#include "quakedef.h" #include "winquake.h" #include extern cvar_t snd_khz; #define SOUND_BUFFER_SIZE 0x0400 int snd_inited; soundcardinfo_t *sndcardinfo; int snd_firsttime = 0; int aimedforguid; void SNDDMA_Submit(soundcardinfo_t *sc) { } void SNDDMA_Shutdown(soundcardinfo_t *sc) { if (snd_inited) { snd_inited = false; SDL_CloseAudio(); } } int SNDDMA_GetDMAPos(soundcardinfo_t *sc) { return 0; } void S_UpdateCapture(void) //any ideas how to get microphone input? { } int SNDDMA_Init(soundcardinfo_t *sc) { SDL_AudioSpec desired, obtained; MessageBox(NULL, "hello", "fnar", 0); if(SDL_InitSubSystem(SDL_INIT_AUDIO)) { Con_Print("Couldn't initialize SDL audio subsystem\n"); MessageBox(NULL, "hjkl", "fnar", 0); return false; } memset(&desired, 0, sizeof(desired)); if (!sc->sn.speed) { if (snd_khz.value >= 45) sc->sn.speed = 48000; else if (snd_khz.value >= 30) //set by a slider sc->sn.speed = 44100; else if (snd_khz.value >= 20) sc->sn.speed = 22050; else sc->sn.speed = 11025; } desired.freq = sc->sn.speed; desired.channels = 2; desired.samples = SOUND_BUFFER_SIZE; desired.format = AUDIO_S16; desired.callback = paint; if ( SDL_OpenAudio(&desired, &obtained) < 0 ) { Con_Printf("SDL: SNDDMA_Init: couldn't open sound device (%s).\n", SDL_GetError()); MessageBox(NULL, "hello", "fghjfghjfgfnar", 0); return false; } snd_inited = true; SDL_PauseAudio(0); MessageBox(NULL, "he;'lk'khjllo", "fnghkfghar", 0); return true; } void SNDDMA_SetUnderWater(qboolean underwater) { }