#include "quakedef.h" #ifdef CSQC_DAT #ifdef RGLQUAKE #include "glquake.h" //evil to include this #endif static progfuncs_t *csqcprogs; static unsigned int csqcchecksum; static qboolean csqcwantskeys; cvar_t pr_csmaxedicts = {"pr_csmaxedicts", "3072"}; cvar_t cl_csqcdebug = {"cl_csqcdebug", "0"}; //prints entity numbers which arrive (so I can tell people not to apply it to players...) //If I do it like this, I'll never forget to register something... #define csqcglobals \ globalfunction(init_function, "CSQC_Init"); \ globalfunction(shutdown_function, "CSQC_Shutdown"); \ globalfunction(draw_function, "CSQC_UpdateView"); \ globalfunction(parse_stuffcmd, "CSQC_Parse_StuffCmd"); \ globalfunction(parse_centerprint, "CSQC_Parse_CenterPrint"); \ globalfunction(input_event, "CSQC_InputEvent"); \ globalfunction(console_command, "CSQC_ConsoleCommand"); \ \ globalfunction(ent_update, "CSQC_Ent_Update"); \ globalfunction(ent_remove, "CSQC_Ent_Remove"); \ \ /*These are pointers to the csqc's globals.*/ \ globalfloat(time, "time"); /*float Written before entering most qc functions*/ \ globalentity(self, "self"); /*entity Written before entering most qc functions*/ \ \ globalfloat(maxclients, "maxclients"); /*float */ \ \ globalvector(forward, "v_forward"); /*vector written by anglevectors*/ \ globalvector(right, "v_right"); /*vector written by anglevectors*/ \ globalvector(up, "v_up"); /*vector written by anglevectors*/ \ \ globalfloat(trace_allsolid, "trace_allsolid"); /*bool written by traceline*/ \ globalfloat(trace_startsolid, "trace_startsolid"); /*bool written by traceline*/ \ globalfloat(trace_fraction, "trace_fraction"); /*float written by traceline*/ \ globalfloat(trace_inwater, "trace_inwater"); /*bool written by traceline*/ \ globalfloat(trace_inopen, "trace_inopen"); /*bool written by traceline*/ \ globalvector(trace_endpos, "trace_endpos"); /*vector written by traceline*/ \ globalvector(trace_plane_normal, "trace_plane_normal"); /*vector written by traceline*/ \ globalfloat(trace_plane_dist, "trace_plane_dist"); /*float written by traceline*/ \ globalentity(trace_ent, "trace_ent"); /*entity written by traceline*/ \ \ globalfloat(clientcommandframe, "clientcommandframe"); \ globalfloat(servercommandframe, "servercommandframe"); \ \ globalfloat(player_localentnum, "player_localentnum"); /*float the entity number of the local player*/ \ \ globalvector(pmove_org, "pmove_org"); \ globalvector(pmove_vel, "pmove_vel"); \ globalvector(pmove_mins, "pmove_mins"); \ globalvector(pmove_maxs, "pmove_maxs"); \ globalfloat(input_timelength, "input_timelength"); \ globalvector(input_angles, "input_angles"); \ globalvector(input_movevalues, "input_movevalues"); \ globalfloat(input_buttons, "input_buttons"); \ \ globalfloat(movevar_gravity, "movevar_gravity"); \ globalfloat(movevar_stopspeed, "movevar_stopspeed"); \ globalfloat(movevar_maxspeed, "movevar_maxspeed"); \ globalfloat(movevar_spectatormaxspeed,"movevar_spectatormaxspeed"); \ globalfloat(movevar_accelerate, "movevar_accelerate"); \ globalfloat(movevar_airaccelerate, "movevar_airaccelerate"); \ globalfloat(movevar_wateraccelerate,"movevar_wateraccelerate"); \ globalfloat(movevar_friction, "movevar_friction"); \ globalfloat(movevar_waterfriction, "movevar_waterfriction"); \ globalfloat(movevar_entgravity, "movevar_entgravity"); \ typedef struct { #define globalfloat(name,qcname) float *name #define globalvector(name,qcname) float *name #define globalentity(name,qcname) int *name #define globalstring(name,qcname) string_t *name #define globalfunction(name,qcname) func_t name //These are the functions the engine will call to, found by name. csqcglobals #undef globalfloat #undef globalvector #undef globalentity #undef globalstring #undef globalfunction } csqcglobals_t; static csqcglobals_t csqcg; #define plnum 0 static void CSQC_FindGlobals(void) { #define globalfloat(name,qcname) csqcg.name = (float*)PR_FindGlobal(csqcprogs, qcname, 0); #define globalvector(name,qcname) csqcg.name = (float*)PR_FindGlobal(csqcprogs, qcname, 0); #define globalentity(name,qcname) csqcg.name = (int*)PR_FindGlobal(csqcprogs, qcname, 0); #define globalstring(name,qcname) csqcg.name = (string_t*)PR_FindGlobal(csqcprogs, qcname, 0); #define globalfunction(name,qcname) csqcg.name = PR_FindFunction(csqcprogs,qcname,PR_ANY); csqcglobals #undef globalfloat #undef globalvector #undef globalentity #undef globalstring #undef globalfunction if (csqcg.time) *csqcg.time = Sys_DoubleTime(); if (csqcg.player_localentnum) *csqcg.player_localentnum = cl.playernum[plnum]+1; if (csqcg.maxclients) *csqcg.maxclients = MAX_CLIENTS; } //this is the list for all the csqc fields. //(the #define is so the list always matches the ones pulled out) #define csqcfields \ fieldfloat(entnum); \ fieldfloat(modelindex); \ fieldvector(origin); \ fieldvector(angles); \ fieldfloat(alpha); /*transparency*/ \ fieldfloat(scale); /*model scale*/ \ fieldfloat(fatness); /*expand models X units along thier normals.*/ \ fieldfloat(skin); \ fieldfloat(colormap); \ fieldfloat(frame); \ fieldfloat(oldframe); \ fieldfloat(lerpfrac); \ fieldfloat(renderflags);\ \ fieldfloat(drawmask); /*So that the qc can specify all rockets at once or all bannanas at once*/ \ fieldfunction(predraw); /*If present, is called just before it's drawn.*/ \ \ fieldstring(model); \ fieldfloat(ideal_yaw); \ fieldfloat(ideal_pitch);\ fieldfloat(yaw_speed); \ fieldfloat(pitch_speed);\ \ fieldentity(chain); \ \ fieldvector(solid); \ fieldvector(mins); \ fieldvector(maxs); \ fieldvector(absmins); \ fieldvector(absmaxs); \ fieldfloat(hull); /*(FTE_PEXT_HEXEN2)*/ //note: doesn't even have to match the clprogs.dat :) typedef struct { #define fieldfloat(name) float name #define fieldvector(name) vec3_t name #define fieldentity(name) int name #define fieldstring(name) string_t name #define fieldfunction(name) func_t name csqcfields #undef fieldfloat #undef fieldvector #undef fieldentity #undef fieldstring #undef fieldfunction } csqcentvars_t; typedef struct csqcedict_s { qboolean isfree; float freetime; // sv.time when the object was freed int entnum; qboolean readonly; //world csqcentvars_t *v; //add whatever you wish here } csqcedict_t; static csqcedict_t *csqc_edicts; //consider this 'world' static void CSQC_InitFields(void) { //CHANGING THIS FUNCTION REQUIRES CHANGES TO csqcentvars_t #define fieldfloat(name) PR_RegisterFieldVar(csqcprogs, ev_float, #name, (int)&((csqcentvars_t*)0)->name, -1) #define fieldvector(name) PR_RegisterFieldVar(csqcprogs, ev_vector, #name, (int)&((csqcentvars_t*)0)->name, -1) #define fieldentity(name) PR_RegisterFieldVar(csqcprogs, ev_entity, #name, (int)&((csqcentvars_t*)0)->name, -1) #define fieldstring(name) PR_RegisterFieldVar(csqcprogs, ev_string, #name, (int)&((csqcentvars_t*)0)->name, -1) #define fieldfunction(name) PR_RegisterFieldVar(csqcprogs, ev_function, #name, (int)&((csqcentvars_t*)0)->name, -1) csqcfields //any *64->int32 casts are erroneous, it's biased off NULL. #undef fieldfloat #undef fieldvector #undef fieldentity #undef fieldstring #undef fieldfunction } static csqcedict_t *csqcent[MAX_EDICTS]; #define RETURN_SSTRING(s) (((string_t *)pr_globals)[OFS_RETURN] = PR_SetString(prinst, s)) //static - exe will not change it. char *PF_TempStr(progfuncs_t *prinst); static int csqcentsize; //pr_cmds.c builtins that need to be moved to a common. void VARGS PR_BIError(progfuncs_t *progfuncs, char *format, ...); void PF_cvar_string (progfuncs_t *prinst, struct globalvars_s *pr_globals); void PF_cvar_set (progfuncs_t *prinst, struct globalvars_s *pr_globals); void PF_print (progfuncs_t *prinst, struct globalvars_s *pr_globals); void PF_dprint (progfuncs_t *prinst, struct globalvars_s *pr_globals); void PF_error (progfuncs_t *prinst, struct globalvars_s *pr_globals); void PF_rint (progfuncs_t *prinst, struct globalvars_s *pr_globals); void PF_floor (progfuncs_t *prinst, struct globalvars_s *pr_globals); void PF_ceil (progfuncs_t *prinst, struct globalvars_s *pr_globals); void PF_Tokenize (progfuncs_t *prinst, struct globalvars_s *pr_globals); void PF_ArgV (progfuncs_t *prinst, struct globalvars_s *pr_globals); void PF_FindString (progfuncs_t *prinst, struct globalvars_s *pr_globals); void PF_FindFloat (progfuncs_t *prinst, struct globalvars_s *pr_globals); void PF_nextent (progfuncs_t *prinst, struct globalvars_s *pr_globals); void PF_randomvec (progfuncs_t *prinst, struct globalvars_s *pr_globals); void PF_Sin (progfuncs_t *prinst, struct globalvars_s *pr_globals); void PF_Cos (progfuncs_t *prinst, struct globalvars_s *pr_globals); void PF_Sqrt (progfuncs_t *prinst, struct globalvars_s *pr_globals); void PF_bound (progfuncs_t *prinst, struct globalvars_s *pr_globals); void PF_strlen(progfuncs_t *prinst, struct globalvars_s *pr_globals); void PF_strcat (progfuncs_t *prinst, struct globalvars_s *pr_globals); void PF_ftos (progfuncs_t *prinst, struct globalvars_s *pr_globals); void PF_fabs (progfuncs_t *prinst, struct globalvars_s *pr_globals); void PF_vtos (progfuncs_t *prinst, struct globalvars_s *pr_globals); void PF_etos (progfuncs_t *prinst, struct globalvars_s *pr_globals); void PF_stof (progfuncs_t *prinst, struct globalvars_s *pr_globals); void PF_mod (progfuncs_t *prinst, struct globalvars_s *pr_globals); void PF_substring (progfuncs_t *prinst, struct globalvars_s *pr_globals); void PF_stov (progfuncs_t *prinst, struct globalvars_s *pr_globals); void PF_dupstring(progfuncs_t *prinst, struct globalvars_s *pr_globals); void PF_forgetstring(progfuncs_t *prinst, struct globalvars_s *pr_globals); void PF_Spawn (progfuncs_t *prinst, struct globalvars_s *pr_globals); void PF_min (progfuncs_t *prinst, struct globalvars_s *pr_globals); void PF_max (progfuncs_t *prinst, struct globalvars_s *pr_globals); void PF_registercvar (progfuncs_t *prinst, struct globalvars_s *pr_globals); void PF_pow (progfuncs_t *prinst, struct globalvars_s *pr_globals); void PF_chr2str (progfuncs_t *prinst, struct globalvars_s *pr_globals); void PF_localcmd (progfuncs_t *prinst, struct globalvars_s *pr_globals); void PF_random (progfuncs_t *prinst, struct globalvars_s *pr_globals); void PF_fopen (progfuncs_t *prinst, struct globalvars_s *pr_globals); void PF_fclose (progfuncs_t *prinst, struct globalvars_s *pr_globals); void PF_fputs (progfuncs_t *prinst, struct globalvars_s *pr_globals); void PF_fgets (progfuncs_t *prinst, struct globalvars_s *pr_globals); void PF_normalize (progfuncs_t *prinst, struct globalvars_s *pr_globals); void PF_vlen (progfuncs_t *prinst, struct globalvars_s *pr_globals); void PF_vectoyaw (progfuncs_t *prinst, struct globalvars_s *pr_globals); void PF_vectoangles (progfuncs_t *prinst, struct globalvars_s *pr_globals); void PF_FindFlags (progfuncs_t *prinst, struct globalvars_s *pr_globals); void PF_findchain (progfuncs_t *prinst, struct globalvars_s *pr_globals); void PF_findchainfloat (progfuncs_t *prinst, struct globalvars_s *pr_globals); void PF_findchainflags (progfuncs_t *prinst, struct globalvars_s *pr_globals); void PF_coredump (progfuncs_t *prinst, struct globalvars_s *pr_globals); void PF_traceon (progfuncs_t *prinst, struct globalvars_s *pr_globals); void PF_traceoff (progfuncs_t *prinst, struct globalvars_s *pr_globals); void PF_eprint (progfuncs_t *prinst, struct globalvars_s *pr_globals); void PF_registercvar (progfuncs_t *prinst, struct globalvars_s *pr_globals); void PF_strstrofs (progfuncs_t *prinst, struct globalvars_s *pr_globals); void PF_str2chr (progfuncs_t *prinst, struct globalvars_s *pr_globals); void PF_chr2str (progfuncs_t *prinst, struct globalvars_s *pr_globals); void PF_strconv (progfuncs_t *prinst, struct globalvars_s *pr_globals); void PF_infoadd (progfuncs_t *prinst, struct globalvars_s *pr_globals); void PF_infoget (progfuncs_t *prinst, struct globalvars_s *pr_globals); void PF_strncmp (progfuncs_t *prinst, struct globalvars_s *pr_globals); void PF_strcasecmp (progfuncs_t *prinst, struct globalvars_s *pr_globals); void PF_strncasecmp (progfuncs_t *prinst, struct globalvars_s *pr_globals); //these functions are from pr_menu.dat void PF_CL_is_cached_pic (progfuncs_t *prinst, struct globalvars_s *pr_globals); void PF_CL_precache_pic (progfuncs_t *prinst, struct globalvars_s *pr_globals); void PF_CL_free_pic (progfuncs_t *prinst, struct globalvars_s *pr_globals); void PF_CL_drawcharacter (progfuncs_t *prinst, struct globalvars_s *pr_globals); void PF_CL_drawstring (progfuncs_t *prinst, struct globalvars_s *pr_globals); void PF_CL_drawpic (progfuncs_t *prinst, struct globalvars_s *pr_globals); void PF_CL_drawline (progfuncs_t *prinst, struct globalvars_s *pr_globals); void PF_CL_drawfill (progfuncs_t *prinst, struct globalvars_s *pr_globals); void PF_CL_drawsetcliparea (progfuncs_t *prinst, struct globalvars_s *pr_globals); void PF_CL_drawresetcliparea (progfuncs_t *prinst, struct globalvars_s *pr_globals); void PF_CL_drawgetimagesize (progfuncs_t *prinst, struct globalvars_s *pr_globals); void PF_cl_keynumtostring (progfuncs_t *prinst, struct globalvars_s *pr_globals); void PF_cl_stringtokeynum(progfuncs_t *prinst, struct globalvars_s *pr_globals); void PF_cl_getkeybind (progfuncs_t *prinst, struct globalvars_s *pr_globals); void search_close_progs(progfuncs_t *prinst, qboolean complain); void PF_search_begin (progfuncs_t *prinst, struct globalvars_s *pr_globals); void PF_search_end (progfuncs_t *prinst, struct globalvars_s *pr_globals); void PF_search_getsize (progfuncs_t *prinst, struct globalvars_s *pr_globals); void PF_search_getfilename (progfuncs_t *prinst, struct globalvars_s *pr_globals); #define MAXTEMPBUFFERLEN 1024 void PF_fclose_progs (progfuncs_t *prinst); char *PF_VarString (progfuncs_t *prinst, int first, struct globalvars_s *pr_globals); void CL_CS_LinkEdict(csqcedict_t *ent) { //FIXME: use some sort of area grid ? VectorAdd(ent->v->origin, ent->v->mins, ent->v->absmins); VectorAdd(ent->v->origin, ent->v->maxs, ent->v->absmaxs); } //FIXME: Not fully functional trace_t CL_Move(vec3_t v1, vec3_t mins, vec3_t maxs, vec3_t v2, float nomonsters, csqcedict_t *passedict) { int e; csqcedict_t *ed; vec3_t minb, maxb; hull_t *hull; trace_t trace, trace2; memset(&trace, 0, sizeof(trace)); trace.fraction = 1; cl.worldmodel->hulls->funcs.RecursiveHullCheck (cl.worldmodel->hulls, 0, 0, 1, v1, v2, &trace); //why use trace.endpos instead? //so that if we hit a wall early, we don't have a box covering the whole world because of a shotgun trace. minb[0] = ((v1[0] < trace.endpos[0])?v1[0]:trace.endpos[0]) - mins[0]-1; minb[1] = ((v1[1] < trace.endpos[1])?v1[1]:trace.endpos[1]) - mins[1]-1; minb[2] = ((v1[2] < trace.endpos[2])?v1[2]:trace.endpos[2]) - mins[2]-1; maxb[0] = ((v1[0] > trace.endpos[0])?v1[0]:trace.endpos[0]) + maxs[0]+1; maxb[1] = ((v1[1] > trace.endpos[1])?v1[1]:trace.endpos[1]) + maxs[1]+1; maxb[2] = ((v1[2] > trace.endpos[2])?v1[2]:trace.endpos[2]) + maxs[2]+1; /* for (e=1; e < *csqcprogs->parms->sv_num_edicts; e++) { ed = (void*)EDICT_NUM(csqcprogs, e); if (ed->isfree) continue; //can't collide if (!ed->v->solid) continue; if (ed->v->absmaxs[0] < minb[0] || ed->v->absmaxs[1] < minb[1] || ed->v->absmaxs[2] < minb[2] || ed->v->absmins[0] > maxb[0] || ed->v->absmins[1] > maxb[1] || ed->v->absmins[2] > maxb[2]) continue; hull = CL_HullForEntity(ed); memset(&trace, 0, sizeof(trace)); trace.fraction = 1; TransformedHullCheck(hull, v1, v2, &trace2, ed->v->angles); trace2.ent = (void*)ed; if (trace2.fraction < trace.fraction) trace = trace2; } */ return trace; } static void PF_cs_remove (progfuncs_t *prinst, struct globalvars_s *pr_globals) { csqcedict_t *ed; ed = (csqcedict_t*)G_EDICT(prinst, OFS_PARM0); if (ed->isfree) { Con_DPrintf("CSQC Tried removing free entity\n"); return; } ED_Free (prinst, (void*)ed); } static void PF_cvar (progfuncs_t *prinst, struct globalvars_s *pr_globals) { cvar_t *var; char *str; str = PR_GetStringOfs(prinst, OFS_PARM0); { var = Cvar_Get(str, "", 0, "csqc cvars"); if (var) G_FLOAT(OFS_RETURN) = var->value; else G_FLOAT(OFS_RETURN) = 0; } } //too specific to the prinst's builtins. static void PF_Fixme (progfuncs_t *prinst, struct globalvars_s *pr_globals) { Con_Printf("\n"); prinst->RunError(prinst, "\nBuiltin %i not implemented.\nCSQC is not compatable.", prinst->lastcalledbuiltinnumber); PR_BIError (prinst, "bulitin not implemented"); } static void PF_NoCSQC (progfuncs_t *prinst, struct globalvars_s *pr_globals) { Con_Printf("\n"); prinst->RunError(prinst, "\nBuiltin %i does not make sense in csqc.\nCSQC is not compatable.", prinst->lastcalledbuiltinnumber); PR_BIError (prinst, "bulitin not implemented"); } static void PF_cl_cprint (progfuncs_t *prinst, struct globalvars_s *pr_globals) { char *str = PF_VarString(prinst, 0, pr_globals); SCR_CenterPrint(0, str); } static void PF_cs_makevectors (progfuncs_t *prinst, struct globalvars_s *pr_globals) { if (!csqcg.forward || !csqcg.right || !csqcg.up) Host_EndGame("PF_makevectors: one of v_forward, v_right or v_up was not defined\n"); AngleVectors (G_VECTOR(OFS_PARM0), csqcg.forward, csqcg.right, csqcg.up); } /* void QuaternainToAngleMatrix(float *quat, vec3_t *mat) { float xx = quat[0] * quat[0]; float xy = quat[0] * quat[1]; float xz = quat[0] * quat[2]; float xw = quat[0] * quat[3]; float yy = quat[1] * quat[1]; float yz = quat[1] * quat[2]; float yw = quat[1] * quat[3]; float zz = quat[2] * quat[2]; float zw = quat[2] * quat[3]; mat[0][0] = 1 - 2 * ( yy + zz ); mat[0][1] = 2 * ( xy - zw ); mat[0][2] = 2 * ( xz + yw ); mat[1][0] = 2 * ( xy + zw ); mat[1][1] = 1 - 2 * ( xx + zz ); mat[1][2] = 2 * ( yz - xw ); mat[2][0] = 2 * ( xz - yw ); mat[2][1] = 2 * ( yz + xw ); mat[2][2] = 1 - 2 * ( xx + yy ); } void quaternion_multiply(float *a, float *b, float *c) { #define x1 a[0] #define y1 a[1] #define z1 a[2] #define w1 a[3] #define x2 b[0] #define y2 b[1] #define z2 b[2] #define w2 b[3] c[0] = w1*x2 + x1*w2 + y1*z2 - z1*y2; c[1] = w1*y2 + y1*w2 + z1*x2 - x1*z2; c[2] = w1*z2 + z1*w2 + x1*y2 - y1*x2; c[3] = w1*w2 - x1*x2 - y1*y2 - z1*z2; } void quaternion_rotation(float pitch, float roll, float yaw, float angle, float *quat) { float sin_a, cos_a; sin_a = sin( angle / 360 ); cos_a = cos( angle / 360 ); quat[0] = pitch * sin_a; quat[1] = yaw * sin_a; quat[2] = roll * sin_a; quat[3] = cos_a; } void EularToQuaternian(vec3_t angles, float *quat) { float x[4] = {sin(angles[2]/360), 0, 0, cos(angles[2]/360)}; float y[4] = {0, sin(angles[1]/360), 0, cos(angles[1]/360)}; float z[4] = {0, 0, sin(angles[0]/360), cos(angles[0]/360)}; float t[4]; quaternion_multiply(x, y, t); quaternion_multiply(t, z, quat); } */ #define CSQCRF_VIEWMODEL 1 //Not drawn in mirrors #define CSQCRF_EXTERNALMODEL 2 //drawn ONLY in mirrors #define CSQCRF_DEPTHHACK 4 //fun depthhack #define CSQCRF_ADDATIVE 8 //add instead of blend #define CSQCRF_USEAXIS 16 //use v_forward/v_right/v_up as an axis/matrix - predraw is needed to use this properly void PF_R_AddEntity(progfuncs_t *prinst, struct globalvars_s *pr_globals) { csqcedict_t *in = (void*)G_EDICT(prinst, OFS_PARM0); entity_t ent; int i; model_t *model; if (in->v->predraw) { int oldself = *csqcg.self; *csqcg.self = EDICT_TO_PROG(prinst, (void*)in); PR_ExecuteProgram(prinst, in->v->predraw); *csqcg.self = oldself; } i = in->v->modelindex; if (i == 0) return; else if (i > 0 && i < MAX_MODELS) model = cl.model_precache[i]; else if (i < 0 && i > -MAX_CSQCMODELS) model = cl.model_csqcprecache[-i]; else return; //there might be other ent types later as an extension that stop this. memset(&ent, 0, sizeof(ent)); ent.model = model; if (!ent.model) { Con_Printf("PF_R_AddEntity: model wasn't precached!\n"); return; } if (in->v->renderflags) { i = in->v->renderflags; if (i & CSQCRF_VIEWMODEL) ent.flags |= Q2RF_WEAPONMODEL; if (i & CSQCRF_EXTERNALMODEL) ent.flags |= Q2RF_EXTERNALMODEL; if (i & CSQCRF_DEPTHHACK) ent.flags |= Q2RF_DEPTHHACK; if (i & CSQCRF_ADDATIVE) ent.flags |= Q2RF_ADDATIVE; //CSQCRF_USEAXIS is below } ent.frame = in->v->frame; ent.oldframe = in->v->oldframe; ent.lerpfrac = in->v->lerpfrac; ent.angles[0] = in->v->angles[0]; ent.angles[1] = in->v->angles[1]; ent.angles[2] = in->v->angles[2]; VectorCopy(in->v->origin, ent.origin); if ((int)in->v->renderflags & CSQCRF_USEAXIS) { VectorCopy(csqcg.forward, ent.axis[0]); VectorNegate(csqcg.right, ent.axis[1]); VectorCopy(csqcg.up, ent.axis[2]); } else { AngleVectors(ent.angles, ent.axis[0], ent.axis[1], ent.axis[2]); VectorInverse(ent.axis[1]); } ent.alpha = in->v->alpha; ent.scale = in->v->scale; ent.skinnum = in->v->skin; ent.fatness = in->v->fatness; V_AddEntity(&ent); /* { float a[4]; float q[4]; float r[4]; EularToQuaternian(ent.angles, a); QuaternainToAngleMatrix(a, ent.axis); ent.origin[0] += 16; V_AddEntity(&ent); quaternion_rotation(0, 0, 1, cl.time*360, r); quaternion_multiply(a, r, q); QuaternainToAngleMatrix(q, ent.axis); ent.origin[0] -= 32; ent.angles[1] = cl.time; V_AddEntity(&ent); } */ } static void PF_R_AddDynamicLight(progfuncs_t *prinst, struct globalvars_s *pr_globals) { float *org = G_VECTOR(OFS_PARM0); float radius = G_FLOAT(OFS_PARM1); float *rgb = G_VECTOR(OFS_PARM2); V_AddLight(org, radius, rgb[0]/5, rgb[1]/5, rgb[2]/5); } #define MASK_ENGINE 1 static void PF_R_AddEntityMask(progfuncs_t *prinst, struct globalvars_s *pr_globals) { int mask = G_FLOAT(OFS_PARM0); csqcedict_t *ent; int e; for (e=1; e < *prinst->parms->sv_num_edicts; e++) { ent = (void*)EDICT_NUM(prinst, e); if (ent->isfree) continue; if ((int)ent->v->drawmask & mask) { G_INT(OFS_PARM0) = EDICT_TO_PROG(prinst, (void*)ent); PF_R_AddEntity(prinst, pr_globals); } } if (mask & MASK_ENGINE && cl.worldmodel) { CL_LinkViewModel (); CL_LinkPlayers (); CL_LinkPacketEntities (); CL_LinkProjectiles (); CL_UpdateTEnts (); } } //float CalcFov (float fov_x, float width, float height); //clear scene, and set up the default stuff. static void PF_R_ClearScene (progfuncs_t *prinst, struct globalvars_s *pr_globals) { extern frame_t *view_frame; extern player_state_t *view_message; CL_DecayLights (); if (cl.worldmodel) { //work out which packet entities are solid CL_SetSolidEntities (); // Set up prediction for other players CL_SetUpPlayerPrediction(false); // do client side motion prediction CL_PredictMove (); // Set up prediction for other players CL_SetUpPlayerPrediction(true); } CL_SwapEntityLists(); view_frame = NULL;//&cl.frames[cls.netchan.incoming_sequence & UPDATE_MASK]; view_message = NULL;//&view_frame->playerstate[cl.playernum[plnum]]; V_CalcRefdef(0); //set up the defaults (for player 0) /* VectorCopy(cl.simangles[0], r_refdef.viewangles); VectorCopy(cl.simorg[0], r_refdef.vieworg); r_refdef.flags = 0; r_refdef.vrect.x = 0; r_refdef.vrect.y = 0; r_refdef.vrect.width = vid.width; r_refdef.vrect.height = vid.height; r_refdef.fov_x = scr_fov.value; r_refdef.fov_y = CalcFov (r_refdef.fov_x, r_refdef.vrect.width, r_refdef.vrect.height); */ } static void PF_R_SetViewFlag(progfuncs_t *prinst, struct globalvars_s *pr_globals) { char *s = PR_GetStringOfs(prinst, OFS_PARM0); float *p = G_VECTOR(OFS_PARM1); G_FLOAT(OFS_RETURN) = 1; switch(*s) { case 'F': if (!strcmp(s, "FOV")) //set both fov numbers { r_refdef.fov_x = p[0]; r_refdef.fov_y = p[1]; return; } if (!strcmp(s, "FOV_X")) { r_refdef.fov_x = *p; return; } if (!strcmp(s, "FOV_Y")) { r_refdef.fov_y = *p; return; } break; case 'O': if (!strcmp(s, "ORIGIN")) { VectorCopy(p, r_refdef.vieworg); return; } if (!strcmp(s, "ORIGIN_X")) { r_refdef.vieworg[0] = *p; return; } if (!strcmp(s, "ORIGIN_Y")) { r_refdef.vieworg[1] = *p; return; } if (!strcmp(s, "ORIGIN_Z")) { r_refdef.vieworg[2] = *p; return; } break; case 'A': if (!strcmp(s, "ANGLES")) { VectorCopy(p, r_refdef.viewangles); return; } if (!strcmp(s, "ANGLES_X")) { r_refdef.viewangles[0] = *p; return; } if (!strcmp(s, "ANGLES_Y")) { r_refdef.viewangles[1] = *p; return; } if (!strcmp(s, "ANGLES_Z")) { r_refdef.viewangles[2] = *p; return; } break; case 'W': if (!strcmp(s, "WIDTH")) { r_refdef.vrect.width = *p; return; } break; case 'H': if (!strcmp(s, "HEIGHT")) { r_refdef.vrect.height = *p; return; } break; case 'S': if (!strcmp(s, "SIZE")) { r_refdef.vrect.width = p[0]; r_refdef.vrect.height = p[1]; return; } break; case 'M': if (!strcmp(s, "MIN_X")) { r_refdef.vrect.x = *p; return; } if (!strcmp(s, "MIN_Y")) { r_refdef.vrect.y = *p; return; } if (!strcmp(s, "MIN")) { r_refdef.vrect.x = p[0]; r_refdef.vrect.y = p[1]; return; } break; default: break; } Con_DPrintf("SetViewFlag: %s not recognised\n", s); G_FLOAT(OFS_RETURN) = 0; } static void PF_R_RenderScene(progfuncs_t *prinst, struct globalvars_s *pr_globals) { if (cl.worldmodel) R_PushDlights (); /* if (cl_csqcdebug.value) Con_Printf("%f %f %f\n", r_refdef.vieworg[0], r_refdef.vieworg[1], r_refdef.vieworg[2]); */ #ifdef RGLQUAKE if (qrenderer == QR_OPENGL) { gl_ztrickdisabled|=16; qglDisable(GL_ALPHA_TEST); qglDisable(GL_BLEND); } #endif VectorCopy (r_refdef.vieworg, cl.viewent[0].origin); CalcGunAngle(0); R_RenderView(); #ifdef RGLQUAKE if (qrenderer == QR_OPENGL) { gl_ztrickdisabled&=~16; GL_Set2D (); qglBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); GL_TexEnv(GL_MODULATE); } #endif #ifdef RGLQUAKE if (qrenderer == QR_OPENGL) { qglDisable(GL_ALPHA_TEST); qglEnable(GL_BLEND); } #endif vid.recalc_refdef = 1; } static void PF_cs_getstatf(progfuncs_t *prinst, struct globalvars_s *pr_globals) { int stnum = G_FLOAT(OFS_PARM0); float val = *(float*)&cl.stats[plnum][stnum]; //copy float into the stat G_FLOAT(OFS_RETURN) = val; } static void PF_cs_getstati(progfuncs_t *prinst, struct globalvars_s *pr_globals) { //convert an int stat into a qc float. int stnum = G_FLOAT(OFS_PARM0); int val = cl.stats[plnum][stnum]; if (*prinst->callargc > 1) { int first, count; first = G_FLOAT(OFS_PARM1); count = G_FLOAT(OFS_PARM2); G_FLOAT(OFS_RETURN) = (((unsigned int)val)&(((1<>first; } else G_FLOAT(OFS_RETURN) = val; } static void PF_cs_getstats(progfuncs_t *prinst, struct globalvars_s *pr_globals) { int stnum = G_FLOAT(OFS_PARM0); char *out; out = PF_TempStr(prinst); //the network protocol byteswaps ((unsigned int*)out)[0] = LittleLong(cl.stats[0][stnum+0]); ((unsigned int*)out)[1] = LittleLong(cl.stats[0][stnum+1]); ((unsigned int*)out)[2] = LittleLong(cl.stats[0][stnum+2]); ((unsigned int*)out)[3] = LittleLong(cl.stats[0][stnum+3]); ((unsigned int*)out)[4] = 0; //make sure it's null terminated RETURN_SSTRING(out); } static void PF_cs_SetOrigin(progfuncs_t *prinst, struct globalvars_s *pr_globals) { csqcedict_t *ent = (void*)G_EDICT(prinst, OFS_PARM0); float *org = G_VECTOR(OFS_PARM1); VectorCopy(org, ent->v->origin); CL_CS_LinkEdict(ent); } static void PF_cs_SetSize(progfuncs_t *prinst, struct globalvars_s *pr_globals) { csqcedict_t *ent = (void*)G_EDICT(prinst, OFS_PARM0); float *mins = G_VECTOR(OFS_PARM1); float *maxs = G_VECTOR(OFS_PARM1); VectorCopy(mins, ent->v->mins); VectorCopy(maxs, ent->v->maxs); CL_CS_LinkEdict(ent); } static void PF_cs_traceline(progfuncs_t *prinst, struct globalvars_s *pr_globals) { float *v1, *v2, *mins, *maxs; trace_t trace; int nomonsters; csqcedict_t *ent; int savedhull; v1 = G_VECTOR(OFS_PARM0); v2 = G_VECTOR(OFS_PARM1); nomonsters = G_FLOAT(OFS_PARM2); ent = (csqcedict_t*)G_EDICT(prinst, OFS_PARM3); // if (*prinst->callargc == 6) // { // mins = G_VECTOR(OFS_PARM4); // maxs = G_VECTOR(OFS_PARM5); // } // else { mins = vec3_origin; maxs = vec3_origin; } savedhull = ent->v->hull; ent->v->hull = 0; trace = CL_Move (v1, mins, maxs, v2, nomonsters, ent); ent->v->hull = savedhull; *csqcg.trace_allsolid = trace.allsolid; *csqcg.trace_startsolid = trace.startsolid; *csqcg.trace_fraction = trace.fraction; *csqcg.trace_inwater = trace.inwater; *csqcg.trace_inopen = trace.inopen; VectorCopy (trace.endpos, csqcg.trace_endpos); VectorCopy (trace.plane.normal, csqcg.trace_plane_normal); *csqcg.trace_plane_dist = trace.plane.dist; if (trace.ent) *csqcg.trace_ent = EDICT_TO_PROG(prinst, (void*)trace.ent); else *csqcg.trace_ent = EDICT_TO_PROG(prinst, (void*)csqc_edicts); } static void PF_cs_tracebox(progfuncs_t *prinst, struct globalvars_s *pr_globals) { float *v1, *v2, *mins, *maxs; trace_t trace; int nomonsters; csqcedict_t *ent; int savedhull; v1 = G_VECTOR(OFS_PARM0); mins = G_VECTOR(OFS_PARM1); maxs = G_VECTOR(OFS_PARM2); v2 = G_VECTOR(OFS_PARM3); nomonsters = G_FLOAT(OFS_PARM4); ent = (csqcedict_t*)G_EDICT(prinst, OFS_PARM5); savedhull = ent->v->hull; ent->v->hull = 0; trace = CL_Move (v1, mins, maxs, v2, nomonsters, ent); ent->v->hull = savedhull; *csqcg.trace_allsolid = trace.allsolid; *csqcg.trace_startsolid = trace.startsolid; *csqcg.trace_fraction = trace.fraction; *csqcg.trace_inwater = trace.inwater; *csqcg.trace_inopen = trace.inopen; VectorCopy (trace.endpos, csqcg.trace_endpos); VectorCopy (trace.plane.normal, csqcg.trace_plane_normal); *csqcg.trace_plane_dist = trace.plane.dist; if (trace.ent) *csqcg.trace_ent = EDICT_TO_PROG(prinst, (void*)trace.ent); else *csqcg.trace_ent = EDICT_TO_PROG(prinst, (void*)csqc_edicts); } static void PF_cs_pointcontents(progfuncs_t *prinst, struct globalvars_s *pr_globals) { float *v; int cont; v = G_VECTOR(OFS_PARM0); cont = cl.worldmodel->hulls[0].funcs.HullPointContents(&cl.worldmodel->hulls[0], v); if (cont & FTECONTENTS_SOLID) G_FLOAT(OFS_RETURN) = Q1CONTENTS_SOLID; else if (cont & FTECONTENTS_SKY) G_FLOAT(OFS_RETURN) = Q1CONTENTS_SKY; else if (cont & FTECONTENTS_LAVA) G_FLOAT(OFS_RETURN) = Q1CONTENTS_LAVA; else if (cont & FTECONTENTS_SLIME) G_FLOAT(OFS_RETURN) = Q1CONTENTS_SLIME; else if (cont & FTECONTENTS_WATER) G_FLOAT(OFS_RETURN) = Q1CONTENTS_WATER; else G_FLOAT(OFS_RETURN) = Q1CONTENTS_EMPTY; } static int FindModel(char *name, int *free) { int i; *free = 0; for (i = 1; i < MAX_CSQCMODELS; i++) { if (!*cl.model_csqcname[i]) { *free = -i; break; } if (!strcmp(cl.model_csqcname[i], name)) return -i; } for (i = 1; i < MAX_MODELS; i++) { if (!strcmp(cl.model_name[i], name)) return i; } return 0; } static void PF_cs_SetModel(progfuncs_t *prinst, struct globalvars_s *pr_globals) { csqcedict_t *ent = (void*)G_EDICT(prinst, OFS_PARM0); char *modelname = PR_GetStringOfs(prinst, OFS_PARM1); int freei; int modelindex = FindModel(modelname, &freei); if (!modelindex) { if (!freei) Host_EndGame("CSQC ran out of model slots\n"); Con_DPrintf("Late caching model \"%s\"\n", modelname); Q_strncpyz(cl.model_csqcname[-freei], modelname, sizeof(cl.model_csqcname[-freei])); //allocate a slot now modelindex = freei; cl.model_csqcprecache[-freei] = Mod_ForName(cl.model_csqcname[-freei], false); } ent->v->modelindex = modelindex; if (modelindex < 0) ent->v->model = PR_SetString(prinst, cl.model_csqcname[-modelindex]); else ent->v->model = PR_SetString(prinst, cl.model_name[modelindex]); } static void PF_cs_SetModelIndex(progfuncs_t *prinst, struct globalvars_s *pr_globals) { csqcedict_t *ent = (void*)G_EDICT(prinst, OFS_PARM0); int modelindex = G_FLOAT(OFS_PARM1); ent->v->modelindex = modelindex; if (modelindex < 0) ent->v->model = PR_SetString(prinst, cl.model_csqcname[-modelindex]); else ent->v->model = PR_SetString(prinst, cl.model_name[modelindex]); } static void PF_cs_PrecacheModel(progfuncs_t *prinst, struct globalvars_s *pr_globals) { int modelindex, freei; char *modelname = PR_GetStringOfs(prinst, OFS_PARM0); int i; for (i = 1; i < MAX_MODELS; i++) //Make sure that the server specified model is loaded.. { if (!*cl.model_name[i]) break; if (!strcmp(cl.model_name[i], modelname)) { cl.model_precache[i] = Mod_ForName(cl.model_name[i], false); break; } } modelindex = FindModel(modelname, &freei); //now load it if (!modelindex) { if (!freei) Host_EndGame("CSQC ran out of model slots\n"); Q_strncpyz(cl.model_csqcname[-freei], modelname, sizeof(cl.model_csqcname[-freei])); //allocate a slot now modelindex = freei; cl.model_csqcprecache[-freei] = Mod_ForName(cl.model_csqcname[-freei], false); } } static void PF_cs_PrecacheSound(progfuncs_t *prinst, struct globalvars_s *pr_globals) { char *soundname = PR_GetStringOfs(prinst, OFS_PARM0); S_PrecacheSound(soundname); } static void PF_cs_ModelnameForIndex(progfuncs_t *prinst, struct globalvars_s *pr_globals) { int modelindex = G_FLOAT(OFS_PARM0); if (modelindex < 0) G_INT(OFS_RETURN) = (int)PR_SetString(prinst, cl.model_csqcname[-modelindex]); else G_INT(OFS_RETURN) = (int)PR_SetString(prinst, cl.model_name[modelindex]); } static void PF_ReadByte(progfuncs_t *prinst, struct globalvars_s *pr_globals) { G_FLOAT(OFS_RETURN) = MSG_ReadByte(); } static void PF_ReadChar(progfuncs_t *prinst, struct globalvars_s *pr_globals) { G_FLOAT(OFS_RETURN) = MSG_ReadChar(); } static void PF_ReadShort(progfuncs_t *prinst, struct globalvars_s *pr_globals) { G_FLOAT(OFS_RETURN) = MSG_ReadShort(); } static void PF_ReadLong(progfuncs_t *prinst, struct globalvars_s *pr_globals) { G_FLOAT(OFS_RETURN) = MSG_ReadLong(); } static void PF_ReadCoord(progfuncs_t *prinst, struct globalvars_s *pr_globals) { G_FLOAT(OFS_RETURN) = MSG_ReadCoord(); } static void PF_ReadString(progfuncs_t *prinst, struct globalvars_s *pr_globals) { char *str = PF_TempStr(prinst); char *read = MSG_ReadString(); Q_strncpyz(str, read, MAXTEMPBUFFERLEN); } static void PF_ReadAngle(progfuncs_t *prinst, struct globalvars_s *pr_globals) { G_FLOAT(OFS_RETURN) = MSG_ReadAngle(); } static void PF_objerror (progfuncs_t *prinst, struct globalvars_s *pr_globals) { char *s; edict_t *ed; s = PF_VarString(prinst, 0, pr_globals); /* Con_Printf ("======OBJECT ERROR in %s:\n%s\n", PR_GetString(pr_xfunction->s_name),s); */ ed = PROG_TO_EDICT(prinst, pr_global_struct->self); /* ED_Print (ed); */ ED_Print(prinst, ed); Con_Printf("%s", s); if (developer.value) (*prinst->pr_trace) = 2; else { ED_Free (prinst, ed); prinst->AbortStack(prinst); PR_BIError (prinst, "Program error: %s", s); if (sv.time > 10) Cbuf_AddText("restart\n", RESTRICT_LOCAL); } } static void PF_cs_setsensativityscaler (progfuncs_t *prinst, struct globalvars_s *pr_globals) { in_sensitivityscale = G_FLOAT(OFS_PARM0); } static void PF_cs_pointparticles (progfuncs_t *prinst, struct globalvars_s *pr_globals) { int effectnum = G_FLOAT(OFS_PARM0)-1; float *org = G_VECTOR(OFS_PARM1); float *vel = G_VECTOR(OFS_PARM2); float count = G_FLOAT(OFS_PARM3); if (*prinst->callargc < 3) vel = vec3_origin; if (*prinst->callargc < 4) count = 1; P_RunParticleEffectType(org, vel, count, effectnum); } static void PF_cs_particlesloaded (progfuncs_t *prinst, struct globalvars_s *pr_globals) { char *effectname = PR_GetStringOfs(prinst, OFS_PARM0); G_FLOAT(OFS_RETURN) = P_DescriptionIsLoaded(effectname); } //get the input commands, and stuff them into some globals. static void PF_cs_getinputstate (progfuncs_t *prinst, struct globalvars_s *pr_globals) { int f; usercmd_t *cmd; f = G_FLOAT(OFS_PARM0); if (f > cls.netchan.outgoing_sequence) { G_FLOAT(OFS_RETURN) = false; return; } if (f < cls.netchan.outgoing_sequence - UPDATE_MASK || f < 0) { G_FLOAT(OFS_RETURN) = false; return; } // save this command off for prediction cmd = &cl.frames[f&UPDATE_MASK].cmd[plnum]; if (csqcg.input_timelength) *csqcg.input_timelength = cmd->msec/1000.0f; if (csqcg.input_angles) { csqcg.input_angles[0] = SHORT2ANGLE(cmd->angles[0]); csqcg.input_angles[1] = SHORT2ANGLE(cmd->angles[1]); csqcg.input_angles[2] = SHORT2ANGLE(cmd->angles[2]); } if (csqcg.input_movevalues) { csqcg.input_movevalues[0] = cmd->forwardmove; csqcg.input_movevalues[1] = cmd->sidemove; csqcg.input_movevalues[2] = cmd->upmove; } if (csqcg.input_buttons) *csqcg.input_buttons = cmd->buttons; G_FLOAT(OFS_RETURN) = true; } #define ANGLE2SHORT(x) ((x/360.0)*65535) //read lots of globals, run the default player physics, write lots of globals. static void PF_cs_runplayerphysics (progfuncs_t *prinst, struct globalvars_s *pr_globals) { int msecs; extern vec3_t player_mins; extern vec3_t player_maxs; /* int sequence; // just for debugging prints // player state vec3_t origin; vec3_t angles; vec3_t velocity; qboolean jump_held; int jump_msec; // msec since last jump float waterjumptime; int pm_type; int hullnum; // world state int numphysent; physent_t physents[MAX_PHYSENTS]; // 0 should be the world // input usercmd_t cmd; qboolean onladder; // results int numtouch; int touchindex[MAX_PHYSENTS]; qboolean onground; int groundent; // index in physents array, only valid // when onground is true int waterlevel; int watertype; } playermove_t; typedef struct { float gravity; float stopspeed; float maxspeed; float spectatormaxspeed; float accelerate; float airaccelerate; float wateraccelerate; float friction; float waterfriction; float entgravity; float bunnyspeedcap; float ktjump; qboolean slidefix; qboolean airstep; qboolean walljump; */ pmove.sequence = *csqcg.clientcommandframe; pmove.pm_type = PM_NORMAL; //set up the movement command msecs = *csqcg.input_timelength*1000 + 0.5f; //precision inaccuracies. :( pmove.angles[0] = ANGLE2SHORT(csqcg.input_angles[0]); pmove.angles[1] = ANGLE2SHORT(csqcg.input_angles[1]); pmove.angles[2] = ANGLE2SHORT(csqcg.input_angles[2]); pmove.cmd.forwardmove = csqcg.input_movevalues[0]; pmove.cmd.sidemove = csqcg.input_movevalues[1]; pmove.cmd.upmove = csqcg.input_movevalues[2]; VectorCopy(csqcg.pmove_org, pmove.origin); VectorCopy(csqcg.pmove_vel, pmove.velocity); VectorCopy(csqcg.pmove_maxs, player_maxs); VectorCopy(csqcg.pmove_mins, player_mins); pmove.hullnum = 1; while(msecs) { pmove.cmd.msec = msecs; if (pmove.cmd.msec > 50) pmove.cmd.msec = 50; msecs -= pmove.cmd.msec; PM_PlayerMove(1); } VectorCopy(pmove.origin, csqcg.pmove_org); VectorCopy(pmove.velocity, csqcg.pmove_vel); } static void CheckSendPings(void) { //quakeworld sends a 'pings' client command to retrieve the frequently updating stuff if (realtime - cl.last_ping_request > 2) { cl.last_ping_request = realtime; CL_SendClientCommand(false, "pings"); } } //string(float pnum, string keyname) static void PF_cs_getplayerkey (progfuncs_t *prinst, struct globalvars_s *pr_globals) { char *ret; int pnum = G_FLOAT(OFS_PARM0); char *keyname = PR_GetStringOfs(prinst, OFS_PARM1); if (pnum < 0) { Sbar_SortFrags(false); if (pnum >= -scoreboardlines) {//sort by pnum = fragsort[-(pnum+1)]; } } if (pnum < 0 || pnum >= MAX_CLIENTS) ret = ""; else if (!*cl.players[pnum].userinfo) ret = ""; else if (!strcmp(keyname, "ping")) { CheckSendPings(); ret = PF_TempStr(prinst); sprintf(ret, "%i", cl.players[pnum].ping); } else if (!strcmp(keyname, "frags")) { ret = PF_TempStr(prinst); sprintf(ret, "%i", cl.players[pnum].frags); } else if (!strcmp(keyname, "pl")) //packet loss { CheckSendPings(); ret = PF_TempStr(prinst); sprintf(ret, "%i", cl.players[pnum].pl); } else if (!strcmp(keyname, "entertime")) //packet loss { ret = PF_TempStr(prinst); sprintf(ret, "%i", cl.players[pnum].entertime); } else { ret = Info_ValueForKey(cl.players[pnum].userinfo, keyname); } if (*ret) RETURN_SSTRING(ret); else G_INT(OFS_RETURN) = 0; } extern int mouseusedforgui, mousecursor_x, mousecursor_y; static void PF_cs_setwantskeys (progfuncs_t *prinst, struct globalvars_s *pr_globals) { qboolean wants = G_FLOAT(OFS_PARM0); csqcwantskeys = wants; mouseusedforgui = wants; } static void PF_cs_getmousepos (progfuncs_t *prinst, struct globalvars_s *pr_globals) { G_FLOAT(OFS_RETURN+0) = mousecursor_x; G_FLOAT(OFS_RETURN+1) = mousecursor_y; G_FLOAT(OFS_RETURN+2) = 0; } #define lh_extension_t void lh_extension_t *checkfteextensionsv(char *name); lh_extension_t *checkextension(char *name); static void PF_checkextension (progfuncs_t *prinst, struct globalvars_s *pr_globals) { char *extname = PR_GetStringOfs(prinst, OFS_PARM0); G_FLOAT(OFS_RETURN) = checkextension(extname) || checkfteextensionsv(extname); } void PF_cs_sound(progfuncs_t *prinst, struct globalvars_s *pr_globals) { char *sample; int channel; csqcedict_t *entity; int volume; float attenuation; sfx_t *sfx; entity = (csqcedict_t*)G_EDICT(prinst, OFS_PARM0); channel = G_FLOAT(OFS_PARM1); sample = PR_GetStringOfs(prinst, OFS_PARM2); volume = G_FLOAT(OFS_PARM3) * 255; attenuation = G_FLOAT(OFS_PARM4); sfx = S_PrecacheSound(sample); if (sfx) S_StartSound(-entity->entnum, channel, sfx, entity->v->origin, volume, attenuation); }; static void PF_cs_particle(progfuncs_t *prinst, struct globalvars_s *pr_globals) { float *org = G_VECTOR(OFS_PARM0); float *dir = G_VECTOR(OFS_PARM1); float colour = G_FLOAT(OFS_PARM2); float count = G_FLOAT(OFS_PARM2); P_RunParticleEffect(org, dir, colour, count); } void CL_SpawnSpriteEffect(vec3_t org, model_t *model, int startframe, int framecount, int framerate); void PF_cl_effect(progfuncs_t *prinst, struct globalvars_s *pr_globals) { float *org = G_VECTOR(OFS_PARM0); char *name = PR_GetStringOfs(prinst, OFS_PARM1); float startframe = G_FLOAT(OFS_PARM2); float endframe = G_FLOAT(OFS_PARM3); float framerate = G_FLOAT(OFS_PARM4); model_t *mdl; mdl = Mod_ForName(name, false); if (mdl) CL_SpawnSpriteEffect(org, mdl, startframe, endframe, framerate); else Con_Printf("PF_cl_effect: Couldn't load model %s\n", name); } void PF_cl_ambientsound(progfuncs_t *prinst, struct globalvars_s *pr_globals) { char *samp; float *pos; float vol, attenuation; pos = G_VECTOR (OFS_PARM0); samp = PR_GetStringOfs(prinst, OFS_PARM1); vol = G_FLOAT(OFS_PARM2); attenuation = G_FLOAT(OFS_PARM3); S_StaticSound (S_PrecacheSound (samp), pos, vol, attenuation); } static void PF_cs_vectorvectors (progfuncs_t *prinst, struct globalvars_s *pr_globals) { VectorCopy(G_VECTOR(OFS_PARM0), csqcg.forward); VectorNormalize(csqcg.forward); VectorVectors(csqcg.forward, csqcg.right, csqcg.up); } static void PF_cs_lightstyle (progfuncs_t *prinst, struct globalvars_s *pr_globals) { int stnum = G_FLOAT(OFS_PARM0); char *str = PR_GetStringOfs(prinst, OFS_PARM1); int colourflags = 7; if ((unsigned)stnum >= MAX_LIGHTSTYLES) { Con_Printf ("PF_cs_lightstyle: stnum > MAX_LIGHTSTYLES"); return; } cl_lightstyle[stnum].colour = colourflags; Q_strncpyz (cl_lightstyle[stnum].map, str, sizeof(cl_lightstyle[stnum].map)); cl_lightstyle[stnum].length = Q_strlen(cl_lightstyle[stnum].map); } void PF_cs_changeyaw (progfuncs_t *prinst, struct globalvars_s *pr_globals) { csqcedict_t *ent; float ideal, current, move, speed; ent = (void*)PROG_TO_EDICT(prinst, *csqcg.self); current = anglemod( ent->v->angles[1] ); ideal = ent->v->ideal_yaw; speed = ent->v->yaw_speed; if (current == ideal) return; move = ideal - current; if (ideal > current) { if (move >= 180) move = move - 360; } else { if (move <= -180) move = move + 360; } if (move > 0) { if (move > speed) move = speed; } else { if (move < -speed) move = -speed; } ent->v->angles[1] = anglemod (current + move); } void PF_cs_changepitch (progfuncs_t *prinst, struct globalvars_s *pr_globals) { csqcedict_t *ent; float ideal, current, move, speed; ent = (void*)PROG_TO_EDICT(prinst, *csqcg.self); current = anglemod( ent->v->angles[0] ); ideal = ent->v->ideal_pitch; speed = ent->v->pitch_speed; if (current == ideal) return; move = ideal - current; if (ideal > current) { if (move >= 180) move = move - 360; } else { if (move <= -180) move = move + 360; } if (move > 0) { if (move > speed) move = speed; } else { if (move < -speed) move = -speed; } ent->v->angles[0] = anglemod (current + move); } static void PF_cs_findradius (progfuncs_t *prinst, struct globalvars_s *pr_globals) { csqcedict_t *ent, *chain; float rad; float *org; vec3_t eorg; int i, j; chain = (csqcedict_t *)sv.edicts; org = G_VECTOR(OFS_PARM0); rad = G_FLOAT(OFS_PARM1); for (i=1 ; iisfree) continue; if (ent->v->solid == SOLID_NOT) continue; for (j=0 ; j<3 ; j++) eorg[j] = org[j] - (ent->v->origin[j] + (ent->v->mins[j] + ent->v->maxs[j])*0.5); if (Length(eorg) > rad) continue; ent->v->chain = EDICT_TO_PROG(prinst, (void*)chain); chain = ent; } RETURN_EDICT(prinst, (void*)chain); } //these are the builtins that still need to be added. #define PF_cs_droptofloor PF_Fixme #define PF_cs_tracetoss PF_Fixme #define PF_cs_makestatic PF_Fixme #define PF_cs_copyentity PF_Fixme #define PF_cl_te_blood PF_Fixme #define PF_cl_te_bloodshower PF_Fixme #define PF_cl_te_particlecube PF_Fixme #define PF_cl_te_spark PF_Fixme #define PF_cl_te_smallflash PF_Fixme #define PF_cl_te_customflash PF_Fixme #define PF_cl_te_gunshot PF_Fixme #define PF_cl_te_spike PF_Fixme #define PF_cl_te_superspike PF_Fixme #define PF_cl_te_explosion PF_Fixme #define PF_cl_te_tarexplosion PF_Fixme #define PF_cl_te_wizspike PF_Fixme #define PF_cl_te_knightspike PF_Fixme #define PF_cl_te_lavasplash PF_Fixme #define PF_cl_te_teleport PF_Fixme #define PF_cl_te_explosion2 PF_Fixme #define PF_cl_te_lightning1 PF_Fixme #define PF_cl_te_lightning2 PF_Fixme #define PF_cl_te_lightning3 PF_Fixme #define PF_cl_te_beam PF_Fixme #define PF_cl_te_plasmaburn PF_Fixme #define PS_cs_setattachment PF_Fixme #define PF_cs_break PF_Fixme #define PF_cs_walkmove PF_Fixme #define PF_cs_checkbottom PF_Fixme #define PF_cl_playingdemo PF_Fixme #define PF_cl_runningserver PF_Fixme #define PF_FixTen PF_Fixme,PF_Fixme,PF_Fixme,PF_Fixme,PF_Fixme,PF_Fixme,PF_Fixme,PF_Fixme,PF_Fixme,PF_Fixme //prefixes: //PF_ - common, works on any vm //PF_cs_ - works in csqc only (dependant upon globals or fields) //PF_cl_ - works in csqc and menu (if needed...) //warning: functions that depend on globals are bad, mkay? static builtin_t csqc_builtins[] = { //0 PF_Fixme, // #0 PF_cs_makevectors, // #1 void() makevectors (QUAKE) PF_cs_SetOrigin, // #2 void(entity e, vector org) setorigin (QUAKE) PF_cs_SetModel, // #3 void(entity e, string modl) setmodel (QUAKE) PF_cs_SetSize, // #4 void(entity e, vector mins, vector maxs) setsize (QUAKE) PF_Fixme, // #5 PF_cs_break, // #6 void() debugbreak (QUAKE) PF_random, // #7 float() random (QUAKE) PF_cs_sound, // #8 void(entity e, float chan, string samp, float vol, float atten) sound (QUAKE) PF_normalize, // #9 vector(vector in) normalize (QUAKE) //10 PF_error, // #10 void(string errortext) error (QUAKE) PF_objerror, // #11 void(string errortext) onjerror (QUAKE) PF_vlen, // #12 float(vector v) vlen (QUAKE) PF_vectoyaw, // #13 float(vector v) vectoyaw (QUAKE) PF_Spawn, // #14 entity() spawn (QUAKE) PF_cs_remove, // #15 void(entity e) remove (QUAKE) PF_cs_traceline, // #16 void(vector v1, vector v2, float nomonst, entity forent) traceline (QUAKE) PF_NoCSQC, // #17 entity() checkclient (QUAKE) (don't support) PF_FindString, // #18 entity(entity start, .string fld, string match) findstring (QUAKE) PF_cs_PrecacheSound, // #19 void(string str) precache_sound (QUAKE) //20 PF_cs_PrecacheModel, // #20 void(string str) precache_model (QUAKE) PF_NoCSQC, // #21 void(entity client, string s) stuffcmd (QUAKE) (don't support) PF_cs_findradius, // #22 entity(vector org, float rad) findradius (QUAKE) PF_NoCSQC, // #23 void(string s, ...) bprint (QUAKE) (don't support) PF_NoCSQC, // #24 void(entity e, string s, ...) sprint (QUAKE) (don't support) PF_dprint, // #25 void(string s, ...) dprint (QUAKE) PF_ftos, // #26 string(float f) ftos (QUAKE) PF_vtos, // #27 string(vector f) vtos (QUAKE) PF_coredump, // #28 void(void) coredump (QUAKE) PF_traceon, // #29 void() traceon (QUAKE) //30 PF_traceoff, // #30 void() traceoff (QUAKE) PF_eprint, // #31 void(entity e) eprint (QUAKE) PF_cs_walkmove, // #32 float(float yaw, float dist) walkmove (QUAKE) PF_Fixme, // #33 PF_cs_droptofloor, // #34 PF_cs_lightstyle, // #35 void(float lightstyle, string stylestring) lightstyle (QUAKE) PF_rint, // #36 float(float f) rint (QUAKE) PF_floor, // #37 float(float f) floor (QUAKE) PF_ceil, // #38 float(float f) ceil (QUAKE) PF_Fixme, // #39 //40 PF_cs_checkbottom, // #40 float(entity e) checkbottom (QUAKE) PF_cs_pointcontents, // #41 float(vector org) pointcontents (QUAKE) PF_Fixme, // #42 PF_fabs, // #43 float(float f) fabs (QUAKE) PF_NoCSQC, // #44 vector(entity e, float speed) aim (QUAKE) (don't support) PF_cvar, // #45 float(string cvarname) cvar (QUAKE) PF_localcmd, // #46 void(string str) localcmd (QUAKE) PF_nextent, // #47 entity(entity e) nextent (QUAKE) PF_cs_particle, // #48 void(vector org, vector dir, float colour, float count) particle (QUAKE) PF_cs_changeyaw, // #49 void() changeyaw (QUAKE) //50 PF_Fixme, // #50 PF_vectoangles, // #51 vector(vector v) vectoangles (QUAKE) PF_Fixme, // #52 void(float to, float f) WriteByte (QUAKE) PF_Fixme, // #53 void(float to, float f) WriteChar (QUAKE) PF_Fixme, // #54 void(float to, float f) WriteShort (QUAKE) PF_Fixme, // #55 void(float to, float f) WriteLong (QUAKE) PF_Fixme, // #56 void(float to, float f) WriteCoord (QUAKE) PF_Fixme, // #57 void(float to, float f) WriteAngle (QUAKE) PF_Fixme, // #58 void(float to, float f) WriteString (QUAKE) PF_Fixme, // #59 void(float to, float f) WriteEntity (QUAKE) //60 PF_Sin, // #60 float(float angle) sin (DP_QC_SINCOSSQRTPOW) PF_Cos, // #61 float(float angle) cos (DP_QC_SINCOSSQRTPOW) PF_Sqrt, // #62 float(float value) sqrt (DP_QC_SINCOSSQRTPOW) PF_cs_changepitch, // #63 void(entity ent) changepitch (DP_QC_CHANGEPITCH) PF_cs_tracetoss, // #64 void(entity ent, entity ignore) tracetoss (DP_QC_TRACETOSS) PF_etos, // #65 string(entity ent) etos (DP_QC_ETOS) PF_Fixme, // #66 PF_Fixme, // #67 void(float step) movetogoal (QUAKE) PF_NoCSQC, // #68 void(string s) precache_file (QUAKE) (don't support) PF_cs_makestatic, // #69 void(entity e) makestatic (QUAKE) //70 PF_NoCSQC, // #70 void(string mapname) changelevel (QUAKE) (don't support) PF_Fixme, // #71 PF_cvar_set, // #72 void(string cvarname, string valuetoset) cvar_set (QUAKE) PF_NoCSQC, // #73 void(entity ent, string text) centerprint (QUAKE) (don't support - cprint is supported instead) PF_cl_ambientsound, // #74 void (vector pos, string samp, float vol, float atten) ambientsound (QUAKE) PF_cs_PrecacheModel, // #75 void(string str) precache_model2 (QUAKE) PF_cs_PrecacheSound, // #76 void(string str) precache_sound2 (QUAKE) PF_NoCSQC, // #77 void(string str) precache_file2 (QUAKE) PF_NoCSQC, // #78 void() setspawnparms (QUAKE) (don't support) PF_NoCSQC, // #79 void(entity killer, entity killee) logfrag (QW_ENGINE) (don't support) //80 PF_NoCSQC, // #80 string(entity e, string keyname) infokey (QW_ENGINE) (don't support) PF_stof, // #81 float(string s) stof (FRIK_FILE or QW_ENGINE) PF_NoCSQC, // #82 void(vector where, float set) multicast (QW_ENGINE) (don't support) PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, //90 PF_cs_tracebox, PF_Fixme, PF_Fixme, PF_registercvar, // #93 void(string cvarname, string defaultvalue) registercvar (DP_QC_REGISTERCVAR) PF_min, // #94 float(float a, floats) min (DP_QC_MINMAXBOUND) PF_max, // #95 float(float a, floats) max (DP_QC_MINMAXBOUND) PF_bound, // #96 float(float minimum, float val, float maximum) bound (DP_QC_MINMAXBOUND) PF_pow, // #97 float(float value) pow (DP_QC_SINCOSSQRTPOW) PF_Fixme, // #98 PF_checkextension, // #99 float(string extname) checkextension (EXT_CSQC) //100 PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, //110 PF_fopen, // #110 float(string strname, float accessmode) fopen (FRIK_FILE) PF_fclose, // #111 void(float fnum) fclose (FRIK_FILE) PF_fgets, // #112 string(float fnum) fgets (FRIK_FILE) PF_fputs, // #113 void(float fnum, string str) fputs (FRIK_FILE) PF_strlen, // #114 float(string str) strlen (FRIK_FILE) PF_strcat, // #115 string(string str1, string str2, ...) strcat (FRIK_FILE) PF_substring, // #116 string(string str, float start, float length) substring (FRIK_FILE) PF_stov, // #117 vector(string str) stov (FRIK_FILE) PF_dupstring, // #118 string(string str) dupstring (FRIK_FILE) PF_forgetstring, // #119 void(string str) freestring (FRIK_FILE) //120 PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, //130 PF_R_ClearScene, // #??? PF_R_AddEntityMask, // #??? PF_R_AddEntity, // #??? PF_R_SetViewFlag, // #??? PF_R_RenderScene, // #??? PF_R_AddDynamicLight, // #??? PF_Fixme, PF_Fixme, PF_Fixme, PF_CL_drawline, // #??? //140 PF_CL_is_cached_pic, // #??? PF_CL_precache_pic, // #??? PF_CL_free_pic, // #??? PF_CL_drawcharacter, // #??? PF_CL_drawstring, // #??? PF_CL_drawpic, // #??? PF_CL_drawfill, // #??? PF_CL_drawsetcliparea, // #??? PF_CL_drawresetcliparea, // #??? PF_CL_drawgetimagesize, // #??? vector(string picname) draw_getimagesize (EXT_CSQC) //150 PF_cs_getstatf, // #??? float(float stnum) getstatf (EXT_CSQC) PF_cs_getstati, // #??? float(float stnum) getstati (EXT_CSQC) PF_cs_getstats, // #??? string(float firststnum) getstats (EXT_CSQC) PF_cs_SetModelIndex, // #??? void(entity e, float mdlindex) setmodelindex (EXT_CSQC) PF_cs_ModelnameForIndex, // #??? string(float mdlindex) modelnameforindex (EXT_CSQC) PF_cs_setsensativityscaler, // #??? void(float sens) setsensitivityscaler (EXT_CSQC) PF_cl_cprint, // #??? void(string s) cprint (EXT_CSQC) PF_print, // #??? void(string s) print (EXT_CSQC) PF_cs_pointparticles, // #??? void(float effectnum, vector origin [, vector dir, float count]) pointparticles (EXT_CSQC) PF_cs_particlesloaded, // #??? float(string effectname) particleeffectnum (EXT_CSQC) //160 PF_cs_getinputstate, // #??? float(float framenum) getinputstate (EXT_CSQC) PF_cs_runplayerphysics, // #??? PF_cs_getplayerkey, // #??? string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC) PF_cs_setwantskeys, // #??? void(float wants) setwantskeys (EXT_CSQC) PF_cs_getmousepos, // #??? vector() getmousepos (EXT_CSQC) PF_cl_playingdemo, // #??? float() isdemo PF_cl_runningserver, // #??? float() isserver PF_cl_keynumtostring, // #??? string(float keynum) keynumtostring (EXT_CSQC) PF_cl_stringtokeynum, // #??? float(string keyname) stringtokeynum (EXT_CSQC) PF_cl_getkeybind, // #??? string(float keynum) getkeybind (EXT_CSQC) //170 //note that 'ReadEntity' is pretty hard to implement reliably. Modders should use a combination of ReadShort, and findfloat, and remember that it might not be known clientside (pvs culled or other reason) PF_ReadByte, // #??? float() readbyte (EXT_CSQC) PF_ReadChar, // #??? float() readchar (EXT_CSQC) PF_ReadShort, // #??? float() readshort (EXT_CSQC) PF_ReadLong, // #??? float() readlong (EXT_CSQC) PF_ReadCoord, // #??? float() readcoord (EXT_CSQC) PF_ReadAngle, // #??? float() readangle (EXT_CSQC) PF_ReadString, // #??? string() readstring (EXT_CSQC) PF_Fixme, PF_Fixme, PF_Fixme, //180 PF_FixTen, //190 PF_FixTen, //200 PF_FixTen, //210 PF_FixTen, //220 PF_Fixme, // #220 PF_strstrofs, // #221 float(string s1, string sub) strstrofs (FTE_STRINGS) PF_str2chr, // #222 float(string str, float index) str2chr (FTE_STRINGS) PF_chr2str, // #223 string(float chr, ...) chr2str (FTE_STRINGS) PF_strconv, // #224 string(float ccase, float redalpha, float redchars, string str, ...) strconv (FTE_STRINGS) PF_infoadd, // #225 string(string old, string key, string value) infoadd PF_infoget, // #226 string(string info, string key) infoget PF_strncmp, // #227 float(string s1, string s2, float len) strncmp (FTE_STRINGS) PF_strcasecmp, // #228 float(string s1, string s2) strcasecmp (FTE_STRINGS) PF_strncasecmp, // #229 float(string s1, string s2, float len) strncasecmp (FTE_STRINGS) //230 PF_FixTen, //240 PF_FixTen, //250 PF_FixTen, //260 PF_FixTen, //270 PF_FixTen, //280 PF_FixTen, //290 PF_FixTen, //300 PF_FixTen, //310 PF_FixTen, //320 PF_FixTen, //330 PF_FixTen, //340 PF_FixTen, //350 PF_FixTen, //360 PF_FixTen, //370 PF_FixTen, //380 PF_FixTen, //390 PF_FixTen, //400 PF_cs_copyentity, // #400 void(entity from, entity to) copyentity (DP_QC_COPYENTITY) PF_NoCSQC, // #401 void(entity cl, float colours) setcolors (DP_SV_SETCOLOR) (don't implement) PF_findchain, // #402 entity(string field, string match) findchain (DP_QC_FINDCHAIN) PF_findchainfloat, // #403 entity(float fld, float match) findchainfloat (DP_QC_FINDCHAINFLOAT) PF_cl_effect, // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT) PF_cl_te_blood, // #405 te_blood (DP_TE_BLOOD) PF_cl_te_bloodshower, // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER) PF_Fixme, // #407 PF_cl_te_particlecube, // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE) PF_Fixme, // #409 PF_Fixme, // #410 PF_cl_te_spark, // #411 void(vector org, vector vel, float howmany) te_spark (DP_TE_SPARK) PF_Fixme, // #412 PF_Fixme, // #413 PF_Fixme, // #414 PF_Fixme, // #415 PF_cl_te_smallflash, // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH) PF_cl_te_customflash, // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH) PF_cl_te_gunshot, // #418 te_gunshot (DP_TE_STANDARDEFFECTBUILTINS) PF_cl_te_spike, // #419 te_spike (DP_TE_STANDARDEFFECTBUILTINS) PF_cl_te_superspike, // #420 te_superspike (DP_TE_STANDARDEFFECTBUILTINS) PF_cl_te_explosion, // #421 te_explosion (DP_TE_STANDARDEFFECTBUILTINS) PF_cl_te_tarexplosion, // #422 te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS) PF_cl_te_wizspike, // #423 te_wizspike (DP_TE_STANDARDEFFECTBUILTINS) PF_cl_te_knightspike, // #424 te_knightspike (DP_TE_STANDARDEFFECTBUILTINS) PF_cl_te_lavasplash, // #425 te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS) PF_cl_te_teleport, // #426 te_teleport (DP_TE_STANDARDEFFECTBUILTINS) PF_cl_te_explosion2, // #427 te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS) PF_cl_te_lightning1, // #428 te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS) PF_cl_te_lightning2, // #429 te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS) PF_cl_te_lightning3, // #430 te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS) PF_cl_te_beam, // #431 te_beam (DP_TE_STANDARDEFFECTBUILTINS) PF_cs_vectorvectors, // #432 void(vector dir) vectorvectors (DP_QC_VECTORVECTORS) PF_cl_te_plasmaburn, // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN) PF_Fixme, // #434 PF_Fixme, // #435 PF_Fixme, // #436 PF_Fixme, // #437 PF_Fixme, // #438 PF_Fixme, // #439 PF_NoCSQC, // #440 void(entity e, string s) clientcommand (KRIMZON_SV_PARSECLIENTCOMMAND) (don't implement) PF_Tokenize, // #441 float(string s) tokenize (KRIMZON_SV_PARSECLIENTCOMMAND) PF_ArgV, // #442 string(float n) argv (KRIMZON_SV_PARSECLIENTCOMMAND) PS_cs_setattachment, // #443 void(entity e, entity tagentity, string tagname) setattachment (DP_GFX_QUAKE3MODELTAGS) PF_search_begin, // #444 float search_begin(string pattern, float caseinsensitive, float quiet) (DP_QC_FS_SEARCH) PF_search_end, // #445 void search_end(float handle) (DP_QC_FS_SEARCH) PF_search_getsize, // #446 float search_getsize(float handle) (DP_QC_FS_SEARCH) PF_search_getfilename, // #447 string search_getfilename(float handle, float num) (DP_QC_FS_SEARCH) PF_cvar_string, // #448 string(float n) cvar_string (DP_QC_CVAR_STRING) PF_FindFlags, // #449 entity(entity start, .entity fld, float match) findflags (DP_QC_FINDFLAGS) PF_findchainflags, // #450 entity(.float fld, float match) findchainflags (DP_QC_FINDCHAINFLAGS) PF_Fixme, // #451 PF_Fixme, // #452 PF_NoCSQC, // #453 void(entity player) dropclient (DP_QC_BOTCLIENT) (don't implement) PF_NoCSQC, // #454 entity() spawnclient (DP_QC_BOTCLIENT) (don't implement) PF_NoCSQC, // #455 float(entity client) clienttype (DP_QC_BOTCLIENT) (don't implement) PF_Fixme, // #456 PF_Fixme, // #457 PF_Fixme, // #458 PF_Fixme, // #459 //460 PF_FixTen, }; static int csqc_numbuiltins = sizeof(csqc_builtins)/sizeof(csqc_builtins[0]); static jmp_buf csqc_abort; static progparms_t csqcprogparms; static int num_csqc_edicts; int COM_FileSize(char *path); pbool QC_WriteFile(char *name, void *data, int len); void *VARGS PR_CB_Malloc(int size); //these functions should be tracked by the library reliably, so there should be no need to track them ourselves. void VARGS PR_CB_Free(void *mem); //Any menu builtin error or anything like that will come here. void VARGS CSQC_Abort (char *format, ...) //an error occured. { va_list argptr; char string[1024]; va_start (argptr, format); _vsnprintf (string,sizeof(string)-1, format,argptr); va_end (argptr); Con_Printf("CSQC_Abort: %s\nShutting down csqc\n", string); { int size = 1024*1024*8; char *buffer = BZ_Malloc(size); csqcprogs->save_ents(csqcprogs, buffer, &size, 3); COM_WriteFile("csqccore.txt", buffer, size); BZ_Free(buffer); } Host_EndGame("csqc error"); } void CSQC_Shutdown(void) { search_close_progs(csqcprogs, false); if (csqcprogs) { CloseProgs(csqcprogs); Con_Printf("Closed csqc\n"); } csqcprogs = NULL; in_sensitivityscale = 1; } //when the qclib needs a file, it calls out to this function. qbyte *CSQC_PRLoadFile (char *path, void *buffer, int bufsize) { qbyte *file; //pretend it doesn't file = COM_LoadStackFile(path, buffer, bufsize); if (!cls.demoplayback) //allow any csqc when playing a demo if (!strcmp(path, "csprogs.dat")) //Fail to load any csprogs who's checksum doesn't match. if (Com_BlockChecksum(buffer, com_filesize) != csqcchecksum) return NULL; return file; } double csqctime; qboolean CSQC_Init (unsigned int checksum) { csqcchecksum = checksum; CSQC_Shutdown(); if (!qrenderer) { return false; } memset(cl.model_csqcname, 0, sizeof(cl.model_csqcname)); memset(cl.model_csqcprecache, 0, sizeof(cl.model_csqcprecache)); csqcprogparms.progsversion = PROGSTRUCT_VERSION; csqcprogparms.ReadFile = CSQC_PRLoadFile;//char *(*ReadFile) (char *fname, void *buffer, int *len); csqcprogparms.FileSize = COM_FileSize;//int (*FileSize) (char *fname); //-1 if file does not exist csqcprogparms.WriteFile = QC_WriteFile;//bool (*WriteFile) (char *name, void *data, int len); csqcprogparms.printf = (void *)Con_Printf;//Con_Printf;//void (*printf) (char *, ...); csqcprogparms.Sys_Error = Sys_Error; csqcprogparms.Abort = CSQC_Abort; csqcprogparms.edictsize = sizeof(csqcedict_t); csqcprogparms.entspawn = NULL;//void (*entspawn) (struct edict_s *ent); //ent has been spawned, but may not have all the extra variables (that may need to be set) set csqcprogparms.entcanfree = NULL;//bool (*entcanfree) (struct edict_s *ent); //return true to stop ent from being freed csqcprogparms.stateop = NULL;//StateOp;//void (*stateop) (float var, func_t func); csqcprogparms.cstateop = NULL;//CStateOp; csqcprogparms.cwstateop = NULL;//CWStateOp; csqcprogparms.thinktimeop = NULL;//ThinkTimeOp; //used when loading a game csqcprogparms.builtinsfor = NULL;//builtin_t *(*builtinsfor) (int num); //must return a pointer to the builtins that were used before the state was saved. csqcprogparms.loadcompleate = NULL;//void (*loadcompleate) (int edictsize); //notification to reset any pointers. csqcprogparms.memalloc = PR_CB_Malloc;//void *(*memalloc) (int size); //small string allocation malloced and freed randomly csqcprogparms.memfree = PR_CB_Free;//void (*memfree) (void * mem); csqcprogparms.globalbuiltins = csqc_builtins;//builtin_t *globalbuiltins; //these are available to all progs csqcprogparms.numglobalbuiltins = csqc_numbuiltins; csqcprogparms.autocompile = PR_NOCOMPILE;//enum {PR_NOCOMPILE, PR_COMPILENEXIST, PR_COMPILECHANGED, PR_COMPILEALWAYS} autocompile; csqcprogparms.gametime = &csqctime; csqcprogparms.sv_edicts = (edict_t **)&csqc_edicts; csqcprogparms.sv_num_edicts = &num_csqc_edicts; csqcprogparms.useeditor = NULL;//sorry... QCEditor;//void (*useeditor) (char *filename, int line, int nump, char **parms); csqctime = Sys_DoubleTime(); if (!csqcprogs) { in_sensitivityscale = 1; csqcprogs = InitProgs(&csqcprogparms); PR_Configure(csqcprogs, -1, 1); CSQC_InitFields(); //let the qclib know the field order that the engine needs. if (PR_LoadProgs(csqcprogs, "csprogs.dat", 0, NULL, 0) < 0) //no per-progs builtins. { CSQC_Shutdown(); //failed to load or something return false; } if (setjmp(csqc_abort)) { CSQC_Shutdown(); return false; } PF_InitTempStrings(csqcprogs); memset(csqcent, 0, sizeof(csqcent)); csqcentsize = PR_InitEnts(csqcprogs, pr_csmaxedicts.value); CSQC_FindGlobals(); ED_Alloc(csqcprogs); //we need a word entity. //world edict becomes readonly EDICT_NUM(csqcprogs, 0)->readonly = true; EDICT_NUM(csqcprogs, 0)->isfree = false; if (csqcg.init_function) PR_ExecuteProgram(csqcprogs, csqcg.init_function); Con_Printf("Loaded csqc\n"); } return true; //success! } void CSQC_RegisterCvarsAndThings(void) { Cvar_Register(&pr_csmaxedicts, "csqc"); Cvar_Register(&cl_csqcdebug, "csqc"); } qboolean CSQC_DrawView(void) { if (!csqcg.draw_function || !csqcprogs || !cl.worldmodel) return false; r_secondaryview = 0; DropPunchAngle (0); if (cl.worldmodel) R_LessenStains(); if (csqcg.clientcommandframe) *csqcg.clientcommandframe = cls.netchan.outgoing_sequence; if (csqcg.servercommandframe) *csqcg.servercommandframe = cls.netchan.incoming_sequence; if (csqcg.time) *csqcg.time = Sys_DoubleTime(); PR_ExecuteProgram(csqcprogs, csqcg.draw_function); return true; } qboolean CSQC_KeyPress(int key, qboolean down) { void *pr_globals; if (!csqcprogs || !csqcwantskeys) return false; pr_globals = PR_globals(csqcprogs, PR_CURRENT); G_FLOAT(OFS_PARM0) = !down; G_FLOAT(OFS_PARM1) = MP_TranslateFTEtoDPCodes(key); G_FLOAT(OFS_PARM2) = 0; PR_ExecuteProgram (csqcprogs, csqcg.input_event); return true; } qboolean CSQC_ConsoleCommand(char *cmd) { void *pr_globals; char *str; if (!csqcprogs || !csqcg.console_command) return false; str = PF_TempStr(csqcprogs); Q_strncpyz(str, cmd, MAXTEMPBUFFERLEN); pr_globals = PR_globals(csqcprogs, PR_CURRENT); (((string_t *)pr_globals)[OFS_PARM0] = PR_SetString(csqcprogs, str)); PR_ExecuteProgram (csqcprogs, csqcg.console_command); return true; } qboolean CSQC_StuffCmd(char *cmd) { void *pr_globals; char *str; if (!csqcprogs || !csqcg.parse_stuffcmd) return false; str = PF_TempStr(csqcprogs); Q_strncpyz(str, cmd, MAXTEMPBUFFERLEN); pr_globals = PR_globals(csqcprogs, PR_CURRENT); (((string_t *)pr_globals)[OFS_PARM0] = PR_SetString(csqcprogs, str)); PR_ExecuteProgram (csqcprogs, csqcg.parse_stuffcmd); return true; } qboolean CSQC_CenterPrint(char *cmd) { void *pr_globals; char *str; if (!csqcprogs || !csqcg.parse_centerprint) return false; str = PF_TempStr(csqcprogs); Q_strncpyz(str, cmd, MAXTEMPBUFFERLEN); pr_globals = PR_globals(csqcprogs, PR_CURRENT); (((string_t *)pr_globals)[OFS_PARM0] = PR_SetString(csqcprogs, str)); PR_ExecuteProgram (csqcprogs, csqcg.parse_centerprint); return G_FLOAT(OFS_RETURN); } //this protocol allows up to 32767 edicts. #ifdef PEXT_CSQC void CSQC_ParseEntities(void) { csqcedict_t *ent; unsigned short entnum; void *pr_globals; int packetsize; int packetstart; if (!csqcprogs) Host_EndGame("CSQC needs to be initialized for this server.\n"); if (!csqcg.ent_update || !csqcg.self) Host_EndGame("CSQC is unable to parse entities\n"); pr_globals = PR_globals(csqcprogs, PR_CURRENT); if (csqcg.time) *csqcg.time = Sys_DoubleTime(); if (csqcg.servercommandframe) *csqcg.servercommandframe = cls.netchan.incoming_sequence; for(;;) { entnum = MSG_ReadShort(); if (!entnum) break; if (entnum & 0x8000) { //remove entnum &= ~0x8000; if (!entnum) Host_EndGame("CSQC cannot remove world!\n"); if (entnum >= MAX_EDICTS) Host_EndGame("CSQC recieved too many edicts!\n"); if (cl_csqcdebug.value) Con_Printf("Remove %i\n", entnum); ent = csqcent[entnum]; csqcent[entnum] = NULL; if (!ent) //hrm. continue; *csqcg.self = EDICT_TO_PROG(csqcprogs, (void*)ent); PR_ExecuteProgram(csqcprogs, csqcg.ent_remove); //the csqc is expected to call the remove builtin. } else { if (entnum >= MAX_EDICTS) Host_EndGame("CSQC recieved too many edicts!\n"); if (cl.csqcdebug) { packetsize = MSG_ReadShort(); packetstart = msg_readcount; } else { packetsize = 0; packetstart = 0; } ent = csqcent[entnum]; if (!ent) { ent = (csqcedict_t*)ED_Alloc(csqcprogs); csqcent[entnum] = ent; ent->v->entnum = entnum; G_FLOAT(OFS_PARM0) = true; if (cl_csqcdebug.value) Con_Printf("Add %i\n", entnum); } else { G_FLOAT(OFS_PARM0) = false; if (cl_csqcdebug.value) Con_Printf("Update %i\n", entnum); } *csqcg.self = EDICT_TO_PROG(csqcprogs, (void*)ent); PR_ExecuteProgram(csqcprogs, csqcg.ent_update); if (cl.csqcdebug) { if (msg_readcount != packetstart+packetsize) { if (msg_readcount > packetstart+packetsize) Con_Printf("CSQC overread entity %i. Size %i, read %i\n", entnum, packetsize, msg_readcount - packetsize); else Con_Printf("CSQC underread entity %i. Size %i, read %i\n", entnum, packetsize, msg_readcount - packetsize); Con_Printf("First byte is %i\n", net_message.data[msg_readcount]); #ifndef CLIENTONLY if (sv.state) { Con_Printf("Server classname: \"%s\"\n", svprogfuncs->stringtable+EDICT_NUM(svprogfuncs, entnum)->v->classname); } #endif } msg_readcount = packetstart+packetsize; //leetism. } } } } #endif #endif