drawstrings now tint the string, and should now work as expected with ^3 colours.
tweaked qcc's utf-8 parsing. utf-8 chars are now valid in identifiers. invalid chars (like pesky nbsp) are more verbose, and can actually be found.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4667 fc73d0e0-1445-4013-8a0c-d673dee63da5
add the particle debugging commands to release builds too. probably should only be the particles one and not the trails one, but whatever.
try to do something about black screens on android etc by sys_erroring if we get glsl compile errors on the default2d glsl when there's no fixed function available. this is enough to ensure that the console text+background is always visible, or they know(ish) why its not.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4660 fc73d0e0-1445-4013-8a0c-d673dee63da5
fix 'bind alt_k' result.
don't generate a luma from 8bit if there's a custom diffuse image.
add support for #append.
#includelist now supports macro expansion.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4657 fc73d0e0-1445-4013-8a0c-d673dee63da5
reworked a few q2 particle effects. q2 should feel a bit better now. by no means complete.
ssqcless csqc should have time progressing.
q3ui+console should be a bit less stupid.
stripped old huffman code. copied over from ioquake3. should help avoid bugs in that shit.
system mouse cursor should now always be hidden when running windowed. soft-cursor only.
added bindlist.lst feature.
particle system can now support weighted/randomized sounds. model command now more verbose, and supports renderflags.
renamed debugger cvar to pr_debugger, in the hopes that it'll be easier to find. also added to menu a little more visibly in a politically-motivated move.
fix q2+viewsize 30
'high' particles now have scrag+hknight impact effects. perhaps I overdid the scrag one.
fixed q2 player icons on the scoreboard.
added q3bsp_surf_meshcollision_* cvars.
dedicated servers now use the same bsp etc loading code as clients. the dedicated-server-only stuff is no longer needed, which is a good thing because it seemed a little buggy last time I tried.
split vertex+fragment shader compilation, for systems that secretly thread that.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4651 fc73d0e0-1445-4013-8a0c-d673dee63da5
fix default settings to correctly use ` instead of ~ for toggleconsole.
fix a couple of possible signed-where-unsigned-expected with quake2.
fix possible q3 crash.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4649 fc73d0e0-1445-4013-8a0c-d673dee63da5
auto-precache sounds if they were not already precached. also prints a warning (once, obviously). this is for consistency with models
added cmd voicetarg specself, which will send voice only to the people spectating you (and not your team), including into demos.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4647 fc73d0e0-1445-4013-8a0c-d673dee63da5
added a couple extra effects to r_particledesc high
try and solve the trailparticles madness once and for all by autodetecting which set of arguments is used.
fix some annoyances with menuqc.
rebuild fs cache when doing vid_restart, to avoid insane reload times.
add profiling support.
qcc: be more permissive with {a,b,} in array definitions.
tweaked logfrag builtin to not loose frags quite so easily. should be more robust now. Whether tools agree or not is a different matter... but there's always the possibility that it'll just work.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4644 fc73d0e0-1445-4013-8a0c-d673dee63da5
added some extra quake particle effects to the 'high' set, including some lights. I wonder how many people will complain.
tried to fix up coronas a bit to make them more robust.
fix stepping issue at high framerates.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4639 fc73d0e0-1445-4013-8a0c-d673dee63da5
rename some things.
don't reload filesystem(twice) when quitting.
add savegame_legacy command for saved games that can be loaded in vanilla engines.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4628 fc73d0e0-1445-4013-8a0c-d673dee63da5
maplist command now generates links.
implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins.
playing demos inside zips/pk3s/paks should now work.
bumped default rate cvar.
added cl_transfer to attempt to connect to a new server without disconnecting first.
rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period.
added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users.
fixed menus to properly support right-aligned text. this finally fixes variable-width fonts.
rewrote console tab completion suggestions display. now clickable links.
strings obtained from qc are now marked as const. this has required quite a few added consts all over the place.
probably crappy attempt at adding joypad support to the sdl port. no idea if it works.
changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself.
Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix.
multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys).
added modelviewer command to view models.
added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir.
clamped classic tracer density. scrag particles no longer look quite so buggy.
added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written.
if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works.
added experimental mapcluster server mode (that console command). New maps will be started up as required.
rewrote skeletal blending code a bit.
added cylinder geomtypes.
fix cfg_save writing to the wrong path bug.
VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be.
win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support.
exposed basic model loading api to plugins.
d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable.
attempted to add gamma ramp support for d3d11.
added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11.
added vid_srgb cvar.
shadowless lights are no longer disabled if shadows are not supported.
attempt to add support for touchscreens in win7/8.
Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable.
updated saved game code. can again load saved games from vanilla-like engines.
changed scale clamping. 0.0001 should no longer appear as 1.
changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
add support for q3's shader remapping feature.
don't mask sky depth on q3bsp. apparently it causes problems.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4609 fc73d0e0-1445-4013-8a0c-d673dee63da5
added qc key code defines to fteextensions.qc
removed map planes limit, lives on as only a sanity limit. should perhaps cvar them.
added cl_run cvar, for q2 compat.
fix \r char not printing properly.
attempt to support holes in terrain again.
fix issue with q3 bspmodel culling.
clamp q3 movement, to not overflow-then-bug-out.
fixed recent zip bug.
now sending an empty string instead of a null string to gamecode when playing a cinematic map, gamecode should be less likely to crash this way.
added 'game' cvar. exactly like gamedir, except a cvar and q2 compatible.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4606 fc73d0e0-1445-4013-8a0c-d673dee63da5
hacky rendertarget stuff. not polished. don't use except for testing. feedback desired.
switched file system to use a qofs_t type instead. define FS_64BIT to make it 64bit (standard on 64bit cpus).
rewrote zip support, ditching unzip.c. this provided zip64 support, and unicode in zips.
changed local address enumeration to not be so stupid.
updated ode support a little to match some dp features.
changed fs_cache scheme, to not rebuild needlessly.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4596 fc73d0e0-1445-4013-8a0c-d673dee63da5
try to fix normalmaps on q3bsps. could do with verification, but at least I'm not the only one with a bug if its still buggy.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4578 fc73d0e0-1445-4013-8a0c-d673dee63da5
qcc: added support for variable arguments via the va_arg intrinsic.
qcc: fix up some comment/whitespace issues with the preprocessor.
random hacks to try to improve dp compatibility a little.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4573 fc73d0e0-1445-4013-8a0c-d673dee63da5
tweak some culling with attachments to be a little more in line with DP. This should fix view models randomly disappearing in nexuiz.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4572 fc73d0e0-1445-4013-8a0c-d673dee63da5
fix an issue with referenced packs getting forgotten when running non-dedicated servers.
whichpack now always references packs even if allow_download_refpackages is disabled.
add setcursormode for compat with dp's csqc.
fix some qcc issues that came up.
bump some q3bsp sanity limits a little.
greater precision for android's vibrate feature.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4567 fc73d0e0-1445-4013-8a0c-d673dee63da5
add temp(ish) workaround for non-functioning tmpfile libc function on android.
clarified the error message displayed when tmpfile fails.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4554 fc73d0e0-1445-4013-8a0c-d673dee63da5
fix q2 prediction.
fix q2 saved games issues.
fix q2bsp fullbright/fullwhite lights.
fix potential issues from svs.clients no longer being preallocated.
fix rtlights not doing q1 bsp texture animations.
misc crash fixes.
hack to allow a clickable hud when using a touchscreen.
gl_max_size no longer affects 2d images.
select faithful fps preset option by default.
gl_font a,b,c works to select fallback fonts. freetype fonts reused to reduce memory usage when the same font is used multiple times either with different sizes or as fallbacks as part of other fonts.
allow static member functions. allow static locals.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4552 fc73d0e0-1445-4013-8a0c-d673dee63da5
try to imitate cyrillic chars if the charset doesn't support them using koi8 mappings, so russian-speaking users don't get so easily pissed about not knowing how to select a font that actually contains chars for their language.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4544 fc73d0e0-1445-4013-8a0c-d673dee63da5
opening (qtv) urls with android browser. mvds should stream using the same mechanism, if they have the right mime type.
arbitrary unicode basedirs in windows should work, and commandlines. not sure what else still doesn't work.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4542 fc73d0e0-1445-4013-8a0c-d673dee63da5
opening (qtv) urls with android browser. mvds should stream using the same mechanism, if they have the right mime type.
arbitrary unicode basedirs in windows should work, and commandlines. not sure what else still doesn't work.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4539 fc73d0e0-1445-4013-8a0c-d673dee63da5
rewrote messagemode to support utf8 properly, as well as left-arrow etc keys.
support for mouse-over images on console links and stuff.
added r_lerpmuzzlehack for certain viewmodels.
use libtool's dlopen stuff on cygwin to try to cover some cygwin path differences.
try to support utf-8 in filenames even in windows (only in nt, 9x is still ascii only).
added certificate validation for gnutls. gnutls now enabled by default in linux.
d3d11 tweaks. shadowmapping works.
tweaks for updated terrain format, to try to fix some inefficiencies/limitations.
xmpp plugin can now display avatars (xmpp /set avatars 1)
xmpp file transfers supported by default, but capability is disabled by default (can be enabled by hacking config).
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4523 fc73d0e0-1445-4013-8a0c-d673dee63da5
tweaked shadowmaps. now seems faster than stencil shadows. cubemap orientation should now match other engines.
tweaked terrain. rtlights work. added pvs tests for embedded terrain. sections are now saved in chunks instead, which should mean windows doesn't have a panic attack at 16 million files in a single directory. hurrah.
first pass at realigning menu options to cope with variable-width fonts. still need to do pure-text items.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4514 fc73d0e0-1445-4013-8a0c-d673dee63da5
fixed numerous shadowmapping bugs. actually seems to work now. appears to draw more lights than is actually needed, however.
changed how keyboard focus works. can now have menu+console open at once, although you probably need shift+escape to get at it.
fixed a few issues with nexuiz compat. there are *still* other issues.
greatly refactored cd playback code. cd driver code is now a backend only and does not provide its own commands. track remapping accepts named faketracks. worked around missing notifications in vista+, so looping will now work.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4491 fc73d0e0-1445-4013-8a0c-d673dee63da5
One was a bug with registered not getting set properly (configs hid the bug from me). The registered check is now updated on (and AFTER) gamedir changes, ensuring the filesystem is up and running properly before determining if we have any proof of purchase in it.
The other was a bug due to pak/path precedence which broke hexen2 maplist.txt support, this update should match the new filesystem path/pak ordering fixing the bug.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4481 fc73d0e0-1445-4013-8a0c-d673dee63da5
reworked prediction code, now more generic.
added cl_lerp_smooth, cl_predict_extrapolate, cl_predict_timenudge cvars to allow tweaking player prediction/smoothness in a few different ways. cl_lerp_smooth's default changed to not smooth out live games in order to avoid unnecessary lag (was effectively set to 1, and would be 0 in vanilla).
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4471 fc73d0e0-1445-4013-8a0c-d673dee63da5
fixed shader lighting levels due to overbright methods.
fixed scaling.
misc other fixes and tweaks.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4469 fc73d0e0-1445-4013-8a0c-d673dee63da5