/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // the status bar is only redrawn if something has changed, but if anything // does, the entire thing will be redrawn for the next vid.numpages frames. #define SBAR_HEIGHT 24 extern int sb_lines; // scan lines to draw void Sbar_Init (void); #ifdef RGLQUAKE void Sbar_ReInit (void); #endif void Sbar_Changed (void); // call whenever any of the client stats represented on the sbar changes qboolean Sbar_ShouldDraw(void); void Sbar_Draw (void); void Sbar_DrawScoreboard (void); // called every frame by screen void Sbar_IntermissionOverlay (void); // called each frame after the level has been completed void Sbar_FinaleOverlay (void); void Sbar_SortFrags (qboolean includespec); void Sbar_Start (void); void Sbar_Flush (void); unsigned int Sbar_ColorForMap (unsigned int m);