.. |
botlib.h
|
cmake now builds botlib (as a shared object)
|
2019-01-29 07:18:07 +00:00 |
net_preparse.c
|
Hack in some support for qex's clc differences. Add some extra qex-specific svc differences to try to work around its prediction issues.
|
2022-01-08 10:01:15 +00:00 |
pr_cmds.c
|
Add support for HLMDL actions, and some builtins to interact with it.
|
2022-01-07 03:18:00 +00:00 |
pr_lua.c
|
Some misc fixes, mostly win32/msvc focused.
|
2018-10-17 00:43:04 +00:00 |
pr_q1qvm.c
|
Fix up support for ktx's qwprogs.qvm.
|
2022-01-08 10:00:40 +00:00 |
progdefs.h
|
input_sequence now formally added, will let the server know which input
|
2021-09-15 20:33:54 +00:00 |
progs.h
|
Support for qqshka's ktx api version 16.
|
2021-12-20 10:07:55 +00:00 |
q2game.h
|
Make our q2/q3 bsp code more modular, with q2/q3 gamecode treating it more generically.
|
2021-11-03 20:30:40 +00:00 |
q3g_public.h
|
Track areas properly, so we don't bug out when a client has multiple cameras in different areas.
|
2019-07-02 04:12:20 +00:00 |
savegame.c
|
Make our q2/q3 bsp code more modular, with q2/q3 gamecode treating it more generically.
|
2021-11-03 20:30:40 +00:00 |
server.h
|
Hack in some support for qex's clc differences. Add some extra qex-specific svc differences to try to work around its prediction issues.
|
2022-01-08 10:01:15 +00:00 |
sqlite3.h
|
added support for external capture plugins - and using avcodec as a plugin.c.
|
2012-11-27 03:23:19 +00:00 |
sv_ccmds.c
|
Hack in some support for qex's clc differences. Add some extra qex-specific svc differences to try to work around its prediction issues.
|
2022-01-08 10:01:15 +00:00 |
sv_chat.c
|
qc: qc temp-strings are now garbage collected. this makes strzone redundant.
|
2015-01-21 18:18:37 +00:00 |
sv_cluster.c
|
Fix up mapcluster functionality for windows.
|
2022-01-08 09:59:46 +00:00 |
sv_demo.c
|
Added cl_autodemo cvar to automatically record games. 1 records multiview demos where possible, -1 strictly records singleview demos.
|
2018-09-01 04:18:08 +00:00 |
sv_ents.c
|
Allow ktx-like mods to send csqc ents too.
|
2021-11-19 19:40:25 +00:00 |
sv_init.c
|
Make our q2/q3 bsp code more modular, with q2/q3 gamecode treating it more generically.
|
2021-11-03 20:30:40 +00:00 |
sv_main.c
|
Add support for PSK for DTLS via gnutls and openssl. User needs to supply the keys.
|
2022-01-16 18:41:34 +00:00 |
sv_master.c
|
Rework our web html for drag+drop filesystem seeding to make it easier to run copyrighted stuff.
|
2021-10-22 22:27:58 +00:00 |
sv_move.c
|
export waypoint radius to the route-data passed onto QC, this will change nodeslist_t
|
2021-01-02 10:13:59 +00:00 |
sv_mvd.c
|
Add some sha2 stuff to qtv connections. Fix up 'qtvplay' command to support passwords.
|
2021-10-05 05:06:04 +00:00 |
sv_nchan.c
|
Make sure backbuf net primitives don't get corrupted. This is presumably what was causing the wrongly-sized angles / illegible server message issues that fortressone was having.
|
2021-08-14 04:04:15 +00:00 |
sv_phys.c
|
Try to fix mge5m1 the lame hacky way. The new QC code makes true rotation non-viable.
|
2021-08-27 04:29:37 +00:00 |
sv_rankin.c
|
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays.
|
2017-05-10 02:08:58 +00:00 |
sv_send.c
|
Hack in some support for qex's clc differences. Add some extra qex-specific svc differences to try to work around its prediction issues.
|
2022-01-08 10:01:15 +00:00 |
sv_sql.c
|
Remove some array length limitations with package lists.
|
2021-05-27 11:36:01 +00:00 |
sv_sql.h
|
Track areas properly, so we don't bug out when a client has multiple cameras in different areas.
|
2019-07-02 04:12:20 +00:00 |
sv_sys_unix.c
|
Fix mapcluster in dedicated linux servers.
|
2021-12-20 10:07:15 +00:00 |
sv_sys_win.c
|
Fix up mapcluster functionality for windows.
|
2022-01-08 09:59:46 +00:00 |
sv_user.c
|
Hack in some support for qex's clc differences. Add some extra qex-specific svc differences to try to work around its prediction issues.
|
2022-01-08 10:01:15 +00:00 |
svhl_game.c
|
rework hlmdl subblends. apparently they're some sort of grid.
|
2017-11-30 17:59:11 +00:00 |
svhl_gcapi.h
|
code to use occlusion queries for coronas.
|
2015-10-11 11:34:58 +00:00 |
svhl_phys.c
|
LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now.
|
2016-07-12 00:40:13 +00:00 |
svhl_world.c
|
added r_meshpitch cvar that allows for fixing the unfixable mesh pitch bug from vanilla... needs a better name... do note that this will break pretty much any mod, so this is really only for TCs designed to use it. Its likely that I missed places.
|
2017-02-27 09:34:35 +00:00 |
svq2_ents.c
|
Make our q2/q3 bsp code more modular, with q2/q3 gamecode treating it more generically.
|
2021-11-03 20:30:40 +00:00 |
svq2_game.c
|
Make our q2/q3 bsp code more modular, with q2/q3 gamecode treating it more generically.
|
2021-11-03 20:30:40 +00:00 |
svq3_game.c
|
Make our q2/q3 bsp code more modular, with q2/q3 gamecode treating it more generically.
|
2021-11-03 20:30:40 +00:00 |
world.c
|
Make our q2/q3 bsp code more modular, with q2/q3 gamecode treating it more generically.
|
2021-11-03 20:30:40 +00:00 |