/* Copyright (C) 2006-2007 Mark Olsen This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "quakedef.h" #include "glquake.h" extern float sys_dpi_x; extern float sys_dpi_y; extern cvar_t vid_vsync; static dllhandle_t *sys_gl_module = NULL; static rendererinfo_t gles1rendererinfo; static void *GLES_GetSymbol(char *symname) { //Can't use android's eglGetProcAddress //1) it gives less efficient stubs //2) it has a limited number of such stubs, and the limit is too low for core functions too void *ret; ret = Sys_GetAddressForName(sys_gl_module, symname); if (!ret) Sys_Warn("GLES_GetSymbol: couldn't find %s\n", symname); return ret; } #include #include #include #include /*android is a real fucking pain*/ static EGLDisplay sys_display; static EGLSurface sys_surface; static EGLContext sys_context; ANativeWindow *sys_nativewindow; void GLVID_DeInit(void) { if (sys_display) { eglMakeCurrent(sys_display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); if (sys_context) eglDestroyContext(sys_display, sys_context); if (sys_surface != EGL_NO_SURFACE) eglDestroySurface(sys_display, sys_surface); eglTerminate(sys_display); } sys_display = EGL_NO_DISPLAY; sys_context = EGL_NO_CONTEXT; sys_surface = EGL_NO_SURFACE; GL_ForgetPointers(); Sys_Printf("GLVID_DeInited\n"); } static void EGL_ShowConfig(EGLDisplay egldpy, EGLConfig cfg) { struct { EGLint attr; const char *attrname; } eglattrs[] = { {EGL_ALPHA_SIZE, "EGL_ALPHA_SIZE"}, {EGL_ALPHA_MASK_SIZE, "EGL_ALPHA_MASK_SIZE"}, {EGL_BIND_TO_TEXTURE_RGB, "EGL_BIND_TO_TEXTURE_RGB"}, {EGL_BIND_TO_TEXTURE_RGBA, "EGL_BIND_TO_TEXTURE_RGBA"}, {EGL_BLUE_SIZE, "EGL_BLUE_SIZE"}, {EGL_BUFFER_SIZE, "EGL_BUFFER_SIZE"}, {EGL_COLOR_BUFFER_TYPE, "EGL_COLOR_BUFFER_TYPE"}, {EGL_CONFIG_CAVEAT, "EGL_CONFIG_CAVEAT"}, {EGL_CONFIG_ID, "EGL_CONFIG_ID"}, {EGL_CONFORMANT, "EGL_CONFORMANT"}, {EGL_DEPTH_SIZE, "EGL_DEPTH_SIZE"}, {EGL_GREEN_SIZE, "EGL_GREEN_SIZE"}, {EGL_LEVEL, "EGL_LEVEL"}, {EGL_LUMINANCE_SIZE, "EGL_LUMINANCE_SIZE"}, {EGL_MAX_PBUFFER_WIDTH, "EGL_MAX_PBUFFER_WIDTH"}, {EGL_MAX_PBUFFER_HEIGHT, "EGL_MAX_PBUFFER_HEIGHT"}, {EGL_MAX_PBUFFER_PIXELS, "EGL_MAX_PBUFFER_PIXELS"}, {EGL_MAX_SWAP_INTERVAL, "EGL_MAX_SWAP_INTERVAL"}, {EGL_MIN_SWAP_INTERVAL, "EGL_MIN_SWAP_INTERVAL"}, {EGL_NATIVE_RENDERABLE, "EGL_NATIVE_RENDERABLE"}, {EGL_NATIVE_VISUAL_ID, "EGL_NATIVE_VISUAL_ID"}, {EGL_NATIVE_VISUAL_TYPE, "EGL_NATIVE_VISUAL_TYPE"}, {EGL_RED_SIZE, "EGL_RED_SIZE"}, {EGL_RENDERABLE_TYPE, "EGL_RENDERABLE_TYPE"}, {EGL_SAMPLE_BUFFERS, "EGL_SAMPLE_BUFFERS"}, {EGL_SAMPLES, "EGL_SAMPLES"}, {EGL_STENCIL_SIZE, "EGL_STENCIL_SIZE"}, {EGL_SURFACE_TYPE, "EGL_SURFACE_TYPE"}, {EGL_TRANSPARENT_TYPE, "EGL_TRANSPARENT_TYPE"}, {EGL_TRANSPARENT_RED_VALUE, "EGL_TRANSPARENT_RED_VALUE"}, {EGL_TRANSPARENT_GREEN_VALUE, "EGL_TRANSPARENT_GREEN_VALUE"}, {EGL_TRANSPARENT_BLUE_VALUE, "EGL_TRANSPARENT_BLUE_VALUE"}, }; size_t i; EGLint val; for (i = 0; i < countof(eglattrs); i++) { if (eglGetConfigAttrib(egldpy, cfg, eglattrs[i].attr, &val)) Sys_Printf("%i.%s: %i\n", (int)cfg, eglattrs[i].attrname, val); else Sys_Printf("%i.%s: UNKNOWN\n", (int)cfg, eglattrs[i].attrname); } }; qboolean GLVID_Init (rendererstate_t *info, unsigned char *palette) { Sys_Printf("GLVID_Initing...\n"); if (!sys_nativewindow) { Sys_Printf("GLVID_Init failed: no window known yet\n"); return false; //not at this time... } // vid.pixelwidth = ANativeWindow_getWidth(sys_window); // vid.pixelheight = ANativeWindow_getHeight(sys_window); vid.numpages = 3; EGLint attribs[] = { EGL_RENDERABLE_TYPE, EGL_OPENGL_ES_BIT, EGL_SURFACE_TYPE, EGL_WINDOW_BIT, EGL_BLUE_SIZE, (info->bpp==16)?5:8, EGL_GREEN_SIZE, (info->bpp==16)?6:8, EGL_RED_SIZE, (info->bpp==16)?5:8, EGL_DEPTH_SIZE, 16, // EGL_STENCIL_SIZE, 8, EGL_NONE }; EGLint w, h, format; EGLint numConfigs; EGLConfig config; int glesversion; sys_display = eglGetDisplay(EGL_DEFAULT_DISPLAY); if (sys_display == EGL_NO_DISPLAY) { GLVID_DeInit(); return false; } if (!eglInitialize(sys_display, NULL, NULL)) { GLVID_DeInit(); return false; } #ifdef EGL_VERSION_1_5 attribs[1] = EGL_OPENGL_ES3_BIT; if (info->renderer==&gles1rendererinfo || !eglChooseConfig(sys_display, attribs, &config, 1, &numConfigs)) #endif { attribs[1] = EGL_OPENGL_ES2_BIT; if (info->renderer==&gles1rendererinfo || !eglChooseConfig(sys_display, attribs, &config, 1, &numConfigs)) { //gles2 was added in egl1.3 attribs[1] = EGL_OPENGL_ES_BIT; if (!eglChooseConfig(sys_display, attribs, &config, 1, &numConfigs)) { //EGL_RENDERABLE_TYPE added in egl1.2 if (!eglChooseConfig(sys_display, attribs+2, &config, 1, &numConfigs)) { GLVID_DeInit(); return false; } } } } eglGetConfigAttrib(sys_display, config, EGL_RENDERABLE_TYPE, &format); if (info->renderer==&gles1rendererinfo && (format & EGL_OPENGL_ES_BIT)) glesversion = 1; #ifdef EGL_VERSION_1_5 else if (format & EGL_OPENGL_ES3_BIT) glesversion = 3; #endif else if (format & EGL_OPENGL_ES2_BIT) glesversion = 2; else glesversion = 1; Sys_Printf("Creating gles %i context\n", glesversion); EGL_ShowConfig(sys_display, config); sys_surface = eglCreateWindowSurface(sys_display, config, sys_nativewindow, NULL); if (!sys_surface) return false; EGLint ctxattribs[] = {EGL_CONTEXT_CLIENT_VERSION, glesversion, EGL_NONE}; sys_context = eglCreateContext(sys_display, config, NULL, ctxattribs); if (!sys_context) return false; if (eglMakeCurrent(sys_display, sys_surface, sys_surface, sys_context) == EGL_FALSE) return false; eglQuerySurface(sys_display, sys_surface, EGL_WIDTH, &w); eglQuerySurface(sys_display, sys_surface, EGL_HEIGHT, &h); vid.pixelwidth = w; vid.pixelheight = h; /*now that the context is created, load the dll so that we don't have to crash from eglGetProcAddress issues*/ unsigned int gl_major_version = 0; const char *(*eglGetString)(GLenum) = (void*)eglGetProcAddress("glGetString"); const char *s = eglGetString(GL_VERSION); while (*s && (*s < '0' || *s > '9')) s++; gl_major_version = atoi(s); const char *driver; if (gl_major_version>=3) driver = "libGLESv3.so"; else if (gl_major_version>=2) driver = "libGLESv2.so"; else driver = "libGLESv1_CM.so"; Sys_Printf("Loading %s\n", driver); sys_gl_module = Sys_LoadLibrary(driver, NULL); if (!sys_gl_module) { GLVID_DeInit(); return false; } if (!GL_Init(info, GLES_GetSymbol)) return false; Sys_Printf("GLVID_Inited...\n"); vid_vsync.modified = true; return true; } void GLVID_SwapBuffers(void) { if (vid_vsync.modified) { int interval; vid_vsync.modified = false; if (*vid_vsync.string) interval = vid_vsync.ival; else interval = 1; //default is to always vsync, according to EGL docs, so lets just do that. eglSwapInterval(sys_display, interval); Sys_Printf("Swap interval changed\n"); } eglSwapBuffers(sys_display, sys_surface); TRACE(("Swap Buffers\n")); EGLint w, h; eglQuerySurface(sys_display, sys_surface, EGL_WIDTH, &w); eglQuerySurface(sys_display, sys_surface, EGL_HEIGHT, &h); if (w != vid.pixelwidth || h != vid.pixelheight) { vid.pixelwidth = w; vid.pixelheight = h; extern cvar_t vid_conautoscale; Cvar_ForceCallback(&vid_conautoscale); Sys_Printf("Video Resized\n"); } } qboolean GLVID_ApplyGammaRamps (unsigned int gammarampsize, unsigned short *ramps) { return false; } void GLVID_SetCaption(const const char *caption) { // :( } void VID_Register(void) { //many android devices have drivers for both gles1 AND gles2. //we default to gles2 because its more capable, but some people might want to try using gles1. so register a renderer for that. //the init code explicitly checks for our gles1rendererinfo and tries to create a gles1 context instead. extern rendererinfo_t openglrendererinfo; gles1rendererinfo = openglrendererinfo; gles1rendererinfo.description = "OpenGL ES 1"; memset(&gles1rendererinfo.name, 0, sizeof(gles1rendererinfo.name)); //make sure there's no 'gl' etc names. gles1rendererinfo.name[0] = "gles1"; R_RegisterRenderer(&gles1rendererinfo); } #ifdef VKQUAKE #include "../vk/vkrenderer.h" static qboolean VKVID_CreateSurface(void) { VkResult err; VkAndroidSurfaceCreateInfoKHR createInfo = {VK_STRUCTURE_TYPE_WIN32_SURFACE_CREATE_INFO_KHR}; createInfo.flags = 0; createInfo.window = sys_nativewindow; err = vkCreateAndroidSurfaceKHR(vk.instance, &createInfo, NULL, &vk.surface); switch(err) { default: Con_Printf("Unknown vulkan device creation error: %x\n", err); return false; case VK_SUCCESS: break; } return true; } static qboolean VKVID_Init (rendererstate_t *info, unsigned char *palette) { //this is simpler than most platforms, as the window itself is handled by java code, and we can't create/destroy it here //(android surfaces can be resized/resampled separately from their window, and are always 'fullscreen' anyway, so this isn't actually an issue for once) const char *extnames[] = {VK_KHR_ANDROID_SURFACE_EXTENSION_NAME, NULL}; Sys_Printf("initialising vulkan...\n"); if (!sys_nativewindow) { Sys_Printf("VKVID_Init failed: no window known yet\n"); return false; } #ifdef VK_NO_PROTOTYPES dllhandle_t *hInstVulkan = NULL; if (!hInstVulkan) hInstVulkan = *info->subrenderer?Sys_LoadLibrary(info->subrenderer, NULL):NULL; if (!hInstVulkan) hInstVulkan = Sys_LoadLibrary("libvulkan.so", NULL); if (!hInstVulkan) { Con_Printf("Unable to load libvulkan.so\nNo Vulkan drivers are installed\n"); return false; } vkGetInstanceProcAddr = (PFN_vkGetInstanceProcAddr) Sys_GetAddressForName(hInstVulkan, "vkGetInstanceProcAddr"); #endif return VK_Init(info, extnames, VKVID_CreateSurface, NULL); } void VKVID_DeInit(void) { VK_Shutdown(); //that's all folks. } static void VKVID_SwapBuffers(void) { // :( } rendererinfo_t vkrendererinfo = { "Vulkan", { "vk", "Vulkan" }, QR_VULKAN, VK_Draw_Init, VK_Draw_Shutdown, VK_UpdateFiltering, VK_LoadTextureMips, VK_DestroyTexture, VK_R_Init, VK_R_DeInit, VK_R_RenderView, VKVID_Init, VKVID_DeInit, VKVID_SwapBuffers, GLVID_ApplyGammaRamps, NULL,//_CreateCursor, NULL,//_SetCursor, NULL,//_DestroyCursor, GLVID_SetCaption, VKVID_GetRGBInfo, VK_SCR_UpdateScreen, VKBE_SelectMode, VKBE_DrawMesh_List, VKBE_DrawMesh_Single, VKBE_SubmitBatch, VKBE_GetTempBatch, VKBE_DrawWorld, VKBE_Init, VKBE_GenBrushModelVBO, VKBE_ClearVBO, VKBE_UploadAllLightmaps, VKBE_SelectEntity, VKBE_SelectDLight, VKBE_Scissor, VKBE_LightCullModel, VKBE_VBO_Begin, VKBE_VBO_Data, VKBE_VBO_Finish, VKBE_VBO_Destroy, VKBE_RenderToTextureUpdate2d, "no more" }; #endif