fteqw/engine/gl
2004-08-23 06:22:22 +00:00
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gltod3d I want D3DMultMatrixf to work... This is on the way, but it's not perfect, or fully functional. Just better than nothing drawn... 2004-08-23 04:00:48 +00:00
gl_alias.c Initial checkin of OpenGL renderer 2004-08-22 22:29:09 +00:00
gl_backend.c Initial checkin of OpenGL renderer 2004-08-22 22:29:09 +00:00
gl_draw.c Initial checkin of OpenGL renderer 2004-08-22 22:29:09 +00:00
gl_draw.h Initial Checkin 2004-08-23 00:15:46 +00:00
gl_hlmdl.c Initial checkin of OpenGL renderer 2004-08-22 22:29:09 +00:00
gl_model.c Initial checkin of OpenGL renderer 2004-08-22 22:29:09 +00:00
gl_model.h Initial checkin of OpenGL renderer 2004-08-22 22:29:09 +00:00
gl_ngraph.c Initial checkin of OpenGL renderer 2004-08-22 22:29:09 +00:00
gl_ppl.c Errr.. does this make it work a bit better? 2004-08-23 06:22:22 +00:00
gl_rlight.c Initial checkin of OpenGL renderer 2004-08-22 22:29:09 +00:00
gl_rmain.c Added our motives for the if... 2004-08-23 03:59:26 +00:00
gl_rmisc.c Initial checkin of OpenGL renderer 2004-08-22 22:29:09 +00:00
gl_rsurf.c Initial checkin of OpenGL renderer 2004-08-22 22:29:09 +00:00
gl_screen.c Initial checkin of OpenGL renderer 2004-08-22 22:29:09 +00:00
gl_vidcommon.c Initial checkin of OpenGL renderer 2004-08-22 22:29:09 +00:00
gl_vidlinuxglx.c Initial checkin of OpenGL renderer 2004-08-22 22:29:09 +00:00
gl_vidnt.c Initial checkin of OpenGL renderer 2004-08-22 22:29:09 +00:00
gl_warp.c Initial checkin of OpenGL renderer 2004-08-22 22:29:09 +00:00
gl_warp_sin.h Initial checkin of OpenGL renderer 2004-08-22 22:29:09 +00:00
glmod_doom.c Initial checkin of OpenGL renderer 2004-08-22 22:29:09 +00:00
glquake.h Initial checkin of OpenGL renderer 2004-08-22 22:29:09 +00:00
glsupp.h Initial checkin of OpenGL renderer 2004-08-22 22:29:09 +00:00
LTFACE.C Initial checkin of OpenGL renderer 2004-08-22 22:29:09 +00:00
model_hl.h Initial Commit 2004-08-23 03:58:21 +00:00
shader.h Initial Checkin 2004-08-23 00:15:46 +00:00