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bothdefs.h
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prepare for proper binary auth instead of depending upon tls certs (using sha2(512) to ensure no modification). probably buggy on windows so not fully enabled yet.
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2020-03-25 21:29:30 +00:00 |
bspfile.h
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prepare for proper binary auth instead of depending upon tls certs (using sha2(512) to ensure no modification). probably buggy on windows so not fully enabled yet.
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2020-03-25 21:29:30 +00:00 |
cmd.c
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disabled some quake-only teamplay stuff in non-quake builds.
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2020-04-19 01:23:32 +00:00 |
cmd.h
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com_mesh.c
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Fixed frameduration() for HL MDL
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2020-03-29 09:49:12 +00:00 |
com_mesh.h
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com_phys_bullet.cpp
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com_phys_ode.c
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disabled some quake-only teamplay stuff in non-quake builds.
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2020-04-19 01:23:32 +00:00 |
common.c
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Fix underflow bug in Base64_EncodeBlock
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2020-04-19 05:13:51 +00:00 |
common.h
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disabled some quake-only teamplay stuff in non-quake builds.
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2020-04-19 01:23:32 +00:00 |
config_freecs.h
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config_fteqw.h
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disabled some quake-only teamplay stuff in non-quake builds.
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2020-04-19 01:23:32 +00:00 |
config_fteqw_noweb.h
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config_minimal.h
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config_nocompat.h
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config_wastes.h
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Fix RBSP fixed-patch loading.
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2020-03-20 11:37:18 +00:00 |
console.h
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crc.c
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crc.h
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cvar.c
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cvar.h
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fs.c
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disabled some quake-only teamplay stuff in non-quake builds.
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2020-04-19 01:23:32 +00:00 |
fs.h
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disabled some quake-only teamplay stuff in non-quake builds.
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2020-04-19 01:23:32 +00:00 |
fs_dzip.c
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fs_pak.c
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fs_stdio.c
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disabled some quake-only teamplay stuff in non-quake builds.
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2020-04-19 01:23:32 +00:00 |
fs_vpk.c
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fs_win32.c
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disabled some quake-only teamplay stuff in non-quake builds.
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2020-04-19 01:23:32 +00:00 |
fs_xz.c
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fs_zip.c
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gl_q2bsp.c
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Try to fix load times with certain q3bsps, by deferring phs calcs.
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2020-04-24 12:11:29 +00:00 |
huff.c
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log.c
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disabled some quake-only teamplay stuff in non-quake builds.
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2020-04-19 01:23:32 +00:00 |
mathlib.c
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mathlib.h
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md4.c
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net.h
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prepare for proper binary auth instead of depending upon tls certs (using sha2(512) to ensure no modification). probably buggy on windows so not fully enabled yet.
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2020-03-25 21:29:30 +00:00 |
net_chan.c
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net_ice.c
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prepare for proper binary auth instead of depending upon tls certs (using sha2(512) to ensure no modification). probably buggy on windows so not fully enabled yet.
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2020-03-25 21:29:30 +00:00 |
net_ssl_gnutls.c
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prepare for proper binary auth instead of depending upon tls certs (using sha2(512) to ensure no modification). probably buggy on windows so not fully enabled yet.
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2020-03-25 21:29:30 +00:00 |
net_ssl_winsspi.c
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prepare for proper binary auth instead of depending upon tls certs (using sha2(512) to ensure no modification). probably buggy on windows so not fully enabled yet.
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2020-03-25 21:29:30 +00:00 |
net_wins.c
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prepare for proper binary auth instead of depending upon tls certs (using sha2(512) to ensure no modification). probably buggy on windows so not fully enabled yet.
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2020-03-25 21:29:30 +00:00 |
netinc.h
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prepare for proper binary auth instead of depending upon tls certs (using sha2(512) to ensure no modification). probably buggy on windows so not fully enabled yet.
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2020-03-25 21:29:30 +00:00 |
particles.h
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plugin.c
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disabled some quake-only teamplay stuff in non-quake builds.
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2020-04-19 01:23:32 +00:00 |
pmove.c
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pmove.h
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pmovetst.c
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pr_bgcmd.c
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disabled some quake-only teamplay stuff in non-quake builds.
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2020-04-19 01:23:32 +00:00 |
pr_common.h
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disabled some quake-only teamplay stuff in non-quake builds.
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2020-04-19 01:23:32 +00:00 |
protocol.h
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disabled some quake-only teamplay stuff in non-quake builds.
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2020-04-19 01:23:32 +00:00 |
q1bsp.c
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prepare for proper binary auth instead of depending upon tls certs (using sha2(512) to ensure no modification). probably buggy on windows so not fully enabled yet.
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2020-03-25 21:29:30 +00:00 |
q2pmove.c
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q3common.c
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disabled some quake-only teamplay stuff in non-quake builds.
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2020-04-19 01:23:32 +00:00 |
qvm.c
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sha1.c
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prepare for proper binary auth instead of depending upon tls certs (using sha2(512) to ensure no modification). probably buggy on windows so not fully enabled yet.
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2020-03-25 21:29:30 +00:00 |
sha2.c
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prepare for proper binary auth instead of depending upon tls certs (using sha2(512) to ensure no modification). probably buggy on windows so not fully enabled yet.
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2020-03-25 21:29:30 +00:00 |
sys.h
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prepare for proper binary auth instead of depending upon tls certs (using sha2(512) to ensure no modification). probably buggy on windows so not fully enabled yet.
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2020-03-25 21:29:30 +00:00 |
sys_linux_threads.c
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disabled some quake-only teamplay stuff in non-quake builds.
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2020-04-19 01:23:32 +00:00 |
sys_win_threads.c
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translate.c
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translate.h
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ui_public.h
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vm.h
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world.h
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zone.c
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zone.h
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prepare for proper binary auth instead of depending upon tls certs (using sha2(512) to ensure no modification). probably buggy on windows so not fully enabled yet.
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2020-03-25 21:29:30 +00:00 |