/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // snd_mix.c -- portable code to mix sounds for snd_dma.c #include "quakedef.h" #ifndef NOSOUNDASM #define NOSOUNDASM //since channels per sound card went to 6 (portable_samplegroup_t was changed) #endif #define PAINTBUFFER_SIZE 2048 portable_samplegroup_t paintbuffer[PAINTBUFFER_SIZE]; int *snd_p, snd_vol; short *snd_out; static int paintskip[6][6] = { {6}, {1, 5}, {1, 1, 4}, {1, 1, 1, 3}, {1, 1, 1, 1, 2}, {1, 1, 1, 1, 1, 1} }; static int chnskip[6][6] = { {0}, {1, -1}, {1, 1, -2}, {1, 1, 1, -3}, {1, 1, 1, 1, -4}, {1, 1, 1, 1, 1, -5} }; void S_TransferPaintBuffer(soundcardinfo_t *sc, int endtime) { int startidx, out_idx; int count; int outlimit; int *p; int *skip; int *cskip; int val; int snd_vol; short *pbuf; p = (int *) paintbuffer; skip = paintskip[sc->sn.numchannels-1]; cskip = chnskip[sc->sn.numchannels-1]; count = (endtime - sc->paintedtime) * sc->sn.numchannels; outlimit = sc->sn.samples; startidx = out_idx = (sc->paintedtime * sc->sn.numchannels) % outlimit; snd_vol = volume.value*256; pbuf = sc->Lock(sc); if (!pbuf) return; if (sc->sn.samplebits == 16) { short *out = (short *) pbuf; while (count--) { val = (*p * snd_vol) >> 8; p += *skip; if (val > 0x7fff) val = 0x7fff; else if (val < (short)0x8000) val = (short)0x8000; out[out_idx] = val; out_idx = (out_idx + 1) % outlimit; skip += *cskip; cskip += *cskip; } // Only do this for 1 sound card with 2 channels, because // this function is hacky if (sc == sndcardinfo && sc->sn.numchannels == 2) { if (out_idx <= startidx) // buffer looped { Media_RecordAudioFrame(out + startidx, (sc->sn.samples - startidx) / 2); Media_RecordAudioFrame(out, out_idx / 2); } else Media_RecordAudioFrame(out + startidx, (out_idx - startidx) / 2); } } else if (sc->sn.samplebits == 8) { unsigned char *out = (unsigned char *) pbuf; while (count--) { val = (*p * snd_vol) >> 8; p += *skip; if (val > 0x7fff) val = 0x7fff; else if (val < (short)0x8000) val = (short)0x8000; out[out_idx] = (val>>8) + 128; out_idx = (out_idx + 1) & outlimit; skip += *cskip; cskip += *cskip; } } sc->Unlock(sc, pbuf); } /* =============================================================================== CHANNEL MIXING =============================================================================== */ void SND_PaintChannelFrom8 (channel_t *ch, sfxcache_t *sc, int endtime); //void SND_PaintChannelFrom8Duel (channel_t *ch, sfxcache_t *sc, int endtime); void SND_PaintChannelFrom16 (channel_t *ch, sfxcache_t *sc, int endtime); void SND_PaintChannelFrom8_4Speaker (channel_t *ch, sfxcache_t *sc, int count); void SND_PaintChannelFrom16_4Speaker (channel_t *ch, sfxcache_t *sc, int count); void SND_PaintChannelFrom8_6Speaker (channel_t *ch, sfxcache_t *sc, int count); void SND_PaintChannelFrom16_6Speaker (channel_t *ch, sfxcache_t *sc, int count); void SND_PaintChannelFrom8Stereo (channel_t *ch, sfxcache_t *sc, int count); void SND_PaintChannelFrom16Stereo (channel_t *ch, sfxcache_t *sc, int count); void S_PaintChannels(soundcardinfo_t *sc, int endtime) { int i, j; int end; channel_t *ch; sfxcache_t *scache; sfx_t *s; int ltime, count; // sc->rawstart += sc->paintedtime - sc->oldpaintedtime; // sc->oldpaintedtime = sc->paintedtime; while (sc->paintedtime < endtime) { // if paintbuffer is smaller than DMA buffer end = endtime; if (endtime - sc->paintedtime > PAINTBUFFER_SIZE) end = sc->paintedtime + PAINTBUFFER_SIZE; // clear the paint buffer Q_memset(paintbuffer, 0, (end - sc->paintedtime) * sizeof(portable_samplegroup_t)); // paint in the channels. ch = sc->channel; for (i=0; itotal_chans ; i++, ch++) { if (!ch->sfx) continue; if (!ch->vol[0] && !ch->vol[1] && !ch->vol[2] && !ch->vol[3] && !ch->vol[4] && !ch->vol[5]) continue; scache = S_LoadSound (ch->sfx); if (!scache) continue; if (ch->pos > scache->length) //cache was flushed and gamedir changed. { ch->pos = scache->length; ch->end = scache->length; } ltime = sc->paintedtime; if (ch->sfx->decoder) { int len_diff; soundcardinfo_t *sndc; #define qmax(x, y) (x>y)?(x):(y) len_diff = scache->length; // start = ch->end - scache->length; // samples = end - start; ch->sfx->decoder->decodemore(ch->sfx, end - (ch->end - scache->length) + 1); // ch->pos + end-ltime+1); scache = S_LoadSound (ch->sfx); if (!scache) continue; len_diff = scache->length - len_diff; for (sndc = sndcardinfo; sndc; sndc=sndc->next) { for (j = 0; j < sndc->total_chans; j++) if (sndc->channel[j].sfx == ch->sfx) //extend all of these. ch->end += len_diff; } } while (ltime < end) { // paint up to end if (ch->end < end) count = ch->end - ltime; else count = end - ltime; if (count > 0) { if (ch->pos < 0) //delay the sound a little { if (count > -ch->pos) count = -ch->pos; ltime += count; ch->pos += count; continue; } if (scache->width == 1) { if (scache->numchannels==2) SND_PaintChannelFrom8Stereo(ch, scache, count); else if (sc->sn.numchannels == 6) SND_PaintChannelFrom8_6Speaker(ch, scache, count); else if (sc->sn.numchannels == 4) SND_PaintChannelFrom8_4Speaker(ch, scache, count); else SND_PaintChannelFrom8(ch, scache, count); } else { if (scache->numchannels==2) SND_PaintChannelFrom16Stereo(ch, scache, count); else if (sc->sn.numchannels == 6) SND_PaintChannelFrom16_6Speaker(ch, scache, count); else if (sc->sn.numchannels == 4) SND_PaintChannelFrom16_4Speaker(ch, scache, count); else SND_PaintChannelFrom16(ch, scache, count); } ltime += count; } // if at end of loop, restart if (ltime >= ch->end) { if (scache->loopstart >= 0) { if (scache->length == scache->loopstart) break; ch->pos = scache->loopstart; ch->end = ltime + scache->length - ch->pos; if (!scache->length) { scache->loopstart=-1; break; } } else if (ch->looping && scache->length) { ch->pos = 0; ch->end = ltime + scache->length - ch->pos; } else { // channel just stopped s = ch->sfx; ch->sfx = NULL; if (s->decoder) { if (!S_IsPlayingSomewhere(s)) s->decoder->abort(s); } break; } } } } // transfer out according to DMA format S_TransferPaintBuffer(sc, end); sc->paintedtime = end; } } //if defined(NOSOUNDASM) || !id386 void SND_PaintChannelFrom8 (channel_t *ch, sfxcache_t *sc, int count) { int data; signed char *sfx; int i; if (ch->vol[0] > 255) ch->vol[0] = 255; if (ch->vol[1] > 255) ch->vol[1] = 255; sfx = (signed char *)sc->data + ch->pos; for (i=0 ; ivol[0] * data; paintbuffer[i].s[1] += ch->vol[1] * data; } ch->pos += count; } #if 0 void SND_PaintChannelFrom8Duel (channel_t *ch, sfxcache_t *sc, int count) { signed char *sfx1, *sfx2; int i; if (ch->vol[0] > 255) ch->vol[0] = 255; if (ch->vol[1] > 255) ch->vol[1] = 255; i = ch->pos - ch->delay[0]; if (i < 0) i = 0; sfx1 = (signed char *)sc->data + i; i = ch->pos - ch->delay[1]; if (i < 0) i = 0; sfx2 = (signed char *)sc->data + i; for (i=0 ; ivol[0] * sfx1[i]; paintbuffer[i].s[1] += ch->vol[1] * sfx2[i]; } ch->pos += count; } #endif //endif // !id386 void SND_PaintChannelFrom8Stereo (channel_t *ch, sfxcache_t *sc, int count) { // int data; signed char *sfx; int i; if (ch->vol[0] > 255) ch->vol[0] = 255; if (ch->vol[1] > 255) ch->vol[1] = 255; sfx = (signed char *)sc->data + ch->pos; for (i=0 ; ivol[0] * sfx[(i<<1)]; paintbuffer[i].s[1] += ch->vol[1] * sfx[(i<<1)+1]; } ch->pos += count; } void SND_PaintChannelFrom8_4Speaker (channel_t *ch, sfxcache_t *sc, int count) { signed char *sfx; int i; if (ch->vol[0] > 255) ch->vol[0] = 255; if (ch->vol[1] > 255) ch->vol[1] = 255; if (ch->vol[2] > 255) ch->vol[2] = 255; if (ch->vol[3] > 255) ch->vol[3] = 255; sfx = (signed char *)sc->data + ch->pos; for (i=0 ; ivol[0] * sfx[i]; paintbuffer[i].s[1] += ch->vol[1] * sfx[i]; paintbuffer[i].s[2] += ch->vol[2] * sfx[i]; paintbuffer[i].s[3] += ch->vol[3] * sfx[i]; } ch->pos += count; } void SND_PaintChannelFrom8_6Speaker (channel_t *ch, sfxcache_t *sc, int count) { signed char *sfx; int i; if (ch->vol[0] > 255) ch->vol[0] = 255; if (ch->vol[1] > 255) ch->vol[1] = 255; if (ch->vol[2] > 255) ch->vol[2] = 255; if (ch->vol[3] > 255) ch->vol[3] = 255; if (ch->vol[4] > 255) ch->vol[4] = 255; if (ch->vol[5] > 255) ch->vol[5] = 255; sfx = (signed char *)sc->data + ch->pos; for (i=0 ; ivol[0] * sfx[i]; paintbuffer[i].s[1] += ch->vol[1] * sfx[i]; paintbuffer[i].s[2] += ch->vol[2] * sfx[i]; paintbuffer[i].s[3] += ch->vol[3] * sfx[i]; paintbuffer[i].s[4] += ch->vol[4] * sfx[i]; paintbuffer[i].s[5] += ch->vol[5] * sfx[i]; } ch->pos += count; } void SND_PaintChannelFrom16 (channel_t *ch, sfxcache_t *sc, int count) { int data; int left, right; int leftvol, rightvol; signed short *sfx; int i; leftvol = ch->vol[0]; rightvol = ch->vol[1]; sfx = (signed short *)sc->data + ch->pos; for (i=0 ; i> 8; right = (data * rightvol) >> 8; paintbuffer[i].s[0] += left; paintbuffer[i].s[1] += right; } ch->pos += count; } void SND_PaintChannelFrom16Stereo (channel_t *ch, sfxcache_t *sc, int count) { int leftvol, rightvol; signed short *sfx; int i; leftvol = ch->vol[0]; rightvol = ch->vol[1]; sfx = (signed short *)sc->data + ch->pos*2; for (i=0 ; i> 8; paintbuffer[i].s[1] += (*sfx++ * rightvol) >> 8; } ch->pos += count; } void SND_PaintChannelFrom16_6Speaker (channel_t *ch, sfxcache_t *sc, int count) { int vol[6]; signed short *sfx; int i; vol[0] = ch->vol[0]; vol[1] = ch->vol[1]; vol[2] = ch->vol[2]; vol[3] = ch->vol[3]; vol[4] = ch->vol[4]; vol[5] = ch->vol[5]; sfx = (signed short *)sc->data + ch->pos; for (i=0 ; i> 8; paintbuffer[i].s[1] += (sfx[i] * vol[1]) >> 8; paintbuffer[i].s[2] += (sfx[i] * vol[2]) >> 8; paintbuffer[i].s[3] += (sfx[i] * vol[3]) >> 8; paintbuffer[i].s[4] += (sfx[i] * vol[4]) >> 8; paintbuffer[i].s[5] += (sfx[i] * vol[5]) >> 8; } ch->pos += count; } void SND_PaintChannelFrom16_4Speaker (channel_t *ch, sfxcache_t *sc, int count) { int vol[4]; signed short *sfx; int i; vol[0] = ch->vol[0]; vol[1] = ch->vol[1]; vol[2] = ch->vol[2]; vol[3] = ch->vol[3]; sfx = (signed short *)sc->data + ch->pos; for (i=0 ; i> 8; paintbuffer[i].s[1] += (sfx[i] * vol[1]) >> 8; paintbuffer[i].s[2] += (sfx[i] * vol[2]) >> 8; paintbuffer[i].s[3] += (sfx[i] * vol[3]) >> 8; } ch->pos += count; }