#include "quakedef.h" #ifdef D3DQUAKE #include "d3d9quake.h" #define MAX_WIDTH 512 #define MAX_HEIGHT 512 void *d3dexplosiontexture; void *d3dballtexture; LPDIRECT3DBASETEXTURE9 d3d9chars_tex; mpic_t *conback_tex; typedef struct d3dcachepic_s { char name[MAX_QPATH]; mpic_t pic; } d3dcachepic_t; #define MAX_CACHED_PICS 512 //a temporary solution d3dcachepic_t d3dmenu_cachepics[MAX_CACHED_PICS]; int d3dmenu_numcachepics; typedef struct { float x, y, z; int colour; float s, t; } d3dquadvert_t; d3dquadvert_t d3d9quadvert[4]; index_t d3d9quadindexes[6] = { 0, 1, 2, 0, 2, 3 }; //pD3DDev->DrawIndexedPrimitive(D3DPT_TRIANGLELIST, D3DFVF_XYZ|D3DFVF_DIFFUSE|D3DFVF_TEX2, d3dstate.vertbuf, d3dstate.numverts, d3dstate.indexbuf, d3dstate.numindicies, 0); static void Upload_Texture_32(LPDIRECT3DTEXTURE9 surf, unsigned int *data, int width, int height) { int x, y; unsigned int *dest; unsigned char swapbuf[4]; unsigned char swapbuf2[4]; D3DLOCKED_RECT lock; D3DSURFACE_DESC desc; IDirect3DTexture9_GetLevelDesc(surf, 0, &desc); IDirect3DTexture9_LockRect(surf, 0, &lock, NULL, DDLOCK_NOSYSLOCK|D3DLOCK_READONLY); //(surf, NULL, &desc, DDLOCK_NOSYSLOCK|DDLOCK_WAIT|DDLOCK_WRITEONLY|DDLOCK_DISCARDCONTENTS, NULL); if (width == desc.Width && height == desc.Height) { // if (desc.lPitch == twidth*4) // { // memcpy(desc.lpSurface, data, width*height*4); // } // else { for (y = 0; y < height; y++) { dest = (unsigned int *)((char *)lock.pBits + lock.Pitch*y); for (x = 0; x < width; x++) { *(unsigned int*)swapbuf2 = *(unsigned int*)swapbuf = data[x]; swapbuf[0] = swapbuf2[2]; swapbuf[2] = swapbuf2[0]; dest[x] = *(unsigned int*)swapbuf; } data += width; } } } else { int x, y; int iny; unsigned int *row, *inrow; for (y = 0; y < desc.Height; y++) { row = (unsigned int*)((char *)lock.pBits + lock.Pitch*y); iny = (y * height) / desc.Height; inrow = data + width*iny; for (x = 0; x < desc.Width; x++) { *(unsigned int*)swapbuf2 = *(unsigned int*)swapbuf = inrow[(x * width)/desc.Width]; swapbuf[0] = swapbuf2[2]; swapbuf[2] = swapbuf2[0]; row[x] = *(unsigned int*)swapbuf; } } //mimic opengl and draw it white // memset(desc.lpSurface, 255, twidth*theight*4); } IDirect3DTexture9_UnlockRect(surf, 0); } void D3D9_MipMap (qbyte *out, qbyte *in, int width, int height) { int i, j; width <<=2; height >>= 1; for (i=0 ; i>2; out[1] = (in[1] + in[5] + in[width+1] + in[width+5])>>2; out[2] = (in[2] + in[6] + in[width+2] + in[width+6])>>2; out[3] = (in[3] + in[7] + in[width+3] + in[width+7])>>2; } } } //create a basic shader from a 32bit image LPDIRECT3DBASETEXTURE9 D3D9_LoadTexture_32(char *name, unsigned int *data, int width, int height, int flags) { int nwidth, nheight; LPDIRECT3DTEXTURE9 newsurf; /* if (!(flags & TF_MANDATORY)) { Con_Printf("Texture upload missing flags\n"); return NULL; } */ nwidth = width; nheight = height; GL_RoundDimensions(&nwidth, &nheight, flags & TF_MIPMAP); IDirect3DDevice9_CreateTexture(pD3DDev9, nwidth, nheight, 0, 0|((flags & TF_MIPMAP)?D3DUSAGE_AUTOGENMIPMAP:0), D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, &newsurf, NULL); if (!newsurf) return NULL; Upload_Texture_32(newsurf, data, width, height); if (flags & TF_MIPMAP) IDirect3DBaseTexture9_GenerateMipSubLevels(newsurf); return (LPDIRECT3DBASETEXTURE9)newsurf; } //create a basic shader from an 8bit image with 24bit palette LPDIRECT3DBASETEXTURE9 D3D9_LoadTexture_8_Pal24(char *name, unsigned char *data, int width, int height, int flags, unsigned char *palette, int transparentpix) { //just expands it to 32bpp and passes it on static unsigned char out[MAX_WIDTH*MAX_HEIGHT][4]; int i; if (!(flags & TF_ALPHA)) transparentpix = 256; if (width*height > MAX_WIDTH*MAX_HEIGHT) Sys_Error("GL_Upload8_Pal24: too big"); for (i = width*height; i >= 0 ; i--) { out[i][0] = palette[data[i]*3+0]; out[i][1] = palette[data[i]*3+1]; out[i][2] = palette[data[i]*3+2]; out[i][3] = 255*(data[i] != transparentpix); } return D3D9_LoadTexture_32(name, (unsigned int*)out, width, height, flags); } LPDIRECT3DBASETEXTURE9 D3D9_LoadTexture_8_Pal32(char *name, unsigned char *data, int width, int height, int flags, unsigned char *palette) { //just expands it to 32bpp and passes it on static unsigned char out[MAX_WIDTH*MAX_HEIGHT][4]; int i; if (width*height > MAX_WIDTH*MAX_HEIGHT) Sys_Error("GL_Upload8_Pal24: too big"); for (i = width*height; i >= 0 ; i--) { out[i][0] = palette[data[i]*4+0]; out[i][1] = palette[data[i]*4+1]; out[i][2] = palette[data[i]*4+2]; out[i][3] = palette[data[i]*4+3]; } return D3D9_LoadTexture_32(name, (unsigned int*)out, width, height, flags); } void D3D9_UnloadTexture(LPDIRECT3DBASETEXTURE9 tex) { if (tex) IDirect3DBaseTexture9_Release(tex); } static qbyte exptexture[16][16] = { {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,1,0,0,0,1,0,0,1,0,0,0,0}, {0,0,0,1,1,1,1,1,3,1,1,2,1,0,0,0}, {0,0,0,1,1,1,1,4,4,4,5,4,2,1,1,0}, {0,0,1,1,6,5,5,8,6,8,3,6,3,2,1,0}, {0,0,1,5,6,7,5,6,8,8,8,3,3,1,0,0}, {0,0,0,1,6,8,9,9,9,9,4,6,3,1,0,0}, {0,0,2,1,7,7,9,9,9,9,5,3,1,0,0,0}, {0,0,2,4,6,8,9,9,9,9,8,6,1,0,0,0}, {0,0,2,2,3,5,6,8,9,8,8,4,4,1,0,0}, {0,0,1,2,4,1,8,7,8,8,6,5,4,1,0,0}, {0,1,1,1,7,8,1,6,7,5,4,7,1,0,0,0}, {0,1,2,1,1,5,1,3,4,3,1,1,0,0,0,0}, {0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, }; void D3D9_InitParticleTexture (void) { #define PARTICLETEXTURESIZE 64 int x,y; float dx, dy, d; qbyte data[PARTICLETEXTURESIZE*PARTICLETEXTURESIZE][4]; //Explosion texture for (x=0 ; x<16 ; x++) { for (y=0 ; y<16 ; y++) { data[y*16+x][0] = 255; data[y*16+x][1] = 255; data[y*16+x][2] = 255; data[y*16+x][3] = exptexture[x][y]*255/9.0; } } d3dexplosiontexture = D3D9_LoadTexture_32("", (unsigned int*)data, 16, 16, TF_ALPHA|TF_NOTBUMPMAP|TF_NOMIPMAP); memset(data, 255, sizeof(data)); for (y = 0;y < PARTICLETEXTURESIZE;y++) { dy = (y - 0.5f*PARTICLETEXTURESIZE) / (PARTICLETEXTURESIZE*0.5f-1); for (x = 0;x < PARTICLETEXTURESIZE;x++) { dx = (x - 0.5f*PARTICLETEXTURESIZE) / (PARTICLETEXTURESIZE*0.5f-1); d = 256 * (1 - (dx*dx+dy*dy)); d = bound(0, d, 255); data[y*PARTICLETEXTURESIZE+x][3] = (qbyte) d; } } d3dballtexture = D3D9_LoadTexture_32("", (unsigned int*)data, PARTICLETEXTURESIZE, PARTICLETEXTURESIZE, TF_ALPHA|TF_NOTBUMPMAP|TF_NOMIPMAP); } mpic_t *D3D9_Draw_SafePicFromWad (char *name) { LPDIRECT3DBASETEXTURE9 *p; d3dcachepic_t *pic; qpic_t *qpic; int i; for (i = 0; i < d3dmenu_numcachepics; i++) { if (!strcmp(d3dmenu_cachepics[i].name, name)) return &d3dmenu_cachepics[i].pic; } qpic = (qpic_t *)W_SafeGetLumpName (name); if (qpic) SwapPic (qpic); pic = &d3dmenu_cachepics[d3dmenu_numcachepics]; Q_strncpyz (pic->name, name, sizeof(pic->name)); p = (LPDIRECT3DBASETEXTURE9*)&pic->pic.data; if (!strcmp(name, "conchars")) { pic->pic.width = 256; pic->pic.height = 256; *p = d3d9chars_tex; } else if (qpic) { pic->pic.width = qpic->width; pic->pic.height = qpic->height; *p = (LPDIRECT3DBASETEXTURE9)Mod_LoadReplacementTexture(pic->name, "wad", false, true, true); if (!*p) *p = D3D9_LoadTexture_8_Pal24(name, (unsigned char*)(qpic+1), qpic->width, qpic->height, TF_NOMIPMAP|TF_ALPHA|TF_NOTBUMPMAP, host_basepal, 255); } else { extern int image_width, image_height; *p = (LPDIRECT3DBASETEXTURE9)Mod_LoadHiResTexture(pic->name, "wad", false, true, true); if (!p) return NULL; pic->pic.width = image_width; pic->pic.height = image_height; } d3dmenu_numcachepics++; // Con_Printf("Fixme: D3D9_Draw_SafePicFromWad\n"); return &pic->pic; } mpic_t *D3D9_Draw_SafeCachePic (char *path) { LPDIRECT3DBASETEXTURE9 *p; d3dcachepic_t *pic; qpic_t *qpic; int i; for (i = 0; i < d3dmenu_numcachepics; i++) { if (!strcmp(d3dmenu_cachepics[i].name, path)) return &d3dmenu_cachepics[i].pic; } qpic = (qpic_t *)COM_LoadTempFile (path); if (qpic) SwapPic (qpic); pic = &d3dmenu_cachepics[d3dmenu_numcachepics]; Q_strncpyz (pic->name, path, sizeof(pic->name)); p = (LPDIRECT3DBASETEXTURE9*)&pic->pic.data; if (qpic) { pic->pic.width = qpic->width; pic->pic.height = qpic->height; *p = (LPDIRECT3DBASETEXTURE9)Mod_LoadReplacementTexture(pic->name, "gfx", false, true, true); if (!*p && qpic) *p = D3D9_LoadTexture_8_Pal24(path, (unsigned char*)(qpic+1), qpic->width, qpic->height, TF_NOMIPMAP|TF_ALPHA|TF_NOTBUMPMAP, host_basepal, 255); } else { extern int image_width, image_height; *p = (LPDIRECT3DBASETEXTURE9)Mod_LoadHiResTexture(pic->name, "gfx", false, true, true); if (!*p) { return NULL; } pic->pic.width = image_width; pic->pic.height = image_height; } d3dmenu_numcachepics++; // Con_Printf("Fixme: D3D9_Draw_SafeCachePic\n"); return &pic->pic; } mpic_t *D3D9_Draw_CachePic (char *path) { mpic_t *pic; pic = D3D9_Draw_SafeCachePic(path); if (!pic) Sys_Error("Couldn't load picture %s", path); return pic; } void D3D9_Draw_ReInit (void) { d3dmenu_numcachepics = 0; draw_chars = W_SafeGetLumpName ("conchars"); d3d9chars_tex = (LPDIRECT3DBASETEXTURE9)Mod_LoadReplacementTexture("conchars", "gfx", false, true, true); if (!d3d9chars_tex) { if (draw_chars) d3d9chars_tex = D3D9_LoadTexture_8_Pal24("conchars", draw_chars, 128, 128, TF_NOMIPMAP|TF_ALPHA|TF_NOTBUMPMAP, host_basepal, 0); if (!d3d9chars_tex) d3d9chars_tex = (LPDIRECT3DBASETEXTURE9)Mod_LoadHiResTexture("gfx/2d/bigchars.tga", NULL, false, true, false); //try q3 path if (!d3d9chars_tex) d3d9chars_tex = (LPDIRECT3DBASETEXTURE9)Mod_LoadHiResTexture("pics/conchars.pcx", NULL, false, true, false); //try low res q2 path } //now emit the conchars picture as if from a wad. strcpy(d3dmenu_cachepics[d3dmenu_numcachepics].name, "conchars"); d3dmenu_cachepics[d3dmenu_numcachepics].pic.width = 128; d3dmenu_cachepics[d3dmenu_numcachepics].pic.height = 128; *(int *)&d3dmenu_cachepics[d3dmenu_numcachepics].pic.data = (int)d3d9chars_tex; d3dmenu_numcachepics++; conback_tex = D3D9_Draw_SafeCachePic("gfx/conback.lmp"); if (!conback_tex) conback_tex = D3D9_Draw_SafeCachePic("textures/sfx/logo512.jpg"); //try q3 path if (!conback_tex) conback_tex = D3D9_Draw_SafeCachePic("pics/conback.pcx"); Plug_DrawReloadImages(); D3D9_InitParticleTexture(); } void D3D9_Draw_Init (void) { D3D9_Draw_ReInit(); } void D3D9_Draw_Character (int x, int y, unsigned int num) { int row; int col; float frow, fcol, size; #define char_instep 0 num &= 255; if (num == ' ') return; row = num>>4; col = num&15; frow = row*0.0625+char_instep; fcol = col*0.0625+char_instep; size = 0.0625-char_instep*2; d3d9quadvert[0].x = x; d3d9quadvert[0].y = y; d3d9quadvert[0].z = 0; d3d9quadvert[0].colour = 0xffffffff; d3d9quadvert[0].s = fcol; d3d9quadvert[0].t = frow; d3d9quadvert[1].x = x+8; d3d9quadvert[1].y = y; d3d9quadvert[1].z = 0; d3d9quadvert[1].colour = 0xffffffff; d3d9quadvert[1].s = fcol+size; d3d9quadvert[1].t = frow; d3d9quadvert[2].x = x+8; d3d9quadvert[2].y = y+8; d3d9quadvert[2].z = 0; d3d9quadvert[2].colour = 0xffffffff; d3d9quadvert[2].s = fcol+size; d3d9quadvert[2].t = frow+size; d3d9quadvert[3].x = x; d3d9quadvert[3].y = y+8; d3d9quadvert[3].z = 0; d3d9quadvert[3].colour = 0xffffffff; d3d9quadvert[3].s = fcol; d3d9quadvert[3].t = frow+size; IDirect3DDevice9_SetTexture(pD3DDev9, 0, d3d9chars_tex); IDirect3DDevice9_SetTextureStageState(pD3DDev9, 0, D3DTSS_COLORARG1, D3DTA_TEXTURE); IDirect3DDevice9_SetTextureStageState(pD3DDev9, 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE); IDirect3DDevice9_SetTextureStageState(pD3DDev9, 0, D3DTSS_COLOROP, D3DTOP_SELECTARG1); IDirect3DDevice9_SetTextureStageState(pD3DDev9, 0, D3DTSS_TEXCOORDINDEX, 0); IDirect3DDevice9_SetFVF(pD3DDev9, D3DFVF_XYZ|D3DFVF_DIFFUSE|D3DFVF_TEX1); IDirect3DDevice9_DrawIndexedPrimitiveUP(pD3DDev9, D3DPT_TRIANGLELIST, 0, 4, 2, d3d9quadindexes, D3DFMT_QINDEX, d3d9quadvert, sizeof(d3d9quadvert[0])); } void D3D9_Draw_ColouredCharacter (int x, int y, unsigned int num) { int row; int col; float frow, fcol, size; unsigned int imgcolour; unsigned char *c = (unsigned char *)&imgcolour; #define char_instep 0 if (num&0xffff == ' ') return; col = (num & CON_FGMASK) >> CON_FGSHIFT; c[0] = consolecolours[col].fb*255; c[1] = consolecolours[col].fg*255; c[2] = consolecolours[col].fr*255; c[3] = (num & CON_HALFALPHA)?128:255; num &= 0xff; row = num>>4; col = num&15; frow = row*0.0625+char_instep; fcol = col*0.0625+char_instep; size = 0.0625-char_instep*2; d3d9quadvert[0].x = x; d3d9quadvert[0].y = y; d3d9quadvert[0].z = 0; d3d9quadvert[0].colour = imgcolour; d3d9quadvert[0].s = fcol; d3d9quadvert[0].t = frow; d3d9quadvert[1].x = x+8; d3d9quadvert[1].y = y; d3d9quadvert[1].z = 0; d3d9quadvert[1].colour = imgcolour; d3d9quadvert[1].s = fcol+size; d3d9quadvert[1].t = frow; d3d9quadvert[2].x = x+8; d3d9quadvert[2].y = y+8; d3d9quadvert[2].z = 0; d3d9quadvert[2].colour = imgcolour; d3d9quadvert[2].s = fcol+size; d3d9quadvert[2].t = frow+size; d3d9quadvert[3].x = x; d3d9quadvert[3].y = y+8; d3d9quadvert[3].z = 0; d3d9quadvert[3].colour = imgcolour; d3d9quadvert[3].s = fcol; d3d9quadvert[3].t = frow+size; IDirect3DDevice9_SetTexture(pD3DDev9, 0, d3d9chars_tex); IDirect3DDevice9_SetTextureStageState(pD3DDev9, 0, D3DTSS_COLORARG1, D3DTA_TEXTURE); IDirect3DDevice9_SetTextureStageState(pD3DDev9, 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE); IDirect3DDevice9_SetTextureStageState(pD3DDev9, 0, D3DTSS_COLOROP, D3DTOP_MODULATE); IDirect3DDevice9_SetTextureStageState(pD3DDev9, 0, D3DTSS_TEXCOORDINDEX, 0); IDirect3DDevice9_SetFVF(pD3DDev9, D3DFVF_XYZ|D3DFVF_DIFFUSE|D3DFVF_TEX1); IDirect3DDevice9_DrawIndexedPrimitiveUP(pD3DDev9, D3DPT_TRIANGLELIST, 0, 4, 2, d3d9quadindexes, D3DFMT_QINDEX, d3d9quadvert, sizeof(d3d9quadvert[0])); } void D3D9_Draw_String (int x, int y, const qbyte *str) { while(*str) { D3D9_Draw_Character(x, y, *str++); x+=8; } } void D3D9_Draw_Alt_String (int x, int y, const qbyte *str) { while(*str) { D3D9_Draw_Character(x, y, *str++ | 128); x+=8; } } void D3D9_Draw_Crosshair (void) { D3D9_Draw_Character(vid.width/2 - 4, vid.height/2 - 4, '+'); } void D3D9_Draw_DebugChar (qbyte num) { Sys_Error("D3D function not implemented\n"); } void D3D9_Draw_TransPicTranslate (int x, int y, int w, int h, qbyte *pic, qbyte *translation) { // Sys_Error("D3D function not implemented\n"); } void D3D9_Draw_TileClear (int x, int y, int w, int h) { // Sys_Error("D3D function not implemented\n"); } void D3D9_Draw_Fill_I (int x, int y, int w, int h, unsigned int imgcolour) { d3d9quadvert[0].x = x; d3d9quadvert[0].y = y; d3d9quadvert[0].z = 0; d3d9quadvert[0].colour = imgcolour; d3d9quadvert[0].s = 0; d3d9quadvert[0].t = 0; d3d9quadvert[1].x = x+w; d3d9quadvert[1].y = y; d3d9quadvert[1].z = 0; d3d9quadvert[1].colour = imgcolour; d3d9quadvert[1].s = 0; d3d9quadvert[1].t = 0; d3d9quadvert[2].x = x+w; d3d9quadvert[2].y = y+h; d3d9quadvert[2].z = 0; d3d9quadvert[2].colour = imgcolour; d3d9quadvert[2].s = 0; d3d9quadvert[2].t = 0; d3d9quadvert[3].x = x; d3d9quadvert[3].y = y+h; d3d9quadvert[3].z = 0; d3d9quadvert[3].colour = imgcolour; d3d9quadvert[3].s = 0; d3d9quadvert[3].t = 0; IDirect3DDevice9_SetTexture(pD3DDev9, 0, NULL); IDirect3DDevice9_SetTextureStageState(pD3DDev9, 0, D3DTSS_COLORARG1, D3DTA_DIFFUSE); IDirect3DDevice9_SetTextureStageState(pD3DDev9, 0, D3DTSS_COLOROP, D3DTOP_SELECTARG1); IDirect3DDevice9_SetTextureStageState(pD3DDev9, 0, D3DTSS_ALPHAARG1, D3DTA_DIFFUSE); IDirect3DDevice9_SetTextureStageState(pD3DDev9, 0, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1); IDirect3DDevice9_SetRenderState(pD3DDev9, D3DRS_ALPHATESTENABLE, FALSE ); IDirect3DDevice9_SetRenderState(pD3DDev9, D3DRS_ALPHABLENDENABLE, TRUE ); IDirect3DDevice9_SetRenderState(pD3DDev9, D3DRS_SRCBLEND, D3DBLEND_SRCALPHA); IDirect3DDevice9_SetRenderState(pD3DDev9, D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA); IDirect3DDevice9_SetFVF(pD3DDev9, D3DFVF_XYZ|D3DFVF_DIFFUSE|D3DFVF_TEX1); IDirect3DDevice9_DrawIndexedPrimitiveUP(pD3DDev9, D3DPT_TRIANGLELIST, 0, 4, 2, d3d9quadindexes, D3DFMT_QINDEX, d3d9quadvert, sizeof(d3d9quadvert[0])); IDirect3DDevice9_SetRenderState(pD3DDev9, D3DRS_ALPHABLENDENABLE, FALSE ); IDirect3DDevice9_SetRenderState(pD3DDev9, D3DRS_ALPHATESTENABLE, TRUE ); IDirect3DDevice9_SetTextureStageState(pD3DDev9, 0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE); IDirect3DDevice9_SetTextureStageState(pD3DDev9, 0, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1); } void D3D9_Draw_FillRGB (int x, int y, int w, int h, float r, float g, float b) { char colours[4]; colours[0] = b*255; colours[1] = g*255; colours[2] = r*255; colours[3] = 255; D3D9_Draw_Fill_I(x, y, w, h, *(unsigned int*)colours); } void D3D9_Draw_Fill (int x, int y, int w, int h, int c) { D3D9_Draw_FillRGB(x, y, w, h, host_basepal[c*3+0]/255.0f, host_basepal[c*3+1]/255.0f, host_basepal[c*3+2]/255.0f); } void D3D9_Draw_FadeScreen (void) { // Sys_Error("D3D function not implemented\n"); } void D3D9_Draw_BeginDisc (void) { // Sys_Error("D3D function not implemented\n"); } void D3D9_Draw_EndDisc (void) { // Sys_Error("D3D function not implemented\n"); } static int imgcolour; void D3D9_Draw_Fill_Colours (int x, int y, int w, int h) { D3D9_Draw_Fill_I(x, y, w, h, imgcolour); } void D3D9_Draw_Image (float x, float y, float w, float h, float s1, float t1, float s2, float t2, mpic_t *pic) { LPDIRECT3DBASETEXTURE9 *p; if (!conback_tex) return; if (!pic) return; d3d9quadvert[0].x = x; d3d9quadvert[0].y = y; d3d9quadvert[0].z = 0; d3d9quadvert[0].colour = imgcolour; d3d9quadvert[0].s = s1;// - 3.0/pic->width; d3d9quadvert[0].t = t1; d3d9quadvert[1].x = x+w; d3d9quadvert[1].y = y; d3d9quadvert[1].z = 0; d3d9quadvert[1].colour = imgcolour; d3d9quadvert[1].s = s2;// - 3.0/pic->width; d3d9quadvert[1].t = t1; d3d9quadvert[2].x = x+w; d3d9quadvert[2].y = y+h; d3d9quadvert[2].z = 0; d3d9quadvert[2].colour = imgcolour; d3d9quadvert[2].s = s2;// - 3.0/pic->width; d3d9quadvert[2].t = t2; d3d9quadvert[3].x = x; d3d9quadvert[3].y = y+h; d3d9quadvert[3].z = 0; d3d9quadvert[3].colour = imgcolour; d3d9quadvert[3].s = s1;// - 3.0/pic->width; d3d9quadvert[3].t = t2; p = (LPDIRECT3DBASETEXTURE9*)&pic->data; IDirect3DDevice9_SetTexture(pD3DDev9, 0, *p); IDirect3DDevice9_SetTextureStageState(pD3DDev9, 0, D3DTSS_COLORARG1, D3DTA_TEXTURE); IDirect3DDevice9_SetTextureStageState(pD3DDev9, 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE); IDirect3DDevice9_SetTextureStageState(pD3DDev9, 0, D3DTSS_COLOROP, D3DTOP_MODULATE); IDirect3DDevice9_SetTextureStageState(pD3DDev9, 0, D3DTSS_TEXCOORDINDEX, 0); IDirect3DDevice9_SetFVF(pD3DDev9, D3DFVF_XYZ|D3DFVF_DIFFUSE|D3DFVF_TEX1); IDirect3DDevice9_DrawIndexedPrimitiveUP(pD3DDev9, D3DPT_TRIANGLELIST, 0, 4, 2, d3d9quadindexes, D3DFMT_QINDEX, d3d9quadvert, sizeof(d3d9quadvert[0])); } void D3D9_Draw_ScalePic (int x, int y, int width, int height, mpic_t *pic) { D3D9_Draw_Image(x, y, width, height, 0, 0, 1, 1, pic); } void D3D9_Draw_SubPic (int x, int y, mpic_t *pic, int srcx, int srcy, int width, int height) { float s, t; float sw, tw; if (!pic) return; s = (float)srcx/pic->width; t = (float)srcy/pic->height; sw = (float)width/pic->width; tw = (float)height/pic->height; D3D9_Draw_Image(x, y, width, height, s, t, s+sw, t+tw, pic); } void D3D9_Draw_TransPic (int x, int y, mpic_t *pic) { if (!pic) return; D3D9_Draw_Image(x, y, pic->width, pic->height, 0, 0, 1, 1, pic); } void D3D9_Draw_Pic (int x, int y, mpic_t *pic) { if (!pic) return; D3D9_Draw_Image(x, y, pic->width, pic->height, 0, 0, 1, 1, pic); } void D3D9_Draw_ImageColours (float r, float g, float b, float a) { unsigned char *c = (unsigned char *)&imgcolour; c[0] = b*255; c[1] = g*255; c[2] = r*255; c[3] = a*255; } void D3D9_Draw_ConsoleBackground (int lines) { D3D9_Draw_ImageColours(1,1,1,1); D3D9_Draw_Image(0, 0, vid.width, lines, 0, 1 - (float)lines/vid.height, 1, 1, conback_tex); } void D3D9_Draw_EditorBackground (int lines) { D3D9_Draw_ConsoleBackground(lines); } void D3D9_Media_ShowFrameBGR_24_Flip (qbyte *framedata, int inwidth, int inheight) { mpic_t pic; LPDIRECT3DBASETEXTURE9 *p; p = (LPDIRECT3DBASETEXTURE9*)&pic.data; *p = D3D9_LoadTexture_32("", (unsigned int*)framedata, inwidth, inheight, TF_NOMIPMAP|TF_NOALPHA|TF_NOTBUMPMAP); D3D9_Set2D (); D3D9_Draw_ImageColours(1,1,1,1); IDirect3DDevice9_SetRenderState(pD3DDev9, D3DRS_ALPHATESTENABLE, FALSE ); D3D9_Draw_Image(0, 0, vid.width, vid.height, 0, 1, 1, 0, &pic); IDirect3DDevice9_SetRenderState(pD3DDev9, D3DRS_ALPHATESTENABLE, TRUE ); D3D9_UnloadTexture(*p); } //input is bottom up... void D3D9_Media_ShowFrameRGBA_32 (qbyte *framedata, int inwidth, int inheight) { mpic_t pic; LPDIRECT3DBASETEXTURE9 *p; pic.width = inwidth; pic.height = inheight; pic.flags = 0; p = (LPDIRECT3DBASETEXTURE9*)&pic.data; *p = D3D9_LoadTexture_32("", (unsigned int*)framedata, inwidth, inheight, TF_NOMIPMAP|TF_NOALPHA|TF_NOTBUMPMAP); D3D9_Set2D (); D3D9_Draw_ImageColours(1,1,1,1); IDirect3DDevice9_SetRenderState(pD3DDev9, D3DRS_ALPHATESTENABLE, FALSE ); D3D9_Draw_Image(0, 0, vid.width, vid.height, 0, 0, 1, 1, &pic); IDirect3DDevice9_SetRenderState(pD3DDev9, D3DRS_ALPHATESTENABLE, TRUE ); D3D9_UnloadTexture(*p); } //top down void (D3D9_Media_ShowFrame8bit) (qbyte *framedata, int inwidth, int inheight, qbyte *palette) { mpic_t pic; LPDIRECT3DBASETEXTURE9 *p; p = (LPDIRECT3DBASETEXTURE9*)&pic.data; *p = D3D9_LoadTexture_8_Pal24("", (unsigned char*)framedata, inwidth, inheight, TF_NOMIPMAP|TF_NOALPHA|TF_NOTBUMPMAP, palette, 256); D3D9_Set2D (); D3D9_Draw_ImageColours(1,1,1,1); IDirect3DDevice9_SetRenderState(pD3DDev9, D3DRS_ALPHATESTENABLE, FALSE ); D3D9_Draw_Image(0, 0, vid.width, vid.height, 0, 0, 1, 1, &pic); IDirect3DDevice9_SetRenderState(pD3DDev9, D3DRS_ALPHATESTENABLE, TRUE ); D3D9_UnloadTexture(*p); } //paletted topdown (framedata is 8bit indexes into palette) #endif