fteqw/engine/server
2021-11-19 19:40:25 +00:00
..
botlib.h cmake now builds botlib (as a shared object) 2019-01-29 07:18:07 +00:00
net_preparse.c Try to work around some remastered-quake compat issues. Still need to deal with the string non-concat issue properly. 2021-08-20 11:34:41 +00:00
pr_cmds.c Allow ktx-like mods to send csqc ents too. 2021-11-19 19:40:25 +00:00
pr_lua.c Some misc fixes, mostly win32/msvc focused. 2018-10-17 00:43:04 +00:00
pr_q1qvm.c Allow ktx-like mods to send csqc ents too. 2021-11-19 19:40:25 +00:00
progdefs.h input_sequence now formally added, will let the server know which input 2021-09-15 20:33:54 +00:00
progs.h Allow ktx-like mods to send csqc ents too. 2021-11-19 19:40:25 +00:00
q2game.h Make our q2/q3 bsp code more modular, with q2/q3 gamecode treating it more generically. 2021-11-03 20:30:40 +00:00
q3g_public.h Track areas properly, so we don't bug out when a client has multiple cameras in different areas. 2019-07-02 04:12:20 +00:00
savegame.c Make our q2/q3 bsp code more modular, with q2/q3 gamecode treating it more generically. 2021-11-03 20:30:40 +00:00
server.h Add setsendneeded builtin for setting per-player SendFlags. 2021-10-05 05:04:59 +00:00
sqlite3.h
sv_ccmds.c Tweak updates menu to allow launching package-specific maps (read: quaddicted's maps). 2021-08-09 23:06:41 +00:00
sv_chat.c
sv_cluster.c Misc dull tweaks. 2021-07-03 23:33:59 +00:00
sv_demo.c Added cl_autodemo cvar to automatically record games. 1 records multiview demos where possible, -1 strictly records singleview demos. 2018-09-01 04:18:08 +00:00
sv_ents.c Allow ktx-like mods to send csqc ents too. 2021-11-19 19:40:25 +00:00
sv_init.c Make our q2/q3 bsp code more modular, with q2/q3 gamecode treating it more generically. 2021-11-03 20:30:40 +00:00
sv_main.c Attempt to download missing files from the uri named by the local sv_dlURL setting, if specified, for easier demo playback. 2021-10-31 18:20:45 +00:00
sv_master.c Rework our web html for drag+drop filesystem seeding to make it easier to run copyrighted stuff. 2021-10-22 22:27:58 +00:00
sv_move.c export waypoint radius to the route-data passed onto QC, this will change nodeslist_t 2021-01-02 10:13:59 +00:00
sv_mvd.c Add some sha2 stuff to qtv connections. Fix up 'qtvplay' command to support passwords. 2021-10-05 05:06:04 +00:00
sv_nchan.c Make sure backbuf net primitives don't get corrupted. This is presumably what was causing the wrongly-sized angles / illegible server message issues that fortressone was having. 2021-08-14 04:04:15 +00:00
sv_phys.c Try to fix mge5m1 the lame hacky way. The new QC code makes true rotation non-viable. 2021-08-27 04:29:37 +00:00
sv_rankin.c
sv_send.c Make our q2/q3 bsp code more modular, with q2/q3 gamecode treating it more generically. 2021-11-03 20:30:40 +00:00
sv_sql.c Remove some array length limitations with package lists. 2021-05-27 11:36:01 +00:00
sv_sql.h Track areas properly, so we don't bug out when a client has multiple cameras in different areas. 2019-07-02 04:12:20 +00:00
sv_sys_unix.c Misc minor fixups. 2021-07-17 15:11:15 +00:00
sv_sys_win.c Better compat with mvdsv 2019-03-23 07:06:37 +00:00
sv_user.c Make our q2/q3 bsp code more modular, with q2/q3 gamecode treating it more generically. 2021-11-03 20:30:40 +00:00
svhl_game.c
svhl_gcapi.h
svhl_phys.c
svhl_world.c
svq2_ents.c Make our q2/q3 bsp code more modular, with q2/q3 gamecode treating it more generically. 2021-11-03 20:30:40 +00:00
svq2_game.c Make our q2/q3 bsp code more modular, with q2/q3 gamecode treating it more generically. 2021-11-03 20:30:40 +00:00
svq3_game.c Make our q2/q3 bsp code more modular, with q2/q3 gamecode treating it more generically. 2021-11-03 20:30:40 +00:00
world.c Make our q2/q3 bsp code more modular, with q2/q3 gamecode treating it more generically. 2021-11-03 20:30:40 +00:00