Commit graph

593 commits

Author SHA1 Message Date
Spoike
eda16ea10f Permit precaching of just an md5anim with no md5model. You'll see a debug wireframe skeleton if you actually try drawing it.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3250 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-08 01:17:27 +00:00
Spoike
cfadc8e717 Now works properly with larger multi-surface md5 models.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3243 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-07 06:35:15 +00:00
Spoike
e1ab049608 Attempting to fix recent breakages.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3239 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-06 07:45:46 +00:00
Spoike
7ddd50b854 frames keyword is now supported in externalanim files.
it inserts an entire anim into a sequential series of frames.
there's no control over starting/ending frame numbers. so you need to change frame indexes if any frames are added/removed in any md5anim files that are expanded in this way.
void(float modidx, string framename) frameforname = #276 should be usable for this, but its not tested yet - expanded frame names are eg: path/blah.md5anim0

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3237 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-06 01:44:26 +00:00
Spoike
18b617f4a1 vweps.
added builtin float(float modidx, float framenum) getframeduration = #277; to both csqc and ssqc.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3236 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-06 01:20:20 +00:00
Spoike
a80214290d Oh noes! Everything is broken!
Rewrote much of the console code. Should be no obvious differences.
Nearly all conchar parsing goes via a single function. Still some left in the dedicated server code.
Added the ability to parse utf-8 text, disabled by default.
Added the ability to input unicode chars using whatever keymap the user has set up in windows (not enabled by default).
Reworked vbo stuff to be a little more versatile.
Added toggle console command.
Added freetype2 support (not compiled by default).

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3234 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-05 18:45:53 +00:00
Spoike
5206c1a0c8 Fixed a couple of bugs regarding normals. Welded verts together that share coords, compensated for angle of triangle, skeletal fat bastards (erm), added clampgroups to possibly freeze an animation at its end.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3233 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-04 16:53:01 +00:00
Spoike
2f848fa7b0 Should now calculate and animate vertex normals on skeletal models, and apply that for the q1-style lighting.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3231 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-06-30 22:05:18 +00:00
Spoike
06b20185b5 cmd efpslist now shows incoming/outgoing packet rates per client, too (expressed in bytes per second - same as rates).
Semi-colon can now be bound properly in the menus.
Fixed a bug with one of my more recent commits.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3229 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-06-23 21:49:44 +00:00
Spoike
f2cce499f6 Multiple minor cleanups. Chunks of dead code removed.
Added com_parseutf8.
Z_EXT_VWEAP is supposedly supported serverside, but not clientside. It is not advertised, and not used, yet.
Fixed csqc mouse issues in linux, supposedly.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3226 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-06-21 17:45:33 +00:00
Spoike
8260a0d206 Doesn't look like indexes are actually needed first here (this should fix the issues with the md5s that electro has).
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3225 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-06-17 21:57:45 +00:00
Spoike
bd51fb8e9d Fixed unproject to work as originally intended. Rather than just being a steaming pile of poo (it was the matrix inversion routine that was broken).
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3219 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-06-11 21:09:39 +00:00
Spoike
c66ff953b5 Fixes up tcpconnect a bit (based on bigfoot's patch). Should now work a little better than it ever did.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3216 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-06-10 22:36:53 +00:00
Lance
691f57ee80 Changed path to a SDL header, only affects mingw32 + SDL
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3212 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-06-07 13:25:02 +00:00
Lance
a028aca503 r3120 take 2. Applied a parentwindow fix to the Windows SDL binary, now exits gracefully instead of a crash.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3211 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-06-03 09:13:55 +00:00
Lance
183461a428 Crossbuilt MinGW32 SDL binaries working again, applied a parentwindow
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3210 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-06-03 09:09:35 +00:00
Spoike
f3970ede24 Hopefully fixes the recent +gamedir failures.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3208 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-05-30 23:54:41 +00:00
Spoike
b7c8b33b98 Stopped Moodles from being quite so evil.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3197 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-05-24 10:37:50 +00:00
Spoike
0afe8f9dc5 Didn't test all targets.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3196 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-05-24 10:28:26 +00:00
Spoike
9cd988a836 Added csqc->ssqc requests.
Fixed up cl_indepphysics. Sending is fully independent, bar sync points.
Fixed so #if 0 works in qc code.
Fixed up error conditions in qclib when features are not supported.
The webpage generator will now refcount properly.
Fixed error conditions when using glsl shaders.
If MULTITHREAD is defined, r_loadlit will not light inside a separate thread.
We now generate VBOs for bsp objects. Shaders/rtlights don't use them yet.
Fixed up MVD/multiview playback a bit. It now looks like it works! (cl_hightrack will no longer track the same person in all views).
Fixed error conditions when attempting to download versioned csprogs.
Reduced the number of places that a q3-style marked up string is expanded. I think there are a couple places left still though. Approximated ezquake colour codes.
Memory mapped read file access in win32, where we can. Not sure about this. Lets see how things pan out.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3195 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-05-24 10:11:17 +00:00
Lance
cdb9eed996 Fix GCC complaining about Mod_GetBoneRelations having conflicting types with the software-only client.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3187 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-05-07 12:18:35 +00:00
Lance
812ae15aaf "version" command I tried to make it be more helpful by identifying the compiler that was used to build it, and also identifying any optimizations (or lack of) that were used during the compile process.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3184 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-04-19 05:01:55 +00:00
Spoike
5f1a9d8cbf added cprint console command.
fixed nq client loading-screen persisting bug
fixed nq clients getting flooded by packets.
fixed nq clients not receiving any entities
removed a bit of redundant code in pmove
fteqcc: merged array function calls with real function calls, fixing return values in the process.
vid_preservegamma now defaults to off. windows sucks.
tweeked the prototype FTE_CSQC_SKELETONOBJECTS a bit. still not official nor advertised.
added a little bit more functionality to halflife support
csqc got some pmove tweeks. this is how I want it to work. nothing has been changed that is really incompatible with darkplaces in this commit.
added markers around some ext_csqc_1 features.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3178 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-04-19 00:50:42 +00:00
Lance
4b85112ce1 Added ctype header to fix MSVC2008 complaining about "tolower" being unresolved.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3175 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-04-18 23:17:09 +00:00
TimeServ
2f6fb049e4 revert splitclient, fte->fteh2 for hexen 2, fix sw console background drawing
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3174 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-04-18 22:55:00 +00:00
Spoike
d96f8e3d77 No more upside down spiders in hexen2.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3173 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-04-18 22:03:59 +00:00
Spoike
c3300cb0f7 Fix non-win32 builds again.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3170 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-04-13 12:54:18 +00:00
Spoike
b8bd024a1d Tweeked the filesystem some more, now prompts if a game directory could not be found.
Fixed up clipped decals slightly. They should now be usable.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3169 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-04-12 16:57:30 +00:00
Lance
e71b59bf92 Crosscompile all Win32 SDL binaries from Linux with FTE_TARGET=win32_SDL, binaries have been tested alittle and still have bugs
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3165 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-04-08 08:12:29 +00:00
Spoike
e403cebc65 Should be more robust with first-run config execs now.
Multiple download sources can be specified (eg for mod+map). Takes the form "providedfile:urltodownload providedfile:urltodownload". This comes via the browser so relative urls = woot. The old single-url-only path is no longer supported. This is an incompatible change, but we're still young. The unpacking process is still the same, and still only paks/pk3s are extracted. Note that the providedfile is relative to the base dir rather than the game dir. You can specify potential alternate gamedirs.
The QTV file is not mandatory, you can use map="blah" join="blah" stream="0@blah", so long as you set the mime type as: type="application/x-fteplugin". src="someqtvfile" still works, of course (and doesn't mandate the type= field, although that should probably be specified to make life easier on configuring servers to use the correct mime types).
The splash image can be set with: splash="myurlhere". Note that only jpg and png files are supported. This comes via the browser so relative urls = woot.
Game property can take multiple game dirs now, too. First argument is the basic game. If its one of the special ones then FTE is meant to hunt down your prior install for that. If its not recognised then its added as the only game directory. Additional ones are added after (eg: "id1 fortress" adds just id1+fortress while "q1 fortress" adds id1+qw+fte+fortress). Use appropriately.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3160 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-04-07 01:26:47 +00:00
Spoike
2adb420a6d Reworked the console/loading screen a little. The console is no longer directly shown at startup. MSVC2005 project files update for npqtv.
Added vid_wndalpha to make the window transparent (only supported in GL-win32).
Multiple issues with SW rendering, which I'll fix eventually. It does at least run, even if it looks ugly.
Plugins are now able to read the console input. Bigfoot, feel free to tweek.
Fixed up a few mismatched prototypes.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3153 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-04-06 00:34:32 +00:00
Spoike
0eb7e83965 Stuff should compile a little better with GCC now.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3150 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-04-02 22:25:54 +00:00
Spoike
4974c57c2c Big fat-off commit.
A few changes. Half-Life support is finally getting committed.
Some unnecessary filesystem code changes.
And there's code for nsapi - meaning we can embed FTE in a browser (firefox and opera on windows work).
A couple of CSQC changes, trying to move towards a final EXT_CSQC_1.
Revised ruleset format finally implemented.
Doesn't compile with msvc6 due to issues with libjpeg not being a clean library.
Presumably its fine in vs2005.
Your mileage may vary.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3148 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-04-01 22:03:56 +00:00
Spoike
76f6ad0345 CSQC_DAT and MENU_DAT can now be enabled in CLIENTONLY/MINIMAL builds (so long as both are enabled).
Tweeked a statement that was causing crashes with msvc2008.
Dedicated servers should build again.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3139 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-03-07 05:05:54 +00:00
Spoike
75fb5f5398 The different aspects of directx are now activated independently from each other, allowing greater custom build control.
Tweeked win64 options so as not to conflict with 32bit builds.
Win64 builds now with NO_LIBRARIES added. Yes, you need to provide 64bit libraries yourself if you want to use them (dinput/dsound should be part of the directx sdk and are, strictly speaking, not re-distributable). See bothdefs.h for how to activate individual 64bit libs.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3138 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-03-07 04:37:24 +00:00
Spoike
37fbf203c5 This should fix Moodles's release-only crash.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3136 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-03-07 03:48:02 +00:00
Spoike
7156e20dfe Mneh, it matches.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3134 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-03-04 00:29:22 +00:00
Spoike
c50ea9c54a Fixed a warning.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3133 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-03-03 01:53:19 +00:00
Spoike
b763b5594d My monthly commit. I wonder what I broke.
Contains some stuff to get twig working a little better.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3132 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-03-03 01:52:30 +00:00
Spoike
ed0cb0749b Added a developer print any time any hostname (or ip) is resolved.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3131 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-02-22 13:51:52 +00:00
Spoike
99c153199e version console command is now common, instead of client only.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3130 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-02-22 13:50:17 +00:00
Spoike
29e4982454 Fix for bigfoot with his weird trailing slash in his $HOME.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3115 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-02-03 00:12:50 +00:00
Spoike
a7ee0f883d Fixes rotations in twig.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3112 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-01-30 06:32:49 +00:00
TimeServ
1206f6ae07 removed const block/default string logic because it doesn't realloc safely and doesn't really save much, substituting code should catch the common cases anyway
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3105 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-01-29 02:55:08 +00:00
Mark Olsen
e3017a8fe4 Some random #ifdef SKELETALMODELS scattered around the code. Enough to make it build, but not enough to exclude unused code from being built.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3101 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-01-16 01:24:57 +00:00
Spoike
4b1032c337 Script particles and d3d renderer will now build again.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3099 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-01-15 04:58:12 +00:00
Spoike
7f90f66bfc Strip all extensions before trying to add new ones to image file names.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-01-14 16:08:57 +00:00
Spoike
6e3f69f504 d3d rendering is diabled (framestate, read later - merged will compile just sw+gl for now).
fte particle scripts are disabled (classic works).
I'll fix these in the new year.
Redid framestate stuff again. Slightly better now, but this is the bulk of the changes here.
Reworked the renderqueue to provide batches of items instead of individual items. This cleans up the particle rendering code significantly, and is a step towards multiple concurrent particle systems. fte's scripted particles are broken as I'm trying to find a way to rework them to batch types together, rather than having to restart each batch after each particle when you have two particles in a trail. I'll fix it some time.
Reworked some alias model code regarding skeletal models. Added some conceptual skeletal bone control builtins available to csqc. Currently it can query the bone names and save off animation states, but can't animate - its just not complete.
Added more info to glsl custom shaders.
Updated surface sorting on halflife maps to properly cope with alphaed entities, rather than just texture-based blends (q2-style).

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3095 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-12-23 02:55:20 +00:00
Spoike
8fb77f7301 kicking a botclient was causing a crash due to logging their invalid ip. don't log bots.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3091 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-12-06 02:08:57 +00:00
Mark Olsen
d43c9d8482 More no-IPv6-fixes.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3085 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-12-03 07:36:38 +00:00