Spoike
545c635ae4
Added gl_lerpimages.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@849 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-28 04:28:07 +00:00
Spoike
a952965761
Someone's header file doesn't include these.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@848 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-28 04:27:44 +00:00
Spoike
ec2d561ffd
minimal sw needs this fix.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@847 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-28 04:27:17 +00:00
Spoike
a5f962cbda
Go back to the old method. The new one just wasn't helping.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@846 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-28 04:26:36 +00:00
Spoike
dec44590b2
Does this fix any zlib issues?
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@845 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-28 04:25:40 +00:00
Spoike
70289170f1
added gl_lerpimages, changed default video mode to 640*480
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@844 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-28 04:24:40 +00:00
Spoike
becd8b1b64
Only the server should care about that one.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@843 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-28 04:22:51 +00:00
Spoike
d3b98b8243
TF uses v_cshift on it's own to wipe the screen, Allow it to keep that behavior.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@842 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-28 04:22:02 +00:00
Spoike
0eb00928ba
Small fix so it uses the correct maths...
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@841 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-28 04:20:50 +00:00
Spoike
9ecd5dc714
small bugfix for something that occasionally strikes SW.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@840 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-28 04:20:08 +00:00
Spoike
2240c8983a
okay, not sure why those were issues...
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@839 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-28 01:16:40 +00:00
Spoike
502f1d7591
minimal wasn't compiling.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@838 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-27 22:20:16 +00:00
Spoike
4fe170410d
gl_2dscale removal for windows
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@837 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-27 20:45:24 +00:00
Spoike
cf69910a6b
That's the angles compleatly smoothed now
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@836 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-27 01:53:05 +00:00
Spoike
6cb4e40508
I missed a bit of ASM reenabling that's required for windows builds to work properly
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@835 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-26 23:37:05 +00:00
Spoike
1a14d41488
Improved video menu and 2d scale.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@834 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-26 18:56:49 +00:00
Spoike
7dfa8ee86c
Asm rendering of alias models is back in now - and it works
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@833 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-26 17:16:08 +00:00
Spoike
8233e58472
mvdplay should be run fine now, once in. You can still hijack scoreboards though.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@832 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-26 03:39:47 +00:00
Spoike
0f0081d8db
Whoops
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@831 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-25 20:46:24 +00:00
Spoike
6580299f61
Server-side MVD playback is more healthy now.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@830 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-25 05:01:30 +00:00
Spoike
51da6d3abf
Fixed some warnings and stuph.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@829 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-24 23:47:32 +00:00
Spoike
ed12d52f79
Added some more code, the concept code for the renderlist is in. All that's left now is to make it work, assign builtin numbers, do all the gruntwork. Oh, and rework the connection parts, rewrite the csqc edict protocol, direct stuffcmds through the csqc, give csqc key events for stuff, allow the csqc to draw 2d stuff, and get the whole thing crc-ed and cheat proof.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@828 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-24 05:10:11 +00:00
Spoike
7e3dfe33ae
Tweeked the makefile, it now accepts CFLAGS environment variables for passing into GCC, which is handy. :) Also added the pr_csqc.c 'module'.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@827 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-24 05:06:16 +00:00
Spoike
a1b3f4746e
Added hardware gamma, fixed alt-tab issue where alt was still held.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@826 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-24 03:07:16 +00:00
Spoike
a1a71ab87b
Fixed v_cshift issues in malice by simply disabling the v_cshift when the mod specifies the wrong number of arguments (luckily, cshift is cleared between server anyway)
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@825 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-24 03:05:39 +00:00
Spoike
28fda441c8
Reworked quite a bit of 2d code... well, fps, speed and clock at least
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@824 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-23 17:49:42 +00:00
Spoike
e23e1a8e1b
So you don't need to use the skins command after changing either enemyskin or teamskin
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@823 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-23 17:47:53 +00:00
Spoike
2d675dd762
Small off-by-one bug
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@822 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-23 17:47:04 +00:00
Spoike
f19a02ed3e
One makefile to rule them all... Well, replace them all at least. This one detects your target and uses SDL if linux or mingw fail.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@821 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-23 17:44:11 +00:00
Spoike
adbd57f02c
Crosshairs should be working fine now, apart from the text-based ones at least, which arn't implemented
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@820 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-23 17:42:06 +00:00
Spoike
55d941cb32
This should mean that switching spectator target fixes up the enemy/team skin forcing
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@819 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-23 17:37:35 +00:00
Spoike
33e1f445ba
Those function pointers arn't needed
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@818 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-19 14:15:06 +00:00
Spoike
7d85e1d695
make sure time is set correctly. Just paranoid, I know.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@817 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-18 21:11:55 +00:00
Spoike
f1ae971486
Disabled GL_SGIS_generate_mipmaps. ATI driver bugs (on other peoples cards).
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@816 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-18 21:10:24 +00:00
Spoike
1a50a9c85a
I got annoyed at the number of messages. Made em developer.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@815 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-18 21:06:46 +00:00
Spoike
569c088bcc
works on ATI cards now
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@814 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-18 21:05:43 +00:00
Spoike
8b0f803512
gl_shadeq1 stuff. q3 shaders on q1 maps.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@813 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-18 21:03:46 +00:00
Spoike
ec45a884ad
Altered the teleport particles. There are far less of them now.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@812 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-18 20:38:05 +00:00
Spoike
18ea868de2
Gib filters and things.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@811 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-18 20:15:20 +00:00
Spoike
71dd0f167d
Fixed a small stack problem with timeofday string
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@810 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-18 15:49:57 +00:00
Spoike
85110f82db
Fixed a crash in linux with cds
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@809 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-18 15:43:34 +00:00
KrimZon
4e2299ef64
OpenGL Shader Object Waterwarp:
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Fixed to use textures for warp, and for determining distance from the edge of the screen. The second siginificantly improves performance over calculating it in the shader.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@808 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-17 18:06:45 +00:00
Spoike
6b9650f045
Removed some utterly hideous coding style.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@807 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-17 17:48:13 +00:00
Spoike
f09294cc07
A fix so *spectator via forceinfokey works properly.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@806 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-17 17:46:49 +00:00
Spoike
2cc4209738
glBlah is evil. Use the realy qglBlah stuff instead.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@805 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-17 17:45:31 +00:00
Spoike
23dc0e4b01
Small anti-console-spam improvement.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@804 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-17 17:44:54 +00:00
Spoike
14697e2c5b
csqc code added This is preliminary.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@803 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-17 17:43:13 +00:00
Spoike
969d286ca0
ctrl+enter when typing text will use say_team instead of say
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@802 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-17 17:41:54 +00:00
Spoike
cb0e9f7351
Some new cvars added for controlling ent effects (fuhquake compatability)
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@801 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-17 17:40:37 +00:00
Spoike
ef62abd8f9
Fixed 3 bugs, found the extra modelindexes we need.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@800 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-17 17:40:21 +00:00