fteqw/engine/gl
2019-10-30 14:33:32 +00:00
..
gl_alias.c Add explicit skyroom fog. 2019-10-18 08:37:38 +00:00
gl_backend.c Add explicit skyroom fog. 2019-10-18 08:37:38 +00:00
gl_bloom.c Fix ignore command. 2019-09-17 19:49:39 +00:00
gl_draw.c Fix grey textures coming out as too dark. 2019-10-26 09:32:38 +00:00
gl_draw.h rework loading screen for legacy mods that don't have their own. 2017-11-05 13:15:08 +00:00
gl_font.c Update prediction code to propagate some values properly with certain protocol combinations that I'd overlooked. 2019-09-25 20:23:24 +00:00
gl_heightmap.c Added LMSTYLES16 support, increasing max lightstyles to 65k. 2019-09-10 15:40:04 +00:00
gl_hlmdl.c HLMDL: Fix models with loads-of-bones from drawing incorrectly by doing 2019-09-16 17:34:57 +00:00
gl_model.c Optimise env_cubemap. Fix some compile warnings. 2019-10-07 04:51:17 +00:00
gl_model.h Added LMSTYLES16 support, increasing max lightstyles to 65k. 2019-09-10 15:40:04 +00:00
gl_ngraph.c Restore choke lines into the netgraph, and support discontinuities so it doesn't look so weird. Also tweak realip warnings. Don't honour dupes if it would exceed rate limits (new data is better than dupe data), which can also double-up as a CBR type thing to try to reserve the bandwidth (avoiding packetloss bursts at the worst times). 2019-08-24 16:09:08 +00:00
gl_rlight.c Add explicit skyroom fog. 2019-10-18 08:37:38 +00:00
gl_rmain.c Add explicit skyroom fog. 2019-10-18 08:37:38 +00:00
gl_rmisc.c Add explicit skyroom fog. 2019-10-18 08:37:38 +00:00
gl_rsurf.c Don't try and generate vbos for surfaces with no verts nor elements. 2019-10-26 09:37:52 +00:00
gl_screen.c Compile fixes (mostly focused on windows) 2019-09-04 23:39:39 +00:00
gl_shader.c Add explicit skyroom fog. 2019-10-18 08:37:38 +00:00
gl_shadow.c Added LMSTYLES16 support, increasing max lightstyles to 65k. 2019-09-10 15:40:04 +00:00
gl_terrain.h stripped support for qvm-based plugins. rewrote native plugins to use a more efficient interface. 2019-09-04 07:59:40 +00:00
gl_vidcocoa.m add support for symlinks in zips. 2014-01-13 02:42:25 +00:00
gl_vidcommon.c Fix emscripten. 2019-09-05 16:01:13 +00:00
gl_viddroid.c Rework android code to avoid google's nativeactivity limitations. 2019-06-17 04:21:41 +00:00
gl_videgl.c vulkan: fixed anisotropy 2019-07-16 02:59:12 +00:00
gl_videgl.h vulkan: fixed anisotropy 2019-07-16 02:59:12 +00:00
gl_vidlinuxglx.c Update prediction code to propagate some values properly with certain protocol combinations that I'd overlooked. 2019-09-25 20:23:24 +00:00
gl_vidmacos.c reworked clipboard handling to avoid stalls when pasting in linux. 2018-10-11 10:31:23 +00:00
gl_vidmorphos.c Added x11 unicode input support. Added wayland support (FTE_TARGET=linux-wayland). Added properly support for rpi+egl (FTE_TARGET=linux-rpi, warning: expects to cross-compile). 2014-03-30 00:39:37 +00:00
gl_vidnt.c Try to fix Sock's window-not-sized-properly issue. 2019-10-30 14:33:32 +00:00
gl_vidnull.c Added x11 unicode input support. Added wayland support (FTE_TARGET=linux-wayland). Added properly support for rpi+egl (FTE_TARGET=linux-rpi, warning: expects to cross-compile). 2014-03-30 00:39:37 +00:00
gl_vidrpi.c Make sure vk+x11 can deal with window resizes properly. Fix some warnings. Deal with hardware that uses gamma ramps larger than 256 entries on x11. 2016-07-28 15:57:22 +00:00
gl_vidsdl.c Fix up SDL port. 2019-07-29 16:33:59 +00:00
gl_vidtinyglstubs.c Added copyright header, extended the comment a bit. 2007-09-09 14:33:13 +00:00
gl_vidwayland.c Fix some warnings. 2019-07-29 05:49:27 +00:00
gl_warp.c Add explicit skyroom fog. 2019-10-18 08:37:38 +00:00
gl_warp_sin.h Initial checkin of OpenGL renderer 2004-08-22 22:29:09 +00:00
glmod_doom.c centerprints with links now show cursors. 2017-07-28 01:49:25 +00:00
glquake.h Added LMSTYLES16 support, increasing max lightstyles to 65k. 2019-09-10 15:40:04 +00:00
glsupp.h Add explicit skyroom fog. 2019-10-18 08:37:38 +00:00
ltface.c Added LMSTYLES16 support, increasing max lightstyles to 65k. 2019-09-10 15:40:04 +00:00
model_hl.h Track areas properly, so we don't bug out when a client has multiple cameras in different areas. 2019-07-02 04:12:20 +00:00
r_bishaders.h Update prediction code to propagate some values properly with certain protocol combinations that I'd overlooked. 2019-09-25 20:23:24 +00:00
shader.h Optimise env_cubemap. Fix some compile warnings. 2019-10-07 04:51:17 +00:00