6efc0d6bde
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1753 fc73d0e0-1445-4013-8a0c-d673dee63da5
187 lines
8.5 KiB
C++
187 lines
8.5 KiB
C++
/*
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return ("
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weaponry\n\n
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<EFBFBD>1‘ melee \n
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<EFBFBD>2‘ thrown \n
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<EFBFBD>3‘ pistols&smgs \n
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<EFBFBD>4‘ shotguns \n
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<EFBFBD>5‘ rifles \n
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<EFBFBD>6‘ heavy guns \n
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<EFBFBD>e‘ leave
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*/
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/*
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<EFBFBD>1‘ 1911a1 .45 01 5$\n
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<EFBFBD>2‘ d. eagle .44 02 7$\n
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<EFBFBD>3‘ mk23 socom .45 02 9$\n
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<EFBFBD>4‘ h&k mp7 4mm 03 14$\n
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<EFBFBD>5‘ h&k mp5 9mm 03 17$\n
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<EFBFBD>6‘ alien blaster 02 21$\n
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<EFBFBD>1‘ pipe rifle .44 02 4$\n
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<EFBFBD>2‘ winchester 12g 03 8$\n
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<EFBFBD>3‘ mossberg 12g 04 14$\n
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<EFBFBD>4‘ citykiller 12g 05 35$\n
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<EFBFBD>1‘ rangemaster 7mm 03 11$\n
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<EFBFBD>2‘ ak-112 5mm 04 21$\n
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<EFBFBD>3‘ remington .308 05 24$\n
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<EFBFBD>4‘ ak-74 5mm 04 27$\n
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<EFBFBD>5‘ moonlight .223 05 36$\n
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<EFBFBD>6‘ sa-80 5mm 05 23$\n
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<EFBFBD>7‘ plasma rifle 07 41$\n
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<EFBFBD>8‘ gauss rifle 2mm 08 51$\n
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*/
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string () ShopString =
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{
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return ("--- S H O P -------\n\n<EFBFBD>1‘ traits \n<EFBFBD>2‘ perks \n<EFBFBD>3‘ body armour \n<EFBFBD>4‘ protection \n<EFBFBD>5‘ weapons \n<EFBFBD>6‘ equipment \n<EFBFBD>7‘ chems \n<EFBFBD>e‘ leave \n");
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};
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string () WeaponString =
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{
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return ("weaponry\n\n<EFBFBD>1‘ melee \n<EFBFBD>2‘ thrown \n<EFBFBD>3‘ pistols&smgs \n<EFBFBD>4‘ shotguns \n<EFBFBD>5‘ rifles \n<EFBFBD>e‘ leave \n");
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};
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string () TraitString =
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{
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return ("traits\n\n<EFBFBD>1‘ one handed \n<EFBFBD>2‘ small frame \n<EFBFBD>3‘ bruiser \n<EFBFBD>4‘ heavy handed \n<EFBFBD>5‘ bloody mess \n<EFBFBD>6‘ bad luck \n<EFBFBD>e‘ leave \n");
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};
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string () MiscString =
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{
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return ("grenades\n GRENADE | COST \n\n<EFBFBD>1‘ plasma grenade 11\n<EFBFBD>2‘ frag grenade 5\n<EFBFBD>3‘ emp grenade 3\n<EFBFBD>4‘ smoke grenade 2\n<EFBFBD>5‘ flash bang mark ii 2\n<EFBFBD>e‘ exit \n");
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};
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string () BuildString =
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{
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return ("BUILD A STRUCTURE\n NAME | UPGRADE | COST \n\n<EFBFBD>1‘ supply depot ammo/hp 4\n<EFBFBD>2‘ arms lab weapons +10% 6\n<EFBFBD>3‘ armory armour +10% 10\n<EFBFBD>4‘ proto-lab gadgets/hrdwr 15\n<EFBFBD>e‘ exit \n");
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};
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string () HelmetString =
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{
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return ("helmets\nprotect you from headshots so\nmake sure you use a decent one\n\n ABS% WT DEFLECT PRC\n<EFBFBD>1‘ combat helm -10% 01 5% 05\n<EFBFBD>2‘ combat helm 2 +0% 02 5% 20\n<EFBFBD>3‘ heavy-duty +20% 03 5% 20\n<EFBFBD>4‘ ceramic helm -20% ...");
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};
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string () ArmorString1 =
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{
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return ("body armour\n wt abs prc\n\n<EFBFBD>1‘ vault suit 03 1/20% 03$\n<EFBFBD>2‘ leather armor 07 2/30% 05$\n<EFBFBD>3‘ kevlar armor 10 3/35% 08$\n<EFBFBD>4‘ combat armor 13 4/40% 11$\n<EFBFBD>5‘ brotherhood armor 17 5/45% 15$");
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};
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string () ArmorString2 =
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{
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return ("body armour\n WT ABS SPEC PRC\n\n<EFBFBD>1‘ battle gear 08 57% NONE 50\n<EFBFBD>2‘ battle gear ii 09 62% !EXP 60\n<EFBFBD>3‘ high-tech suit 09 42% +ALL 60\n<EFBFBD>4‘ carbon-fiber mesh 09 56% !ENR 70\n<EFBFBD>5‘ pseudo-chitin suit 07...");
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};
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string () ArmorString3 =
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{
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return ("special body armour\n WT ABS SPEC PRC\n<EFBFBD>1‘ vsn force mail 07 %40 DFLC 95c\n<EFBFBD>2‘ super chitin 08 %35 DFLC 95c\n<EFBFBD>3‘ suit of mota 14 %70 HEAL 95c\n<EFBFBD>0‘ previous \n<EFBFBD>e‘ exit ...");
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};
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string () PlusString =
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{
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return ("perks\n ABILITY | FRAGS NEEDED \n\n<EFBFBD>1‘ bonus movement 8\n<EFBFBD>2‘ weapons handling 12\n<EFBFBD>3‘ quick pockets 14\n<EFBFBD>4‘ awareness 15\n<EFBFBD>5‘ silent running 17\n<EFBFBD>6‘ better criticals 23\n<EFBFBD>7‘ bonus ranged damage 26\n<EFBFBD>8‘ strong back ...");
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};
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string () PlusString2 =
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{
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return ("perks\n ABILITY | FRAGS NEEDED \n\n<EFBFBD>1‘ bonus movement 8\n<EFBFBD>2‘ weapons handling 12\n<EFBFBD>3‘ quick pockets 14\n<EFBFBD>4‘ awareness 15\n<EFBFBD>5‘ silent running 17\n<EFBFBD>6‘ better criticals 23\n<EFBFBD>7‘ bonus ranged damage 26\n<EFBFBD>8‘ strong back ...");
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};
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/*
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<EFBFBD>5‘ energy shield |front :25% <20>25‘
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<EFBFBD>6‘ protect ring |damage:15% <20>65‘
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<EFBFBD>7‘ dark force |deflct:15% <20>75‘
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<EFBFBD>8‘ efreeti module |blasts 40% <20>85‘
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<EFBFBD>9‘ sentient cube |regenerate <20>95‘
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<EFBFBD>0‘ vampire |space warp <20>95‘
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*/
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string () HardwareString =
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{
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return ("+ protective devices +\n\n HARDWARE | SHIELDS VS | PRICE \n<EFBFBD>1‘ pro cloak |damage:07% <20>15‘\n<EFBFBD>2‘ emp shielding |emp: 100% <20>25‘\n<EFBFBD>3‘ force shield |front: 25% <20>20‘\n<EFBFBD>4‘ force field |damage:10% <20>25‘\n<EFBFBD>5‘ energy shield |energy:23% <20>25‘<35>5‘ energy shield |front :25% <20>25‘<35>6‘ protect ring |damage:15% <20>65‘<35>7‘ dark force |deflct:15% <20>75‘<35>8‘ efreeti module |blasts 40% <20>85‘<35>9‘ sentient cube |regenerate <20>95‘<35>0‘ vampire |space warp <20>95‘");
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};
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string () MeleeString =
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{
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return ("melee weapons\n WEAPON | TYPE | WEIGHT | PRICE \n\n<EFBFBD>1‘ knife melee 01 01$\n<EFBFBD>2‘ combat knife melee 03 03$\n<EFBFBD>3‘ ripper melee 03 07$\n<EFBFBD>4‘ power fist melee 04 11$\n<EFBFBD>e‘ exit \n");
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};
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/*
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<EFBFBD>6‘ h&k mp5 9mmP 03 17$\n
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<EFBFBD>7‘ h&k mp7 4.60mm 03 14$\n
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<EFBFBD>8‘ fn p90 5.57mm 03 22$\n
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<EFBFBD>9‘ h&k mp10 10mm 03 24$\n
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<EFBFBD>0‘ thompson .45 03 20$\n
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<EFBFBD>6‘ h&k mp5 9mmP 03 17$\n<>7‘ h&k mp7 4.60mm 03 14$\n<>8‘ fn p90 5.57mm 03 22$\n<>9‘ h&k mp10 10mm 03 24$\n<>0‘ thompson .45 03 20$\n
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*/
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string () SmallArmString1 =
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{
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return ("Pistols and Submachineguns\n WEAPON | CAL | WEIGHT | PRICE \n\n<EFBFBD>1‘ 1911a1 .45 01 5$\n<EFBFBD>2‘ d. eagle .44 02 7$\n<EFBFBD>3‘ mk23 socom .45 02 9$\n<EFBFBD>4‘ h&k mp7 4mm 03 14$\n<EFBFBD>5‘ h&k mp5 9mm 03 17$\n<EFBFBD>6‘ alien blaster 02 21$\n");
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};
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string () SmallArmString2 =
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{
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return ("shotguns\n WEAPON | TYPE | WEIGHT | PRICE \n\n<EFBFBD>1‘ pipe rifle .44 02 4$\n<EFBFBD>2‘ winchester 12g 03 8$\n<EFBFBD>3‘ mossberg 12g 04 14$\n<EFBFBD>4‘ citykiller 12g 05 35$\n");
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};
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/*
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<EFBFBD>6‘ dks-1 .338 bolt 08 32$\n
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<EFBFBD>7‘ moonlight .223 auto 06 54$\n
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<EFBFBD>8‘ xl70e3 5mm auto 08 27$\n
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<EFBFBD>9‘ fn-fal .308 auto 04 51$\n
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<EFBFBD>0‘ sa-80 .223 auto 07 45$\n
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*/
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string () SmallArmString3 =
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{
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return ("rifles\n RIFLE | TYPE | WEIGHT | PRICE \n\n<EFBFBD>1‘ rangemaster 7mm 03 11$\n<EFBFBD>2‘ ak-112 5mm 04 21$\n<EFBFBD>3‘ remington .308 05 24$\n<EFBFBD>4‘ ak-74 5mm 04 27$\n<EFBFBD>5‘ moonlight .223 05 36$\n<EFBFBD>6‘ sa-80 5mm 05 23$\n<EFBFBD>7‘ plasma rifle 07 41$\n<EFBFBD>8‘ gauss rifle 2mm 08 51$\n");
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};
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string () DrugString1 =
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{
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return ("drugs\n DRUG | EFFECTS | PRICE\n\n<EFBFBD>1‘ stimpack heals 40 3$\n<EFBFBD>2‘ medkit+ heals 20+50 5$\n<EFBFBD>3‘ superstim* heals 40+60 12$\n<EFBFBD>e‘ exit \n\n\n+ requires medic \n* requires medic with 7+ kills");
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};
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string () DrugString2 =
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{
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return ("drugs\n DRUG | EFFECTS | PRICE\n\n<EFBFBD>1‘ stimpack heals 40 3$\n<EFBFBD>2‘ adrenaline +60 speed/jump 7$\n<EFBFBD>3‘ psycho+ +60 hp/no pain 15$\n<EFBFBD>4‘ medkit* heals 20+50 12$\n<EFBFBD>5‘ berserk* adren+psycho 21$\n<EFBFBD>e‘ exit \n");
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};
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string () EnergyWeaponsString =
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{
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return ("high-tech weaponry\n WEAPON | TYPE | WEIGHT | PRICE \n\n<EFBFBD>1‘ [*] flash gun semi 03 21$\n<EFBFBD>2‘ [&] plasma rifle semi 08 34$\n<EFBFBD>3‘ [*] laser rifle semi 11 40$\n<EFBFBD>4‘ [*] laser carbine auto 06 57$\n<EFBFBD>5‘ [?] alien blaster semi 02 72$\n");
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};
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//<2F>6‘ bozar 14 81$\n<>7‘ firestorm 12 97$
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string () HeavyGunsString =
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{
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return ("heavy guns\n WEAPON | TYPE | WEIGHT | PRICE \n\n<EFBFBD>1‘ light support weapon 15 55$\n<EFBFBD>2‘ rocket launcher 11 75$\n<EFBFBD>3‘ 50oc flamethrower 16 35$\n<EFBFBD>4‘ steyr amr .50 flechette 17 72$\n<EFBFBD>5‘ m72 gauss rifle 2mm 12 81$\n<EFBFBD>6‘ bozar 14 81$\n<EFBFBD>7‘ firestorm 12 97$");
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};
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string () de_dust =
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{
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return (" DE_DUST \n (BOMB/DEFUSE MAP) \n\nrangers have obtained two ufos\nthat have crash landed in the \ndesert. raiders must blow them\nup with c4 before its too late\n\n(activate electronic tools and\nc4 by pressing 4) ...");
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};
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/*
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<EFBFBD>4‘ motion sensor <20>20c‘\n
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<EFBFBD>5‘ extra magazines <20>20c‘\n
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<EFBFBD>6‘ electronic tools mark ii <20>30c‘\n
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<EFBFBD>7‘ climbing gear <20>30c‘\n
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<EFBFBD>8‘ remote camera <20>40c‘\n
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<EFBFBD>9‘ cooling module <20>50c‘\n
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<EFBFBD>0‘ laser defense field <20>50c‘\n
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*/
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string () GadgetString =
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{
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return ("+ special equipment +\npress your c key to activate!\n\n<EFBFBD>1‘ stealth boy <20>20c‘\n<EFBFBD>2‘ displacer cloak <20>20c‘\n<EFBFBD>3‘ security alarm <20>20c‘\n<EFBFBD>4‘ motion sensor <20>20c‘\n<EFBFBD>5‘ extra magazines <20>20c‘\n<EFBFBD>6‘ electronic tools mark ii <20>30c‘\n<EFBFBD>7‘ climbing gear <20>30c‘\n<EFBFBD>8‘ remote camera <20>40c‘\n<EFBFBD>9‘ cooling module <20>50c‘\n<EFBFBD>0‘ laser defense field <20>50c‘\n");
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};
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