/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // r_surf.c: surface-related refresh code #include "quakedef.h" #include "r_local.h" #ifdef SWSTAINS #include "d_local.h" #endif //#define MAX_SWDECALS (1<<8) #if MAX_SWDECALS decal_t decals[MAX_SWDECALS]; int nextdecal; void SWR_AddDecal(vec3_t org); #endif drawsurf_t r_drawsurf; int lightleft, sourcesstep, blocksize, sourcetstep; int lightdelta, lightdeltastep; int lightright, lightleftstep, lightrightstep, blockdivshift; unsigned blockdivmask; void *prowdestbase; unsigned char *pbasesource; unsigned char ptexcolor; int surfrowbytes; // used by ASM files unsigned *r_lightptr; int r_stepback; int r_lightwidth; int r_numhblocks, r_numvblocks; unsigned char *r_source, *r_sourcemax; void R_DrawSurfaceBlock8_mip0 (void); void R_DrawSurfaceBlock8_mip1 (void); void R_DrawSurfaceBlock8_mip2 (void); void R_DrawSurfaceBlock8_mip3 (void); void R_DrawSurfaceBlock16From8 (void); void R_DrawSurfaceBlock32From8 (void); void R_DrawSurfaceBlock32From8Lit (void); void R_DrawSurfaceBlock32From32Lit (void); void R_DrawSurfaceBlock8_notex (void); static void (*surfmiptable[4])(void) = { R_DrawSurfaceBlock8_mip0, R_DrawSurfaceBlock8_mip1, R_DrawSurfaceBlock8_mip2, R_DrawSurfaceBlock8_mip3 }; unsigned blocklights[18*18*3]; #ifdef SWSTAINS extern cvar_t r_stains; extern cvar_t r_stainfadetime; extern cvar_t r_stainfadeammount; #define LMBLOCK_WIDTH 128 #define LMBLOCK_HEIGHT 128 #define MAX_LIGHTMAPS 64 typedef unsigned char stmap; stmap stainmaps[MAX_LIGHTMAPS*LMBLOCK_WIDTH*LMBLOCK_HEIGHT]; //added to lightmap for added (hopefully) speed. int allocated[MAX_LIGHTMAPS][LMBLOCK_WIDTH]; //radius, x y z, a void SWR_StainSurf (msurface_t *surf, float *parms) { int sd, td; float dist, rad, minlight; vec3_t impact, local; int s, t; int i; int smax, tmax; float amm; int lim; mtexinfo_t *tex; stmap *stainbase; lim = 255 - (r_stains.value*255); smax = (surf->extents[0]>>4)+1; tmax = (surf->extents[1]>>4)+1; tex = surf->texinfo; stainbase = stainmaps + surf->lightmaptexturenum*LMBLOCK_WIDTH*LMBLOCK_HEIGHT; stainbase += (surf->light_t * LMBLOCK_WIDTH + surf->light_s); rad = *parms; dist = DotProduct ((parms+1), surf->plane->normal) - surf->plane->dist; rad -= fabs(dist); minlight = 0; if (rad < minlight) //not hit return; minlight = rad - minlight; for (i=0 ; i<3 ; i++) { impact[i] = (parms+1)[i] - surf->plane->normal[i]*dist; } local[0] = DotProduct (impact, tex->vecs[0]) + tex->vecs[0][3]; local[1] = DotProduct (impact, tex->vecs[1]) + tex->vecs[1][3]; local[0] -= surf->texturemins[0]; local[1] -= surf->texturemins[1]; for (t = 0 ; t td) dist = sd + (td>>1); else dist = td + (sd>>1); if (dist < minlight) { amm = stainbase[(s)] - (dist - rad)*parms[4]; stainbase[(s)] = bound(lim, amm, 255); surf->stained = true; } } stainbase += LMBLOCK_WIDTH; } if (surf->stained) { for (i = 0; i < 4; i++) if (surf->cachespots[i]) surf->cachespots[i]->dlight = -1; } } //combination of R_AddDynamicLights and R_MarkLights void SWR_Q1BSP_StainNode (mnode_t *node, float *parms) { mplane_t *splitplane; float dist; msurface_t *surf; int i; if (node->contents < 0) return; splitplane = node->plane; dist = DotProduct ((parms+1), splitplane->normal) - splitplane->dist; if (dist > (*parms)) { SWR_Q1BSP_StainNode (node->children[0], parms); return; } if (dist < (-*parms)) { SWR_Q1BSP_StainNode (node->children[1], parms); return; } // mark the polygons surf = cl.worldmodel->surfaces + node->firstsurface; for (i=0 ; inumsurfaces ; i++, surf++) { if (surf->flags&~(SURF_DRAWTURB|SURF_PLANEBACK)) continue; SWR_StainSurf(surf, parms); } SWR_Q1BSP_StainNode (node->children[0], parms); SWR_Q1BSP_StainNode (node->children[1], parms); } void SWR_AddStain(vec3_t org, float red, float green, float blue, float radius) { physent_t *pe; int i; float parms[5]; #if MAX_SWDECALS SWR_AddDecal(org); #endif if (red != green && red != blue) //sw only does luminance of stain maps return; //a mix would look wrong. if (r_stains.value <= 0 || !cl.worldmodel) return; parms[0] = radius; parms[1] = org[0]; parms[2] = org[1]; parms[3] = org[2]; parms[4] = (red + green + blue)/3; cl.worldmodel->funcs.StainNode(cl.worldmodel->nodes+cl.worldmodel->hulls[0].firstclipnode, parms); //now stain bsp models other than world. for (i=1 ; i< pmove.numphysent ; i++) //0 is world... { pe = &pmove.physents[i]; if (pe->model && pe->model->surfaces == cl.worldmodel->surfaces) { parms[1] = org[0] - pe->origin[0]; parms[2] = org[1] - pe->origin[1]; parms[3] = org[2] - pe->origin[2]; pe->model->funcs.StainNode(pe->model->nodes+pe->model->hulls[0].firstclipnode, parms); } } } void SWR_WipeStains(void) { memset(stainmaps, 255, sizeof(stainmaps)); } void SWR_LessenStains(void) { int i, j; msurface_t *surf; int smax, tmax; int s, t; stmap *stain; int stride; int ammount, limit; static float time; if (r_stains.value <= 0 || cl.paused) { time = 0; return; } time += host_frametime; if (time < r_stainfadetime.value) return; time-=r_stainfadetime.value; ammount = r_stainfadeammount.value; limit = 255 - ammount; surf = cl.worldmodel->surfaces; for (i=0 ; inumsurfaces ; i++, surf++) { if (surf->stained) { for (j = 0; j < 4; j++) if (surf->cachespots[j]) surf->cachespots[j]->dlight = -1; smax = (surf->extents[0]>>4)+1; tmax = (surf->extents[1]>>4)+1; stain = stainmaps + surf->lightmaptexturenum*LMBLOCK_WIDTH*LMBLOCK_HEIGHT; stain += (surf->light_t * LMBLOCK_WIDTH + surf->light_s); stride = (LMBLOCK_WIDTH-smax); surf->stained = false; for (t = 0 ; tstained=true; } else //reset to 255. *stain = 255; stain++; } } } } /* int i; msurface_t *surf; if (rand()&31) return; surf = cl.worldmodel->surfaces; for (i=0 ; inumsurfaces ; i++, surf++) { if (surf->stained) { surf->stained=2; } } */ } // returns a texture number and the position inside it int SWAllocBlock (int w, int h, int *x, int *y) { int i, j; int best, best2; int texnum; if (!w || !h) Sys_Error ("AllocBlock: bad size"); for (texnum=0 ; texnum= best) break; if (allocated[texnum][i+j] > best2) best2 = allocated[texnum][i+j]; } if (j == w) { // this is a valid spot *x = i; *y = best = best2; } } if (best + h > LMBLOCK_HEIGHT) continue; for (i=0 ; iflags & (SURF_DRAWSKY|SURF_DRAWTURB)) return; if (surf->texinfo->flags & (TEX_SPECIAL)) return; smax = (surf->extents[0]>>4)+1; tmax = (surf->extents[1]>>4)+1; surf->lightmaptexturenum = SWAllocBlock (smax, tmax, &surf->light_s, &surf->light_t); } void SWR_BuildLightmaps(void) { int i; msurface_t *surf; memset(allocated, 0, sizeof(allocated)); SWR_WipeStains(); surf = cl.worldmodel->surfaces; for (i=0 ; inumsurfaces ; i++, surf++) { // if ( cl.worldmodel->surfaces[i].flags & SURF_DRAWSKY ) // P_EmitSkyEffectTris(cl.worldmodel, &cl.worldmodel->surfaces[i]); SWR_CreateSurfaceLightmap(surf); } } #endif //retrieves the next decal to be used, unlinking if needed. #if MAX_SWDECALS decal_t *R_GetFreeDecal(void) { decal_t *dec = &decals[nextdecal]; if (dec->owner) { //already in use. if (dec->prev) dec->prev->next = dec->next; else dec->owner->decal = dec->next; if (dec->next) dec->next->prev = dec->prev; dec->owner->cached_dlight = -1; //get the surface to redraw. } nextdecal = (nextdecal+1)&(MAX_SWDECALS-1); memset(dec, 0, sizeof(decal_t)); return dec; } #endif void R_WipeDecals(void) { #if MAX_SWDECALS int i; memset(decals, 0, sizeof(decals)); for (i=0 ; inumsurfaces ; i++) cl.worldmodel->surfaces[i].decal = NULL; #endif } #if MAX_SWDECALS static vec3_t decalorg; static float decalradius; void SWR_AddSurfDecal (msurface_t *surf) { int sd, td; float dist, rad, minlight; vec3_t impact, local; int s, t; int i; int smax, tmax; float amm; mtexinfo_t *tex; decal_t *dec; decal_t *prev; smax = (surf->extents[0]>>4)+1; tmax = (surf->extents[1]>>4)+1; tex = surf->texinfo; rad = decalradius; dist = DotProduct (decalorg, surf->plane->normal) - surf->plane->dist; rad -= fabs(dist); minlight = 0; if (rad < minlight) //not hit return; minlight = rad - minlight; for (i=0 ; i<3 ; i++) { impact[i] = decalorg[i] - surf->plane->normal[i]*dist; } local[0] = DotProduct (impact, tex->vecs[0]) + tex->vecs[0][3]; local[1] = DotProduct (impact, tex->vecs[1]) + tex->vecs[1][3]; local[0] -= surf->texturemins[0]; local[1] -= surf->texturemins[1]; dec = R_GetFreeDecal(); if (surf->decal) //add to the end of the linked list. { prev = surf->decal; while(prev->next) prev = prev->next; prev->next = dec; dec->prev = prev; } else surf->decal = dec; //no list yet dec->owner = surf; surf->cached_dlight = -1; dec->xpos = local[0]; dec->ypos = local[1]; } void SWR_Q1BSP_AddNodeDecal (mnode_t *node) { mplane_t *splitplane; float dist; msurface_t *surf; int i; if (node->contents < 0) return; splitplane = node->plane; dist = DotProduct (decalorg, splitplane->normal) - splitplane->dist; if (dist > (decalradius)) { SWR_Q1BSP_AddNodeDecal (node->children[0]); return; } if (dist < (-decalradius)) { SWR_Q1BSP_AddNodeDecal (node->children[1]); return; } // mark the polygons surf = cl.worldmodel->surfaces + node->firstsurface; for (i=0 ; inumsurfaces ; i++, surf++) { if (surf->flags&~(SURF_DRAWTURB|SURF_PLANEBACK)) continue; SWR_AddSurfDecal(surf); } SWR_Q1BSP_AddNodeDecal (node->children[0]); SWR_Q1BSP_AddNodeDecal (node->children[1]); } void SWR_AddDecal(vec3_t org) { // VectorCopy(org, decalorg); // decalradius = 320; // SWR_Q1BSP_AddNodeDecal(cl.worldmodel->nodes+cl.worldmodel->hulls[0].firstclipnode); } void SWR_DrawDecal8(decal_t *dec) { mpic_t *srcpic = (mpic_t *)Draw_SafeCachePic ("gfx/conback.lmp"); qbyte *srcimg = srcpic->data; int srcw=16, srch=16; int s, t; int stride; //horizontal pixels to copy int lines; //vertical pixels to copy qbyte *dest = r_drawsurf.surfdat; int dw = r_drawsurf.surfwidth, dh = r_drawsurf.surfheight; stride = dw; lines = dh; s=0;t=0; /* s = dec->xpos - srcw/2; t = dec->ypos - srch/2; if (s < 0) { stride-=s; s = 0; } if (t < 0) { stride-=t; t = 0; } */ //s and t are at the top left of the image. dest += s; //align to the left srcimg += s; for (t = 0; t < lines; t++) { for (s = 0; s < stride; s++) { dest[s] = srcimg[s]; } dest += dw; srcimg += srcw; } /* pixel_t *surfdat; // destination for generated surface int rowbytes; // destination logical width in bytes msurface_t *surf; // description for surface to generate fixed8_t lightadj[MAXLIGHTMAPS]; // adjust for lightmap levels for dynamic lighting texture_t *texture; // corrected for animating textures int surfmip; // mipmapped ratio of surface texels / world pixels int surfwidth; // in mipmapped texels int surfheight; // in mipmapped texels */ } #endif /* =============== R_AddDynamicLights =============== */ void SWR_AddDynamicLights (void) { msurface_t *surf; int lnum; int sd, td; float dist, rad, minlight; vec3_t impact, local; int s, t; int i; int smax, tmax; mtexinfo_t *tex; float a; surf = r_drawsurf.surf; smax = (surf->extents[0]>>4)+1; tmax = (surf->extents[1]>>4)+1; tex = surf->texinfo; for (lnum=0 ; lnumdlightbits & (1<plane->normal) - surf->plane->dist; rad -= fabs(dist); minlight = cl_dlights[lnum].minlight; if (rad < minlight) continue; minlight = rad - minlight; a = 256*(cl_dlights[lnum].color[0]*1.5 + cl_dlights[lnum].color[1]*2.95 + cl_dlights[lnum].color[2]*0.55); for (i=0 ; i<3 ; i++) { impact[i] = cl_dlights[lnum].origin[i] - surf->plane->normal[i]*dist; } local[0] = DotProduct (impact, tex->vecs[0]) + tex->vecs[0][3]; local[1] = DotProduct (impact, tex->vecs[1]) + tex->vecs[1][3]; local[0] -= surf->texturemins[0]; local[1] -= surf->texturemins[1]; for (t = 0 ; t td) dist = sd + (td>>1); else dist = td + (sd>>1); if (dist < minlight) blocklights[t*smax + s] += (rad - dist)*a; } } } } void SWR_AddDynamicLightsRGB (void) { msurface_t *surf; int lnum; int sd, td; float dist, rad, minlight, r, g, b; vec3_t impact, local; int s, t; int i; int smax, tmax; mtexinfo_t *tex; surf = r_drawsurf.surf; smax = (surf->extents[0]>>4)+1; tmax = (surf->extents[1]>>4)+1; tex = surf->texinfo; for (lnum=0 ; lnumdlightbits & (1<plane->normal) - surf->plane->dist; rad -= fabs(dist); minlight = cl_dlights[lnum].minlight; if (rad < minlight) continue; minlight = rad - minlight; for (i=0 ; i<3 ; i++) { impact[i] = cl_dlights[lnum].origin[i] - surf->plane->normal[i]*dist; } local[0] = DotProduct (impact, tex->vecs[0]) + tex->vecs[0][3]; local[1] = DotProduct (impact, tex->vecs[1]) + tex->vecs[1][3]; local[0] -= surf->texturemins[0]; local[1] -= surf->texturemins[1]; r = cl_dlights[lnum].color[0]*3*256; g = cl_dlights[lnum].color[1]*3*256; b = cl_dlights[lnum].color[2]*3*256; for (t = 0 ; t td) dist = sd + (td>>1); else dist = td + (sd>>1); if (dist < minlight) { blocklights[(t*smax + s)*3] += (rad - dist)*r; blocklights[(t*smax + s)*3+1] += (rad - dist)*g; blocklights[(t*smax + s)*3+2] += (rad - dist)*b; } } } } } /* =============== R_BuildLightMap Combine and scale multiple lightmaps into the 8.8 format in blocklights =============== */ void SWR_BuildLightMap (void) { int smax, tmax; int t; int i, size; qbyte *lightmap; unsigned scale; int maps; msurface_t *surf; surf = r_drawsurf.surf; smax = (surf->extents[0]>>4)+1; tmax = (surf->extents[1]>>4)+1; size = smax*tmax; lightmap = surf->samples; if (/* r_fullbright.value || */ !cl.worldmodel->lightdata) { for (i=0 ; istyles[maps] != 255 ; maps++) { scale = r_drawsurf.lightadj[maps]; // 8.8 fraction for (i=0 ; idlightframe == r_framecount) SWR_AddDynamicLights (); #ifdef SWSTAINS if (surf->stained) { stmap *stain; int sstride; int x, y; stain = stainmaps + surf->lightmaptexturenum*LMBLOCK_WIDTH*LMBLOCK_HEIGHT; stain += (surf->light_t * LMBLOCK_WIDTH + surf->light_s); sstride = LMBLOCK_WIDTH - smax; i=0; for (x = 0; x < tmax; x++, stain+=sstride) { for (y = 0; y < smax; y++, i++, stain++) { t = (255*256*256-127*256-(int)blocklights[i]*(*stain)) >> (16 - VID_CBITS); if (t < (1 << 6)) t = (1 << 6); blocklights[i] = t; } } return; } #endif // bound, invert, and shift for (i=0 ; i> (8 - VID_CBITS); if (t < (1 << 6)) t = (1 << 6); blocklights[i] = t; } } void SWR_BuildLightMapRGB (void) { int smax, tmax; int i, size; qbyte *lightmap; unsigned scale; int maps; msurface_t *surf; int r,g,b, cr, cg, cb; surf = r_drawsurf.surf; smax = (surf->extents[0]>>4)+1; tmax = (surf->extents[1]>>4)+1; size = smax*tmax*3; lightmap = surf->samples; if (/* r_fullbright.value || */ !cl.worldmodel->lightdata) { for (i=0 ; istyles[maps] != 255 ; maps++) { scale = r_drawsurf.lightadj[maps]; // 8.8 fraction for (i=0 ; idlightframe == r_framecount) SWR_AddDynamicLightsRGB (); #ifdef SWSTAINS if (surf->stained) { stmap *stain; int sstride; int x, y; stain = stainmaps + surf->lightmaptexturenum*LMBLOCK_WIDTH*LMBLOCK_HEIGHT; stain += (surf->light_t * LMBLOCK_WIDTH + surf->light_s); sstride = LMBLOCK_WIDTH - smax; i=0; for (x = 0; x < tmax; x++, stain+=sstride) { for (y = 0; y < smax; y++, i+=3, stain++) { r = (255*256*256-127*256-(int)blocklights[i]*(*stain)) >> (16 - VID_CBITS); g = (255*256*256-127*256-(int)blocklights[i+1]*(*stain)) >> (16 - VID_CBITS); b = (255*256*256-127*256-(int)blocklights[i+2]*(*stain)) >> (16 - VID_CBITS); #define MINL (1<<6) #define MAXL ((255*256) >> (8 - VID_CBITS)) cr = 0; cg = 0; cb = 0; if (r < MINL) { cg += (MINL-r); cb += (MINL-r); r = MINL; } if (g < MINL) { cr += (MINL-g); cb += (MINL-g); g = MINL; } if (b < MINL) { cg += (MINL-b); cr += (MINL-b); b = MINL; } if (cr + r < MINL) blocklights[i] = MINL; else if (cr + r > MAXL) blocklights[i] = MAXL; else blocklights[i] = cr+r; if (cg + g < MINL) blocklights[i+1] = MINL; else if (cg + g > MAXL) blocklights[i+1] = MAXL; else blocklights[i+1] = cg+g; if (cb + b < MINL) blocklights[i+2] = MINL; else if (cb + b > MAXL) blocklights[i+2] = MAXL; else blocklights[i+2] = cb+b; } } return; } #endif // bound, invert, and shift for (i=0 ; i> (8 - VID_CBITS); g = (255*256-(int)blocklights[i+1]) >> (8 - VID_CBITS); b = (255*256-(int)blocklights[i+2]) >> (8 - VID_CBITS); #define MINL (1<<6) #define MAXL ((255*256) >> (8 - VID_CBITS)) cr = 0; cg = 0; cb = 0; if (r < MINL) { cg += (MINL-r); cb += (MINL-r); r = MINL; } if (g < MINL) { cr += (MINL-g); cb += (MINL-g); g = MINL; } if (b < MINL) { cg += (MINL-b); cr += (MINL-b); b = MINL; } if (cr + r < MINL) blocklights[i] = MINL; else if (cr + r > MAXL) blocklights[i] = MAXL; else blocklights[i] = cr+r; if (cg + g < MINL) blocklights[i+1] = MINL; else if (cg + g > MAXL) blocklights[i+1] = MAXL; else blocklights[i+1] = cg+g; if (cb + b < MINL) blocklights[i+2] = MINL; else if (cb + b > MAXL) blocklights[i+2] = MAXL; else blocklights[i+2] = cb+b; } } /* =============== R_TextureAnimation Returns the proper texture for a given time and base texture =============== */ texture_t *SWR_TextureAnimation (texture_t *base) { int reletive; int count; if (currententity->frame) { if (base->alternate_anims) base = base->alternate_anims; } if (!base->anim_total) return base; reletive = (int)(cl.time*10) % base->anim_total; count = 0; while (base->anim_min > reletive || base->anim_max <= reletive) { base = base->anim_next; if (!base) Sys_Error ("R_TextureAnimation: broken cycle"); if (++count > 100) Sys_Error ("R_TextureAnimation: infinite cycle"); } return base; } /* =============== R_DrawSurface =============== */ void R_DrawSurface (void) { extern cvar_t r_drawflat; extern int r_wallindex, r_floorindex; extern unsigned char ptexcolor; unsigned char *basetptr; int smax, tmax, twidth; int u; int soffset, basetoffset, texwidth; int horzblockstep; unsigned char *pcolumndest; void (*pblockdrawer)(void); texture_t *mt; #if MAX_SWDECALS decal_t *dec; #endif // calculate the lightings SWR_BuildLightMap (); surfrowbytes = r_drawsurf.rowbytes; mt = r_drawsurf.texture; r_source = (qbyte *)mt + mt->offsets[r_drawsurf.surfmip]; // the fractional light values should range from 0 to (VID_GRADES - 1) << 16 // from a source range of 0 - 255 texwidth = mt->width >> r_drawsurf.surfmip; blocksize = 16 >> r_drawsurf.surfmip; blockdivshift = 4 - r_drawsurf.surfmip; blockdivmask = (1 << blockdivshift) - 1; r_lightwidth = (r_drawsurf.surf->extents[0]>>4)+1; r_numhblocks = r_drawsurf.surfwidth >> blockdivshift; r_numvblocks = r_drawsurf.surfheight >> blockdivshift; //============================== if (r_pixbytes == 1 || r_pixbytes == 4) //if we are using 4, textures are stored as 1 and expanded acording to palette { if (r_drawflat.value) { if (r_drawsurf.surf->plane->normal[2] <= 0.5) ptexcolor = r_wallindex; else ptexcolor = r_floorindex; pblockdrawer = R_DrawSurfaceBlock8_notex; } else pblockdrawer = surfmiptable[r_drawsurf.surfmip]; // TODO: only needs to be set when there is a display settings change horzblockstep = blocksize; } else { pblockdrawer = R_DrawSurfaceBlock16From8;//16bit rendering uses 16bit caches. // TODO: only needs to be set when there is a display settings change horzblockstep = blocksize << 1; } smax = mt->width >> r_drawsurf.surfmip; twidth = texwidth; tmax = mt->height >> r_drawsurf.surfmip; sourcetstep = texwidth; r_stepback = tmax * twidth; r_sourcemax = r_source + (tmax * smax); soffset = r_drawsurf.surf->texturemins[0]; basetoffset = r_drawsurf.surf->texturemins[1]; // << 16 components are to guarantee positive values for % soffset = ((soffset >> r_drawsurf.surfmip) + (smax << 16)) % smax; basetptr = &r_source[((((basetoffset >> r_drawsurf.surfmip) + (tmax << 16)) % tmax) * twidth)]; pcolumndest = r_drawsurf.surfdat; for (u=0 ; u= smax) soffset = 0; pcolumndest += horzblockstep; } #if MAX_SWDECALS if (r_drawsurf.surf->decal && !r_drawsurf.surfmip) { if (r_pixbytes == 1 || r_pixbytes == 4) { for (dec = r_drawsurf.surf->decal; dec; dec = dec->next) { int x, y; x = rand()%smax; y = rand()%tmax; pcolumndest = r_drawsurf.surfdat; pcolumndest[y*smax+x] = 15; SWR_DrawDecal8(dec); } } } #endif } void R_DrawSurface32 (void) { unsigned char *basetptr; int smax, tmax, twidth; int u; int soffset, basetoffset, texwidth; int horzblockstep; unsigned char *pcolumndest; texture_t *mt; // calculate the lightings SWR_BuildLightMapRGB (); surfrowbytes = r_drawsurf.rowbytes; mt = r_drawsurf.texture; r_source = (qbyte *)mt + mt->offsets[r_drawsurf.surfmip]; // the fractional light values should range from 0 to (VID_GRADES - 1) << 16 // from a source range of 0 - 255 texwidth = (mt->width*mt->pixbytes) >> r_drawsurf.surfmip; blocksize = 16 >> r_drawsurf.surfmip; blockdivshift = 4 - r_drawsurf.surfmip; blockdivmask = (1 << blockdivshift) - 1; r_lightwidth = ((r_drawsurf.surf->extents[0]>>4)+1)*3; r_numhblocks = r_drawsurf.surfwidth >> blockdivshift; r_numvblocks = r_drawsurf.surfheight >> blockdivshift; //============================== horzblockstep = blocksize*4; smax = (mt->width*mt->pixbytes) >> r_drawsurf.surfmip; twidth = texwidth; tmax = mt->height >> r_drawsurf.surfmip; sourcetstep = texwidth; r_stepback = tmax * twidth; r_sourcemax = r_source + (tmax * smax); soffset = r_drawsurf.surf->texturemins[0]*mt->pixbytes; basetoffset = r_drawsurf.surf->texturemins[1]; // << 16 components are to guarantee positive values for % basetptr = &r_source[((((basetoffset >> r_drawsurf.surfmip) + (tmax << 16)) % tmax) * twidth)]; soffset = ((soffset >> r_drawsurf.surfmip) + (smax << 16)) % (smax); pcolumndest = r_drawsurf.surfdat; if (mt->pixbytes == 4) { for (u=0 ; u= smax) soffset = 0; pcolumndest += horzblockstep; } } else { for (u=0 ; u= smax) soffset = 0; pcolumndest += horzblockstep; } } } //============================================================================= void R_DrawSurfaceBlock8_notex (void) { int v, i, b, lightstep, lighttemp, light; unsigned char pix, *prowdest; pix = ptexcolor; prowdest = prowdestbase; for (v=0 ; v> blockdivshift; lightrightstep = (r_lightptr[1] - lightright) >> blockdivshift; for (i=0 ; i> blockdivshift; light = lightright; for (b=blocksize-1; b>=0; b--) { prowdest[b] = ((unsigned char *)vid.colormap) [(light & 0xFF00) + pix]; light += lightstep; } lightright += lightrightstep; lightleft += lightleftstep; prowdest += surfrowbytes; } } } #if !id386 /* ================ R_DrawSurfaceBlock8_mip0 ================ */ void R_DrawSurfaceBlock8_mip0 (void) { int v, i, b, lightstep, lighttemp, light; unsigned char pix, *psource, *prowdest; psource = pbasesource; prowdest = prowdestbase; for (v=0 ; v> 4; lightrightstep = (r_lightptr[1] - lightright) >> 4; for (i=0 ; i<16 ; i++) { lighttemp = lightleft - lightright; lightstep = lighttemp >> 4; light = lightright; for (b=15; b>=0; b--) { pix = psource[b]; prowdest[b] = ((unsigned char *)vid.colormap) [(light & 0xFF00) + pix]; light += lightstep; } psource += sourcetstep; lightright += lightrightstep; lightleft += lightleftstep; prowdest += surfrowbytes; } if (psource >= r_sourcemax) psource -= r_stepback; } } /* ================ R_DrawSurfaceBlock8_mip1 ================ */ void R_DrawSurfaceBlock8_mip1 (void) { int v, i, b, lightstep, lighttemp, light; unsigned char pix, *psource, *prowdest; psource = pbasesource; prowdest = prowdestbase; for (v=0 ; v> 3; lightrightstep = (r_lightptr[1] - lightright) >> 3; for (i=0 ; i<8 ; i++) { lighttemp = lightleft - lightright; lightstep = lighttemp >> 3; light = lightright; for (b=7; b>=0; b--) { pix = psource[b]; prowdest[b] = ((unsigned char *)vid.colormap) [(light & 0xFF00) + pix]; light += lightstep; } psource += sourcetstep; lightright += lightrightstep; lightleft += lightleftstep; prowdest += surfrowbytes; } if (psource >= r_sourcemax) psource -= r_stepback; } } /* ================ R_DrawSurfaceBlock8_mip2 ================ */ void R_DrawSurfaceBlock8_mip2 (void) { int v, i, b, lightstep, lighttemp, light; unsigned char pix, *psource, *prowdest; psource = pbasesource; prowdest = prowdestbase; for (v=0 ; v> 2; lightrightstep = (r_lightptr[1] - lightright) >> 2; for (i=0 ; i<4 ; i++) { lighttemp = lightleft - lightright; lightstep = lighttemp >> 2; light = lightright; for (b=3; b>=0; b--) { pix = psource[b]; prowdest[b] = ((unsigned char *)vid.colormap) [(light & 0xFF00) + pix]; light += lightstep; } psource += sourcetstep; lightright += lightrightstep; lightleft += lightleftstep; prowdest += surfrowbytes; } if (psource >= r_sourcemax) psource -= r_stepback; } } /* ================ R_DrawSurfaceBlock8_mip3 ================ */ void R_DrawSurfaceBlock8_mip3 (void) { int v, i, b, lightstep, lighttemp, light; unsigned char pix, *psource, *prowdest; psource = pbasesource; prowdest = prowdestbase; for (v=0 ; v> 1; lightrightstep = (r_lightptr[1] - lightright) >> 1; for (i=0 ; i<2 ; i++) { lighttemp = lightleft - lightright; lightstep = lighttemp >> 1; light = lightright; for (b=1; b>=0; b--) { pix = psource[b]; prowdest[b] = ((unsigned char *)vid.colormap) [(light & 0xFF00) + pix]; light += lightstep; } psource += sourcetstep; lightright += lightrightstep; lightleft += lightleftstep; prowdest += surfrowbytes; } if (psource >= r_sourcemax) psource -= r_stepback; } } #endif //add lits? void R_DrawSurfaceBlock16From8 (void) { int v, i, b, lightstep, lighttemp, light; unsigned char pix, *psource; unsigned short *prowdest; psource = pbasesource; prowdest = prowdestbase; for (v=0 ; v> blockdivshift; lightrightstep = (r_lightptr[1] - lightright) >> blockdivshift; for (i=0 ; i> blockdivshift; light = lightright; for (b=blocksize-1; b>=0; b--) { pix = psource[b]; prowdest[b] = vid.colormap16[(light & 0xFF00) + pix]; light += lightstep; } psource += sourcetstep; lightright += lightrightstep; lightleft += lightleftstep; prowdest += surfrowbytes; } if (psource >= r_sourcemax) psource -= r_stepback; } } //8 bit disk texture to 32 bit mem cache void R_DrawSurfaceBlock32From8 (void) { int v, i, b, lightstep, lighttemp, light; unsigned char pix, *psource; unsigned int *prowdest; psource = pbasesource; prowdest = prowdestbase; for (v=0 ; v> blockdivshift; lightrightstep = (r_lightptr[1] - lightright) >> blockdivshift; for (i=0 ; i> blockdivshift; light = lightright; for (b=blocksize-1; b>=0; b--) { pix = psource[b]; prowdest[b] = d_8to32table[((unsigned char *)vid.colormap)[(light & 0xFF00) + pix]]; light += lightstep; } psource += sourcetstep; lightright += lightrightstep; lightleft += lightleftstep; prowdest += surfrowbytes; } if (psource >= r_sourcemax) psource -= r_stepback; } } //8 bit disk texture to 32 bit mem cache, with added rgb lighting void R_DrawSurfaceBlock32From8Lit (void) { //#define SMOOTHLIGHT int v, i, b; int lightstepr; int lightleftr, lightrightr, lightleftstepr, lightrightstepr; int lightstepg; int lightleftg, lightrightg, lightleftstepg, lightrightstepg; int lightstepb; int lightleftb, lightrightb, lightleftstepb, lightrightstepb; unsigned char pix, *psource; unsigned int lightb, lightg, lightr; #ifdef SMOOTHLIGHT unsigned char *prowdest; #else unsigned int *prowdest; #endif psource = pbasesource; prowdest = prowdestbase; for (v=0 ; v> blockdivshift; lightrightstepr = (r_lightptr[3] - lightrightr) >> blockdivshift; lightleftstepg = (r_lightptr[0+1] - lightleftg) >> blockdivshift; lightrightstepg = (r_lightptr[3+1] - lightrightg) >> blockdivshift; lightleftstepb = (r_lightptr[0+2] - lightleftb) >> blockdivshift; lightrightstepb = (r_lightptr[3+2] - lightrightb) >> blockdivshift; for (i=0 ; i> blockdivshift; lightstepg = (lightleftg - lightrightg) >> blockdivshift; lightstepb = (lightleftb - lightrightb) >> blockdivshift; lightr = lightrightr; lightg = lightrightg; lightb = lightrightb; for (b=blocksize-1; b>=0; b--) { pix = psource[b]; #ifndef SMOOTHLIGHT #if 1 prowdest[b] = (d_8to32table[((unsigned char *)vid.colormap)[(lightb & 0xFF00) + pix]]&0xff) | (d_8to32table[((unsigned char *)vid.colormap)[(lightg & 0xFF00) + pix]]&0xff00) | (d_8to32table[((unsigned char *)vid.colormap)[(lightr & 0xFF00) + pix]]&0xff0000); #else prowdest[b] = (d_8to32table[((unsigned char *)vid.colormap)[(lightb & 0xFF00) + 15]]&0xff) | (d_8to32table[((unsigned char *)vid.colormap)[(lightg & 0xFF00) + 15]]&0xff00) | (d_8to32table[((unsigned char *)vid.colormap)[(lightr & 0xFF00) + 15]]&0xff0000); #endif #else #if 1 prowdest[b*4] = (((d_8to32table[pix]&0x0000ff) ) * (0x3f00-(lightb& 0x3fff)))>>13; prowdest[b*4+1] = (((d_8to32table[pix]&0x00ff00)>>8 ) * (0x3f00-(lightg& 0x3fff)))>>13; prowdest[b*4+2] = (((d_8to32table[pix]&0xff0000)>>16) * (0x3f00-(lightr& 0x3fff)))>>13; #else prowdest[b*4] = (((d_8to32table[pix]&0x0000ff) ) * (0x4000-(lightb& 0x4000)))>>15; prowdest[b*4+1] = ((255) * (0xFFFF-(lightg& 0xFF00)))>>14; prowdest[b*4+2] = ((255) * (0xFFFF-(lightr& 0xFF00)))>>14; #endif #endif lightr += lightstepr; lightg += lightstepg; lightb += lightstepb; } psource += sourcetstep; lightrightr += lightrightstepr; lightleftr += lightleftstepr; lightrightg += lightrightstepg; lightleftg += lightleftstepg; lightrightb += lightrightstepb; lightleftb += lightleftstepb; #ifdef SMOOTHLIGHT prowdest += surfrowbytes*4; #else prowdest += surfrowbytes; #endif } if (psource >= r_sourcemax) psource -= r_stepback; } } extern qbyte gammatable[]; //32 bit disk texture to 32 bit mem cache, with added rgb lighting void R_DrawSurfaceBlock32From32Lit (void) { int v, i, b; int lightstepr, lightr; int lightleftr, lightrightr, lightleftstepr, lightrightstepr; int lightstepg, lightg; int lightleftg, lightrightg, lightleftstepg, lightrightstepg; int lightstepb, lightb; int lightleftb, lightrightb, lightleftstepb, lightrightstepb; qbyte pix, *psource; qbyte *prowdest; psource = pbasesource; prowdest = prowdestbase; for (v=0 ; v> blockdivshift; lightrightstepr = (r_lightptr[3] - lightrightr) >> blockdivshift; lightleftstepg = (r_lightptr[0+1] - lightleftg) >> blockdivshift; lightrightstepg = (r_lightptr[3+1] - lightrightg) >> blockdivshift; lightleftstepb = (r_lightptr[0+2] - lightleftb) >> blockdivshift; lightrightstepb = (r_lightptr[3+2] - lightrightb) >> blockdivshift; for (i=0 ; i> blockdivshift; lightstepg = (lightleftg - lightrightg) >> blockdivshift; lightstepb = (lightleftb - lightrightb) >> blockdivshift; lightr = lightrightr; lightg = lightrightg; lightb = lightrightb; for (b=(blocksize-1)<<2; b>=0; b-=4) { pix = psource[b+2]; prowdest[b+0] = pix; pix = psource[b+1]; prowdest[b+1] = pix; pix = psource[b+0]; prowdest[b+2] = pix; prowdest[b+0] = gammatable[((int)psource[b+2]*(0x3FFF-(lightb & 0x3FFF))) / 0x3FFF]; prowdest[b+1] = gammatable[((int)psource[b+1]*(0x3FFF-(lightg & 0x3FFF))) / 0x3FFF]; prowdest[b+2] = gammatable[((int)psource[b+0]*(0x3FFF-(lightr & 0x3FFF))) / 0x3FFF]; prowdest[b+3] = psource[b+3]; lightr += lightstepr; lightg += lightstepg; lightb += lightstepb; } psource += sourcetstep; lightrightr += lightrightstepr; lightleftr += lightleftstepr; lightrightg += lightrightstepg; lightleftg += lightleftstepg; lightrightb += lightrightstepb; lightleftb += lightleftstepb; prowdest += surfrowbytes<<2; } if (psource >= r_sourcemax) psource -= r_stepback; } } //============================================================================ /* ================ R_GenTurbTile ================ */ void R_GenTurbTile (pixel_t *pbasetex, void *pdest) { int *turb; int i, j, s, t; qbyte *pd; turb = sintable + ((int)(cl.time*SPEED)&(CYCLE-1)); pd = (qbyte *)pdest; for (i=0 ; i> 16) & 63; t = (((i << 16) + turb[j & (CYCLE-1)]) >> 16) & 63; *pd++ = *(pbasetex + (t<<6) + s); } } } /* ================ R_GenTurbTile16 ================ */ void R_GenTurbTile16 (pixel_t *pbasetex, void *pdest) { int *turb; int i, j, s, t; unsigned short *pd; turb = sintable + ((int)(cl.time*SPEED)&(CYCLE-1)); pd = (unsigned short *)pdest; for (i=0 ; i> 16) & 63; t = (((i << 16) + turb[j & (CYCLE-1)]) >> 16) & 63; *pd++ = d_8to16table[*(pbasetex + (t<<6) + s)]; } } } /* ================ R_GenTile ================ */ void R_GenTile (msurface_t *psurf, void *pdest) { if (psurf->flags & SURF_DRAWTURB) { if (r_pixbytes == 1) { R_GenTurbTile ((pixel_t *) ((qbyte *)psurf->texinfo->texture + psurf->texinfo->texture->offsets[0]), pdest); } else { R_GenTurbTile16 ((pixel_t *) ((qbyte *)psurf->texinfo->texture + psurf->texinfo->texture->offsets[0]), pdest); } } else if (psurf->flags & SURF_DRAWSKY) { if (r_pixbytes == 1) { R_GenSkyTile (pdest); } else { R_GenSkyTile16 (pdest); } } else { Sys_Error ("Unknown tile type"); } }