c0680334c7
Multiple consoles can now be printed/cleared via extra con commands. Fixed the tab-completion alignment, by adding support for \t characters. Changing the download mechanisms. Don't try downloading an ftp:// file. It'll probably crash you for now. Trying to fix load time issues on q3bsps with a lot of curves. Fixed sprites. Added warning prints/spam where the new backend is bypassed, thus marking things that still need to be fixed. QTV proxy fixed to not sit on qw servers unless someone is actually watching. Will ping for status requests still. QTV proxy now supports ipv6. QTV proxy now attempts to use the fte browser plugin. Reworked the browser plugin code, now uses threads instead of ugly hacks. This should make cooperation with other such plugins work. Fixes unresponsiveness of opera, and gives an API that can be used from any other bit of software you want, tbh (read: internet explorer/activex plugins). git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3516 fc73d0e0-1445-4013-8a0c-d673dee63da5
527 lines
15 KiB
C
527 lines
15 KiB
C
//read menu.h
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#include "quakedef.h"
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#include "winquake.h"
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//these are awkward/strange
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qboolean M_Options_AlwaysRun (menucheck_t *option, struct menu_s *menu, chk_set_t set)
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{
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if (set == CHK_CHECKED)
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return cl_forwardspeed.value > 200;
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else if (cl_forwardspeed.value > 200)
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{
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Cvar_SetValue (&cl_forwardspeed, 200);
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Cvar_SetValue (&cl_backspeed, 200);
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return false;
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}
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else
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{
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Cvar_SetValue (&cl_forwardspeed, 400);
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Cvar_SetValue (&cl_backspeed, 400);
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return true;
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}
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}
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qboolean M_Options_InvertMouse (menucheck_t *option, struct menu_s *menu, chk_set_t set)
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{
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if (set == CHK_CHECKED)
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return m_pitch.value < 0;
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else
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{
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Cvar_SetValue (&m_pitch, -m_pitch.value);
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return m_pitch.value < 0;
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}
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}
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//options menu.
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void M_Menu_Options_f (void)
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{
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int mgt;
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extern cvar_t cl_standardchat;
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extern cvar_t cl_standardmsg, crosshair;
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#ifdef _WIN32
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extern qboolean vid_isfullscreen;
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#endif
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menu_t *menu;
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int y = 32;
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key_dest = key_menu;
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m_state = m_complex;
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menu = M_CreateMenu(0);
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mgt = M_GameType();
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if (mgt == MGT_QUAKE2)
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{ //q2...
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MC_AddCenterPicture(menu, 4, 24, "pics/m_banner_options");
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y += 32;
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}
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else if (mgt == MGT_HEXEN2)
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{ //h2
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MC_AddPicture(menu, 16, 0, 35, 176, "gfx/menu/hplaque.lmp");
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MC_AddCenterPicture(menu, 0, 60, "gfx/menu/title3.lmp");
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y+=32;
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}
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else
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{ //q1
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MC_AddPicture(menu, 16, 4, 32, 144, "gfx/qplaque.lmp");
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MC_AddCenterPicture(menu, 4, 24, "gfx/p_option.lmp");
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}
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menu->selecteditem = (union menuoption_s *)
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MC_AddConsoleCommand(menu, 16, y, " Customize controls", "menu_keys\n"); y+=8;
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MC_AddConsoleCommand(menu, 16, y, " Go to console", "toggleconsole\nplay misc/menu2.wav\n"); y+=8;
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MC_AddConsoleCommand(menu, 16, y, " Reset to defaults", "exec default.cfg\nplay misc/menu2.wav\n"); y+=8;
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MC_AddSlider(menu, 16, y, " Mouse Speed", &sensitivity, 1, 10, 0.5); y+=8;
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MC_AddSlider(menu, 16, y, " Crosshair", &crosshair, 0, 22, 1); y+=8;
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MC_AddCheckBox(menu, 16, y, " Always Run", NULL,0)->func = M_Options_AlwaysRun; y+=8;
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MC_AddCheckBox(menu, 16, y, " Invert Mouse", NULL,0)->func = M_Options_InvertMouse; y+=8;
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MC_AddCheckBox(menu, 16, y, " Lookspring", &lookspring,0); y+=8;
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MC_AddCheckBox(menu, 16, y, " Lookstrafe", &lookstrafe,0); y+=8;
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MC_AddCheckBox(menu, 16, y, " Use old status bar", &cl_sbar,0); y+=8;
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MC_AddCheckBox(menu, 16, y, " HUD on left side", &cl_hudswap,0); y+=8;
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MC_AddCheckBox(menu, 16, y, " Old-style chatting", &cl_standardchat,0);y+=8;
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MC_AddCheckBox(menu, 16, y, " Old-style messages", &cl_standardmsg,0);y+=8;
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y+=4;MC_AddEditCvar(menu, 16, y," Imitate FPS", "cl_netfps"); y+=8+4;
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y+=4;MC_AddEditCvar(menu, 16, y," Auto status format", "tp_autostatus"); y+=8+4;
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MC_AddConsoleCommand(menu, 16, y, " Video Options", "menu_video\n"); y+=8;
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MC_AddConsoleCommand(menu, 16, y, " FPS Options", "menu_fps\n"); y+=8;
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MC_AddConsoleCommand(menu, 16, y, " Audio Options", "menu_audio\n"); y+=8;
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MC_AddConsoleCommand(menu, 16, y, " Downloads", "menu_download\n"); y+=8;
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#ifdef _WIN32
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if (!vid_isfullscreen)
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#endif
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{
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MC_AddCheckBox(menu, 16, y, " Use Mouse", &_windowed_mouse,0); y+=8;
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}
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menu->cursoritem = (menuoption_t*)MC_AddWhiteText(menu, 200, 32, NULL, false);
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}
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#ifndef __CYGWIN__
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typedef struct {
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int cursorpos;
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menuoption_t *cursoritem;
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menutext_t *speaker[6];
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menutext_t *testsoundsource;
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soundcardinfo_t *card;
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} audiomenuinfo_t;
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qboolean M_Audio_Key (int key, struct menu_s *menu)
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{
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int i, x, y;
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audiomenuinfo_t *info = menu->data;
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soundcardinfo_t *sc;
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for (sc = sndcardinfo; sc; sc = sc->next)
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{
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if (sc == info->card)
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break;
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}
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if (!sc)
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{
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M_RemoveMenu(menu);
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return true;
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}
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if (key == K_DOWNARROW)
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{
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info->testsoundsource->common.posy+=10;
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}
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if (key == K_UPARROW)
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{
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info->testsoundsource->common.posy-=10;
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}
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if (key == K_RIGHTARROW)
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{
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info->testsoundsource->common.posx+=10;
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}
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if (key == K_LEFTARROW)
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{
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info->testsoundsource->common.posx-=10;
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}
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if (key >= '0' && key <= '5')
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{
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i = key - '0';
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x = info->testsoundsource->common.posx - 320/2;
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y = info->testsoundsource->common.posy - 200/2;
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sc->yaw[i] = (-atan2 (y,x)*180/M_PI) - 90;
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sc->dist[i] = 50/sqrt(x*x+y*y);
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}
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menu->selecteditem = NULL;
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return false;
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}
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void M_Audio_StartSound (struct menu_s *menu)
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{
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int i;
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vec3_t org;
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audiomenuinfo_t *info = menu->data;
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soundcardinfo_t *sc;
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vec3_t mat[4];
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static float lasttime;
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for (sc = sndcardinfo; sc; sc = sc->next)
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{
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if (sc == info->card)
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break;
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}
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if (!sc)
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{
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M_RemoveMenu(menu);
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return;
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}
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for (i = 0; i < sc->sn.numchannels; i++)
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{
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info->speaker[i]->common.posx = 320/2 - sin(sc->yaw[i]*M_PI/180) * 50/sc->dist[i];
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info->speaker[i]->common.posy = 200/2 - cos(sc->yaw[i]*M_PI/180) * 50/sc->dist[i];
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}
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for (; i < 6; i++)
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info->speaker[i]->common.posy = -100;
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if (lasttime+0.5 < Sys_DoubleTime())
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{
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S_GetListenerInfo(mat[0], mat[1], mat[2], mat[3]);
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lasttime = Sys_DoubleTime();
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org[0] = mat[0][0] + 2*(mat[1][0]*(info->testsoundsource->common.posx-320/2) + mat[1][0]*(info->testsoundsource->common.posy-200/2));
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org[1] = mat[0][1] + 2*(mat[1][1]*(info->testsoundsource->common.posx-320/2) + mat[1][1]*(info->testsoundsource->common.posy-200/2));
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org[2] = mat[0][2] + 2*(mat[1][2]*(info->testsoundsource->common.posx-320/2) + mat[1][2]*(info->testsoundsource->common.posy-200/2));
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S_StartSound(-2, 0, S_PrecacheSound("player/pain3.wav"), org, 1, 4);
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}
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}
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void M_Menu_Audio_Speakers_f (void)
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{
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int i;
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audiomenuinfo_t *info;
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menu_t *menu;
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key_dest = key_menu;
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m_state = m_complex;
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menu = M_CreateMenu(sizeof(audiomenuinfo_t));
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info = menu->data;
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menu->key = M_Audio_Key;
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menu->event = M_Audio_StartSound;
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for (i = 0; i < 6; i++)
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info->speaker[i] = MC_AddBufferedText(menu, 0, 0, va("%i", i), false, true);
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info->testsoundsource = MC_AddBufferedText(menu, 0, 0, "X", false, true);
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info->card = sndcardinfo;
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menu->selecteditem = NULL;
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}
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menucombo_t *MC_AddCvarCombo(menu_t *menu, int x, int y, const char *caption, cvar_t *cvar, const char **ops, const char **values);
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void M_Menu_Audio_f (void)
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{
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int y = 32;
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menu_t *menu;
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int mgt;
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extern cvar_t nosound, precache, snd_leftisright, snd_khz, snd_eax, snd_speakers, ambient_level;
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static const char *soundqualityoptions[] = {
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"11025 Hz",
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"22050 Hz",
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"44100 Hz",
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NULL
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};
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static const char *soundqualityvalues[] = {
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"11.025",
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"22.050",
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"44.100",
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NULL
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};
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static const char *speakeroptions[] = {
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"Mono",
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"Stereo",
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"Quad",
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"5.1 surround",
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NULL
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};
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static const char *speakervalues[] = {
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"1",
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"2",
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"4",
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"6",
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NULL
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};
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key_dest = key_menu;
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m_state = m_complex;
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menu = M_CreateMenu(0);
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mgt = M_GameType();
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if (mgt == MGT_QUAKE2)
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{
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MC_AddCenterPicture(menu, 4, 24, "pics/m_banner_options");
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y += 32;
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}
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else if (mgt == MGT_HEXEN2)
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{
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}
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else
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{
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MC_AddPicture(menu, 16, 4, 32, 144, "gfx/qplaque.lmp");
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MC_AddCenterPicture(menu, 4, 24, "gfx/p_option.lmp");
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}
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menu->selecteditem = (union menuoption_s *)
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MC_AddSlider(menu, 16, y, " CD Music Volume", &bgmvolume, 0, 1, 0.1);y+=8;
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MC_AddSlider(menu, 16, y, " Sound Volume", &volume, 0, 1, 0.1);y+=8;
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MC_AddSlider(menu, 16, y, " Ambient Volume", &ambient_level, 0, 1, 0.1);y+=8;
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MC_AddCheckBox(menu, 16, y, " no sound", &nosound,0);y+=8;
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MC_AddCheckBox(menu, 16, y, " precache", &precache,0);y+=8;
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MC_AddCheckBox(menu, 16, y, " Low Quality Sound", &loadas8bit,0);y+=8;
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MC_AddCheckBox(menu, 16, y, " Flip Sound", &snd_leftisright,0);y+=8;
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MC_AddCheckBox(menu, 16, y, " Experimental EAX 2", &snd_eax,0);y+=8;
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MC_AddCvarCombo(menu, 16, y, " Speaker setup", &snd_speakers, speakeroptions, speakervalues);y+=8;
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MC_AddCvarCombo(menu, 16, y, " Sound speed", &snd_khz, soundqualityoptions, soundqualityvalues);y+=8;
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MC_AddConsoleCommand(menu, 16, y, " Restart sound", "snd_restart\n");y+=8;
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menu->cursoritem = (menuoption_t*)MC_AddWhiteText(menu, 200, 32, NULL, false);
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}
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#else
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void M_Menu_Audio_f (void)
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{
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Con_Printf("No sound in cygwin\n");
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}
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#endif
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void M_Menu_Particles_f (void)
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{
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int y = 32;
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menu_t *menu;
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int mgt;
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extern cvar_t r_bouncysparks, r_part_rain, gl_part_flame, r_particlesystem;
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char *psystemopts[] =
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{
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"fixed/classic(faster)",
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"scripted",
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NULL
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};
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char *psystemvals[] =
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{
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"classic",
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"script",
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NULL
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};
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key_dest = key_menu;
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m_state = m_complex;
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menu = M_CreateMenu(0);
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mgt = M_GameType();
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if (mgt == MGT_QUAKE2)
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{
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MC_AddCenterPicture(menu, 4, 24, "pics/m_banner_options");
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y += 32;
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}
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else if (mgt == MGT_HEXEN2)
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{
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}
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else
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{
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MC_AddPicture(menu, 16, 4, 32, 144, "gfx/qplaque.lmp");
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MC_AddCenterPicture(menu, 4, 24, "gfx/p_option.lmp");
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}
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menu->selecteditem = (union menuoption_s *)
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MC_AddCvarCombo(menu, 16, y, " particle system", &r_particlesystem, psystemopts, psystemvals);y+=8;
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//fixme: hide the rest of the options if r_particlesystem==classic
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MC_AddConsoleCommand(menu, 16, y, " Choose particle set", "menu_particlesets");y+=8;
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MC_AddCheckBox(menu, 16, y, " sparks bounce", &r_bouncysparks,0);y+=8;
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// MC_AddSlider(menu, 16, y, " exp spark count", &r_particles_in_explosion, 16, 1024);y+=8;
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MC_AddCheckBox(menu, 16, y, " texture emittance", &r_part_rain, 0);y+=8;
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MC_AddCheckBox(menu, 16, y, " model emitters", &gl_part_flame, 0);y+=8;
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menu->cursoritem = (menuoption_t*)MC_AddWhiteText(menu, 200, 32, NULL, false);
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}
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enum {
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PRESET_286,
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PRESET_FAST,
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PRESET_DEFAULT,
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PRESET_NICE,
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PRESET_REALTIME,
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PRESET_MAX
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};
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typedef struct {
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char *cvarname;
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char *value[PRESET_MAX];
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} presetinfo_t;
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presetinfo_t preset[] =
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{
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//default is a reasonable nice look for single player
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//fast is for competetive deathmatch games (equivelent to the default settings of other quakrworld engines)
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//286 is an attempt to get the very vest fps possible, if you're crazy
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{"r_presetname", {"286", "fast", "default", "nice", "realtime"}},
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{"gl_texturemode", {"nn", "ln", "ln", "ll", "ll"}},
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{"r_particlesdesc", {"none", "highfps", "spikeset tsshaft", "spikeset tsshaft", "spikeset tsshaft"}},
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{"r_particlesystem", {"none", "classic", "script", "script", "script"}},
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{"r_stains", {"0", "0", "0.75", "0.75", "0.75"}},
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{"r_drawflat", {"1", "0", "0", "0", "0"}},
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{"gl_miptexLevel", {"3", "0", "0", "0", "0"}},
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{"r_nolerp", {"1", "0", "0", "0", "0"}},
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{"r_nolightdir", {"1", "1", "0", "0", "0"}},
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{"r_dynamic", {"0", "0", "1", "0", "0"}},
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{"r_bloom", {"0", "0", "0", "0", "1"}},
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{"gl_flashblend", {"0", "1", "0", "1", "2"}},
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{"gl_bump", {"0", "0", "0", "1", "1"}},
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{"r_skin_overlays", {"0", "0", "1", "1", "1"}},
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{"gl_specular", {"0", "0", "0", "1", "1"}},
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{"r_loadlit", {"0", "1", "1", "2", "2"}},
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{"r_fastsky", {"1", "0", "0", "-1", "-1"}},
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{"r_waterlayers", {"0", "2", "", "4", "4"}},
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{"r_shadows", {"0", "0", "0", "1", "1"}},
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{"r_shadow_realtime_world",{"0", "0", "0", "0", "1"}},
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{"r_shadow_realtime_dlight",{"0", "0", "0", "1", "1"}},
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{"gl_detail", {"0", "0", "0", "1", "1"}},
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{"gl_load24bit", {"0", "0", "1", "1", "1"}},
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{"r_replacemodels", {"", "", "md3 md2", "md3 md2", "md3 md2"}},
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{"r_waterwarp", {"0", "-1", "1", "1", "1"}},
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{"r_lightstylesmooth", {"0", "0", "0", "1", "1"}},
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{NULL}
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};
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static void ApplyPreset (int presetnum)
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{
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int i;
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for (i = 1; preset[i].cvarname; i++)
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{
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Cbuf_AddText(preset[i].cvarname, Cmd_ExecLevel);
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Cbuf_AddText(" \"", Cmd_ExecLevel);
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Cbuf_AddText(preset[i].value[presetnum], Cmd_ExecLevel);
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Cbuf_AddText("\"\n", Cmd_ExecLevel);
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}
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}
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void FPS_Preset_f (void)
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{
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char *arg = Cmd_Argv(1);
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int i;
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for (i = 0; i < PRESET_MAX; i++)
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{
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if (!strcmp(preset[0].value[i], arg))
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{
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ApplyPreset(i);
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return;
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}
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}
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Con_Printf("Preset %s not recognised\n", arg);
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Con_Printf("Valid presests:\n");
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for (i = 0; i < PRESET_MAX; i++)
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Con_Printf("%s\n", preset[0].value[i]);
|
|
}
|
|
|
|
|
|
void M_Menu_FPS_f (void)
|
|
{
|
|
char *loadlitoptions[] = {" off", " load", " generate", NULL};
|
|
char *numbervalues[] = {"0", "1", "2"};
|
|
int y = 32;
|
|
menu_t *menu;
|
|
int mgt;
|
|
int i, len;
|
|
#ifdef GLQUAKE
|
|
extern cvar_t gl_compress, gl_detail, gl_bump, gl_specular, r_flashblend, r_shadow_realtime_world, r_shadow_realtime_dlight, gl_motionblur, r_nolightdir;
|
|
#endif
|
|
extern cvar_t r_stains, r_bloodstains, r_loadlits, r_dynamic, v_contentblend, show_fps;
|
|
|
|
key_dest = key_menu;
|
|
m_state = m_complex;
|
|
|
|
menu = M_CreateMenu(0);
|
|
|
|
mgt = M_GameType();
|
|
|
|
if (mgt == MGT_QUAKE2)
|
|
{
|
|
MC_AddCenterPicture(menu, 4, 24, "pics/m_banner_options");
|
|
y += 32;
|
|
}
|
|
else if (mgt == MGT_HEXEN2)
|
|
{
|
|
}
|
|
else
|
|
{
|
|
MC_AddPicture(menu, 16, 4, 32, 144, "gfx/qplaque.lmp");
|
|
MC_AddCenterPicture(menu, 4, 24, "gfx/p_option.lmp");
|
|
}
|
|
|
|
menu->selecteditem = (union menuoption_s *)
|
|
|
|
MC_AddConsoleCommand(menu, 48, y, " Particle Options", "menu_particles\n"); y+=8;
|
|
|
|
for (i = 0; i < PRESET_MAX; i++)
|
|
{
|
|
len = strlen(preset[0].value[i]);
|
|
MC_AddConsoleCommand(menu, 48+8*(9-len), y, va("(preset) %s", preset[0].value[i]), va("fps_preset %s\n", preset[0].value[i])); y+=8;
|
|
}
|
|
|
|
MC_AddCheckBox(menu, 48, y, " Show FPS", &show_fps,0);y+=8;
|
|
|
|
MC_AddCheckBox(menu, 48, y, " Content blend", &v_contentblend,0);y+=8;
|
|
|
|
y+=4;MC_AddEditCvar(menu, 48, y, " Skybox", "r_skybox");y+=8;y+=4;
|
|
|
|
switch(qrenderer)
|
|
{
|
|
#ifdef GLQUAKE
|
|
case QR_OPENGL:
|
|
MC_AddCvarCombo(menu, 48, y, " Coloured lighting", &r_loadlits, loadlitoptions, numbervalues);y+=8;
|
|
MC_AddCheckBox(menu, 48, y, " 32 bit textures", &gl_load24bit,0);y+=8;
|
|
MC_AddCheckBox(menu, 48, y, " Detail Texturing", &gl_detail,0);y+=8;
|
|
MC_AddCheckBox(menu, 48, y, " Bumpmaps", &gl_bump,0);y+=8;
|
|
MC_AddCheckBox(menu, 48, y, " Specular Textures", &gl_specular,0);y+=8;
|
|
MC_AddCheckBox(menu, 48, y, " Tex Compression", &gl_compress,0);y+=8;
|
|
|
|
MC_AddCheckBox(menu, 48, y, " Stainmaps", &r_stains,0);y+=8;
|
|
MC_AddCheckBox(menu, 48, y, " Blood stains", &r_bloodstains,0);y+=8;
|
|
|
|
MC_AddCheckBox(menu, 48, y, " Flat mdl Lighting", &r_nolightdir,0);y+=8;
|
|
MC_AddCheckBox(menu, 48, y, "Old Dynamic lights", &r_dynamic,0);y+=8;
|
|
MC_AddCheckBox(menu, 48, y, " Flashblending", &r_flashblend,0);y+=8;
|
|
MC_AddCheckBox(menu, 48, y, " Realtime DLights", &r_shadow_realtime_dlight,0);y+=8;
|
|
MC_AddCheckBox(menu, 48, y, " DLights Shadows", &r_shadow_realtime_dlight_shadows,0);y+=8;
|
|
MC_AddCheckBox(menu, 48, y, " Realtime WLights", &r_shadow_realtime_world,0);y+=8;
|
|
MC_AddCheckBox(menu, 48, y, " World Shadows", &r_shadow_realtime_world_shadows,0);y+=8;
|
|
|
|
MC_AddCheckBox(menu, 48, y, " Waterwarp", &r_waterwarp,0);y+=8;
|
|
MC_AddSlider(menu, 48, y, " Motion blur", &gl_motionblur, 0, 0.99, 0);y+=8;
|
|
break;
|
|
#endif
|
|
default:
|
|
break;
|
|
}
|
|
|
|
menu->cursoritem = (menuoption_t*)MC_AddWhiteText(menu, 200, 32, NULL, false);
|
|
}
|