#NOTE: if you're on windows, you might want to use CC=i686-pc-mingw32-gcc CC ?= gcc VKSDKPATH ?= ~/VulkanSDK/1.1.73.0/x86_64/bin/ all: NAMES= fixedemu fixedemu_flat altwater bloom_blur bloom_filter bloom_final colourtint crepuscular_opaque crepuscular_rays crepuscular_sky depthonly default2d defaultadditivesprite defaultskin defaultsky defaultskybox defaultfill defaultsprite defaultwall defaultwarp defaultgammacb drawflat_wall lpp_depthnorm lpp_light lpp_wall postproc_fisheye postproc_panorama postproc_laea postproc_stereographic postproc_equirectangular fxaa underwaterwarp menutint terrain rtlight ALLNAMES+=$(foreach v,$(NAMES),glsl/$v.glsl) ALLNAMES+=$(foreach v,$(NAMES),hlsl9/$v.hlsl) ALLNAMES+=$(foreach v,$(NAMES),hlsl11/$v.hlsl) ALLNAMES:=$(realpath $(ALLNAMES)) VKNAMES=$(realpath $(foreach v,$(NAMES),vulkan/$v.glsl)) VKNAMES+=postproc_fisheye VKNAMES:=$(foreach v,$(VKNAMES),vulkanblobs/$(notdir $(basename $v)).fvb) ALLNAMES+=$(VKNAMES) generatebuiltinsl: generatebuiltinsl.c $(CC) $< -o $@ makevulkanblob: makevulkanblob.c $(CC) $< -o $@ vulkanblobs/%.fvb: vulkan/%.glsl makevulkanblob vulkan/sys/defs.h vulkan/sys/fog.h vulkan/sys/offsetmapping.h vulkan/sys/skeletal.h @echo Making $< @PATH=$(PATH):$(VKSDKPATH) ./makevulkanblob $< $@ #vulkanblobs/%.fvb: glsl/%.glsl makevulkanblob vulkan/sys/defs.h vulkan/sys/fog.h vulkan/sys/offsetmapping.h vulkan/sys/skeletal.h # ./makevulkanblob $< $@ all: generatebuiltinsl $(ALLNAMES) ./generatebuiltinsl