Add r_imagelist_wad command to show lumps in the current map's wad list. Hide the gpu utilisation info unless developer. its misleading on account of power profiles. Make the menu not flash/animate so much when something else has focus. Add QTV streaming option when browsing servers (assuming servers are configured properly). Show people's health+armour+weapons on the scoreboard, if we have that information. "enemyskin solid; enemycolor 0x00ff00" will make enemies full green without needing any external texture files. Add ENGINE_HAS_ZIP build option, to have the engine look for concated(self-extracter style) zips for use in single-file games. Small speedup for hl2bsp load times. ftemaster now supports bad-word filters. Basic, probably easy enough to hack around, but at least we tried, admins can extra words as needed. People should at least realise they're being naughty. Misc fixes for ftemaster's html generation. Add support for a couple of quirky hlbsps. Don't attempt to auto-use setangles_delta when sv_nqplayerphysics is active, to avoid compat quirks with AD.
1000 lines
23 KiB
C
1000 lines
23 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// wad.c
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#include "quakedef.h"
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#include "shader.h"
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void *wadmutex;
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#ifndef PACKAGE_TEXWAD
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void Wads_Flush (void){}
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qboolean Wad_NextDownload (void){return true;}
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void *W_GetLumpName (const char *name, size_t *size, qbyte *type) {return NULL;}
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qbyte *W_GetTexture(const char *name, int *width, int *height, uploadfmt_t *format){return NULL;}
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void W_LoadWadFile (char *filename){}
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void W_Shutdown (void){}
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void CL_Skygroup_f(void){}
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#else
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int wad_numlumps;
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lumpinfo_t *wad_lumps;
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qbyte *wad_base;
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static char wads[4096];
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void SwapPic (qpic_t *pic);
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/*
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==================
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W_CleanupName
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Lowercases name and pads with spaces and a terminating 0 to the length of
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lumpinfo_t->name.
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Used so lumpname lookups can proceed rapidly by comparing 4 chars at a time
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Space padding is so names can be printed nicely in tables.
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Can safely be performed in place.
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==================
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*/
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void W_CleanupName (const char *in, char *out)
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{
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int i;
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int c;
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if (!strncmp(in, "textures/", 9))
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in += 9;
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for (i=0 ; i<16 ; i++ )
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{
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c = in[i];
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if (!c)
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break;
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if (c >= 'A' && c <= 'Z')
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c += ('a' - 'A');
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if (c == '*') //not a valid filesystem char
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c = '#';
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out[i] = c;
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}
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for ( ; i< 16 ; i++ )
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out[i] = 0;
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}
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void W_Shutdown (void)
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{
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if (wad_base)
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Z_Free(wad_base);
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wad_base = NULL;
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}
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/*
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====================
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W_LoadWadFile
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====================
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*/
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void W_LoadWadFile (char *filename)
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{
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lumpinfo_t *lump_p;
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wadinfo_t *header;
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unsigned i;
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int infotableofs;
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if (wad_base)
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Z_Free(wad_base);
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wad_base = COM_LoadFile (filename, 0, 0, NULL);
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if (!wad_base)
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{
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wad_numlumps = 0;
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Con_DPrintf ("W_LoadWadFile: couldn't load %s\n", filename);
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return;
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}
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header = (wadinfo_t *)wad_base;
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if (header->identification[0] != 'W'
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|| header->identification[1] != 'A'
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|| header->identification[2] != 'D'
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|| (header->identification[3] != '2' && header->identification[3] != '3'))
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{
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Con_Printf ("W_LoadWadFile: Wad file %s doesn't have WAD2 id\n",filename);
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wad_numlumps = 0;
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Z_Free(wad_base);
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wad_base = NULL;
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return;
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}
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wad_numlumps = LittleLong(header->numlumps);
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infotableofs = LittleLong(header->infotableofs);
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wad_lumps = (lumpinfo_t *)(wad_base + infotableofs);
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for (i=0, lump_p = wad_lumps ; i<wad_numlumps ; i++,lump_p++)
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{
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lump_p->filepos = LittleLong(lump_p->filepos);
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lump_p->size = LittleLong(lump_p->size);
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W_CleanupName (lump_p->name, lump_p->name);
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if (lump_p->type == TYP_QPIC)
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SwapPic ( (qpic_t *)(wad_base + lump_p->filepos));
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}
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}
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/*
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=============
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W_GetLumpName
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=============
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*/
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void *W_GetLumpName (const char *name, size_t *size, qbyte *type)
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{
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int i;
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lumpinfo_t *lump_p;
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char clean[16];
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*type = 0;
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*size = 0;
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W_CleanupName (name, clean);
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for (lump_p=wad_lumps, i=0 ; i<wad_numlumps ; i++,lump_p++)
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{
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if (!strcmp(clean, lump_p->name))
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{
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*type = lump_p->type;
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*size = lump_p->disksize;
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return (void *)(wad_base+lump_p->filepos);
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}
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}
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return NULL;
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}
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/*
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=============================================================================
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automatic qbyte swapping
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=============================================================================
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*/
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void SwapPic (qpic_t *pic)
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{
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pic->width = LittleLong(pic->width);
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pic->height = LittleLong(pic->height);
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}
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// based on original code by LordHavoc
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//FIXME: convert to linked list. is hunk possible?
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//hash tables?
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#define TEXWAD_MAXIMAGES 16384
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typedef struct wadfile_s
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{
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vfsfile_t *file;
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struct wadfile_s *next;
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char name[1];
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} wadfile_t;
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typedef struct
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{
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char name[16];
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vfsfile_t *file;
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int position;
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int size;
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} texwadlump_t;
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static int numwadtextures;
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static texwadlump_t texwadlump[TEXWAD_MAXIMAGES];
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static wadfile_t *openwadfiles;
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void Wads_Flush (void)
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{
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wadfile_t *wf;
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if (wadmutex)
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Sys_LockMutex(wadmutex);
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while(openwadfiles)
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{
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VFS_CLOSE(openwadfiles->file);
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wf = openwadfiles->next;
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Z_Free(openwadfiles);
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openwadfiles = wf;
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}
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numwadtextures=0;
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if (wadmutex)
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Sys_UnlockMutex(wadmutex);
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}
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/*
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====================
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W_LoadTextureWadFile
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====================
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*/
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void W_LoadTextureWadFile (char *filename, int complain)
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{
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lumpinfo_t *lumps, *lump_p;
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wadinfo_t header;
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int i, j;
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int infotableofs;
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vfsfile_t *file;
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int numlumps;
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wadfile_t *wf = openwadfiles;
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while(wf)
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{
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if (!strcmp(wf->name, filename)) //already loaded
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return;
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wf = wf->next;
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}
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file = FS_OpenVFS(filename, "rb", FS_GAME);
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if (!file)
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file = FS_OpenVFS(va("textures/halflife/%s", filename), "rb", FS_GAME);
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if (!file)
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{
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if (complain)
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Con_Printf ("W_LoadTextureWadFile: couldn't find %s", filename);
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return;
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}
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if (VFS_READ(file, &header, sizeof(wadinfo_t)) != sizeof(wadinfo_t))
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{Con_Printf ("W_LoadTextureWadFile: unable to read wad header");return;}
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if (memcmp(header.identification, "WAD3", 4) && memcmp(header.identification, "WAD2", 4))
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{Con_Printf ("W_LoadTextureWadFile: Wad file %s doesn't have WAD3 id\n",filename);return;}
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numlumps = LittleLong(header.numlumps);
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if (numlumps < 1 || numlumps > TEXWAD_MAXIMAGES)
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{Con_Printf ("W_LoadTextureWadFile: invalid number of lumps (%i)\n", numlumps);return;}
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infotableofs = LittleLong(header.infotableofs);
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if (!VFS_SEEK(file, infotableofs))
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{Con_Printf ("W_LoadTextureWadFile: unable to seek to lump table");return;}
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if (!((lumps = Hunk_TempAlloc(sizeof(lumpinfo_t)*numlumps))))
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{Con_Printf ("W_LoadTextureWadFile: unable to allocate temporary memory for lump table");return;}
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if (VFS_READ(file, lumps, sizeof(lumpinfo_t)*numlumps) != (int)sizeof(lumpinfo_t) * numlumps)
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{Con_Printf ("W_LoadTextureWadFile: unable to read lump table");return;}
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for (i=0, lump_p = lumps ; i<numlumps ; i++,lump_p++)
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{
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W_CleanupName (lump_p->name, lump_p->name);
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for (j = 0;j < numwadtextures;j++)
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{
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if (!strcmp(lump_p->name, texwadlump[j].name)) // name match, replace old one
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break;
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}
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if (j >= TEXWAD_MAXIMAGES)
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break; // abort loading
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if (j == numwadtextures)
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{
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W_CleanupName (lump_p->name, texwadlump[j].name);
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texwadlump[j].file = file;
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texwadlump[j].position = LittleLong(lump_p->filepos);
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texwadlump[j].size = LittleLong(lump_p->disksize);
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numwadtextures++;
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}
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}
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// leaves the file open
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wf = BZ_Malloc(sizeof(*wf) + strlen(filename));
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strcpy(wf->name, filename);
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wf->file = file;
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wf->next = openwadfiles;
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openwadfiles = wf;
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}
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/*
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void W_ApplyGamma (qbyte *data, int len, int skipalpha)
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{
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int i, inf;
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qbyte gammatable[256];
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if (v_gamma.value == 1.0)
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{
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for (i=0 ; i<256 ; i++)
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gammatable[i] = i;
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}
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else
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{
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for (i=0 ; i<256 ; i++)
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{
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inf = 255 * pow ( (i+0.5)/255.5 , v_gamma.value ) + 0.5;
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if (inf < 0)
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inf = 0;
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if (inf > 255)
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inf = 255;
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gammatable[i] = inf;
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}
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}
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}
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*/
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qbyte *W_ConvertWAD3Texture(miptex_t *tex, size_t lumpsize, int *width, int *height, uploadfmt_t *format) //returns rgba
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{
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qbyte *in, *data, *out, *pal;
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int d, p;
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int alpha = 0;
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if (tex->name[0] == '{')
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alpha = 1;
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if (tex->width > 0x10000 || tex->height > 0x10000)
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return NULL;
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//use malloc here if you want, but you'll have to free it again... NUR!
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data = out = BZ_Malloc(tex->width * tex->height * 4);
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if (!data)
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return NULL;
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in = (qbyte *)tex + tex->offsets[0];
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*width = tex->width;
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*height = tex->height;
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//halflife wads have palettes embedded in them. but make sure everything else is packed because some quake wads are weird.
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if (tex->offsets[0] == sizeof(*tex) &&
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tex->offsets[1] == tex->offsets[0] + (tex->width)*(tex->height) &&
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tex->offsets[2] == tex->offsets[1] + (tex->width>>1)*(tex->height>>1) &&
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tex->offsets[3] == tex->offsets[2] + (tex->width>>2)*(tex->height>>2) &&
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((lumpsize+3)&~3) >= ((tex->offsets[3] + (tex->width>>3)*(tex->height>>3) + 2 + 768+3)&~3))
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{
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short fl = *(short*)((qbyte *)tex + tex->offsets[3] + (tex->width>>3)*(tex->height>>3));
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if (fl == 256)
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pal = (qbyte *)tex + tex->offsets[3] + (tex->width>>3)*(tex->height>>3) + 2;
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else
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pal = host_basepal;
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}
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else
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pal = host_basepal;
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/* handle decals type textures -eukara */
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if (alpha == 1 && (pal[765] == 255 && pal[766] == 255 && pal[767] == 255))
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alpha = 3;
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if (alpha == 1 && !(pal[765] == 0 && pal[766] == 0 && pal[767] == 255))
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alpha = 2;
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if (tex->offsets[0] + tex->width * tex->height > lumpsize)
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{ //fucked texture.
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for (d = 0;d < tex->width * tex->height;d++)
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{
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out[0] = 0;
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out[1] = 255;
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out[2] = 0;
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out[3] = 255;
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out += 4;
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}
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}
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else for (d = 0;d < tex->width * tex->height;d++)
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{
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p = *in++;
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if (alpha == 1 && p == 255) {
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out[0] = out[1] = out[2] = out[3] = 0;
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} else if (alpha == 2) {
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p *= 3;
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/* this will be a blended decal -eukara */
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out[0] = pal[765];
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out[1] = pal[766];
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out[2] = pal[767];
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out[3] = 255 - pal[p];
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} else if (alpha == 3) {
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p *= 3;
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/* this is used for glass and so on -eukara */
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out[0] = 255;
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out[1] = 255;
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out[2] = 255;
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out[3] = pal[p];
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} else {
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p *= 3;
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/* non transparent -eukara */
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out[0] = pal[p];
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out[1] = pal[p+1];
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out[2] = pal[p+2];
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out[3] = 255;
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}
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out += 4;
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}
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*format = alpha?PTI_RGBA8:PTI_RGBX8;
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if (!vid_hardwaregamma.value)
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BoostGamma(data, tex->width, tex->height, *format);
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return data;
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}
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qbyte *W_GetTexture(const char *name, int *width, int *height, uploadfmt_t *format)//returns rgba
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{
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char texname[17];
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int i, j;
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vfsfile_t *file;
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miptex_t *tex;
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qbyte *data;
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if (!strncmp(name, "gfx/", 4) || !strncmp(name, "wad/", 4))
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{
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qpic_t *p;
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size_t lumpsize;
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qbyte lumptype;
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p = W_GetLumpName(name+4, &lumpsize, &lumptype);
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if (p)
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{
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if (/*lumptype == TYP_MIPTEX && */!strcmp(name+4, "conchars") && (lumpsize==128*128
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#ifdef HAVE_LEGACY
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|| (lumptype == TYP_QPIC&&lumpsize==8+128*128)
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#endif
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))
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{ //conchars has no header.
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qbyte *lump = (qbyte*)p;
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extern cvar_t con_ocranaleds;
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if (lumpsize==8+128*128)
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Con_Printf(CON_WARNING"WARNING: gfx.wad conchars lump has incorrect lump size.\n");
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if (con_ocranaleds.ival)
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{
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if (con_ocranaleds.ival != 2 || CalcHashInt(&hash_crc16, lump, 128*128) == 798)
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AddOcranaLEDsIndexed (lump, 128, 128);
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}
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*width = 128;
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*height = 128;
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*format = PTI_RGBA8;
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data = BZ_Malloc(128 * 128 * 4);
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for (i = 0; i < 128 * 128; i++)
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{
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qbyte b = lump[i];
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if (b == 0)
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((unsigned int*)data)[i] = 0;
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else
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((unsigned int*)data)[i] = d_8to24rgbtable[lump[i]] | 0xff000000;
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}
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return data;
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}
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else if (lumptype == TYP_QPIC && lumpsize == 8+p->width*p->height)
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{
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qboolean alpha = false;
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qbyte pal;
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*width = p->width;
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*height = p->height;
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data = BZ_Malloc(p->width * p->height * 4);
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for (i = 0; i < p->width * p->height; i++)
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{
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pal = p->data[i];
|
|
((unsigned int*)data)[i] = d_8to24rgbtable[pal];
|
|
if (pal == 0xff)
|
|
alpha = true;
|
|
}
|
|
*format = alpha?PTI_RGBA8:PTI_RGBX8;
|
|
return data;
|
|
}
|
|
else if (lumptype == TYP_QPIC && lumpsize == 8+p->width*p->height+4+768)
|
|
{ //halflife, 24bit palette at end
|
|
qbyte *pal = p->data+p->width*p->height+4;
|
|
*width = p->width;
|
|
*height = p->height;
|
|
*format = PTI_RGBA8;
|
|
|
|
data = BZ_Malloc(p->width * p->height * 4);
|
|
for (i = 0; i < p->width * p->height; i++)
|
|
{
|
|
qbyte *rgb = pal + p->data[i]*3;
|
|
data[i*4+0] = rgb[0];
|
|
data[i*4+1] = rgb[1];
|
|
data[i*4+2] = rgb[2];
|
|
data[i*4+3] = ((p->data[i]==255)?0:255);
|
|
}
|
|
return data;
|
|
}
|
|
else if (lumptype == TYP_HLFONT)
|
|
; //FIXME... gah
|
|
else
|
|
Con_Printf("W_GetTexture: unknown lump type\n");
|
|
}
|
|
}
|
|
|
|
texname[16] = 0;
|
|
W_CleanupName (name, texname);
|
|
Sys_LockMutex(wadmutex);
|
|
for (i = 0;i < numwadtextures;i++)
|
|
{
|
|
if (!strcmp(texname, texwadlump[i].name)) // found it
|
|
{
|
|
file = texwadlump[i].file;
|
|
|
|
if (VFS_SEEK(file, texwadlump[i].position))
|
|
{
|
|
tex = BZ_Malloc(texwadlump[i].size); //temp buffer for disk info (was hunk_tempalloc, but that wiped loading maps and the like
|
|
if (tex && VFS_READ(file, tex, texwadlump[i].size) == texwadlump[i].size)
|
|
{
|
|
Sys_UnlockMutex(wadmutex);
|
|
tex->width = LittleLong(tex->width);
|
|
tex->height = LittleLong(tex->height);
|
|
for (j = 0;j < MIPLEVELS;j++)
|
|
tex->offsets[j] = LittleLong(tex->offsets[j]);
|
|
|
|
data = W_ConvertWAD3Texture(tex, texwadlump[i].size, width, height, format);
|
|
BZ_Free(tex);
|
|
return data;
|
|
}
|
|
}
|
|
Con_Printf("W_GetTexture: corrupt WAD3 file\n");
|
|
break;
|
|
}
|
|
}
|
|
Sys_UnlockMutex(wadmutex);
|
|
return NULL;
|
|
}
|
|
|
|
miptex_t *W_GetMipTex(const char *name)
|
|
{
|
|
char texname[17];
|
|
int i, j;
|
|
vfsfile_t *file;
|
|
miptex_t *tex;
|
|
|
|
texname[16] = 0;
|
|
W_CleanupName (name, texname);
|
|
Sys_LockMutex(wadmutex);
|
|
for (i = 0;i < numwadtextures;i++)
|
|
{
|
|
if (!strcmp(texname, texwadlump[i].name)) // found it
|
|
{
|
|
file = texwadlump[i].file;
|
|
if (VFS_SEEK(file, texwadlump[i].position))
|
|
{
|
|
tex = BZ_Malloc(texwadlump[i].size); //temp buffer for disk info (was hunk_tempalloc, but that wiped loading maps and the like
|
|
if (tex && VFS_READ(file, tex, texwadlump[i].size) == texwadlump[i].size)
|
|
{
|
|
Sys_UnlockMutex(wadmutex);
|
|
tex->width = LittleLong(tex->width);
|
|
tex->height = LittleLong(tex->height);
|
|
for (j = 0;j < MIPLEVELS;j++)
|
|
tex->offsets[j] = LittleLong(tex->offsets[j]);
|
|
return tex;
|
|
}
|
|
}
|
|
Con_Printf("W_GetTexture: corrupt WAD3 file\n");
|
|
break;
|
|
}
|
|
}
|
|
Sys_UnlockMutex(wadmutex);
|
|
return NULL;
|
|
}
|
|
|
|
void WAD_ImageList_f(void)
|
|
{
|
|
wadfile_t *wad;
|
|
int i;
|
|
char *match = Cmd_Argv(1);
|
|
Sys_LockMutex(wadmutex);
|
|
for (i = 0;i < numwadtextures;i++)
|
|
{
|
|
if (*match && !wildcmp(match, texwadlump[i].name))
|
|
continue;
|
|
for (wad = openwadfiles; wad; wad = wad->next)
|
|
if (wad->file == texwadlump[i].file)
|
|
break;
|
|
Con_Printf("^[\\img\\%s\\s\\%i\\tip\\From inside %s^] %s\n", texwadlump[i].name, 64, wad?wad->name:"<unknown>", texwadlump[i].name);
|
|
}
|
|
Sys_UnlockMutex(wadmutex);
|
|
}
|
|
|
|
typedef struct mapgroup_s {
|
|
char *mapname;
|
|
char *skyname;
|
|
struct mapgroup_s *next;
|
|
} mapskys_t;
|
|
static mapskys_t *mapskies;
|
|
void CL_Skygroup_f(void)
|
|
{
|
|
mapskys_t **link;
|
|
mapskys_t *ms;
|
|
char *skyname;
|
|
char *mapname;
|
|
int i;
|
|
int remove;
|
|
|
|
skyname = Cmd_Argv(1);
|
|
|
|
if (!*skyname)
|
|
{
|
|
skyname = NULL;
|
|
for (ms = mapskies; ms; ms = ms->next)
|
|
{
|
|
if (!skyname || strcmp(skyname, ms->skyname))
|
|
{
|
|
Con_Printf("%s%s:", skyname?"\n":"", ms->skyname);
|
|
skyname=ms->skyname;
|
|
}
|
|
Con_Printf(" %s", ms->mapname);
|
|
}
|
|
if (skyname)
|
|
Con_Printf("\n");
|
|
else
|
|
Con_Printf("No skygroups defined\n");
|
|
return;
|
|
}
|
|
|
|
if (!strcmp(skyname, "clear") && Cmd_Argc() == 2)
|
|
{
|
|
while (mapskies)
|
|
{
|
|
ms = mapskies->next;
|
|
Z_Free(mapskies);
|
|
mapskies = ms;
|
|
}
|
|
return;
|
|
}
|
|
|
|
if (*skyname == '-')
|
|
{
|
|
skyname++;
|
|
for (link = &mapskies; *link; )
|
|
{
|
|
if (!strcmp((*link)->mapname, skyname) || !strcmp((*link)->skyname, skyname))
|
|
{
|
|
ms = *link;
|
|
*link = ms->next;
|
|
Z_Free(ms);
|
|
}
|
|
else
|
|
link = &(*link)->next;
|
|
}
|
|
return;
|
|
}
|
|
|
|
for (i = 2; i < Cmd_Argc(); i++)
|
|
{
|
|
mapname = Cmd_Argv(i);
|
|
|
|
remove = *mapname == '-';
|
|
mapname += remove;
|
|
|
|
for (link = &mapskies; *link; link = &(*link)->next)
|
|
{
|
|
if (!strcmp((*link)->mapname, mapname))
|
|
{
|
|
ms = *link;
|
|
*link = ms->next;
|
|
Z_Free(ms);
|
|
break;
|
|
}
|
|
}
|
|
if (remove)
|
|
continue;
|
|
|
|
ms = Z_Malloc(sizeof(*ms) + strlen(mapname) + strlen(skyname) + 2);
|
|
|
|
ms->mapname = (char*)(ms+1);
|
|
ms->skyname = ms->mapname + strlen(mapname)+1;
|
|
ms->next = mapskies;
|
|
|
|
strcpy(ms->mapname, mapname);
|
|
strcpy(ms->skyname, skyname);
|
|
|
|
mapskies = ms;
|
|
}
|
|
}
|
|
|
|
//textures/fred.wad is the DP standard - I wanna go for that one.
|
|
//textures/halfline/fred.wad is what fuhquake can use (yuck).
|
|
//fred.wad is what half-life supports.
|
|
|
|
//we only try one download, for textures/fred.wad
|
|
//but we will load wads from the other two paths if we have them locally.
|
|
qboolean Wad_NextDownload (void)
|
|
{
|
|
char wadname[4096+9]="textures/";
|
|
int i, j, k;
|
|
model_t *wmodel = cl.worldmodel;
|
|
if (wmodel && (wmodel->fromgame == fg_halflife || wmodel->type == mod_heightmap) && *wads) //now go about checking the wads
|
|
{
|
|
j = 0;
|
|
wads[4095] = '\0';
|
|
for (i = 0;i < 4095;i++)
|
|
if (wads[i] != ';' && wads[i] != '\\' && wads[i] != '/' && wads[i] != ':')
|
|
break;
|
|
if (wads[i])
|
|
{
|
|
j=i;
|
|
for (;i < 4095;i++)
|
|
{
|
|
// ignore path...
|
|
if (wads[i] == '\\' || wads[i] == '/' || wads[i] == ':')
|
|
j = i+1;
|
|
else if (wads[i] == ';' || wads[i] == 0)
|
|
{
|
|
k = wads[i];
|
|
wads[i] = 0;
|
|
strcpy(wadname+9, &wads[j]);
|
|
if (wadname[9])
|
|
{
|
|
if (!COM_FCheckExists(wadname+9)) //wad is in root dir, so we don't need to try textures.
|
|
CL_CheckOrEnqueDownloadFile(wadname, wadname, DLLF_REQUIRED); //don't skip this one, or the world is white.
|
|
}
|
|
wads[i] = k;
|
|
|
|
j = i+1;
|
|
if (!k)
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
Wads_Flush();
|
|
if (*wads) //now go about loading the wads, we are now safe from tempallocs
|
|
{
|
|
j = 0;
|
|
wads[4095] = '\0';
|
|
for (i = 0;i < 4095;i++)
|
|
if (wads[i] != ';' && wads[i] != '\\' && wads[i] != '/' && wads[i] != ':')
|
|
break;
|
|
if (wads[i])
|
|
{
|
|
j=i;
|
|
for (;i < 4095;i++)
|
|
{
|
|
// ignore path...
|
|
if (wads[i] == '\\' || wads[i] == '/' || wads[i] == ':')
|
|
j = i+1;
|
|
else if (wads[i] == ';' || wads[i] == 0)
|
|
{
|
|
k = wads[i];
|
|
wads[i] = 0;
|
|
Q_strncpyz(wadname+9, &wads[j], sizeof(wadname)-9);
|
|
if (wadname[9])
|
|
{
|
|
if (COM_FCheckExists(wadname+9))
|
|
W_LoadTextureWadFile (wadname+9, false);
|
|
else
|
|
W_LoadTextureWadFile (wadname, false);
|
|
}
|
|
j = i+1;
|
|
if (!k)
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
#endif
|
|
|
|
void Mod_ParseInfoFromEntityLump(model_t *wmodel) //actually, this should be in the model code.
|
|
{
|
|
char token[4096];
|
|
char key[128];
|
|
char skyname[128];
|
|
const char *data = Mod_GetEntitiesString(wmodel);
|
|
#ifdef PACKAGE_TEXWAD
|
|
mapskys_t *msky;
|
|
|
|
if (wmodel && wmodel->fromgame == fg_halflife)
|
|
strcpy(wads, "decals.wad");
|
|
else
|
|
wads[0] = '\0';
|
|
#endif
|
|
|
|
cl.skyrotate = 0;
|
|
VectorClear(cl.skyaxis);
|
|
|
|
#ifndef CLIENTONLY
|
|
if (isDedicated) //don't bother
|
|
return;
|
|
#endif
|
|
|
|
// this hack is necessary to ensure Quake 2 maps get their default skybox, without breaking q1 etc
|
|
if (wmodel && wmodel->fromgame == fg_quake2)
|
|
strcpy(skyname, "unit1_");
|
|
else
|
|
skyname[0] = '\0';
|
|
|
|
if (data)
|
|
if ((data=COM_ParseOut(data, token, sizeof(token)))) //read the map info.
|
|
if (token[0] == '{')
|
|
while (1)
|
|
{
|
|
if (!(data=COM_ParseOut(data, token, sizeof(token))))
|
|
break; // error
|
|
if (token[0] == '}')
|
|
break; // end of worldspawn
|
|
if (token[0] == '_')
|
|
Q_strncpyz(key, token + 1, sizeof(key)); //_ vars are for comments/utility stuff that arn't visible to progs. Ignore them.
|
|
else
|
|
Q_strncpyz(key, token, sizeof(key));
|
|
if (!((data=COM_ParseOut(data, token, sizeof(token)))))
|
|
break; // error
|
|
if (!strcmp("wad", key)) // for HalfLife maps
|
|
{
|
|
#ifdef PACKAGE_TEXWAD
|
|
Q_strncatz(wads, ";", sizeof(wads)); //cache it for later (so that we don't play with any temp memory yet)
|
|
Q_strncatz(wads, token, sizeof(wads)); //cache it for later (so that we don't play with any temp memory yet)
|
|
#endif
|
|
}
|
|
else if (!strcmp("skyfog", key)) //override cvars so mappers don't end up hacking cvars and fucking over configs (at least in other engines).
|
|
Cvar_LockFromServer(&r_skyfog, token);
|
|
else if (!strcmp("fog", key) || !strcmp("airfog", key)) //q1 extension. FIXME: should be made temporary.
|
|
{
|
|
key[0] = 'f';
|
|
key[1] = 'o';
|
|
key[2] = 'g';
|
|
key[3] = ' ';
|
|
Q_strncpyz(key+4, token, sizeof(key)-4);
|
|
Cbuf_AddText(key, RESTRICT_INSECURE);
|
|
Cbuf_AddText("\n", RESTRICT_INSECURE);
|
|
}
|
|
else if (!strcmp("waterfog", key)) //q1 extension. FIXME: should be made temporary.
|
|
{
|
|
memcpy(key, "waterfog ", 9);
|
|
Q_strncpyz(key+9, token, sizeof(key)-9);
|
|
Cbuf_AddText(key, RESTRICT_INSECURE);
|
|
Cbuf_AddText("\n", RESTRICT_INSECURE);
|
|
}
|
|
else if (!strcmp("skyroomfog", key)) //q1 extension. FIXME: should be made temporary.
|
|
{
|
|
memcpy(key, "skyroomfog ", 11);
|
|
Q_strncpyz(key+11, token, sizeof(key)-11);
|
|
Cbuf_AddText(key, RESTRICT_INSECURE);
|
|
Cbuf_AddText("\n", RESTRICT_INSECURE);
|
|
}
|
|
else if (!strncmp("cvar_", key, 5)) //override cvars so mappers don't end up hacking cvars and fucking over configs (at least in other engines).
|
|
{
|
|
cvar_t *var = Cvar_FindVar(key+5);
|
|
if (var && !(var->flags & CVAR_NOTFROMSERVER))
|
|
Cvar_LockFromServer(var, token);
|
|
}
|
|
else if (!strcmp("wateralpha", key)) //override cvars so mappers don't end up hacking cvars and fucking over configs (at least in other engines).
|
|
{
|
|
Cvar_LockFromServer(&r_wateralpha, token);
|
|
Cvar_LockFromServer(&r_waterstyle, "1"); //force vanilla-style water too.
|
|
}
|
|
else if (!strcmp("slimealpha", key))
|
|
{
|
|
Cvar_LockFromServer(&r_slimealpha, token);
|
|
Cvar_LockFromServer(&r_slimestyle, "1");
|
|
}
|
|
else if (!strcmp("lavaalpha", key))
|
|
{
|
|
Cvar_LockFromServer(&r_lavaalpha, token);
|
|
Cvar_LockFromServer(&r_lavastyle, "1");
|
|
}
|
|
else if (!strcmp("telealpha", key))
|
|
{
|
|
Cvar_LockFromServer(&r_telealpha, token);
|
|
Cvar_LockFromServer(&r_telestyle, "1");
|
|
}
|
|
else if (!strcmp("skyroom", key)) // for Quake mappers that lack the proper tools
|
|
{
|
|
extern cvar_t v_skyroom;
|
|
Cvar_LockFromServer(&v_skyroom, token);
|
|
}
|
|
else if (!strcmp("skyname", key)) // for HalfLife maps
|
|
{
|
|
Q_strncpyz(skyname, token, sizeof(skyname));
|
|
}
|
|
else if (!strcmp("sky", key)) // for Quake2 maps
|
|
{
|
|
Q_strncpyz(skyname, token, sizeof(skyname));
|
|
}
|
|
else if (!strcmp("skyrotate", key)) //q2 feature
|
|
{
|
|
cl.skyrotate = atof(token);
|
|
}
|
|
else if (!strcmp("skyautorotate", key)) //q2ex feature
|
|
{
|
|
cl.skyautorotate = atof(token);
|
|
}
|
|
else if (!strcmp("skyaxis", key)) //q2 feature
|
|
{
|
|
char *s;
|
|
s = COM_ParseOut(token, key, sizeof(key));
|
|
if (s)
|
|
{
|
|
cl.skyaxis[0] = atof(key);
|
|
s = COM_ParseOut(s, key, sizeof(key));
|
|
if (s)
|
|
{
|
|
cl.skyaxis[1] = atof(key);
|
|
COM_ParseOut(s, key, sizeof(key));
|
|
if (s)
|
|
cl.skyaxis[2] = atof(key);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (cl.skyrotate)
|
|
{
|
|
if (cl.skyaxis[0]||cl.skyaxis[1]||cl.skyaxis[2])
|
|
Cvar_Set(&r_skybox_orientation, va("%g %g %g %g", cl.skyaxis[0], cl.skyaxis[1], cl.skyaxis[2], cl.skyrotate));
|
|
else
|
|
Cvar_Set(&r_skybox_orientation, va("0 0 1 %g", cl.skyrotate));
|
|
}
|
|
else
|
|
Cvar_Set(&r_skybox_orientation, "");
|
|
Cvar_SetValue(&r_skybox_autorotate, cl.skyautorotate);
|
|
|
|
if (wmodel)
|
|
{
|
|
COM_FileBase (wmodel->name, token, sizeof(token));
|
|
|
|
#ifdef PACKAGE_TEXWAD
|
|
//map-specific sky override feature
|
|
for (msky = mapskies; msky; msky = msky->next)
|
|
{
|
|
if (!strcmp(msky->mapname, token))
|
|
{
|
|
Q_strncpyz(skyname, msky->skyname, sizeof(skyname));
|
|
break;
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
R_SetSky(skyname);
|
|
}
|