fteqw/engine/gl
Spoike 417e55254c rtlight fix.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3748 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-03-05 12:39:35 +00:00
..
gl_alias.c Fix vwep player skins. 2010-12-05 02:31:02 +00:00
gl_backend.c overbrights. 2011-03-02 03:43:38 +00:00
gl_bloom.c lots of useless stuff. 2011-02-25 04:22:14 +00:00
gl_draw.c lots of useless stuff. 2011-02-25 04:22:14 +00:00
gl_draw.h Changes merged from trunk. Also additional extensive changes. Q3 portals work. 2010-07-11 02:22:39 +00:00
gl_font.c lots of useless stuff. 2011-02-25 04:22:14 +00:00
gl_heightmap.c lots of useless stuff. 2011-02-25 04:22:14 +00:00
gl_hlmdl.c lots of useless stuff. 2011-02-25 04:22:14 +00:00
gl_model.c lots of useless stuff. 2011-02-25 04:22:14 +00:00
gl_model.h lots of useless stuff. 2011-02-25 04:22:14 +00:00
gl_ngraph.c lots of useless stuff. 2011-02-25 04:22:14 +00:00
gl_rlight.c d3d renderer works a little better in q3. 2010-11-10 03:32:47 +00:00
gl_rmain.c trash assembly, old d3d renderers (d3d7/d3d9/fakegl), projects and makefile broken in this commit 2011-03-03 12:57:34 +00:00
gl_rmisc.c hack in overbright into d3d path, isolate d3 map support into MAP_PROC define so hopefully minimal can build again 2011-03-03 13:32:27 +00:00
gl_rsurf.c lots of useless stuff. 2011-02-25 04:22:14 +00:00
gl_screen.c Misc fixes+cleanups. 2010-11-22 02:03:28 +00:00
gl_shader.c rtlight fix. 2011-03-05 12:39:35 +00:00
gl_shadow.c lots of useless stuff. 2011-02-25 04:22:14 +00:00
gl_vidcocoa.m Added per-player userinfos (for splitscreen). 2010-08-14 03:17:33 +00:00
gl_vidcommon.c preliminary/isolated opengl es support, requires USE_EGL/Makefile changes and es headers 2011-02-06 20:56:39 +00:00
gl_vidgles.c preliminary/isolated opengl es support, requires USE_EGL/Makefile changes and es headers 2011-02-06 20:56:39 +00:00
gl_vidgles.h preliminary/isolated opengl es support, requires USE_EGL/Makefile changes and es headers 2011-02-06 20:56:39 +00:00
gl_vidlinuxglx.c preliminary/isolated opengl es support, requires USE_EGL/Makefile changes and es headers 2011-02-06 20:56:39 +00:00
gl_vidmacos.c Less compile errors please. 2010-07-18 12:53:43 +00:00
gl_vidmorphos.c Less compile errors please. 2010-07-18 12:53:43 +00:00
gl_vidnt.c trash assembly, old d3d renderers (d3d7/d3d9/fakegl), projects and makefile broken in this commit 2011-03-03 12:57:34 +00:00
gl_vidnull.c Less compile errors please. 2010-07-18 12:53:43 +00:00
gl_vidsdl.c Can jump through hexen2 windows now, changing h2 classes no longer kills the server. Provided Sys_EnumerateFiles for win32+unix targets, other targets will now spam warnings, as its kinda needed for fs_cache (which is default). 2010-08-11 23:55:35 +00:00
gl_vidtinyglstubs.c Added copyright header, extended the comment a bit. 2007-09-09 14:33:13 +00:00
gl_warp.c lots of useless stuff. 2011-02-25 04:22:14 +00:00
gl_warp_sin.h Initial checkin of OpenGL renderer 2004-08-22 22:29:09 +00:00
glmod_doom.c Fixed waterwarp with non-npot cards. Split doom wad support from doom map support. 2010-07-25 15:12:12 +00:00
glquake.h hack in overbright into d3d path, isolate d3 map support into MAP_PROC define so hopefully minimal can build again 2011-03-03 13:32:27 +00:00
glsupp.h Fixes, workarounds, and breakages. Hexen2 should work much better (-hexen2 says no mission pack, -portals says h2mp). Started working on splitting bigcoords per client, far too much work still to go on that. Removed gl_ztrick entirely. Enabled csprogs download by default. Added client support for fitzquake's 666 protocol, needs testing, some cleanup for dp protocols too, no server support, couldn't selectively enable it anyway. Now attempting to cache shadow meshes for explosions and stuff. Played with lightmaps a little, should potentially run a little faster on certain (intel?) cards. Tweeked npfte a little to try to avoid deadlocks and crashes. Fixed sky worldspawn parsing. Added h2mp's model format. Fixed baseline issue in q2 client, made servers generate q2 baselines. MOVETYPE_PUSH will not rotate extra if rotation is forced. Made status command show allowed client types. Changed lighting on weapons - should now be shaded. 2010-08-11 03:36:31 +00:00
ltface.c hexen2 client effects now go via the particle system, if they're supported at all. Added 'h2part' description to provide this. 2010-08-28 17:14:38 +00:00
model_hl.h Work In Progress branch. 2009-11-04 21:16:50 +00:00
shader.h overbrights. 2011-03-02 03:43:38 +00:00