8dadfb4878
Cmake: Add FTE_WERROR option, defaults to true in debug builds and off in release builds (in case future compilers have issues). Cmake: Pull in libXscreensaver so we don't get interrupted by screensavers when playing demos. Make: Added `make webcl-rel` for a web build without server bloat (eg for sites focused on demo playback. Yes, this means you XantoM). fteqcc: Include the decompiler in fteqcc (non-gui) builds ('-d' arg). fteqcc: Decompiler can now mostly handle hexen2 mods without any unknown opcodes. Allow ezHud and OpenSSL to be compiled as in-engine plugins, potentially for web and windows ports respectively. Web: Fix support for ogg vorbis. Add support for voip. Web: Added basic support for WebXR. QTV: Don't try seeking on unseekable qtv streams. Don't spam when developer 1 is set. QTV: add support for some eztv extensions. MVD: added hack to use ktx's vweps in mvd where mvdsv doesn't bother to record the info. qwfwd: hack around a hack in qwfwd, allowing it to work again. recording: favour qwd in single player, instead of mvd. Protocol: reduce client memory used for precache names. Bump maximum precache counts - some people are just abusive, yes you Orl. hexen2: add enough clientside protocol compat to play the demo included with h2mp. lacks effects. in_xflip: restored this setting. fs_hidesyspaths: new cvar, defaults to enabled so you won't find your username or whatever turning up in screenshots or the like. change it to 0 before debuging stuff eg via 'path'. gl_overbright_models: Added cvar to match QS. netchan: Added MTU determination, we'll no longer fail to connect when routers stupidly drop icmp packets. Win: try a few other versions of xinput too. CSQC: Added a CSQC_GenerateMaterial function, to give the csqc a chance to generate custom materials. MenuQC: Added support for the skeletal objects API.
101 lines
2.3 KiB
JavaScript
101 lines
2.3 KiB
JavaScript
const addResourcesToCache = async (resources) =>
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{
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const cache = await caches.open('v1');
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await cache.addAll(resources);
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};
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const putInCache = async (request, response) =>
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{
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const cache = await caches.open('v1');
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await cache.put(request, response);
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};
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function shouldcache(name)
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{
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if (name.indexOf("/raw/"))
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return false;
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if (name.indexOf("/downloadables"))
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return false;
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return true;
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};
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const cacheFirst = async ({ request, preloadResponsePromise }) =>
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{
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// First try to get the resource from the cache
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const responseFromCache = await caches.match(request);
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if (responseFromCache)
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{
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// console.log("cacheFirst - from cache", request, preloadResponsePromise, responseFromCache);
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return responseFromCache;
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}
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// Next try to use the preloaded response, if it's there
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const preloadResponse = await preloadResponsePromise;
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if (preloadResponse)
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{
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// console.info('using preload response', preloadResponse);
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if (shouldcache(request.url))
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putInCache(request, preloadResponse.clone());
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return preloadResponse;
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}
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// Next try to get the resource from the network
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try
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{
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const responseFromNetwork = await fetch(request.clone());
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// response may be used only once
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// we need to save clone to put one copy in cache
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// and serve second one
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if (shouldcache(request.url))
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putInCache(request, responseFromNetwork.clone());
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// console.info('fetching from network', responseFromNetwork);
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return responseFromNetwork;
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}
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catch (error)
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{
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// console.info('failure', preloadResponse);
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// there is nothing we can do, but we must always
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// return a Response object
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return new Response('Network error happened',
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{
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status: 408,
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headers: { 'Content-Type': 'text/plain' },
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});
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}
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};
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const enableNavigationPreload = async () =>
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{
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if (self.registration.navigationPreload)
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{
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// Enable navigation preloads!
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await self.registration.navigationPreload.enable();
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}
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};
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self.addEventListener('activate', (event) =>
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{
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event.waitUntil(enableNavigationPreload());
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});
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self.addEventListener('install', (event) =>
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{
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event.waitUntil(
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addResourcesToCache([
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'./',
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'./fte_pwa.json',
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'./fte_pwa_sw.js',
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'./ftewebgl.js',
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'./ftewebgl.wasm'
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])
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);
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});
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self.addEventListener('fetch', (event) =>
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{
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event.respondWith(cacheFirst(
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{
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request: event.request,
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preloadResponsePromise: event.preloadResponse
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}));
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});
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