589b09ae1d
reworked a few q2 particle effects. q2 should feel a bit better now. by no means complete. ssqcless csqc should have time progressing. q3ui+console should be a bit less stupid. stripped old huffman code. copied over from ioquake3. should help avoid bugs in that shit. system mouse cursor should now always be hidden when running windowed. soft-cursor only. added bindlist.lst feature. particle system can now support weighted/randomized sounds. model command now more verbose, and supports renderflags. renamed debugger cvar to pr_debugger, in the hopes that it'll be easier to find. also added to menu a little more visibly in a politically-motivated move. fix q2+viewsize 30 'high' particles now have scrag+hknight impact effects. perhaps I overdid the scrag one. fixed q2 player icons on the scoreboard. added q3bsp_surf_meshcollision_* cvars. dedicated servers now use the same bsp etc loading code as clients. the dedicated-server-only stuff is no longer needed, which is a good thing because it seemed a little buggy last time I tried. split vertex+fragment shader compilation, for systems that secretly thread that. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4651 fc73d0e0-1445-4013-8a0c-d673dee63da5
89 lines
1.8 KiB
C
89 lines
1.8 KiB
C
#include <stdio.h>
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#include <string.h>
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char effects[][64] =
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{
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"spikeset.cfg",
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"faithful.cfg",
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"highfps.cfg",
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"high.cfg",
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"minimal.cfg",
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"h2part.cfg",
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"q2part.cfg",
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"tsshaft.cfg",
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""
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};
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int main(void)
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{
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FILE *c, *h, *s;
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char line[1024];
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int i, j;
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c = fopen("../client/r_partset.c", "wt");
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h = fopen("../client/r_partset.h", "wt");
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if (!c || !h)
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{
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printf("unable to open a file\n");
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return;
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}
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fprintf(c, "/*\nWARNING: THIS FILE IS GENERATED BY '"__FILE__"'.\nYOU SHOULD NOT EDIT THIS FILE BY HAND\n*/\n\n");
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fprintf(c, "#include \"r_partset.h\"\n\n\n");
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for (i = 0; *effects[i]; i++)
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{
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s = fopen(effects[i], "rt");
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if (!s)
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{
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printf("unable to open %s\n", effects[i]);
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return;
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}
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*strchr(effects[i], '.') = 0;
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fprintf(h, "extern char *particle_set_%s;\n", effects[i]);
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if (i)
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fprintf(c, "\n\n\n//////////////////////////////////////////////////////\n\n\n");
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fprintf(c, "char *particle_set_%s =\n", effects[i]);
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while(fgets(line, sizeof(line), s))
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{
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j = 0;
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while (line[j] == ' ' || line[j] == '\t')
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j++;
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if ((line[j] == '/' && line[j] == '/') || line[j] == '\r' || line[j] == '\n')
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{
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while (line[j])
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fputc(line[j++], c);
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}
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else
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{
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fputc('\"', c);
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while (line[j] && line[j] != '\r' && line[j] != '\n')
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{
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if (line[j] == '\t')
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fputc(' ', c);
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else if (line[j] == '\"')
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{
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fputc('\\', c);
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fputc(line[j], c);
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}
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else
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fputc(line[j], c);
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j++;
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}
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fputs("\\n\"\n", c);
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}
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}
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fputs(";\n", c);
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fclose(s);
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}
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fputs("#define R_PARTSET_BUILTINS ", h);
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for (i = 0; *effects[i]; i++)
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{
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fprintf(h, "{\"%s\", &particle_set_%s},", effects[i], effects[i]);
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}
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fputs("\n", h);
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fclose(h);
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fclose(c);
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}
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