fteqw/engine/client
2006-02-26 08:54:43 +00:00
..
.cvsignore Updated by TortoiseCVS 2004-08-27 00:52:38 +00:00
anorms.h Initial Checkin 2004-08-23 00:15:46 +00:00
bymorphed.ico We use morphed's icon now. 2005-10-20 00:08:23 +00:00
cd_linux.c SOFTWARE RENDERING IS BROKEN: DO NOT USE ASM VERSION. 2005-02-28 07:16:19 +00:00
cd_null.c Added newline at end of file 2005-11-29 11:28:32 +00:00
cd_sdl.c SDL works a bit better now 2005-01-12 08:38:31 +00:00
cd_win.c Fixed all warnings in MDebug. 2006-02-11 14:51:36 +00:00
cdaudio.h Initial Checkin 2004-08-23 00:15:46 +00:00
cl_cam.c added a macro for specifying all the cvar properties. This will simplify stuff for Q2. 2006-02-11 02:09:43 +00:00
cl_cg.c A few mods don't use any string at all. This way we know who to blame. 2006-02-26 05:47:01 +00:00
cl_demo.c Added f_demostart trigger. 2006-02-22 23:37:25 +00:00
cl_ents.c interpolation needed more bounds checking 2006-02-26 07:29:27 +00:00
cl_ignore.c added a macro for specifying all the cvar properties. This will simplify stuff for Q2. 2006-02-11 02:09:43 +00:00
cl_ignore.h blah 2005-11-30 21:39:27 +00:00
cl_input.c Trying to make our NQ client more robust. 2006-02-22 23:36:55 +00:00
cl_main.c unbreaks some fuhquake/ezquake teamplay scripts. 2006-02-22 23:36:03 +00:00
cl_master.h Fixed all warnings in MDebug. 2006-02-11 14:51:36 +00:00
cl_parse.c Added f_qizmoconnect don't know if it works or not. 2006-02-22 23:35:04 +00:00
cl_plugin.inc Loading textures with empty names will now fail. 2006-02-13 01:00:56 +00:00
cl_pred.c Small cleanup 2006-02-11 18:06:18 +00:00
cl_screen.c scr_conalpha added 2006-02-25 21:03:56 +00:00
cl_tent.c Allow alienarena to at least run without dying. 2006-02-22 23:42:00 +00:00
cl_ui.c gcc is too fussy. 2006-02-12 00:01:42 +00:00
client.h Allow longer skin names, and get q2 using 24bit player skins. 2006-02-22 23:43:59 +00:00
clq2_cin.c fix Sys_Error with jpeg screenshots, standardize console warning/error/notice colors 2006-02-22 01:24:22 +00:00
clq2_ents.c viewmodel alpha works with (some) q3 shaders. 2006-02-22 23:40:49 +00:00
clq3_parse.c Fixed a few warning messages. 2006-02-17 19:54:47 +00:00
clq3defs.h Fixed all warnings in MDebug. 2006-02-11 14:51:36 +00:00
console.c added a macro for specifying all the cvar properties. This will simplify stuff for Q2. 2006-02-11 02:09:43 +00:00
crosshairs.dat Standardised line endings 2005-06-15 04:40:33 +00:00
fragstats.c Bugfixes. 2006-01-13 20:30:01 +00:00
image.c Tweeked some image uploading. The code is cleaner. 2006-02-22 23:34:08 +00:00
in_raw.h got rid of some anonymous unions 2006-02-17 02:51:59 +00:00
in_sdl.c Build fix 2005-11-29 23:23:56 +00:00
in_win.c got rid of some anonymous unions 2006-02-17 02:51:59 +00:00
input.h Initial Checkin 2004-08-23 00:15:46 +00:00
keys.c added a macro for specifying all the cvar properties. This will simplify stuff for Q2. 2006-02-11 02:09:43 +00:00
keys.h Fixed all warnings in MDebug. 2006-02-11 14:51:36 +00:00
lhfont.h Stole lh's font, for use without gamedata. 2005-01-05 08:02:25 +00:00
m_download.c Fixed a few warning messages. 2006-02-17 19:54:47 +00:00
m_items.c Mousewheel moves sliders. 2006-02-22 23:37:51 +00:00
m_master.c added a macro for specifying all the cvar properties. This will simplify stuff for Q2. 2006-02-11 02:09:43 +00:00
m_mp3.c bigfoot, stop staring at me like that. 2006-02-12 22:38:39 +00:00
m_multi.c don't crash. 2006-01-14 23:45:49 +00:00
m_options.c Fixed a few warning messages. 2006-02-17 19:54:47 +00:00
m_script.c added a macro for specifying all the cvar properties. This will simplify stuff for Q2. 2006-02-11 02:09:43 +00:00
m_single.c q2 saved games actually use a different ident. 2006-02-11 18:08:35 +00:00
menu.c Fixed a few warning messages. 2006-02-17 19:54:47 +00:00
menu.h Fixed all warnings in MDebug. 2006-02-11 14:51:36 +00:00
merged.h removed Draw_PicFromWad so we only use the "safe" version 2005-12-21 07:00:33 +00:00
modelgen.h prerel, sw fix 2005-05-08 03:41:24 +00:00
mymad.c So you can enable the mp3 decoder with the appropriate library. I'm not going to add this as a default option for probably some time to come. 2005-03-28 00:22:11 +00:00
net_master.c actually read servers.txt/masters.txt (I assume this was something neglected from the VFS switchover) 2006-02-26 08:54:43 +00:00
pr_csqc.c fix Sys_Error with jpeg screenshots, standardize console warning/error/notice colors 2006-02-22 01:24:22 +00:00
pr_menu.c added a macro for specifying all the cvar properties. This will simplify stuff for Q2. 2006-02-11 02:09:43 +00:00
q2.ico Initial Checkin 2004-08-23 00:15:46 +00:00
q2anorms.h Initial Checkin 2004-08-23 00:15:46 +00:00
q2m_flash.c Needed for q2 monster muzzle flashes. 2005-03-18 06:12:35 +00:00
quakedef.h Fixed all warnings in MDebug. 2006-02-11 14:51:36 +00:00
r_bulleten.c added a macro for specifying all the cvar properties. This will simplify stuff for Q2. 2006-02-11 02:09:43 +00:00
r_bulleten.h Initial Checkin 2004-08-23 00:15:46 +00:00
r_efrag.c gl_part_flame fix 2005-09-10 01:46:32 +00:00
r_part.c got rid of some anonymous unions 2006-02-17 02:51:59 +00:00
r_partset.c added particle fields beamtexstep/beamtexspeed for beam texture manipulation, added alphadelta which obsoletes alphachange 2006-02-11 23:41:40 +00:00
r_partset.h fix to radomvelvert 2005-10-09 22:06:52 +00:00
render.h Fixed all warnings in MDebug. 2006-02-11 14:51:36 +00:00
renderer.c Fix a Q3 crash 2006-02-26 05:49:15 +00:00
renderque.c Q2 works, models are depth sorted (the same time as particles). 2005-07-14 01:57:34 +00:00
renderque.h Initial Checkin 2004-08-23 00:15:46 +00:00
resource.h We use morphed's icon now. 2005-10-20 00:08:23 +00:00
roq.h Reworked the filesystem. We now support a virtual filesystem. Many places accept stream usage, although many formats do not support this. 2005-12-21 03:07:33 +00:00
roq_read.c Reworked the filesystem. We now support a virtual filesystem. Many places accept stream usage, although many formats do not support this. 2005-12-21 03:07:33 +00:00
sbar.c There's now a row of console names across the top of the screen. 2006-02-02 01:13:52 +00:00
sbar.h Initial Checkin 2004-08-23 00:15:46 +00:00
screen.h Fixed some warnings and stuph. 2005-01-24 23:47:32 +00:00
skin.c Allow longer skin names, and get q2 using 24bit player skins. 2006-02-22 23:43:59 +00:00
snd_alsa.c makeconfig.sh - the shell script that generates config.h either automagically or through prompts, use it through make 2005-11-26 03:02:55 +00:00
snd_directx.c This is fun. 2006-02-01 22:36:12 +00:00
snd_dma.c archive snd_khz 2006-02-26 05:48:40 +00:00
snd_linux.c makeconfig.sh - the shell script that generates config.h either automagically or through prompts, use it through make 2005-11-26 03:02:55 +00:00
snd_mem.c Don't force sound/ infront of sound file names. 2006-02-22 23:39:07 +00:00
snd_mix.c fastarrays works properly now. 2006-01-28 06:41:20 +00:00
snd_mixa.s Initial Checkin 2004-08-23 00:15:46 +00:00
snd_mp3.c Stuff 2005-04-16 16:21:27 +00:00
snd_ov.c Copyable console, and up2's demand for aliases like fuhquake. 2006-02-06 01:06:17 +00:00
snd_sdl.c SDL sound should be working fine now 2005-11-07 00:59:22 +00:00
snd_win.c Redesigned sound code for greater modularity. 2005-06-14 04:52:10 +00:00
sound.h Fixed all warnings in MDebug. 2006-02-11 14:51:36 +00:00
spritegn.h Changed vec4_t down to vec3_t, got the server browser integrated with the menu.dat. csqc is having fun, and nexuiz should work better. Enjoy. 2005-05-13 10:42:48 +00:00
sys_dosa.s Files needed for linux to compile properly. 2004-09-07 18:18:02 +00:00
sys_linux.c Blind fix. but it couldn't have worked before anyway. Sys_Milliseconds should now return something reasonable. 2006-02-12 23:55:40 +00:00
sys_sdl.c This is fun. 2006-02-01 22:36:12 +00:00
sys_win.c added a macro for specifying all the cvar properties. This will simplify stuff for Q2. 2006-02-11 02:09:43 +00:00
sys_wina.s Initial Checkin 2004-08-23 00:15:46 +00:00
teamplay.c SOFTWARE RENDERING IS BROKEN: DO NOT USE ASM VERSION. 2005-02-28 07:16:19 +00:00
textedit.c added a macro for specifying all the cvar properties. This will simplify stuff for Q2. 2006-02-11 02:09:43 +00:00
valid.c fix Sys_Error with jpeg screenshots, standardize console warning/error/notice colors 2006-02-22 01:24:22 +00:00
vid.h Initial Checkin 2004-08-23 00:15:46 +00:00
view.c This should fix a few crashes on map changes, I'm hoping. 2006-02-26 05:53:06 +00:00
view.h I've been fixing warnings. 2005-10-07 16:27:20 +00:00
wad.c fix for RID #1394691 (boss2 at least) 2006-01-09 01:49:06 +00:00
wad.h Rewrote a few bsp tracing stuff (primarily for heightmap things). 2005-08-26 22:56:51 +00:00
winamp.h got rid of some anonymous unions 2006-02-17 02:51:59 +00:00
winquake.h Windows XP raw input support (should fix rid#1217412?) 2005-06-29 21:20:34 +00:00
winquake.rc It's worth a laugh. 2006-01-12 22:20:23 +00:00
zqtp.c added a macro for specifying all the cvar properties. This will simplify stuff for Q2. 2006-02-11 02:09:43 +00:00