fteqw/engine/client/m_options.c
Spoike c0680334c7 What could possibly go wrong?...
Multiple consoles can now be printed/cleared via extra con commands.
Fixed the tab-completion alignment, by adding support for \t characters.
Changing the download mechanisms. Don't try downloading an ftp:// file. It'll probably crash you for now.
Trying to fix load time issues on q3bsps with a lot of curves.
Fixed sprites.
Added warning prints/spam where the new backend is bypassed, thus marking things that still need to be fixed.
QTV proxy fixed to not sit on qw servers unless someone is actually watching. Will ping for status requests still.
QTV proxy now supports ipv6.
QTV proxy now attempts to use the fte browser plugin.
Reworked the browser plugin code, now uses threads instead of ugly hacks. This should make cooperation with other such plugins work. Fixes unresponsiveness of opera, and gives an API that can be used from any other bit of software you want, tbh (read: internet explorer/activex plugins).

git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3516 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-03-14 14:35:56 +00:00

527 lines
15 KiB
C

//read menu.h
#include "quakedef.h"
#include "winquake.h"
//these are awkward/strange
qboolean M_Options_AlwaysRun (menucheck_t *option, struct menu_s *menu, chk_set_t set)
{
if (set == CHK_CHECKED)
return cl_forwardspeed.value > 200;
else if (cl_forwardspeed.value > 200)
{
Cvar_SetValue (&cl_forwardspeed, 200);
Cvar_SetValue (&cl_backspeed, 200);
return false;
}
else
{
Cvar_SetValue (&cl_forwardspeed, 400);
Cvar_SetValue (&cl_backspeed, 400);
return true;
}
}
qboolean M_Options_InvertMouse (menucheck_t *option, struct menu_s *menu, chk_set_t set)
{
if (set == CHK_CHECKED)
return m_pitch.value < 0;
else
{
Cvar_SetValue (&m_pitch, -m_pitch.value);
return m_pitch.value < 0;
}
}
//options menu.
void M_Menu_Options_f (void)
{
int mgt;
extern cvar_t cl_standardchat;
extern cvar_t cl_standardmsg, crosshair;
#ifdef _WIN32
extern qboolean vid_isfullscreen;
#endif
menu_t *menu;
int y = 32;
key_dest = key_menu;
m_state = m_complex;
menu = M_CreateMenu(0);
mgt = M_GameType();
if (mgt == MGT_QUAKE2)
{ //q2...
MC_AddCenterPicture(menu, 4, 24, "pics/m_banner_options");
y += 32;
}
else if (mgt == MGT_HEXEN2)
{ //h2
MC_AddPicture(menu, 16, 0, 35, 176, "gfx/menu/hplaque.lmp");
MC_AddCenterPicture(menu, 0, 60, "gfx/menu/title3.lmp");
y+=32;
}
else
{ //q1
MC_AddPicture(menu, 16, 4, 32, 144, "gfx/qplaque.lmp");
MC_AddCenterPicture(menu, 4, 24, "gfx/p_option.lmp");
}
menu->selecteditem = (union menuoption_s *)
MC_AddConsoleCommand(menu, 16, y, " Customize controls", "menu_keys\n"); y+=8;
MC_AddConsoleCommand(menu, 16, y, " Go to console", "toggleconsole\nplay misc/menu2.wav\n"); y+=8;
MC_AddConsoleCommand(menu, 16, y, " Reset to defaults", "exec default.cfg\nplay misc/menu2.wav\n"); y+=8;
MC_AddSlider(menu, 16, y, " Mouse Speed", &sensitivity, 1, 10, 0.5); y+=8;
MC_AddSlider(menu, 16, y, " Crosshair", &crosshair, 0, 22, 1); y+=8;
MC_AddCheckBox(menu, 16, y, " Always Run", NULL,0)->func = M_Options_AlwaysRun; y+=8;
MC_AddCheckBox(menu, 16, y, " Invert Mouse", NULL,0)->func = M_Options_InvertMouse; y+=8;
MC_AddCheckBox(menu, 16, y, " Lookspring", &lookspring,0); y+=8;
MC_AddCheckBox(menu, 16, y, " Lookstrafe", &lookstrafe,0); y+=8;
MC_AddCheckBox(menu, 16, y, " Use old status bar", &cl_sbar,0); y+=8;
MC_AddCheckBox(menu, 16, y, " HUD on left side", &cl_hudswap,0); y+=8;
MC_AddCheckBox(menu, 16, y, " Old-style chatting", &cl_standardchat,0);y+=8;
MC_AddCheckBox(menu, 16, y, " Old-style messages", &cl_standardmsg,0);y+=8;
y+=4;MC_AddEditCvar(menu, 16, y," Imitate FPS", "cl_netfps"); y+=8+4;
y+=4;MC_AddEditCvar(menu, 16, y," Auto status format", "tp_autostatus"); y+=8+4;
MC_AddConsoleCommand(menu, 16, y, " Video Options", "menu_video\n"); y+=8;
MC_AddConsoleCommand(menu, 16, y, " FPS Options", "menu_fps\n"); y+=8;
MC_AddConsoleCommand(menu, 16, y, " Audio Options", "menu_audio\n"); y+=8;
MC_AddConsoleCommand(menu, 16, y, " Downloads", "menu_download\n"); y+=8;
#ifdef _WIN32
if (!vid_isfullscreen)
#endif
{
MC_AddCheckBox(menu, 16, y, " Use Mouse", &_windowed_mouse,0); y+=8;
}
menu->cursoritem = (menuoption_t*)MC_AddWhiteText(menu, 200, 32, NULL, false);
}
#ifndef __CYGWIN__
typedef struct {
int cursorpos;
menuoption_t *cursoritem;
menutext_t *speaker[6];
menutext_t *testsoundsource;
soundcardinfo_t *card;
} audiomenuinfo_t;
qboolean M_Audio_Key (int key, struct menu_s *menu)
{
int i, x, y;
audiomenuinfo_t *info = menu->data;
soundcardinfo_t *sc;
for (sc = sndcardinfo; sc; sc = sc->next)
{
if (sc == info->card)
break;
}
if (!sc)
{
M_RemoveMenu(menu);
return true;
}
if (key == K_DOWNARROW)
{
info->testsoundsource->common.posy+=10;
}
if (key == K_UPARROW)
{
info->testsoundsource->common.posy-=10;
}
if (key == K_RIGHTARROW)
{
info->testsoundsource->common.posx+=10;
}
if (key == K_LEFTARROW)
{
info->testsoundsource->common.posx-=10;
}
if (key >= '0' && key <= '5')
{
i = key - '0';
x = info->testsoundsource->common.posx - 320/2;
y = info->testsoundsource->common.posy - 200/2;
sc->yaw[i] = (-atan2 (y,x)*180/M_PI) - 90;
sc->dist[i] = 50/sqrt(x*x+y*y);
}
menu->selecteditem = NULL;
return false;
}
void M_Audio_StartSound (struct menu_s *menu)
{
int i;
vec3_t org;
audiomenuinfo_t *info = menu->data;
soundcardinfo_t *sc;
vec3_t mat[4];
static float lasttime;
for (sc = sndcardinfo; sc; sc = sc->next)
{
if (sc == info->card)
break;
}
if (!sc)
{
M_RemoveMenu(menu);
return;
}
for (i = 0; i < sc->sn.numchannels; i++)
{
info->speaker[i]->common.posx = 320/2 - sin(sc->yaw[i]*M_PI/180) * 50/sc->dist[i];
info->speaker[i]->common.posy = 200/2 - cos(sc->yaw[i]*M_PI/180) * 50/sc->dist[i];
}
for (; i < 6; i++)
info->speaker[i]->common.posy = -100;
if (lasttime+0.5 < Sys_DoubleTime())
{
S_GetListenerInfo(mat[0], mat[1], mat[2], mat[3]);
lasttime = Sys_DoubleTime();
org[0] = mat[0][0] + 2*(mat[1][0]*(info->testsoundsource->common.posx-320/2) + mat[1][0]*(info->testsoundsource->common.posy-200/2));
org[1] = mat[0][1] + 2*(mat[1][1]*(info->testsoundsource->common.posx-320/2) + mat[1][1]*(info->testsoundsource->common.posy-200/2));
org[2] = mat[0][2] + 2*(mat[1][2]*(info->testsoundsource->common.posx-320/2) + mat[1][2]*(info->testsoundsource->common.posy-200/2));
S_StartSound(-2, 0, S_PrecacheSound("player/pain3.wav"), org, 1, 4);
}
}
void M_Menu_Audio_Speakers_f (void)
{
int i;
audiomenuinfo_t *info;
menu_t *menu;
key_dest = key_menu;
m_state = m_complex;
menu = M_CreateMenu(sizeof(audiomenuinfo_t));
info = menu->data;
menu->key = M_Audio_Key;
menu->event = M_Audio_StartSound;
for (i = 0; i < 6; i++)
info->speaker[i] = MC_AddBufferedText(menu, 0, 0, va("%i", i), false, true);
info->testsoundsource = MC_AddBufferedText(menu, 0, 0, "X", false, true);
info->card = sndcardinfo;
menu->selecteditem = NULL;
}
menucombo_t *MC_AddCvarCombo(menu_t *menu, int x, int y, const char *caption, cvar_t *cvar, const char **ops, const char **values);
void M_Menu_Audio_f (void)
{
int y = 32;
menu_t *menu;
int mgt;
extern cvar_t nosound, precache, snd_leftisright, snd_khz, snd_eax, snd_speakers, ambient_level;
static const char *soundqualityoptions[] = {
"11025 Hz",
"22050 Hz",
"44100 Hz",
NULL
};
static const char *soundqualityvalues[] = {
"11.025",
"22.050",
"44.100",
NULL
};
static const char *speakeroptions[] = {
"Mono",
"Stereo",
"Quad",
"5.1 surround",
NULL
};
static const char *speakervalues[] = {
"1",
"2",
"4",
"6",
NULL
};
key_dest = key_menu;
m_state = m_complex;
menu = M_CreateMenu(0);
mgt = M_GameType();
if (mgt == MGT_QUAKE2)
{
MC_AddCenterPicture(menu, 4, 24, "pics/m_banner_options");
y += 32;
}
else if (mgt == MGT_HEXEN2)
{
}
else
{
MC_AddPicture(menu, 16, 4, 32, 144, "gfx/qplaque.lmp");
MC_AddCenterPicture(menu, 4, 24, "gfx/p_option.lmp");
}
menu->selecteditem = (union menuoption_s *)
MC_AddSlider(menu, 16, y, " CD Music Volume", &bgmvolume, 0, 1, 0.1);y+=8;
MC_AddSlider(menu, 16, y, " Sound Volume", &volume, 0, 1, 0.1);y+=8;
MC_AddSlider(menu, 16, y, " Ambient Volume", &ambient_level, 0, 1, 0.1);y+=8;
MC_AddCheckBox(menu, 16, y, " no sound", &nosound,0);y+=8;
MC_AddCheckBox(menu, 16, y, " precache", &precache,0);y+=8;
MC_AddCheckBox(menu, 16, y, " Low Quality Sound", &loadas8bit,0);y+=8;
MC_AddCheckBox(menu, 16, y, " Flip Sound", &snd_leftisright,0);y+=8;
MC_AddCheckBox(menu, 16, y, " Experimental EAX 2", &snd_eax,0);y+=8;
MC_AddCvarCombo(menu, 16, y, " Speaker setup", &snd_speakers, speakeroptions, speakervalues);y+=8;
MC_AddCvarCombo(menu, 16, y, " Sound speed", &snd_khz, soundqualityoptions, soundqualityvalues);y+=8;
MC_AddConsoleCommand(menu, 16, y, " Restart sound", "snd_restart\n");y+=8;
menu->cursoritem = (menuoption_t*)MC_AddWhiteText(menu, 200, 32, NULL, false);
}
#else
void M_Menu_Audio_f (void)
{
Con_Printf("No sound in cygwin\n");
}
#endif
void M_Menu_Particles_f (void)
{
int y = 32;
menu_t *menu;
int mgt;
extern cvar_t r_bouncysparks, r_part_rain, gl_part_flame, r_particlesystem;
char *psystemopts[] =
{
"fixed/classic(faster)",
"scripted",
NULL
};
char *psystemvals[] =
{
"classic",
"script",
NULL
};
key_dest = key_menu;
m_state = m_complex;
menu = M_CreateMenu(0);
mgt = M_GameType();
if (mgt == MGT_QUAKE2)
{
MC_AddCenterPicture(menu, 4, 24, "pics/m_banner_options");
y += 32;
}
else if (mgt == MGT_HEXEN2)
{
}
else
{
MC_AddPicture(menu, 16, 4, 32, 144, "gfx/qplaque.lmp");
MC_AddCenterPicture(menu, 4, 24, "gfx/p_option.lmp");
}
menu->selecteditem = (union menuoption_s *)
MC_AddCvarCombo(menu, 16, y, " particle system", &r_particlesystem, psystemopts, psystemvals);y+=8;
//fixme: hide the rest of the options if r_particlesystem==classic
MC_AddConsoleCommand(menu, 16, y, " Choose particle set", "menu_particlesets");y+=8;
MC_AddCheckBox(menu, 16, y, " sparks bounce", &r_bouncysparks,0);y+=8;
// MC_AddSlider(menu, 16, y, " exp spark count", &r_particles_in_explosion, 16, 1024);y+=8;
MC_AddCheckBox(menu, 16, y, " texture emittance", &r_part_rain, 0);y+=8;
MC_AddCheckBox(menu, 16, y, " model emitters", &gl_part_flame, 0);y+=8;
menu->cursoritem = (menuoption_t*)MC_AddWhiteText(menu, 200, 32, NULL, false);
}
enum {
PRESET_286,
PRESET_FAST,
PRESET_DEFAULT,
PRESET_NICE,
PRESET_REALTIME,
PRESET_MAX
};
typedef struct {
char *cvarname;
char *value[PRESET_MAX];
} presetinfo_t;
presetinfo_t preset[] =
{
//default is a reasonable nice look for single player
//fast is for competetive deathmatch games (equivelent to the default settings of other quakrworld engines)
//286 is an attempt to get the very vest fps possible, if you're crazy
{"r_presetname", {"286", "fast", "default", "nice", "realtime"}},
{"gl_texturemode", {"nn", "ln", "ln", "ll", "ll"}},
{"r_particlesdesc", {"none", "highfps", "spikeset tsshaft", "spikeset tsshaft", "spikeset tsshaft"}},
{"r_particlesystem", {"none", "classic", "script", "script", "script"}},
{"r_stains", {"0", "0", "0.75", "0.75", "0.75"}},
{"r_drawflat", {"1", "0", "0", "0", "0"}},
{"gl_miptexLevel", {"3", "0", "0", "0", "0"}},
{"r_nolerp", {"1", "0", "0", "0", "0"}},
{"r_nolightdir", {"1", "1", "0", "0", "0"}},
{"r_dynamic", {"0", "0", "1", "0", "0"}},
{"r_bloom", {"0", "0", "0", "0", "1"}},
{"gl_flashblend", {"0", "1", "0", "1", "2"}},
{"gl_bump", {"0", "0", "0", "1", "1"}},
{"r_skin_overlays", {"0", "0", "1", "1", "1"}},
{"gl_specular", {"0", "0", "0", "1", "1"}},
{"r_loadlit", {"0", "1", "1", "2", "2"}},
{"r_fastsky", {"1", "0", "0", "-1", "-1"}},
{"r_waterlayers", {"0", "2", "", "4", "4"}},
{"r_shadows", {"0", "0", "0", "1", "1"}},
{"r_shadow_realtime_world",{"0", "0", "0", "0", "1"}},
{"r_shadow_realtime_dlight",{"0", "0", "0", "1", "1"}},
{"gl_detail", {"0", "0", "0", "1", "1"}},
{"gl_load24bit", {"0", "0", "1", "1", "1"}},
{"r_replacemodels", {"", "", "md3 md2", "md3 md2", "md3 md2"}},
{"r_waterwarp", {"0", "-1", "1", "1", "1"}},
{"r_lightstylesmooth", {"0", "0", "0", "1", "1"}},
{NULL}
};
static void ApplyPreset (int presetnum)
{
int i;
for (i = 1; preset[i].cvarname; i++)
{
Cbuf_AddText(preset[i].cvarname, Cmd_ExecLevel);
Cbuf_AddText(" \"", Cmd_ExecLevel);
Cbuf_AddText(preset[i].value[presetnum], Cmd_ExecLevel);
Cbuf_AddText("\"\n", Cmd_ExecLevel);
}
}
void FPS_Preset_f (void)
{
char *arg = Cmd_Argv(1);
int i;
for (i = 0; i < PRESET_MAX; i++)
{
if (!strcmp(preset[0].value[i], arg))
{
ApplyPreset(i);
return;
}
}
Con_Printf("Preset %s not recognised\n", arg);
Con_Printf("Valid presests:\n");
for (i = 0; i < PRESET_MAX; i++)
Con_Printf("%s\n", preset[0].value[i]);
}
void M_Menu_FPS_f (void)
{
char *loadlitoptions[] = {" off", " load", " generate", NULL};
char *numbervalues[] = {"0", "1", "2"};
int y = 32;
menu_t *menu;
int mgt;
int i, len;
#ifdef GLQUAKE
extern cvar_t gl_compress, gl_detail, gl_bump, gl_specular, r_flashblend, r_shadow_realtime_world, r_shadow_realtime_dlight, gl_motionblur, r_nolightdir;
#endif
extern cvar_t r_stains, r_bloodstains, r_loadlits, r_dynamic, v_contentblend, show_fps;
key_dest = key_menu;
m_state = m_complex;
menu = M_CreateMenu(0);
mgt = M_GameType();
if (mgt == MGT_QUAKE2)
{
MC_AddCenterPicture(menu, 4, 24, "pics/m_banner_options");
y += 32;
}
else if (mgt == MGT_HEXEN2)
{
}
else
{
MC_AddPicture(menu, 16, 4, 32, 144, "gfx/qplaque.lmp");
MC_AddCenterPicture(menu, 4, 24, "gfx/p_option.lmp");
}
menu->selecteditem = (union menuoption_s *)
MC_AddConsoleCommand(menu, 48, y, " Particle Options", "menu_particles\n"); y+=8;
for (i = 0; i < PRESET_MAX; i++)
{
len = strlen(preset[0].value[i]);
MC_AddConsoleCommand(menu, 48+8*(9-len), y, va("(preset) %s", preset[0].value[i]), va("fps_preset %s\n", preset[0].value[i])); y+=8;
}
MC_AddCheckBox(menu, 48, y, " Show FPS", &show_fps,0);y+=8;
MC_AddCheckBox(menu, 48, y, " Content blend", &v_contentblend,0);y+=8;
y+=4;MC_AddEditCvar(menu, 48, y, " Skybox", "r_skybox");y+=8;y+=4;
switch(qrenderer)
{
#ifdef GLQUAKE
case QR_OPENGL:
MC_AddCvarCombo(menu, 48, y, " Coloured lighting", &r_loadlits, loadlitoptions, numbervalues);y+=8;
MC_AddCheckBox(menu, 48, y, " 32 bit textures", &gl_load24bit,0);y+=8;
MC_AddCheckBox(menu, 48, y, " Detail Texturing", &gl_detail,0);y+=8;
MC_AddCheckBox(menu, 48, y, " Bumpmaps", &gl_bump,0);y+=8;
MC_AddCheckBox(menu, 48, y, " Specular Textures", &gl_specular,0);y+=8;
MC_AddCheckBox(menu, 48, y, " Tex Compression", &gl_compress,0);y+=8;
MC_AddCheckBox(menu, 48, y, " Stainmaps", &r_stains,0);y+=8;
MC_AddCheckBox(menu, 48, y, " Blood stains", &r_bloodstains,0);y+=8;
MC_AddCheckBox(menu, 48, y, " Flat mdl Lighting", &r_nolightdir,0);y+=8;
MC_AddCheckBox(menu, 48, y, "Old Dynamic lights", &r_dynamic,0);y+=8;
MC_AddCheckBox(menu, 48, y, " Flashblending", &r_flashblend,0);y+=8;
MC_AddCheckBox(menu, 48, y, " Realtime DLights", &r_shadow_realtime_dlight,0);y+=8;
MC_AddCheckBox(menu, 48, y, " DLights Shadows", &r_shadow_realtime_dlight_shadows,0);y+=8;
MC_AddCheckBox(menu, 48, y, " Realtime WLights", &r_shadow_realtime_world,0);y+=8;
MC_AddCheckBox(menu, 48, y, " World Shadows", &r_shadow_realtime_world_shadows,0);y+=8;
MC_AddCheckBox(menu, 48, y, " Waterwarp", &r_waterwarp,0);y+=8;
MC_AddSlider(menu, 48, y, " Motion blur", &gl_motionblur, 0, 0.99, 0);y+=8;
break;
#endif
default:
break;
}
menu->cursoritem = (menuoption_t*)MC_AddWhiteText(menu, 200, 32, NULL, false);
}