDFLAGS) -lz
|
|
GL_CFLAGS=$(GLCFLAGS) -noixemul -I./libs/speex -I./
|
|
GLB_DIR=gl_morphos
|
|
GLCL_DIR=glcl_morphos
|
|
|
|
MCL_OBJS=$(GLQUAKE_OBJS) $(SOFTWARE_OBJS) gl_vidmorphos.o vid_morphos.o in_morphos.o snd_morphos.o cd_null.o sys_morphos.o
|
|
M_EXE_NAME=../morphos_fteqw
|
|
MCL_EXE_NAME=../morphos_fteqwcl
|
|
M_LDFLAGS=$(GLLDFLAGS)
|
|
M_CFLAGS=$(GLCFLAGS)
|
|
MB_DIR=m_morphos
|
|
MCL_DIR=mcl_morphos
|
|
|
|
MINGL_EXE_NAME=../morphos_fteqw.mingl
|
|
MINGL_DIR=mingl_morphos
|
|
|
|
SV_OBJS=$(COMMON_OBJS) $(SERVER_OBJS) $(PROGS_OBJS) $(SERVERONLY_OBJS)
|
|
SV_EXE_NAME=../morphos_fteqw.sv$(BITS)
|
|
SV_CFLAGS=$(SERVER_ONLY_CFLAGS)
|
|
|
|
ifeq ($(WHOAMI),moodles)
|
|
SV_CFLAGS+=-I/home/moodles/zlib/zlib-1.2.5 -L/home/moodles/zlib/zlib-1.2.5 -I/home/moodles/fteqw/trunk/engine/libs
|
|
endif
|
|
endif
|
|
|
|
|
|
ifeq ($(FTE_TARGET),cygwin)
|
|
|
|
SV_DIR=sv_cygwin
|
|
SV_LDFLAGS=-lz
|
|
|
|
GLCL_OBJS=$(GL_OBJS) $(GLQUAKE_OBJS) gl_vidlinuxglx.o snd_linux.o cd_null.o sys_linux.o
|
|
GL_EXE_NAME=../fteqwglcyg.exe
|
|
GLCL_EXE_NAME=../fteqwclglcyg.exe
|
|
GL_LDFLAGS=$(GLLDFLAGS) $(GLXLDFLAGS)
|
|
GL_CFLAGS=$(GLCFLAGS) -I/usr/X11R6/include
|
|
GLB_DIR=gl_cygwin
|
|
GLCL_DIR=glcl_cygwin
|
|
|
|
MCL_OBJS=$(GLQUAKE_OBJS) $(SOFTWARE_OBJS) gl_vidlinuxglx.o snd_linux.o cd_null.o sys_linux.o
|
|
M_EXE_NAME=../fteqwcyg.exe
|
|
MCL_EXE_NAME=../fteqwclcyg.exe
|
|
M_LDFLAGS=$(GLLDFLAGS) $(GLXLDFLAGS)
|
|
M_CFLAGS=$(GLCFLAGS)
|
|
MB_DIR=m_cygwin
|
|
MCL_DIR=mcl_cygwin
|
|
|
|
|
|
|
|
MINGL_EXE_NAME=../fteqwminglcyg.exe
|
|
MINGL_DIR=mingl_cygwin
|
|
endif
|
|
|
|
ifeq ($(FTE_TARGET),droid)
|
|
BASELDFLAGS=
|
|
|
|
SV_DIR=sv_droid
|
|
SV_LDFLAGS=-lz
|
|
SV_OBJS=$(COMMON_OBJS) $(SERVER_OBJS) $(PROGS_OBJS) svmodel.o sys_droid.o
|
|
SV_EXE_NAME=../libftedroid.so
|
|
|
|
SV_LDFLAGS=
|
|
|
|
GLCL_OBJS=$(GL_OBJS) $(GLQUAKE_OBJS) gl_viddroid.o sys_droid.o cd_null.o snd_droid.o
|
|
GL_LDFLAGS=$(GLLDFLAGS)
|
|
GLB_DIR=gl_droid
|
|
GL_EXE_NAME=../libftedroid.so
|
|
endif
|
|
|
|
SV_DIR?=sv_sdl
|
|
|
|
.default: help
|
|
all: rel
|
|
rel: sv-rel gl-rel mingl-rel
|
|
dbg: sv-dbg gl-dbg mingl-dbg
|
|
relcl: glcl-rel mcl-rel
|
|
profile: sv-profile gl-profile mingl-profile
|
|
|
|
releases:
|
|
#this is for releasing things from a linux box
|
|
#just go through compiling absolutly everything
|
|
-$(MAKE) FTE_TARGET=linux32 rel
|
|
-$(MAKE) FTE_TARGET=linux64 rel
|
|
-$(MAKE) FTE_TARGET=win32 rel
|
|
-$(MAKE) FTE_TARGET=win64 rel
|
|
-$(MAKE) FTE_TARGET=win32_SDL rel
|
|
-$(MAKE) FTE_TARGET=win64_SDL rel
|
|
-$(MAKE) FTE_TARGET=morphos rel
|
|
-$(MAKE) FTE_TARGET=macosx rel
|
|
# -$(MAKE) FTE_TARGET=linux32 relcl
|
|
# -$(MAKE) FTE_TARGET=linux64 relcl
|
|
# -$(MAKE) FTE_TARGET=win32 relcl
|
|
-$(MAKE) droid-rel
|
|
-$(MAKE) FTE_TARGET=win32 npfte-rel
|
|
|
|
autoconfig: clean
|
|
/bin/bash makeconfig.sh y
|
|
|
|
config: clean
|
|
/bin/bash makeconfig.sh
|
|
|
|
ifneq ($(OUT_DIR),)
|
|
-include $(OUT_DIR)/*.o.d
|
|
endif
|
|
|
|
|
|
VPATH = $(BASE_DIR) : $(CLIENT_DIR) : $(GL_DIR) : $(COMMON_DIR) : $(SERVER_DIR) : $(HTTP_DIR) : $(BASE_DIR)/irc : $(BASE_DIR)/email : $(QUX_DIR) : $(PROGS_DIR) : $(SNDCODEC_DIR) : $(D3D_DIR)
|
|
|
|
# This is for linking the FTE icon to the MinGW target
|
|
$(OUT_DIR)/resources.o : winquake.rc
|
|
$(WINDRES) -I$(CLIENT_DIR) -O coff $< $@
|
|
|
|
#npAPI stuff requires some extra resources
|
|
$(OUT_DIR)/npplug.o : ftequake/npplug.rc
|
|
$(WINDRES) -I$(CLIENT_DIR) -O coff $< $@
|
|
|
|
|
|
#$(OUT_DIR)/%.d: %.c
|
|
# @set -e; rm -f $@; \
|
|
# $(CC) -MM $(ALL_CFLAGS) $< > $@.$$$$; \
|
|
# sed 's,\($*\)\.o[ :]*,\1.o $@ : ,g' < $@.$$$$ > $@; \
|
|
# rm -f $@.$$$$
|
|
|
|
$(OUT_DIR)/%.o $(OUT_DIR)/%.d : %.c
|
|
ifeq ($(NODEPS),)
|
|
@set -e; rm -f $@.d; \
|
|
$(CC) -MM $(ALL_CFLAGS) $< > $@.d.$$$$; \
|
|
sed 's,\($*\)\.o[ :]*,$@ $@.d : ,g' < $@.d.$$$$ > $@.d; \
|
|
sed -e 's/.*://' -e 's/\\$$//' < $@.d.$$$$ | fmt -1 | sed -e 's/^ *//' -e 's/$$/:/' >> $@.d; \
|
|
rm -f $@.d.$$$$
|
|
endif
|
|
$(DO_CC) -I$(OUT_DIR)
|
|
|
|
$(OUT_DIR)/%.o $(OUT_DIR)/%.d : %.cpp
|
|
ifeq ($(NODEPS),)
|
|
@set -e; rm -f $@.d; \
|
|
$(CC) -MM $(ALL_CFLAGS) $< > $@.d.$$$$; \
|
|
sed 's,\($*\)\.o[ :]*,$@ $@.d : ,g' < $@.d.$$$$ > $@.d; \
|
|
sed -e 's/.*://' -e 's/\\$$//' < $@.d.$$$$ | fmt -1 | sed -e 's/^ *//' -e 's/$$/:/' >> $@.d; \
|
|
rm -f $@.d.$$$$
|
|
endif
|
|
$(DO_CC) -I$(OUT_DIR)
|
|
|
|
$(OUT_DIR)/%.oo $(OUT_DIR)/%.d : %.c
|
|
ifeq ($(NODEPS),)
|
|
@set -e; rm -f $@.d; \
|
|
$(CC) -MM $(ALL_CFLAGS) $< > $@.d.$$$$; \
|
|
sed 's,\($*\)\.oo[ :]*,$@ $@.d : ,g' < $@.d.$$$$ > $@.d; \
|
|
sed -e 's/.*://' -e 's/\\$$//' < $@.d.$$$$ | fmt -1 | sed -e 's/^ *//' -e 's/$$/:/' >> $@.d; \
|
|
rm -f $@.d.$$$$
|
|
endif
|
|
$(DO_CC) -I$(OUT_DIR)
|
|
|
|
$(OUT_DIR)/%.mo $(OUT_DIR)/%.d : %.m
|
|
@set -e; rm -f $@.d; \
|
|
$(CC) -MM $(ALL_CFLAGS) $< > $@.d.$$$$; \
|
|
sed 's,\($*\)\.mo[ :]*,$@ $@.d : ,g' < $@.d.$$$$ > $@.d; \
|
|
sed -e 's/.*://' -e 's/\\$$//' < $@.d.$$$$ | fmt -1 | sed -e 's/^ *//' -e 's/$$/:/' >> $@.d; \
|
|
rm -f $@.d.$$$$
|
|
$(DO_CC) -I$(OUT_DIR)
|
|
|
|
#enables use of precompiled headers in gcc 3.4 onwards.
|
|
$(OUT_DIR)/quakedef.h.gch : quakedef.h
|
|
$(CC) -x c $(BASE_CFLAGS) $(WCFLAGS) -o $@ -c $< $(CFLAGS)
|
|
PRECOMPHEADERS ?= $(OUT_DIR)/quakedef.h.gch
|
|
|
|
#addprefix is to add the ./release/server/ part of the object name
|
|
#foreach is needed as the OBJS is a list of variable names containing object lists.
|
|
#which is needed as windows sucks too much for the chaining to carry a full list.
|
|
#god knows how gcc loads the list properly.
|
|
#or at least I hope he does. It makes no sence to mortals.
|
|
|
|
DO_LD ?= $(CC) -o $@ $(LTO_LD) $(WCFLAGS) $(CFLAGS)
|
|
$(OUT_DIR)/$(EXE_NAME): $(PRECOMPHEADERS) $(foreach fn, $(CUSTOMOBJS) $(foreach ol, $(OBJS), $($(ol))),$(if $(findstring ltox,$(fn)),,$(OUT_DIR)/$(fn)))
|
|
$(DO_LD) $(foreach fn, $(CUSTOMOBJS) $(foreach ol, $(OBJS) $(LTO_END), $($(ol))),$(if $(findstring ltox,$(fn)),$(subst ltox,-x ,$(fn)),$(OUT_DIR)/$(fn)) ) $(LDFLAGS)
|
|
|
|
_out-rel:
|
|
$(MAKE) $(OUT_DIR)/$(EXE_NAME) EXE_NAME="$(EXE_NAME)" OUT_DIR="$(OUT_DIR)" WCFLAGS="$(WCFLAGS) $(RELEASE_CFLAGS)" LDFLAGS="$(BASELDFLAGS) $(LDFLAGS) $(RELEASE_LDFLAGS)" OBJS="$(OBJS)"
|
|
$(STRIP) $(STRIPFLAGS) $(OUT_DIR)/$(EXE_NAME)
|
|
|
|
_out-dbg:
|
|
$(MAKE) $(OUT_DIR)/$(EXE_NAME) EXE_NAME="$(EXE_NAME)" OUT_DIR="$(OUT_DIR)" WCFLAGS="$(WCFLAGS) $(DEBUG_CFLAGS)" LDFLAGS="$(BASELDFLAGS) $(LDFLAGS) $(DEBUG_LDFLAGS)" OBJS="$(OBJS)"
|
|
|
|
_out-profile:
|
|
$(MAKE) $(OUT_DIR)/$(EXE_NAME) EXE_NAME="$(EXE_NAME)" OUT_DIR="$(OUT_DIR)" WCFLAGS="$(WCFLAGS) $(PROFILE_CFLAGS)" LDFLAGS="$(BASELDFLAGS) $(LDFLAGS) $(PROFILE_LDFLAGS)" OBJS="$(OBJS)"
|
|
|
|
_cl-rel: reldir
|
|
$(MAKE) _out-rel EXE_NAME="$(EXE_NAME)" OUT_DIR="$(OUT_DIR)" WCFLAGS="$(CLIENT_ONLY_CFLAGS) $(WCFLAGS)" LDFLAGS="$(LDFLAGS)" SOBJS="$(SOBJS)" OBJS="SOBJS COMMON_OBJS CLIENT_OBJS PROGS_OBJS"
|
|
|
|
_cl-dbg: debugdir
|
|
$(MAKE) _out-dbg EXE_NAME="$(EXE_NAME)" OUT_DIR="$(OUT_DIR)" WCFLAGS="$(CLIENT_ONLY_CFLAGS) $(WCFLAGS)" LDFLAGS="$(LDFLAGS)" SOBJS="$(SOBJS)" OBJS="SOBJS COMMON_OBJS CLIENT_OBJS PROGS_OBJS"
|
|
|
|
_cl-profile: reldir
|
|
$(MAKE) _out-profile EXE_NAME="$(EXE_NAME)" OUT_DIR="$(OUT_DIR)" WCFLAGS="$(CLIENT_ONLY_CFLAGS) $(WCFLAGS)" LDFLAGS="$(LDFLAGS)" SOBJS="$(SOBJS)" OBJS="SOBJS COMMON_OBJS CLIENT_OBJS PROGS_OBJS"
|
|
|
|
_clsv-rel: reldir
|
|
$(MAKE) _out-rel EXE_NAME="$(EXE_NAME)" OUT_DIR="$(OUT_DIR)" WCFLAGS="$(JOINT_CFLAGS) $(WCFLAGS)" LDFLAGS="$(LDFLAGS)" SOBJS="$(SOBJS)" OBJS="SOBJS COMMON_OBJS CLIENT_OBJS PROGS_OBJS SERVER_OBJS"
|
|
|
|
_clsv-dbg: debugdir
|
|
$(MAKE) _out-dbg EXE_NAME="$(EXE_NAME)" OUT_DIR="$(OUT_DIR)" WCFLAGS="$(JOINT_CFLAGS) $(WCFLAGS)" LDFLAGS="$(LDFLAGS)" SOBJS="$(SOBJS)" OBJS="SOBJS COMMON_OBJS CLIENT_OBJS PROGS_OBJS SERVER_OBJS"
|
|
|
|
_clsv-profile: reldir
|
|
$(MAKE) _out-profile EXE_NAME="$(EXE_NAME)" OUT_DIR="$(OUT_DIR)" WCFLAGS="$(JOINT_CFLAGS) $(WCFLAGS)" LDFLAGS="$(LDFLAGS)" SOBJS="$(SOBJS)" OBJS="SOBJS COMMON_OBJS CLIENT_OBJS PROGS_OBJS SERVER_OBJS"
|
|
|
|
sv-tmp: reldir debugdir
|
|
$(MAKE) $(TYPE) OUT_DIR="$(OUT_DIR)" EXE_NAME="$(SV_EXE_NAME)" WCFLAGS="$(SV_CFLAGS)" LDFLAGS="$(SV_LDFLAGS) $(LDFLAGS)" OBJS="SV_OBJS"
|
|
sv-rel:
|
|
$(MAKE) sv-tmp TYPE=_out-rel OUT_DIR="$(RELEASE_DIR)/$(SV_DIR)"
|
|
sv-dbg:
|
|
$(MAKE) sv-tmp TYPE=_out-dbg OUT_DIR="$(DEBUG_DIR)/$(SV_DIR)"
|
|
sv-profile:
|
|
$(MAKE) sv-tmp TYPE=_out-profile OUT_DIR="$(PROFILE_DIR)/$(SV_DIR)"
|
|
|
|
d3dcl-tmp:
|
|
$(MAKE) $(TYPE) OUT_DIR="$(OUT_DIR)" EXE_NAME="$(D3DCL_EXE_NAME)" WCFLAGS="$(D3D_CFLAGS)" LDFLAGS="$(D3D_LDFLAGS) $(LDFLAGS)" SOBJS="$(D3DCL_OBJS)"
|
|
d3d-tmp:
|
|
$(MAKE) $(TYPE) OUT_DIR="$(OUT_DIR)" EXE_NAME="$(D3D_EXE_NAME)" WCFLAGS="$(D3D_CFLAGS)" LDFLAGS="$(D3D_LDFLAGS) $(LDFLAGS)" SOBJS="$(D3DCL_OBJS)"
|
|
|
|
d3dcl-rel:
|
|
$(MAKE) d3dcl-tmp TYPE=_cl-rel OUT_DIR="$(RELEASE_DIR)/$(D3DCL_DIR)"
|
|
d3dcl-dbg:
|
|
$(MAKE) d3dcl-tmp TYPE=_cl-dbg OUT_DIR="$(DEBUG_DIR)/$(D3DCL_DIR)"
|
|
d3dcl-profile:
|
|
$(MAKE) d3dcl-tmp TYPE=_cl-profile OUT_DIR="$(PROFILE_DIR)/$(D3DCL_DIR)"
|
|
|
|
d3d-rel:
|
|
$(MAKE) d3d-tmp TYPE=_clsv-rel OUT_DIR="$(RELEASE_DIR)/$(D3DB_DIR)"
|
|
d3d-dbg:
|
|
$(MAKE) d3d-tmp TYPE=_clsv-dbg OUT_DIR="$(DEBUG_DIR)/$(D3DB_DIR)"
|
|
d3d-profile:
|
|
$(MAKE) d3d-tmp TYPE=_clsv-profile OUT_DIR="$(PROFILE_DIR)/$(D3DB_DIR)"
|
|
|
|
|
|
npqtvcl-tmp:
|
|
$(MAKE) $(TYPE) OUT_DIR="$(OUT_DIR)" EXE_NAME="$(NPFTECL_DLL_NAME)" WCFLAGS="$(NPFTE_CFLAGS)" LDFLAGS="$(NPFTE_LDFLAGS) $(LDFLAGS)" SOBJS="$(NPFTECL_OBJS)"
|
|
npfte-tmp:
|
|
$(MAKE) $(TYPE) OUT_DIR="$(OUT_DIR)" EXE_NAME="$(NPFTE_DLL_NAME)" WCFLAGS="$(NPFTE_CFLAGS)" LDFLAGS="$(NPFTE_LDFLAGS) $(LDFLAGS)" SOBJS="$(NPFTECL_OBJS)"
|
|
|
|
npqtvcl-rel:
|
|
$(MAKE) npqtvcl-tmp TYPE=_cl-rel OUT_DIR="$(RELEASE_DIR)/$(NPFTECL_DIR)"
|
|
npqtvcl-dbg:
|
|
$(MAKE) npqtvcl-tmp TYPE=_cl-dbg OUT_DIR="$(DEBUG_DIR)/$(NPFTECL_DIR)"
|
|
npqtvcl-profile:
|
|
$(MAKE) npqtvcl-tmp TYPE=_cl-profile OUT_DIR="$(PROFILE_DIR)/$(NPFTECL_DIR)"
|
|
npfte-rel:
|
|
$(MAKE) npfte-tmp TYPE=_cl-rel OUT_DIR="$(RELEASE_DIR)/$(NPFTEB_DIR)"
|
|
cp $(RELEASE_DIR)/npfte.dll npfte/plugins
|
|
cd npfte && zip $(abspath $(RELEASE_DIR)/npfte.xpi) install.rdf plugins/npfte.dll
|
|
rm -rf /tmp/npfte
|
|
mkdir /tmp/npfte
|
|
cp $(RELEASE_DIR)/npfte.dll /tmp/npfte
|
|
cp ./npfte/manifest.json /tmp/npfte
|
|
cd $(RELEASE_DIR)/ && ../npfte/crxmake.sh /tmp/npfte ../npfte/chrome.pem
|
|
rm -rf /tmp/npfte
|
|
npfte-dbg:
|
|
$(MAKE) npfte-tmp TYPE=_clsv-dbg OUT_DIR="$(DEBUG_DIR)/$(NPFTEB_DIR)"
|
|
npfte-profile:
|
|
$(MAKE) npfte-tmp TYPE=_cl-profile OUT_DIR="$(PROFILE_DIR)/$(NPFTEB_DIR)"
|
|
|
|
glcl-tmp:
|
|
$(MAKE) $(TYPE) OUT_DIR="$(OUT_DIR)" EXE_NAME="$(GLCL_EXE_NAME)" WCFLAGS="$(GL_CFLAGS)" LDFLAGS="$(GL_LDFLAGS) $(LDFLAGS)" SOBJS="$(GLCL_OBJS)"
|
|
gl-tmp:
|
|
$(MAKE) $(TYPE) OUT_DIR="$(OUT_DIR)" EXE_NAME="$(GL_EXE_NAME)" WCFLAGS="$(GL_CFLAGS)" LDFLAGS="$(GL_LDFLAGS) $(LDFLAGS)" SOBJS="$(GLCL_OBJS)"
|
|
|
|
glcl-rel:
|
|
$(MAKE) glcl-tmp TYPE=_cl-rel OUT_DIR="$(RELEASE_DIR)/$(GLCL_DIR)"
|
|
glcl-dbg:
|
|
$(MAKE) glcl-tmp TYPE=_cl-dbg OUT_DIR="$(DEBUG_DIR)/$(GLCL_DIR)"
|
|
glcl-profile:
|
|
$(MAKE) glcl-tmp TYPE=_cl-profile OUT_DIR="$(PROFILE_DIR)/$(GLCL_DIR)"
|
|
gl-rel:
|
|
$(MAKE) gl-tmp TYPE=_clsv-rel OUT_DIR="$(RELEASE_DIR)/$(GLB_DIR)"
|
|
gl-dbg:
|
|
$(MAKE) gl-tmp TYPE=_clsv-dbg OUT_DIR="$(DEBUG_DIR)/$(GLB_DIR)"
|
|
gl-profile:
|
|
$(MAKE) gl-tmp TYPE=_clsv-profile OUT_DIR="$(PROFILE_DIR)/$(GLB_DIR)"
|
|
|
|
mingl-tmp: reldir
|
|
$(MAKE) $(TYPE) OUT_DIR="$(OUT_DIR)" EXE_NAME="$(MINGL_EXE_NAME)" WCFLAGS="$(GL_CFLAGS) -DMINIMAL" LDFLAGS="$(GL_LDFLAGS) $(LDFLAGS)" SOBJS="$(GLCL_OBJS)"
|
|
mingl-rel:
|
|
$(MAKE) mingl-tmp TYPE=_cl-rel OUT_DIR="$(RELEASE_DIR)/$(MINGL_DIR)"
|
|
mingl-dbg:
|
|
$(MAKE) mingl-tmp TYPE=_cl-dbg OUT_DIR="$(DEBUG_DIR)/$(MINGL_DIR)"
|
|
mingl-profile:
|
|
$(MAKE) mingl-tmp TYPE=_cl-profile OUT_DIR="$(PROFILE_DIR)/$(MINGL_DIR)"
|
|
|
|
mcl-tmp:
|
|
$(MAKE) $(TYPE) OUT_DIR="$(OUT_DIR)" EXE_NAME="$(MCL_EXE_NAME)" WCFLAGS="$(M_CFLAGS)" LDFLAGS="$(M_LDFLAGS) $(LDFLAGS)" SOBJS="$(MCL_OBJS)"
|
|
m-tmp:
|
|
$(MAKE) $(TYPE) OUT_DIR="$(OUT_DIR)" EXE_NAME="$(M_EXE_NAME)" WCFLAGS="$(M_CFLAGS)" LDFLAGS="$(M_LDFLAGS) $(LDFLAGS)" SOBJS="$(MCL_OBJS)"
|
|
|
|
mcl-rel:
|
|
$(MAKE) mcl-tmp TYPE=_cl-rel OUT_DIR="$(RELEASE_DIR)/$(MCL_DIR)"
|
|
mcl-dbg:
|
|
$(MAKE) mcl-tmp TYPE=_cl-dbg OUT_DIR="$(DEBUG_DIR)/$(MCL_DIR)"
|
|
mcl-profile:
|
|
$(MAKE) mcl-tmp TYPE=_cl-profile OUT_DIR="$(PROFILE_DIR)/$(MCL_DIR)"
|
|
m-rel:
|
|
$(MAKE) m-tmp TYPE=_clsv-rel OUT_DIR="$(RELEASE_DIR)/$(MB_DIR)"
|
|
m-dbg:
|
|
$(MAKE) m-tmp TYPE=_clsv-dbg OUT_DIR="$(DEBUG_DIR)/$(MB_DIR)"
|
|
m-profile:
|
|
$(MAKE) m-tmp TYPE=_clsv-profile OUT_DIR="$(PROFILE_DIR)/$(MB_DIR)"
|
|
|
|
.PHONY: m-tmp mcl-tmp mingl-tmp glcl-tmp gl-tmp sv-tmp _clsv-dbg _clsv-rel _cl-dbg _cl-rel _out-rel _out-dbg
|
|
|
|
ifdef windir
|
|
debugdir:
|
|
@-mkdir -p $(subst /,\, $(OUT_DIR))
|
|
reldir:
|
|
@-mkdir -p $(subst /,\, $(OUT_DIR))
|
|
else
|
|
reldir:
|
|
@-mkdir -p $(RELEASE_DIR)
|
|
@-mkdir -p $(OUT_DIR)
|
|
debugdir:
|
|
@-mkdir -p $(DEBUG_DIR)
|
|
@-mkdir -p $(OUT_DIR)
|
|
endif
|
|
|
|
plugins:
|
|
ifneq ($(shell grep all ../plugins/Makefile),)
|
|
$(MAKE) -C ../plugins
|
|
else
|
|
@-echo no plugins directory installed
|
|
endif
|
|
plugins:
|
|
|
|
help:
|
|
@-echo "Specfic targets:"
|
|
@-echo "clean - removes all output (use make dirs afterwards)"
|
|
@-echo "all - make all the targets possible"
|
|
@-echo "rel - make the releases for the default system"
|
|
@-echo "dbg - make the debug builds for the default system"
|
|
@-echo "profile - make all the releases with profiling support for the default system"
|
|
@-echo ""
|
|
@-echo "Normal targets:"
|
|
@-echo "(each of these targets must have the postfix -rel or -dbg)"
|
|
@-echo "'sv-???' (Dedicated Server)"
|
|
@-echo "'gl-???' (OpenGL rendering + Built-in Server)"
|
|
@-echo "'m-???' (Merged client, OpenGL & D3D rendering + Dedicated server)"
|
|
@-echo "'mingl-???' (Minimal featured OpenGL render)"
|
|
@-echo "'npfte-???' (FTE_TARGET=win32 only, for now) (QuakeTV Firefox/Netscape browser plugin)"
|
|
@-echo "'d3d-???' (for windows builds)"
|
|
@-echo "'mcl-???' (currently broken)"
|
|
@-echo "'glcl-???' (currently broken)"
|
|
@-echo "'droid-???' (build Android package)"
|
|
@-echo ""
|
|
@-echo "Cross targets can be specified with FTE_TARGET=blah"
|
|
@-echo "linux32, linux64 specify specific x86 archs"
|
|
@-echo "SDL - Attempt to use sdl for the current target"
|
|
@-echo "win32 - Mingw compile for win32"
|
|
@-echo "vc - Attempts to use msvc8+ to compile. Note: uses profile guided optimisations. You must build+run the relevent profile target before a release target will compile properly. Debug doesn't care."
|
|
|
|
install:
|
|
-cp debug/*.* /opt/quake/
|
|
-cp release/*.* /opt/quake/
|
|
-cp profile/*.* /opt/quake
|
|
|
|
clean:
|
|
-rm -f -r $(RELEASE_DIR)
|
|
-rm -f -r $(DEBUG_DIR)
|
|
-rm -f -r $(PROFILE_DIR)
|
|
-rm -f -r droid/bin
|
|
-rm -f -r droid/gen
|
|
-rm -f -r droid/libs
|
|
-rm -f droid/default.properties
|
|
-rm -f droid/local.properties
|
|
-rm -f droid/proguard.cfg
|
|
-rm -f droid/build.xml
|
|
|
|
|
|
#building for android will require:
|
|
#download android sdk+ndk
|
|
#ant installed
|
|
#DROID_NDK_PATH and DROID_SDK_PATH set, if they don't match the paths on my system.
|
|
|
|
#droid-dbg will install it on 'the current device', if you've got a device plugged in or an emulator running, it should just work.
|
|
|
|
#makes an ant project for us
|
|
droid/build.xml:
|
|
cd droid && PATH=$$PATH:$(DROID_SDK_PATH)/tools:$(DROID_NDK_PATH) android update project -t 1 -p . -n FTEDroid
|
|
|
|
#build FTE as a library, then build the java+package (release)
|
|
droid-rel: droid/build.xml
|
|
$(MAKE) FTE_TARGET=droid gl-rel
|
|
mkdir -p droid/libs/armeabi
|
|
@cp $(RELEASE_DIR)/libftedroid.so droid/libs/armeabi/
|
|
@cd droid && ant release
|
|
cp droid/bin/FTEDroid-unsigned.apk $(RELEASE_DIR)/FTEDroid.apk
|
|
|
|
#build FTE as a library, then build the java+package (release). also installs it onto the 'current' device.
|
|
droid-dbg: droid/build.xml
|
|
$(MAKE) FTE_TARGET=droid gl-dbg
|
|
@mkdir -p droid/libs/armeabi
|
|
@cp $(DEBUG_DIR)/libftedroid.so droid/libs/armeabi/
|
|
@cd droid && ant debug && ant install
|
|
cp droid/bin/FTEDroid-debug.apk $(DEBUG_DIR)/FTEDroid.apk
|
|
|