fteqw/engine/server
Spoike fdd903e0a3 win: emulate gamepad thumb axis as buttons.
keys: add some extra key names for compat with DP+QS (primarily gamepad buttons).
keys: fix a few keys getting mistranslated between engine and qc scancodes.
engine menus: remove 16bpp from the video options menu on win8+, as win8 no longer supports anything but rgbx8.
pmove: coord size and rounding is now part of the pmove code itself. this fixes truncation issues.
r_clutter_density: fix crash from clutter comprising of boneless iqms.
gl: added cvars to disable immutable buffers or textures. hopefully these might be usable to work around the issue reported on various geforce 1080s
wav: convert ieee wav files to 16bit on load, in case someone tries giving us one of these.
vid_srgb: this cvar now uses -1 for the former gamma-only setting.
r_viewmodel_quake: new cvar (name comes from quakespasm) that can be used to disable the weird movement of the viewmodel when pitching up or down.
nquake: try to block nquake's frogbot's autoexec.cfg, as I keep getting complaints about it fucking over singleplayer games.
fs: added -netquake commandline argument that disables the use of the qw/ gamedir.
fog: disabled fog on aky surfaces, as it was bugging out in The Wastes.
vid: fix some vid_restart/vid_reload issues (which got much worse recently in my attempt to fix a different crash)
routing: first attempt at engine-side routing. feature is currently disabled.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5248 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-04-27 16:40:50 +00:00
..
botlib.h r_softwarebanding is now a bit more generic and can now palettize rgb textures. 2016-11-25 08:14:54 +00:00
net_preparse.c don't swallow multimedia keys unless they're actually bound to something. 2018-04-06 17:21:15 +00:00
pr_cmds.c win: emulate gamepad thumb axis as buttons. 2018-04-27 16:40:50 +00:00
pr_lua.c added sys_priority cvar to the windows build. 2018-04-15 02:48:23 +00:00
pr_q1qvm.c don't swallow multimedia keys unless they're actually bound to something. 2018-04-06 17:21:15 +00:00
progdefs.h rework hlmdl subblends. apparently they're some sort of grid. 2017-11-30 17:59:11 +00:00
progs.h playdemo should now play older protocol versions. 2017-10-12 12:02:25 +00:00
q2game.h some Q2 compat tweaks. moved all q2 temp-ents to particle scripts. 2017-08-14 16:38:44 +00:00
q3g_public.h ------------------------------------------------------------------------ 2013-03-12 22:44:00 +00:00
savegame.c added sys_priority cvar to the windows build. 2018-04-15 02:48:23 +00:00
server.h removed old scr_chatmode 2018-03-25 09:36:14 +00:00
sqlite3.h added support for external capture plugins - and using avcodec as a plugin.c. 2012-11-27 03:23:19 +00:00
sv_ccmds.c added sys_priority cvar to the windows build. 2018-04-15 02:48:23 +00:00
sv_chat.c qc: qc temp-strings are now garbage collected. this makes strzone redundant. 2015-01-21 18:18:37 +00:00
sv_cluster.c Implement an area grid, primarily to avoid mods(read: xonotic) generating 2000 ents all sitting on the root area node. 2017-08-29 02:29:06 +00:00
sv_demo.c rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. 2014-03-30 08:55:06 +00:00
sv_ents.c don't swallow multimedia keys unless they're actually bound to something. 2018-04-06 17:21:15 +00:00
sv_init.c don't swallow multimedia keys unless they're actually bound to something. 2018-04-06 17:21:15 +00:00
sv_main.c added sys_priority cvar to the windows build. 2018-04-15 02:48:23 +00:00
sv_master.c sdl2 support. 2014-02-07 08:38:40 +00:00
sv_move.c win: emulate gamepad thumb axis as buttons. 2018-04-27 16:40:50 +00:00
sv_mvd.c I accidentally disabled dsound. 2018-03-31 19:47:03 +00:00
sv_nchan.c portal tweaks. prediction code can now use portals, but cannot actually predict them yet, for a couple of reasons. 2014-06-21 17:58:17 +00:00
sv_phys.c added sys_priority cvar to the windows build. 2018-04-15 02:48:23 +00:00
sv_rankin.c playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. 2017-05-10 02:08:58 +00:00
sv_send.c don't swallow multimedia keys unless they're actually bound to something. 2018-04-06 17:21:15 +00:00
sv_sql.c some Q2 compat tweaks. moved all q2 temp-ents to particle scripts. 2017-08-14 16:38:44 +00:00
sv_sql.h some Q2 compat tweaks. moved all q2 temp-ents to particle scripts. 2017-08-14 16:38:44 +00:00
sv_sys_unix.c added sys_priority cvar to the windows build. 2018-04-15 02:48:23 +00:00
sv_sys_win.c playdemo should now play older protocol versions. 2017-10-12 12:02:25 +00:00
sv_user.c win: emulate gamepad thumb axis as buttons. 2018-04-27 16:40:50 +00:00
svhl_game.c rework hlmdl subblends. apparently they're some sort of grid. 2017-11-30 17:59:11 +00:00
svhl_gcapi.h code to use occlusion queries for coronas. 2015-10-11 11:34:58 +00:00
svhl_phys.c LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now. 2016-07-12 00:40:13 +00:00
svhl_world.c added r_meshpitch cvar that allows for fixing the unfixable mesh pitch bug from vanilla... needs a better name... do note that this will break pretty much any mod, so this is really only for TCs designed to use it. Its likely that I missed places. 2017-02-27 09:34:35 +00:00
svq2_ents.c implement pcma+pcmu codecs for voip for xmpp compat, because they're fairly simple and I can. 2017-06-21 01:24:25 +00:00
svq2_game.c Implement an area grid, primarily to avoid mods(read: xonotic) generating 2000 ents all sitting on the root area node. 2017-08-29 02:29:06 +00:00
svq3_game.c implemented pm_stepdown. 2018-01-22 19:18:04 +00:00
world.c don't swallow multimedia keys unless they're actually bound to something. 2018-04-06 17:21:15 +00:00