!!ver 110 !!permu FOG !!samps diffuse #include "sys/defs.h" #include "sys/fog.h" varying vec2 tex_c; #ifdef VERTEX_SHADER void main () { tex_c = v_texcoord; gl_Position = ftetransform(); } #endif #ifdef FRAGMENT_SHADER void main () { vec4 diffuse_f = texture2D( s_diffuse, tex_c ); #ifdef MASKLT if (diffuse_f.a < float(MASK)) discard; #endif gl_FragColor = fog4( diffuse_f ); } #endif