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gltod3d
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I want D3DMultMatrixf to work... This is on the way, but it's not perfect, or fully functional. Just better than nothing drawn...
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2004-08-23 04:00:48 +00:00 |
gl_alias.c
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Initial checkin of OpenGL renderer
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2004-08-22 22:29:09 +00:00 |
gl_backend.c
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Initial checkin of OpenGL renderer
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2004-08-22 22:29:09 +00:00 |
gl_draw.c
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Initial checkin of OpenGL renderer
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2004-08-22 22:29:09 +00:00 |
gl_draw.h
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Initial Checkin
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2004-08-23 00:15:46 +00:00 |
gl_hlmdl.c
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Initial checkin of OpenGL renderer
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2004-08-22 22:29:09 +00:00 |
gl_model.c
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Initial checkin of OpenGL renderer
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2004-08-22 22:29:09 +00:00 |
gl_model.h
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Initial checkin of OpenGL renderer
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2004-08-22 22:29:09 +00:00 |
gl_ngraph.c
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Initial checkin of OpenGL renderer
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2004-08-22 22:29:09 +00:00 |
gl_ppl.c
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Errr.. does this make it work a bit better?
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2004-08-23 06:22:22 +00:00 |
gl_rlight.c
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Initial checkin of OpenGL renderer
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2004-08-22 22:29:09 +00:00 |
gl_rmain.c
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Added our motives for the if...
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2004-08-23 03:59:26 +00:00 |
gl_rmisc.c
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Initial checkin of OpenGL renderer
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2004-08-22 22:29:09 +00:00 |
gl_rsurf.c
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Initial checkin of OpenGL renderer
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2004-08-22 22:29:09 +00:00 |
gl_screen.c
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Initial checkin of OpenGL renderer
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2004-08-22 22:29:09 +00:00 |
gl_vidcommon.c
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Initial checkin of OpenGL renderer
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2004-08-22 22:29:09 +00:00 |
gl_vidlinuxglx.c
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Initial checkin of OpenGL renderer
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2004-08-22 22:29:09 +00:00 |
gl_vidnt.c
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Initial checkin of OpenGL renderer
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2004-08-22 22:29:09 +00:00 |
gl_warp.c
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Initial checkin of OpenGL renderer
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2004-08-22 22:29:09 +00:00 |
gl_warp_sin.h
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Initial checkin of OpenGL renderer
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2004-08-22 22:29:09 +00:00 |
glmod_doom.c
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Initial checkin of OpenGL renderer
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2004-08-22 22:29:09 +00:00 |
glquake.h
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Initial checkin of OpenGL renderer
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2004-08-22 22:29:09 +00:00 |
glsupp.h
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Initial checkin of OpenGL renderer
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2004-08-22 22:29:09 +00:00 |
LTFACE.C
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Initial checkin of OpenGL renderer
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2004-08-22 22:29:09 +00:00 |
model_hl.h
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Initial Commit
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2004-08-23 03:58:21 +00:00 |
shader.h
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Initial Checkin
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2004-08-23 00:15:46 +00:00 |