Commit graph

90 commits

Author SHA1 Message Date
Spoike
33a540806e Small tweeks, bugfixes, breakages, cleanups...
Added $reflection texture map for (water) shaders. Just renders the screen to an fbo before rendering the surface.
hub/savegame fixes.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4034 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-05-09 15:30:53 +00:00
Spoike
4149c85ab6 tweeks and changes for android.
audio mixer revamped to cope with threads. 'cache' memory functions no longer used for audio.
added windows acm code to decode mp3 files.
audio playback rates scale with game speed. snd_playbackrate added to control the rate of new samples.
sv_gamespeed no longer needs a map change.
fixed '=' on german keymaps and in_builtinkeymap 0 (and similar issues). bug: keybind names still use US keymap.
added support for rmqe's 24bit network precision.
fixed byterate reporting to no longer be protocol-dependant (nq rates are no longer wildly inaccurate).
removed waterjumping when already dead.
fixed model matrix for viewmodels (modelview unchanged), thus fixing rtlighting on viewmodels.
Added bspx support for rgblighting, lightingdir, and (preliminary)brushlists.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4001 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-02-27 12:23:15 +00:00
Spoike
ee72d0ca0d I'm tweeking pmove.c for the luls.
fixed 8859-1 for non-english hexen2
tweeking my deltaing.
cl_demospeed bugs fixed.
fixed things being seen through skys.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3990 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-02-14 15:50:34 +00:00
Spoike
9ee7301d32 my attempt at android multitouch (csqc can also distinguish separate mice in windows too).
playing around with fragmentation and mtus. added net_mtu to negotiate some mtu size for smaller (or larger) network messages. setting a custom mtu allows for message fragmentation too.
trying to add a reworked deltaing protocol, including all sorts of fun stuff like bbox sizes, and higher ent limits.
added support for content override entities. set the skin field to some (negative) contents value, and you get movable water with prediction and waterwarp and everything, though you likely want a custom qbsp or a shader to get backface culling.
removed some madness with model skins, fixing some weird q3 bugs.
fixed forced-pause-on-start for q2
fixed q3 server to actually accept client packets again.
fixed strftime builtin

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3979 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-02-12 05:18:31 +00:00
Spoike
fb214142a3 tcpconnect fixes
lots of hexen2 fixes
fixed clipped decals again, still not using any...
fixed zips over 2g
rewrote bloom to use glsl. should be slightly more usable now.
lots more hexen2 fixes

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3957 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-01-17 07:57:46 +00:00
Spoike
1693ba6c58 revamped fog to use glsl. shouldn't harm framerate quite so much.
tweeked d3d renderer. certain shader constructs might be broken now so don't try q3 with it, but framerates are up when playing quake.
tweeked gl rendering too, timedemo results seem a little higher also.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3933 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-12-23 03:12:29 +00:00
Spoike
d6d0105d3c A couple of changes.
Added a higher quality particle config.
Quick hack for crepuscular rays.
added new command, eg: pr_dumpplatform -FFTE -O csplat
used package reporting on servers, auto package downloading on clients, should be fully implemented.
Smoothed out players a little. Added option to menus.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3926 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-12-05 15:23:40 +00:00
Spoike
f33873ddb7 committing for fixes for OMC
some minor changes. Mostly bug fixes and internal reorganisation.
Added code to provide an activex control as part of the npfte.dll plugin. If the dll is registered the regsvr32 way, the plugin can be used with IE as well.
fisheye/panoramic view enable is now controlled by rulesets instead of serverinfo.
server will list all pak files it has loaded. client will probably do the wrong thing and still needs fixing properly.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3910 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-10-27 16:16:29 +00:00
Spoike
e8c1f669cc Couple of changes.
D3D now supports hlsl shaders. Much functionality is still missing, but sky and water surfaces are in.
IQM models now supported.
Engine physics code is now potentially callable from csqc, but there are some issues which need to be resolved before its enabled.
FTEQCC has had some pointer/struct/array functionality improved. Complex trees can now be navigated properly.
added r_dumpshaders command to dump internal glsl scripts for editing.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3896 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-09-03 03:49:43 +00:00
Spoike
261b104c09 Added a cvar to enable recording mvd files containing 'unsafe' extensions, so CSQC ents can now be recorded. This defaults to off, and is expected to be enabled for mods that are truely FTE only.
Recording qwd files works again.
Not all extensions are fully implemented, when recording both mvds and qwds, particularly the initial connection info (including model list length).
Ezquake's invalid chunk requests generate no protocol response. Ezquake should no longer kick itself after every download.
Couple of other bugs fixed.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3893 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-08-16 04:12:15 +00:00
TimeServ
fb073f3507 change alot of sprintfs
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3884 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-07-22 15:11:35 +00:00
TimeServ
bfd94a378a don't try to find initents func on q1qvms
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3866 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-07-10 21:32:51 +00:00
Spoike
d5ab16befc heightmap semi-functional again, but still useless.
A few bugs fixed.
Slightly better compatibility with DP.
Added breakpoint_csqc command to set breakpoints in csqc to better debug csprogs.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3793 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-05-20 04:10:46 +00:00
Spoike
528b27b719 Hopefully improves lighting on players, they won't look so garishly ugly any more.
Also added powerup shells. Could do with some glsl, or a texture or something. Defaults to off.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3781 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-04-25 03:25:22 +00:00
Spoike
cea945ad5e Fix Q2 server issues (broken predition, deltaing, gamecode cvar crashes, choke info).
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3773 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-04-20 03:34:32 +00:00
TimeServ
e4e2399c69 change out build number/version number logic, remove some unused variables
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3757 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-03-30 15:17:55 +00:00
Spoike
946b5d6f52 lots of useless stuff.
will attempt to load doom3 maps.
_gl_fog 1 and friends can be used to activate fog, still needs tweeks for use, not a final feature at all.
added gl_screenangle which rotates the screen, including hud.
seems to be some nvidia driver issue. may need end-tasking after video shuts down (including from-fullscreen vid_restarts).
double-frees on glsl shaders is now supposedly fixed.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3735 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-02-25 04:22:14 +00:00
Spoike
ca9028ef76 Lets see if this works in loonix.. ehehe.
Added win7 recently opened links, so rightclicking pinned icons gives recent servers. Perhaps not the best implementation (lol) but yay, only a little bit of horrible COM crap.
Hacked about with the scripted particle system. Classic is now the default set, but the scripted system is still active and can be used by mods or whatever if they wish.
Interpolation changes: should feel better on non-fte QW servers now. Not sure about other server types.
Added svc_setanglesdelta.
Fixed vwep+skins.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3682 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-12-05 02:46:07 +00:00
Spoike
22bb395305 hexen2 client effects now go via the particle system, if they're supported at all. Added 'h2part' description to provide this.
Fixed svc_setangles and sv_bigcoords.
Model code is now responsible for transforming traces instead of it being generic. This fixes rotating things getting stuck in players in hexen2.
The renderer now generates a list of surfaces to draw. Backend now performs rotations/scaling per entity. This fixes sorting order, at least when not using realtime lights.
Hidden items in the hexen2 inventory that you do not have.
Added colourmapping for hexen2.
Should be easier to click on menu items for hexen2.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3602 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-28 17:14:38 +00:00
Spoike
918833a763 hexen2 infoplaque.
splitscreen controls now on the menu.
Fixed splitscreen panorama.
Pause automatically when at the console/menus.
Attempting to clean up replacement texture paths (internal textures are still an issue).
Fixed a crash when playing oversized demos.
gl_bloom/ffov should now work again without bugging out.
H2 Demoness's staff should no longer generate errors when shooting with the tome of power. Some other related changes.
Server should compile now.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3585 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-16 02:03:02 +00:00
Spoike
f535baa59f Added per-player userinfos (for splitscreen).
Enabled cheats in single player by default.
Added a 'sky' alias to wrap r_skybox.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3583 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-14 03:17:33 +00:00
Spoike
ce07219448 Fixes, workarounds, and breakages. Hexen2 should work much better (-hexen2 says no mission pack, -portals says h2mp). Started working on splitting bigcoords per client, far too much work still to go on that. Removed gl_ztrick entirely. Enabled csprogs download by default. Added client support for fitzquake's 666 protocol, needs testing, some cleanup for dp protocols too, no server support, couldn't selectively enable it anyway. Now attempting to cache shadow meshes for explosions and stuff. Played with lightmaps a little, should potentially run a little faster on certain (intel?) cards. Tweeked npfte a little to try to avoid deadlocks and crashes. Fixed sky worldspawn parsing. Added h2mp's model format. Fixed baseline issue in q2 client, made servers generate q2 baselines. MOVETYPE_PUSH will not rotate extra if rotation is forced. Made status command show allowed client types. Changed lighting on weapons - should now be shaded.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3572 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-11 03:36:31 +00:00
Spoike
fdcdfe2d5a Cache PHS for large maps, because the loading time is insane for large maps.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3564 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-07-25 15:07:19 +00:00
Spoike
e7ec40d0c8 Trying to fix some leaks.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3547 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-07-12 22:46:37 +00:00
Spoike
589ef03c05 FTE, now with added C support - no longer treating enums as regular ints.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3509 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-02-06 01:25:04 +00:00
Spoike
1f34680832 Random hacks, ODE works in csqc.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3464 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-11-17 00:15:44 +00:00
Spoike
67e90812c2 ODE support works slightly better now. remember to force fixed-rate tics by setting sv_[min|max]tic to the same value.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3436 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-11-12 08:53:10 +00:00
Spoike
e6d1ae1a8f more cleanups: csqc now shares collision code with ssqc. Still lacks physics.
gl_rsurf.c has been split into gl specific and generic code - the d3d renderer can now draw the world.
ifdef removed the old server-side mvd playback which had been disabled all this time anyway.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3426 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-11-07 13:29:15 +00:00
Spoike
66b78c0b11 Work In Progress branch.
In this version: replacement GL backend. Replacement D3D backend sharing code with GL. Lots of code reorganisation.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3401 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-11-04 21:16:50 +00:00
TimeServ
a94a33212c destroy software rendering and break everything (and that won't be all!)
also note that merged builds on non-windows no longer make much sense

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3283 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-16 22:06:59 +00:00
Spoike
a80214290d Oh noes! Everything is broken!
Rewrote much of the console code. Should be no obvious differences.
Nearly all conchar parsing goes via a single function. Still some left in the dedicated server code.
Added the ability to parse utf-8 text, disabled by default.
Added the ability to input unicode chars using whatever keymap the user has set up in windows (not enabled by default).
Reworked vbo stuff to be a little more versatile.
Added toggle console command.
Added freetype2 support (not compiled by default).

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3234 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-05 18:45:53 +00:00
Spoike
f2cce499f6 Multiple minor cleanups. Chunks of dead code removed.
Added com_parseutf8.
Z_EXT_VWEAP is supposedly supported serverside, but not clientside. It is not advertised, and not used, yet.
Fixed csqc mouse issues in linux, supposedly.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3226 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-06-21 17:45:33 +00:00
Spoike
9cd988a836 Added csqc->ssqc requests.
Fixed up cl_indepphysics. Sending is fully independent, bar sync points.
Fixed so #if 0 works in qc code.
Fixed up error conditions in qclib when features are not supported.
The webpage generator will now refcount properly.
Fixed error conditions when using glsl shaders.
If MULTITHREAD is defined, r_loadlit will not light inside a separate thread.
We now generate VBOs for bsp objects. Shaders/rtlights don't use them yet.
Fixed up MVD/multiview playback a bit. It now looks like it works! (cl_hightrack will no longer track the same person in all views).
Fixed error conditions when attempting to download versioned csprogs.
Reduced the number of places that a q3-style marked up string is expanded. I think there are a couple places left still though. Approximated ezquake colour codes.
Memory mapped read file access in win32, where we can. Not sure about this. Lets see how things pan out.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3195 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-05-24 10:11:17 +00:00
Spoike
2adb420a6d Reworked the console/loading screen a little. The console is no longer directly shown at startup. MSVC2005 project files update for npqtv.
Added vid_wndalpha to make the window transparent (only supported in GL-win32).
Multiple issues with SW rendering, which I'll fix eventually. It does at least run, even if it looks ugly.
Plugins are now able to read the console input. Bigfoot, feel free to tweek.
Fixed up a few mismatched prototypes.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3153 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-04-06 00:34:32 +00:00
Spoike
b763b5594d My monthly commit. I wonder what I broke.
Contains some stuff to get twig working a little better.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3132 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-03-03 01:52:30 +00:00
Spoike
519983dee2 git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2992 fc73d0e0-1445-4013-8a0c-d673dee63da5 2008-06-01 22:06:22 +00:00
Spoike
654eabc4c2 Reworked stats for csqc to match LH's suggestion. CSQC can read the 'delta' entities (experimental). Fixed up sv_getrealip, made banning work based on realip too. Added a ban command to easily ban a single client. Renamed some svcs for clarification. Added pvsflags to ssqc for greater control over how ents are sent to csqc. Broke some stuff.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2977 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-05-25 22:23:43 +00:00
Molgrum
8e31e97f60 Screwed up here, this is supposed to be code for two cases. Thanks qqshka.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2842 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-01-05 12:29:23 +00:00
Molgrum
ef3c7621af Warning fixes.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2768 fc73d0e0-1445-4013-8a0c-d673dee63da5
2007-10-29 06:46:04 +00:00
Spoike
fe77805022 I broke this with non-qvm mods when I added qvm support. So, this is the fix.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2657 fc73d0e0-1445-4013-8a0c-d673dee63da5
2007-09-13 15:32:23 +00:00
Spoike
06da06f9b3 improved q1qvm support - now runs on 64bit servers with 32bit qvm
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2635 fc73d0e0-1445-4013-8a0c-d673dee63da5
2007-09-03 22:37:13 +00:00
Spoike
dc3e0d5872 Added support for q1-like qvms (mvdsv style). only tested with ktx so disabled by default for now, couple of related cleanups too
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2633 fc73d0e0-1445-4013-8a0c-d673dee63da5
2007-09-02 19:55:17 +00:00
Molgrum
2dfb03ee03 Fixed 1000 warnings, changed switch-statements to handle all enumerations. Sorted it up abit too.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2585 fc73d0e0-1445-4013-8a0c-d673dee63da5
2007-08-07 19:16:32 +00:00
Spoike
1f9484f93d One d3d renderer.
Wonder how much this breaks.
Place your bets now.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2501 fc73d0e0-1445-4013-8a0c-d673dee63da5
2007-05-25 22:16:29 +00:00
Spoike
acf93f1548 qtv changes allow you to spectate annother spectator. FTE changes fix independant physics stuff a bit, and fix AVI recording a little also.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2440 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-11-03 15:53:04 +00:00
Spoike
42c43d960f mostly miscilaneous changes (some old stuff that I don't remember), lightsampling changes, qtv changes, avi sound changes
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2379 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-09-17 00:59:22 +00:00
TimeServ
3a8ae069c4 fix a few more possible overruns
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2285 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-05-18 02:24:38 +00:00
TimeServ
60d22a4d20 prevent buffer overrun with map name
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2284 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-05-18 01:43:22 +00:00
TimeServ
e40c7f8a87 fix crash with Q2 server, server/client handles Q2 map checksum, server sets Q2 airaccelerate on init
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2177 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-04-08 05:43:53 +00:00
Spoike
b5b74f2529 Rotating BSP fixes, hexen2 fixes, and a few extra bugs...
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2134 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-03-23 19:22:12 +00:00