/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "qwsvdef.h" #include #include #ifdef SERVERONLY #include #include #ifndef MINIMAL //#define USESERVICE #endif #define SERVICENAME "FTEQWSV" static HINSTANCE game_library; /* ================= Sys_UnloadGame ================= */ void Sys_UnloadGame (void) { if (!FreeLibrary (game_library)) Sys_Error ("FreeLibrary failed for game library"); game_library = NULL; } /* ================= Sys_GetGameAPI Loads the game dll ================= */ void *Sys_GetGameAPI (void *parms) { void *(*GetGameAPI) (void *); char name[MAX_OSPATH]; char *path; char cwd[MAX_OSPATH]; #if defined _M_IX86 const char *gamename = "gamex86.dll"; #ifdef NDEBUG const char *debugdir = "release"; #else const char *debugdir = "debug"; #endif #elif defined _M_ALPHA const char *gamename = "gameaxp.dll"; #ifdef NDEBUG const char *debugdir = "releaseaxp"; #else const char *debugdir = "debugaxp"; #endif #endif if (game_library) Sys_Error ("Sys_GetGameAPI without Sys_UnloadingGame"); // check the current debug directory first for development purposes #ifdef _WIN32 GetCurrentDirectory(sizeof(cwd), cwd); #else _getcwd (cwd, sizeof(cwd)); #endif _snprintf (name, sizeof(name), "%s/%s/%s", cwd, debugdir, gamename); game_library = LoadLibrary ( name ); if (game_library) { Con_DPrintf ("LoadLibrary (%s)\n", name); } else { #ifdef DEBUG // check the current directory for other development purposes _snprintf (name, sizeof(name), "%s/%s", cwd, gamename); game_library = LoadLibrary ( name ); if (game_library) { Con_DPrintf ("LoadLibrary (%s)\n", name); } else #endif { // now run through the search paths path = NULL; while (1) { path = COM_NextPath (path); if (!path) return NULL; // couldn't find one anywhere _snprintf (name, sizeof(name), "%s/%s", path, gamename); game_library = LoadLibrary (name); if (game_library) { Con_DPrintf ("LoadLibrary (%s)\n",name); break; } } } } GetGameAPI = (void *)GetProcAddress (game_library, "GetGameAPI"); if (!GetGameAPI) { Sys_UnloadGame (); return NULL; } return GetGameAPI (parms); } #include #include #include #include #ifdef USESERVICE qboolean asservice; SERVICE_STATUS_HANDLE ServerServiceStatusHandle; SERVICE_STATUS MyServiceStatus; void CreateSampleService(qboolean create); #endif void PR_Deinit(void); cvar_t sys_nostdout = {"sys_nostdout","0"}; cvar_t sys_maxtic = {"sys_maxtic", "100"}; HWND consolewindowhandle; HWND hiddenwindowhandler; void Sys_DebugLog(char *file, char *fmt, ...) { va_list argptr; static char data[1024]; int fd; va_start(argptr, fmt); _vsnprintf(data, sizeof(data)-1, fmt, argptr); va_end(argptr); fd = open(file, O_WRONLY | O_CREAT | O_APPEND, 0666); write(fd, data, strlen(data)); close(fd); }; /* ================ Sys_FileTime ================ */ int Sys_FileTime (char *path) { FILE *f; f = fopen(path, "rb"); if (f) { fclose(f); return 1; } return -1; } /* ================ Sys_mkdir ================ */ int _mkdir(const char *path);; void Sys_mkdir (char *path) { _mkdir(path); } qboolean Sys_remove (char *path) { remove(path); return true; } int Sys_EnumerateFiles (char *gpath, char *match, int (*func)(char *, int, void *), void *parm) { HANDLE r; WIN32_FIND_DATA fd; char apath[MAX_OSPATH]; char file[MAX_OSPATH]; char *s; int go; strcpy(apath, match); // sprintf(apath, "%s%s", gpath, match); for (s = apath+strlen(apath)-1; s>= apath; s--) { if (*s == '/') break; } s++; *s = '\0'; sprintf(file, "%s/%s", gpath, match); r = FindFirstFile(file, &fd); if (r==(HANDLE)-1) return 1; go = true; do { if (fd.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY) //is a directory { if (*fd.cFileName != '.') { sprintf(file, "%s%s/", apath, fd.cFileName); go = func(file, fd.nFileSizeLow, parm); } } else { sprintf(file, "%s%s", apath, fd.cFileName); go = func(file, fd.nFileSizeLow, parm); } } while(FindNextFile(r, &fd) && go); FindClose(r); return go; } void Sys_ErrorLog(char *text, FILE *f) { fprintf(f, "---------------\nSYS_ERROR:\n%s\n", text); } /* ================ Sys_Error ================ */ #include void Sys_Error (const char *error, ...) { va_list argptr; char text[1024]; double end; FILE *crashlog; va_start (argptr,error); _vsnprintf (text,sizeof(text)-1, error,argptr); va_end (argptr); // MessageBox(NULL, text, "Error", 0 /* MB_OK */ ); Sys_Printf ("ERROR: %s\n", text); if (sv_logfile) { Sys_ErrorLog(text, sv_logfile); } else { char name[1024]; sprintf (name, "%s/qconsole.log", com_gamedir); Con_TPrintf (STL_LOGGINGTO, name); crashlog = fopen (name, "wb"); if (!crashlog) Con_TPrintf (STL_ERRORCOULDNTOPEN); else Sys_ErrorLog(text, crashlog); } NET_Shutdown(); //free sockets and stuff. #ifdef USESERVICE if (asservice) Sys_Quit(); #endif Sys_Printf ("A new server will be started in 10 seconds unless you press a key\n"); //check for a key press, quitting if we get one in 10 secs end = Sys_DoubleTime() + 10; while(Sys_DoubleTime() < end) { if (_kbhit()) Sys_Quit(); } PR_Deinit(); //this takes a bit more mem Rank_Flush(); #ifndef MINGW fcloseall(); //make sure all files are written. #endif VirtualFree (host_parms.membase, 0, MEM_RELEASE); // free(host_parms.membase); //get rid of the mem. We don't need it now. // system("dqwsv.exe"); //spawn a new server to take over. This way, if debugging, then any key will quit, otherwise the server will just spawn a new one. GetModuleFileName(NULL, text, sizeof(text)); spawnl(P_NOWAIT|P_OVERLAY, text, text, NULL); Sys_Quit (); } /* ================ Sys_DoubleTime ================ */ double Sys_DoubleTime (void) { double t; struct _timeb tstruct; static int starttime; _ftime( &tstruct ); if (!starttime) starttime = tstruct.time; t = (tstruct.time-starttime) + tstruct.millitm*0.001; return t; } /* ================ Sys_ConsoleInput ================ */ char *Sys_ConsoleInput (void) { static char text[256]; static int len; int c; if (consolewindowhandle) { MSG msg; while (PeekMessage (&msg, NULL, 0, 0, PM_NOREMOVE)) { if (!GetMessage (&msg, NULL, 0, 0)) return NULL; TranslateMessage (&msg); DispatchMessage (&msg); } return NULL; } // read a line out while (_kbhit()) { c = _getch(); putch (c); if (c == '\r') { text[len] = 0; putch ('\n'); len = 0; return text; } if (c == 8) { if (len) { putch (' '); putch (c); len--; text[len] = 0; } continue; } text[len] = c; len++; text[len] = 0; if (len == sizeof(text)) len = 0; } return NULL; } /* ================ Sys_Printf ================ */ void Sys_Printf (char *fmt, ...) { va_list argptr; if (sys_nostdout.value) return; va_start (argptr,fmt); vprintf (fmt,argptr); va_end (argptr); } /* ================ Sys_Quit ================ */ void Sys_Quit (void) { #ifdef USESERVICE if (asservice) { MyServiceStatus.dwCurrentState = SERVICE_STOPPED; MyServiceStatus.dwCheckPoint = 0; MyServiceStatus.dwWaitHint = 0; MyServiceStatus.dwWin32ExitCode = 0; MyServiceStatus.dwServiceSpecificExitCode = 0; SetServiceStatus (ServerServiceStatusHandle, &MyServiceStatus); } #endif exit (0); } int restorecode; LRESULT (CALLBACK Sys_WindowHandler)(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) { if (uMsg == WM_USER) { if (lParam & 1) { } else if ((lParam & 2 && restorecode == 0) || (lParam & 4 && restorecode == 1) || (lParam & 4 && restorecode == 2) ) { // MessageBox(NULL, "Hello", "", 0); restorecode++; } else if (lParam & 2 && restorecode == 3) { DestroyWindow(hWnd); ShowWindow(consolewindowhandle, SW_SHOWNORMAL); consolewindowhandle = NULL; Cbuf_AddText("status\n", RESTRICT_LOCAL); } else if (lParam & 6) { restorecode = (lParam & 2)>0; } return 0; } return DefWindowProc (hWnd, uMsg, wParam, lParam); } void Sys_HideConsole(void) { HMODULE kernel32dll; HWND (WINAPI *GetConsoleWindow)(void); if (consolewindowhandle) return; //err... already hidden... ? restorecode = 0; GetConsoleWindow = NULL; kernel32dll = LoadLibrary("kernel32.dll"); consolewindowhandle = NULL; if (kernel32dll) { GetConsoleWindow = (void*)GetProcAddress(kernel32dll, "GetConsoleWindow"); if (GetConsoleWindow) consolewindowhandle = GetConsoleWindow(); FreeModule(kernel32dll); //works because the underlying code uses kernel32, so this decreases the reference count rather than closing it. } if (!consolewindowhandle) { char old[512]; #define STRINGH "Trying to hide" //msvc sucks GetConsoleTitle(old, sizeof(old)); SetConsoleTitle(STRINGH); consolewindowhandle = FindWindow(NULL, STRINGH); SetConsoleTitle(old); #undef STRINGH } if (consolewindowhandle) { WNDCLASS wc; NOTIFYICONDATA d; /* Register the frame class */ memset(&wc, 0, sizeof(wc)); wc.style = 0; wc.lpfnWndProc = Sys_WindowHandler; wc.cbClsExtra = 0; wc.cbWndExtra = 0; wc.hInstance = GetModuleHandle(NULL); wc.hIcon = 0; wc.hCursor = LoadCursor (NULL,IDC_ARROW); wc.hbrBackground = NULL; wc.lpszMenuName = 0; wc.lpszClassName = "DeadQuake"; RegisterClass (&wc); hiddenwindowhandler = CreateWindow(wc.lpszClassName, "DeadQuake", 0, 0, 0, 16, 16, NULL, NULL, GetModuleHandle(NULL), NULL); if (!hiddenwindowhandler) { Con_Printf("Failed to create window\n"); return; } ShowWindow(consolewindowhandle, SW_HIDE); d.cbSize = sizeof(NOTIFYICONDATA); d.hWnd = hiddenwindowhandler; d.uFlags = NIF_ICON | NIF_TIP | NIF_MESSAGE; d.hIcon = NULL; d.uCallbackMessage = WM_USER; d.uID = 0; strcpy(d.szTip, ""); Shell_NotifyIcon(NIM_ADD, &d); } else Con_Printf("Your OS doesn't seem to properly support the way this was implemented\n"); } void Sys_ServerActivity(void) { HMODULE kernel32dll; HWND (WINAPI *GetConsoleWindow)(void); HWND wnd; restorecode = 0; GetConsoleWindow = NULL; kernel32dll = LoadLibrary("kernel32.dll"); wnd = NULL; if (kernel32dll) { GetConsoleWindow = (void*)GetProcAddress(kernel32dll, "GetConsoleWindow"); if (GetConsoleWindow) wnd = GetConsoleWindow(); FreeModule(kernel32dll); //works because the underlying code uses kernel32, so this decreases the reference count rather than closing it. } if (!wnd) { char old[512]; #define STRINGF "About To Flash" //msvc sucks GetConsoleTitle(old, sizeof(old)); SetConsoleTitle(STRINGF); wnd = FindWindow(NULL, STRINGF); SetConsoleTitle(old); #undef STRINGF } if (wnd) FlashWindow(wnd, true); } /* ============= Sys_Init Quake calls this so the system can register variables before host_hunklevel is marked ============= */ void Sys_Init (void) { Cvar_Register (&sys_nostdout, "System controls"); Cvar_Register (&sys_maxtic, "System controls"); Cmd_AddCommand("hide", Sys_HideConsole); } /* ================== main ================== */ char *newargv[256]; void Signal_Error_Handler (int sig) { Sys_Error("Illegal error occured"); } void StartQuakeServer(void) { quakeparms_t parms; static char cwd[1024]; int t; TL_InitLanguages(); parms.argc = com_argc; parms.argv = com_argv; parms.memsize = 32*1024*1024; if ((t = COM_CheckParm ("-heapsize")) != 0 && t + 1 < com_argc) parms.memsize = Q_atoi (com_argv[t + 1]) * 1024; if ((t = COM_CheckParm ("-mem")) != 0 && t + 1 < com_argc) parms.memsize = Q_atoi (com_argv[t + 1]) * 1024 * 1024; parms.membase = VirtualAlloc(NULL, parms.memsize, MEM_RESERVE, PAGE_NOACCESS); // parms.membase = malloc (parms.memsize); if (!parms.membase) Sys_Error("Insufficient memory.\n"); parms.basedir = "."; parms.cachedir = NULL; SV_Init (&parms); // run one frame immediately for first heartbeat SV_Frame (0.1); } #ifdef USESERVICE int servicecontrol; #endif void ServerMainLoop(void) { double newtime, time, oldtime; // // main loop // oldtime = Sys_DoubleTime () - 0.1; while (1) { NET_Sleep(sys_maxtic.value, false); // find time passed since last cycle newtime = Sys_DoubleTime (); time = newtime - oldtime; oldtime = newtime; SV_Frame (time); #ifdef USESERVICE switch(servicecontrol) { case SERVICE_CONTROL_PAUSE: // Initialization complete - report running status. MyServiceStatus.dwCurrentState = SERVICE_PAUSED; MyServiceStatus.dwCheckPoint = 0; MyServiceStatus.dwWaitHint = 0; SetServiceStatus (ServerServiceStatusHandle, &MyServiceStatus); sv.paused |= 2; break; case SERVICE_CONTROL_CONTINUE: // Initialization complete - report running status. MyServiceStatus.dwCurrentState = SERVICE_RUNNING; MyServiceStatus.dwCheckPoint = 0; MyServiceStatus.dwWaitHint = 0; SetServiceStatus (ServerServiceStatusHandle, &MyServiceStatus); sv.paused &= ~2; break; case SERVICE_CONTROL_STOP: //leave the loop return; default: break; } #endif } } #ifdef USESERVICE VOID WINAPI MyServiceCtrlHandler(DWORD dwControl) { servicecontrol = dwControl; } void WINAPI StartQuakeServerService (DWORD argc, LPTSTR *argv) { HKEY hk; char path[MAX_OSPATH]; DWORD pathlen; DWORD type; asservice = true; MyServiceStatus.dwServiceType = SERVICE_WIN32|SERVICE_INTERACTIVE_PROCESS; MyServiceStatus.dwCurrentState = SERVICE_START_PENDING; MyServiceStatus.dwControlsAccepted = SERVICE_ACCEPT_STOP | SERVICE_ACCEPT_PAUSE_CONTINUE; MyServiceStatus.dwWin32ExitCode = 0; MyServiceStatus.dwServiceSpecificExitCode = 0; MyServiceStatus.dwCheckPoint = 0; MyServiceStatus.dwWaitHint = 0; ServerServiceStatusHandle = RegisterServiceCtrlHandler( SERVICENAME, MyServiceCtrlHandler); if (ServerServiceStatusHandle == (SERVICE_STATUS_HANDLE)0) { printf(" [MY_SERVICE] RegisterServiceCtrlHandler failed %d\n", GetLastError()); return; } RegOpenKey(HKEY_LOCAL_MACHINE, "SOFTWARE\\FTE", &hk); RegQueryValueEx(hk, "servicepath", 0, &type, NULL, &pathlen); if (type == REG_SZ && pathlen < sizeof(path)) RegQueryValueEx(hk, "servicepath", 0, NULL, path, &pathlen); RegCloseKey(hk); SetCurrentDirectory(path); COM_InitArgv (argc, argv); StartQuakeServer(); // Handle error condition if (!sv.state) { MyServiceStatus.dwCurrentState = SERVICE_STOPPED; MyServiceStatus.dwCheckPoint = 0; MyServiceStatus.dwWaitHint = 0; MyServiceStatus.dwWin32ExitCode = 0; MyServiceStatus.dwServiceSpecificExitCode = 0; SetServiceStatus (ServerServiceStatusHandle, &MyServiceStatus); return; } // Initialization complete - report running status. MyServiceStatus.dwCurrentState = SERVICE_RUNNING; MyServiceStatus.dwCheckPoint = 0; MyServiceStatus.dwWaitHint = 0; if (!SetServiceStatus (ServerServiceStatusHandle, &MyServiceStatus)) { printf(" [MY_SERVICE] SetServiceStatus error %ld\n",GetLastError()); } ServerMainLoop(); MyServiceStatus.dwCurrentState = SERVICE_STOPPED; MyServiceStatus.dwCheckPoint = 0; MyServiceStatus.dwWaitHint = 0; MyServiceStatus.dwWin32ExitCode = 0; MyServiceStatus.dwServiceSpecificExitCode = 0; SetServiceStatus (ServerServiceStatusHandle, &MyServiceStatus); return; } SERVICE_TABLE_ENTRY DispatchTable[] = { { SERVICENAME, StartQuakeServerService }, { NULL, NULL } }; #endif qboolean NET_Sleep(int msec, qboolean stdinissocket); int main (int argc, char **argv) { #ifdef USESERVICE if (StartServiceCtrlDispatcher( DispatchTable)) { return true; } #endif COM_InitArgv (argc, argv); #ifdef USESERVICE if (COM_CheckParm("-register")) { CreateSampleService(1); return true; } if (COM_CheckParm("-unregister")) { CreateSampleService(0); return true; } #endif #ifndef _DEBUG if (COM_CheckParm("-noreset")) { signal (SIGFPE, Signal_Error_Handler); signal (SIGILL, Signal_Error_Handler); signal (SIGSEGV, Signal_Error_Handler); } #endif StartQuakeServer(); ServerMainLoop(); return true; } #ifdef USESERVICE void CreateSampleService(qboolean create) { BOOL deleted; char path[MAX_OSPATH]; char exe[MAX_OSPATH]; SC_HANDLE schService; SC_HANDLE schSCManager; // Open a handle to the SC Manager database. schSCManager = OpenSCManager( NULL, // local machine NULL, // ServicesActive database SC_MANAGER_ALL_ACCESS); // full access rights if (NULL == schSCManager) { Con_Printf("Failed to open SCManager (%d)\n", GetLastError()); return; } if (!GetModuleFileName(NULL, exe+1, sizeof(exe)-2)) { Con_Printf("Path too long\n"); return; } GetCurrentDirectory(sizeof(path), path); exe[0] = '\"'; exe[strlen(path)+1] = '\0'; exe[strlen(path)] = '\"'; if (!create) { schService = OpenServiceA(schSCManager, SERVICENAME, SERVICE_ALL_ACCESS); if (schService) { deleted = DeleteService(schService); } } else { HKEY hk; RegOpenKey(HKEY_LOCAL_MACHINE, "SOFTWARE\\FTE", &hk); if (!hk)RegCreateKey(HKEY_LOCAL_MACHINE, "SOFTWARE\\FTE", &hk); RegSetValueEx(hk, "servicepath", 0, REG_SZ, path, strlen(path)); RegCloseKey(hk); schService = CreateService( schSCManager, // SCManager database SERVICENAME, // name of service "FTE QuakeWorld Server", // service name to display SERVICE_ALL_ACCESS, // desired access SERVICE_WIN32_OWN_PROCESS|SERVICE_INTERACTIVE_PROCESS, // service type SERVICE_AUTO_START, // start type SERVICE_ERROR_NORMAL, // error control type exe, // service's binary NULL, // no load ordering group NULL, // no tag identifier NULL, // no dependencies NULL, // LocalSystem account NULL); // no password } if (schService == NULL) { Con_Printf("CreateService failed.\n"); return; } else { CloseServiceHandle(schService); return; } } #endif #endif