fteqw/engine/server
Spoike 540830d955 Voice activation detection for voicechat, with a few cvars for it.
Added mic level indicator.
Able to record voice into mvds.
Fixed mvd recording.
Fixed mvd player sizes.
Fixed interpolation.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3665 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-20 22:01:16 +00:00
..
botlib.h Me having lots of fun with voice chat. 2010-11-15 02:40:31 +00:00
net_preparse.c Voice activation detection for voicechat, with a few cvars for it. 2010-11-20 22:01:16 +00:00
pr_cmds.c Voice activation detection for voicechat, with a few cvars for it. 2010-11-20 22:01:16 +00:00
pr_q1qvm.c Now understands spams setangles. 2010-11-06 23:05:29 +00:00
progdefs.h hexen2 client effects now go via the particle system, if they're supported at all. Added 'h2part' description to provide this. 2010-08-28 17:14:38 +00:00
progs.h Random hacks, ODE works in csqc. 2009-11-17 00:15:44 +00:00
q2game.h Work In Progress branch. 2009-11-04 21:16:50 +00:00
q3g_public.h Rotating BSP fixes, hexen2 fixes, and a few extra bugs... 2006-03-23 19:22:12 +00:00
qwsvdef.h Fixed some stuff. Cygwin stuff compiles now, so maybe linux will too. I've not tested it though cos cygwin uses software gl rendering, and I'm impatient. Also boosted NUM_SPAWN_PARMS a little, so saved games will break. 2009-11-05 03:07:52 +00:00
savegame.c Fixed gl_font changes not taking affect until a conres change. 2010-08-17 20:40:27 +00:00
server.h Voice activation detection for voicechat, with a few cvars for it. 2010-11-20 22:01:16 +00:00
sv_ccmds.c Voice activation detection for voicechat, with a few cvars for it. 2010-11-20 22:01:16 +00:00
sv_chat.c Trying to kill a few warnings. 2010-07-11 10:53:13 +00:00
sv_demo.c more cleanups: csqc now shares collision code with ssqc. Still lacks physics. 2009-11-07 13:29:15 +00:00
sv_ents.c hexen2 client effects now go via the particle system, if they're supported at all. Added 'h2part' description to provide this. 2010-08-28 17:14:38 +00:00
sv_init.c hexen2 client effects now go via the particle system, if they're supported at all. Added 'h2part' description to provide this. 2010-08-28 17:14:38 +00:00
sv_main.c Voice activation detection for voicechat, with a few cvars for it. 2010-11-20 22:01:16 +00:00
sv_master.c Fixes, workarounds, and breakages. Hexen2 should work much better (-hexen2 says no mission pack, -portals says h2mp). Started working on splitting bigcoords per client, far too much work still to go on that. Removed gl_ztrick entirely. Enabled csprogs download by default. Added client support for fitzquake's 666 protocol, needs testing, some cleanup for dp protocols too, no server support, couldn't selectively enable it anyway. Now attempting to cache shadow meshes for explosions and stuff. Played with lightmaps a little, should potentially run a little faster on certain (intel?) cards. Tweeked npfte a little to try to avoid deadlocks and crashes. Fixed sky worldspawn parsing. Added h2mp's model format. Fixed baseline issue in q2 client, made servers generate q2 baselines. MOVETYPE_PUSH will not rotate extra if rotation is forced. Made status command show allowed client types. Changed lighting on weapons - should now be shaded. 2010-08-11 03:36:31 +00:00
sv_move.c Random hacks, ODE works in csqc. 2009-11-17 00:15:44 +00:00
sv_mvd.c Voice activation detection for voicechat, with a few cvars for it. 2010-11-20 22:01:16 +00:00
sv_nchan.c Fixed mvd playback as correctly as I can think how. 2006-01-28 19:04:13 +00:00
sv_phys.c Voice activation detection for voicechat, with a few cvars for it. 2010-11-20 22:01:16 +00:00
sv_rankin.c Fixed some stuff. Cygwin stuff compiles now, so maybe linux will too. I've not tested it though cos cygwin uses software gl rendering, and I'm impatient. Also boosted NUM_SPAWN_PARMS a little, so saved games will break. 2009-11-05 03:07:52 +00:00
sv_send.c Voice activation detection for voicechat, with a few cvars for it. 2010-11-20 22:01:16 +00:00
sv_sys_unix.c Fix dedicated servers. 2010-07-11 12:33:58 +00:00
sv_sys_win.c Attempted to add support for divVerent's varlen protocol extension info. This is more silencing warnings than anything else. 2010-07-18 08:42:59 +00:00
sv_user.c Voice activation detection for voicechat, with a few cvars for it. 2010-11-20 22:01:16 +00:00
svhl_game.c Now understands spams setangles. 2010-11-06 23:05:29 +00:00
svhl_gcapi.h Work In Progress branch. 2009-11-04 21:16:50 +00:00
svhl_phys.c hexen2 infoplaque. 2010-08-16 02:03:02 +00:00
svhl_world.c Big fat-off commit. 2009-04-01 22:03:56 +00:00
svmodel.c Fixed hexen2 dedicated server models. 2010-10-23 17:52:28 +00:00
svq2_ents.c Fixes, workarounds, and breakages. Hexen2 should work much better (-hexen2 says no mission pack, -portals says h2mp). Started working on splitting bigcoords per client, far too much work still to go on that. Removed gl_ztrick entirely. Enabled csprogs download by default. Added client support for fitzquake's 666 protocol, needs testing, some cleanup for dp protocols too, no server support, couldn't selectively enable it anyway. Now attempting to cache shadow meshes for explosions and stuff. Played with lightmaps a little, should potentially run a little faster on certain (intel?) cards. Tweeked npfte a little to try to avoid deadlocks and crashes. Fixed sky worldspawn parsing. Added h2mp's model format. Fixed baseline issue in q2 client, made servers generate q2 baselines. MOVETYPE_PUSH will not rotate extra if rotation is forced. Made status command show allowed client types. Changed lighting on weapons - should now be shaded. 2010-08-11 03:36:31 +00:00
svq2_game.c Changes merged from trunk. Also additional extensive changes. Q3 portals work. 2010-07-11 02:22:39 +00:00
svq3_game.c Those haven't been needed in a long time, and small fix for my last commit. 2010-11-15 02:45:59 +00:00
win_mysql.c What could possibly go wrong?... 2010-03-14 14:35:56 +00:00
win_mysql.h mysql includes and libmysql.dll loader code for win32 2008-04-14 07:47:30 +00:00
world.c hexen2 client effects now go via the particle system, if they're supported at all. Added 'h2part' description to provide this. 2010-08-28 17:14:38 +00:00
worlda.s ASM code for q1 world hull physics 2004-08-22 22:46:32 +00:00