fteqw/engine/common
2020-04-24 12:11:29 +00:00
..
bothdefs.h prepare for proper binary auth instead of depending upon tls certs (using sha2(512) to ensure no modification). probably buggy on windows so not fully enabled yet. 2020-03-25 21:29:30 +00:00
bspfile.h prepare for proper binary auth instead of depending upon tls certs (using sha2(512) to ensure no modification). probably buggy on windows so not fully enabled yet. 2020-03-25 21:29:30 +00:00
cmd.c disabled some quake-only teamplay stuff in non-quake builds. 2020-04-19 01:23:32 +00:00
cmd.h
com_mesh.c Fixed frameduration() for HL MDL 2020-03-29 09:49:12 +00:00
com_mesh.h
com_phys_bullet.cpp
com_phys_ode.c disabled some quake-only teamplay stuff in non-quake builds. 2020-04-19 01:23:32 +00:00
common.c Fix underflow bug in Base64_EncodeBlock 2020-04-19 05:13:51 +00:00
common.h disabled some quake-only teamplay stuff in non-quake builds. 2020-04-19 01:23:32 +00:00
config_freecs.h
config_fteqw.h disabled some quake-only teamplay stuff in non-quake builds. 2020-04-19 01:23:32 +00:00
config_fteqw_noweb.h
config_minimal.h
config_nocompat.h
config_wastes.h Fix RBSP fixed-patch loading. 2020-03-20 11:37:18 +00:00
console.h
crc.c
crc.h
cvar.c
cvar.h
fs.c disabled some quake-only teamplay stuff in non-quake builds. 2020-04-19 01:23:32 +00:00
fs.h disabled some quake-only teamplay stuff in non-quake builds. 2020-04-19 01:23:32 +00:00
fs_dzip.c
fs_pak.c
fs_stdio.c disabled some quake-only teamplay stuff in non-quake builds. 2020-04-19 01:23:32 +00:00
fs_vpk.c
fs_win32.c disabled some quake-only teamplay stuff in non-quake builds. 2020-04-19 01:23:32 +00:00
fs_xz.c
fs_zip.c
gl_q2bsp.c Try to fix load times with certain q3bsps, by deferring phs calcs. 2020-04-24 12:11:29 +00:00
huff.c
log.c disabled some quake-only teamplay stuff in non-quake builds. 2020-04-19 01:23:32 +00:00
mathlib.c
mathlib.h
md4.c
net.h prepare for proper binary auth instead of depending upon tls certs (using sha2(512) to ensure no modification). probably buggy on windows so not fully enabled yet. 2020-03-25 21:29:30 +00:00
net_chan.c
net_ice.c prepare for proper binary auth instead of depending upon tls certs (using sha2(512) to ensure no modification). probably buggy on windows so not fully enabled yet. 2020-03-25 21:29:30 +00:00
net_ssl_gnutls.c prepare for proper binary auth instead of depending upon tls certs (using sha2(512) to ensure no modification). probably buggy on windows so not fully enabled yet. 2020-03-25 21:29:30 +00:00
net_ssl_winsspi.c prepare for proper binary auth instead of depending upon tls certs (using sha2(512) to ensure no modification). probably buggy on windows so not fully enabled yet. 2020-03-25 21:29:30 +00:00
net_wins.c prepare for proper binary auth instead of depending upon tls certs (using sha2(512) to ensure no modification). probably buggy on windows so not fully enabled yet. 2020-03-25 21:29:30 +00:00
netinc.h prepare for proper binary auth instead of depending upon tls certs (using sha2(512) to ensure no modification). probably buggy on windows so not fully enabled yet. 2020-03-25 21:29:30 +00:00
particles.h
plugin.c disabled some quake-only teamplay stuff in non-quake builds. 2020-04-19 01:23:32 +00:00
pmove.c
pmove.h
pmovetst.c
pr_bgcmd.c disabled some quake-only teamplay stuff in non-quake builds. 2020-04-19 01:23:32 +00:00
pr_common.h disabled some quake-only teamplay stuff in non-quake builds. 2020-04-19 01:23:32 +00:00
protocol.h disabled some quake-only teamplay stuff in non-quake builds. 2020-04-19 01:23:32 +00:00
q1bsp.c prepare for proper binary auth instead of depending upon tls certs (using sha2(512) to ensure no modification). probably buggy on windows so not fully enabled yet. 2020-03-25 21:29:30 +00:00
q2pmove.c
q3common.c disabled some quake-only teamplay stuff in non-quake builds. 2020-04-19 01:23:32 +00:00
qvm.c
sha1.c prepare for proper binary auth instead of depending upon tls certs (using sha2(512) to ensure no modification). probably buggy on windows so not fully enabled yet. 2020-03-25 21:29:30 +00:00
sha2.c prepare for proper binary auth instead of depending upon tls certs (using sha2(512) to ensure no modification). probably buggy on windows so not fully enabled yet. 2020-03-25 21:29:30 +00:00
sys.h prepare for proper binary auth instead of depending upon tls certs (using sha2(512) to ensure no modification). probably buggy on windows so not fully enabled yet. 2020-03-25 21:29:30 +00:00
sys_linux_threads.c disabled some quake-only teamplay stuff in non-quake builds. 2020-04-19 01:23:32 +00:00
sys_win_threads.c
translate.c
translate.h
ui_public.h
vm.h
world.h
zone.c
zone.h prepare for proper binary auth instead of depending upon tls certs (using sha2(512) to ensure no modification). probably buggy on windows so not fully enabled yet. 2020-03-25 21:29:30 +00:00