// First non-comment character must be # to use // "new style" progs.src #pragma PROGS_DAT qwprogs.dat // uncomment based on desired compile // #define NETQUAKE // #define FTE // compile options #ifdef NETQUAKE // if netquake, use progs.dat file name #pragma PROGS_DAT progs.dat #endif #ifdef FTE // if FTE, use FTE style progs and use fteprogs.dat file name #pragma target fte #pragma PROGS_DAT fteprogs.dat #endif // includes #include "defs.qc" #include "subs.qc" #include "engine.qc" #include "effects.qc" #include "obituary.qc" #include "combat.qc" #include "items.qc" #include "proj.qc" #include "weapons.qc" #include "world.qc" #include "client.qc" #include "spectate.qc" #include "player.qc" #include "doors.qc" #include "buttons.qc" #include "triggers.qc" #include "plats.qc" #include "misc.qc" #ifdef MONSTERS #include "fight.qc" #include "ai.qc" #include "monsters.qc" #include "dog.qc" #include "soldier.qc" #include "enforcer.qc" #include "ogre.qc" #include "wizard.qc" #include "demon.qc" #include "knight.qc" #include "hknight.qc" #include "shalrath.qc" #include "shambler.qc" #include "fish.qc" #include "tarbaby.qc" #include "zombie.qc" #include "boss.qc" #include "oldone.qc" #else #include "nomonst.qc" #endif