fteqw/engine/common/console.h
Spoike 9cd988a836 Added csqc->ssqc requests.
Fixed up cl_indepphysics. Sending is fully independent, bar sync points.
Fixed so #if 0 works in qc code.
Fixed up error conditions in qclib when features are not supported.
The webpage generator will now refcount properly.
Fixed error conditions when using glsl shaders.
If MULTITHREAD is defined, r_loadlit will not light inside a separate thread.
We now generate VBOs for bsp objects. Shaders/rtlights don't use them yet.
Fixed up MVD/multiview playback a bit. It now looks like it works! (cl_hightrack will no longer track the same person in all views).
Fixed error conditions when attempting to download versioned csprogs.
Reduced the number of places that a q3-style marked up string is expanded. I think there are a couple places left still though. Approximated ezquake colour codes.
Memory mapped read file access in win32, where we can. Not sure about this. Lets see how things pan out.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3195 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-05-24 10:11:17 +00:00

151 lines
4.4 KiB
C

/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
//
// console
//
#define MAXCONCOLOURS 16
typedef struct {
float fr, fg, fb;
} consolecolours_t;
extern consolecolours_t consolecolours[MAXCONCOLOURS];
#define MAXQ3COLOURS 10
extern conchar_t q3codemasks[MAXQ3COLOURS];
#define CON_NONCLEARBG 0x00800000
#define CON_BLINKTEXT 0x00400000
#define CON_2NDCHARSETTEXT 0x00200000
#define CON_HALFALPHA 0x00100000
#define CON_HIGHCHARSMASK 0x00000080 // Quake's alternative mask
#define CON_FLAGSMASK 0xFFFF0000
#define CON_CHARMASK 0x000000FF
#define CON_FGMASK 0x0F000000
#define CON_BGMASK 0xF0000000
#define CON_FGSHIFT 24
#define CON_BGSHIFT 28
#define CON_Q3MASK 0x0F100000
#define CON_WHITEMASK 0x0F000000 // must be constant. things assume this
#define CON_DEFAULTCHAR (CON_WHITEMASK | 32)
// RGBI standard colors
#define COLOR_BLACK 0
#define COLOR_DARKBLUE 1
#define COLOR_DARKGREEN 2
#define COLOR_DARKCYAN 3
#define COLOR_DARKRED 4
#define COLOR_DARKMAGENTA 5
#define COLOR_BROWN 6
#define COLOR_GREY 7
#define COLOR_DARKGREY 8
#define COLOR_BLUE 9
#define COLOR_GREEN 10
#define COLOR_CYAN 11
#define COLOR_RED 12
#define COLOR_MAGENTA 13
#define COLOR_YELLOW 14
#define COLOR_WHITE 15
#define S_COLOR_BLACK "^0"
#define S_COLOR_RED "^1"
#define S_COLOR_GREEN "^2"
#define S_COLOR_YELLOW "^3"
#define S_COLOR_BLUE "^4"
#define S_COLOR_CYAN "^5"
#define S_COLOR_MAGENTA "^6"
#define S_COLOR_WHITE "^7"
#define CON_WARNING "^&E0"
#define CON_ERROR "^&C0"
#define CON_NOTICE "^&-1"
#define CON_TEXTSIZE 16384
#define isextendedcode(x) ((x >= '0' && x <= '9') || (x >= 'A' && x <= 'F') || x == '-')
#define ishexcode(x) ((x >= '0' && x <= '9') || (x >= 'A' && x <= 'F') || (x >= 'a' && x <= 'f'))
typedef struct console_s
{
char name[64];
conchar_t text[CON_TEXTSIZE];
int current; // line where next message will be printed
int x; // offset in current line for next print
int display; // bottom of console displays this line
int linewidth;
int totallines;
int vislines;
qboolean unseentext;
int commandcompletion; //allows tab completion of quake console commands
void (*linebuffered) (struct console_s *con, char *line); //if present, called on enter, causes the standard console input to appear.
void (*redirect) (struct console_s *con, int key); //if present, called every character.
void *userdata;
struct console_s *next;
} console_t;
extern console_t con_main;
extern console_t *con_current; // point to either con_main or con_chat
extern int scr_chatmode;
//extern int con_totallines;
extern qboolean con_initialized;
extern qbyte *con_chars;
extern int con_notifylines; // scan lines to clear for notify lines
void Con_DrawCharacter (int cx, int line, int num);
void Con_CheckResize (void);
void Con_Init (void);
void Con_DrawConsole (int lines, qboolean noback);
void Con_Print (char *txt);
void VARGS Con_Printf (const char *fmt, ...);
void VARGS Con_TPrintf (translation_t text, ...);
void VARGS Con_DPrintf (char *fmt, ...);
void VARGS Con_SafePrintf (char *fmt, ...);
void Con_Clear_f (void);
void Con_DrawNotify (void);
void Con_ClearNotify (void);
void Con_ToggleConsole_f (void);
void Con_ExecuteLine(console_t *con, char *line); //takes normal console commands
void Con_CycleConsole (void);
qboolean Con_IsActive (console_t *con);
void Con_Destroy (console_t *con);
void Con_SetActive (console_t *con);
qboolean Con_NameForNum(int num, char *buffer, int buffersize);
console_t *Con_FindConsole(char *name);
console_t *Con_Create(char *name);
void Con_SetVisible (console_t *con);
void Con_PrintCon (console_t *con, char *txt);
void Con_NotifyBox (char *text); // during startup for sound / cd warnings
#ifdef CRAZYDEBUGGING
#define TRACE(x) Con_Printf x
#else
#define TRACE(x)
#endif