Added parentheses around some assignments (where they're meant to assign instead of compare in an if statement) which GCC was giving this warning "warning: suggest parentheses around assignment used as truth value"
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3803 fc73d0e0-1445-4013-8a0c-d673dee63da5
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d33090b7ee
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3 changed files with 8 additions and 8 deletions
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@ -695,11 +695,11 @@ qboolean CL_CheckHLBspWads(char *file)
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if (!strcmp(key, "wad"))
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if (!strcmp(key, "wad"))
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{
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{
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s = wads;
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s = wads;
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while (s = COM_ParseToken(s, ";"))
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while ((s = COM_ParseToken(s, ";")))
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{
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{
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if (!strcmp(com_token, ";"))
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if (!strcmp(com_token, ";"))
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continue;
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continue;
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while (w = strchr(com_token, '\\'))
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while ((w = strchr(com_token, '\\')))
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*w = '/';
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*w = '/';
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w = COM_SkipPath(com_token);
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w = COM_SkipPath(com_token);
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Con_Printf("wads: %s\n", w);
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Con_Printf("wads: %s\n", w);
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@ -1890,7 +1890,7 @@ static qboolean Sys_SteamHasFile(char *basepath, int basepathlen, char *steamdir
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RegQueryValueEx(key, "SteamPath", NULL, NULL, basepath, &resultlen);
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RegQueryValueEx(key, "SteamPath", NULL, NULL, basepath, &resultlen);
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RegCloseKey(key);
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RegCloseKey(key);
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Q_strncatz(basepath, va("/SteamApps/common/%s", steamdir), basepathlen);
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Q_strncatz(basepath, va("/SteamApps/common/%s", steamdir), basepathlen);
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if (f = fopen(va("%s/%s", basepath, fname), "rb"))
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if ((f = fopen(va("%s/%s", basepath, fname), "rb")))
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{
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{
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fclose(f);
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fclose(f);
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return true;
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return true;
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@ -1937,7 +1937,7 @@ qboolean Sys_FindGameData(const char *poshname, const char *gamename, char *base
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//well, okay, so they don't have quake installed from steam.
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//well, okay, so they don't have quake installed from steam.
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//quite a lot of people have it in c:\quake, as that's the default install location from the quake cd.
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//quite a lot of people have it in c:\quake, as that's the default install location from the quake cd.
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if (f = fopen("c:/quake/quake.exe", "rb"))
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if ((f = fopen("c:/quake/quake.exe", "rb")))
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{
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{
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//HAHAHA! Found it!
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//HAHAHA! Found it!
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fclose(f);
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fclose(f);
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@ -1958,7 +1958,7 @@ qboolean Sys_FindGameData(const char *poshname, const char *gamename, char *base
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resultlen = basepathlen;
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resultlen = basepathlen;
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RegQueryValueEx(key, "Path", NULL, NULL, basepath, &resultlen);
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RegQueryValueEx(key, "Path", NULL, NULL, basepath, &resultlen);
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RegCloseKey(key);
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RegCloseKey(key);
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if (f = fopen(va("%s/quake2.exe", basepath), "rb"))
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if ((f = fopen(va("%s/quake2.exe", basepath), "rb")))
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{
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{
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fclose(f);
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fclose(f);
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return true;
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return true;
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@ -1981,7 +1981,7 @@ qboolean Sys_FindGameData(const char *poshname, const char *gamename, char *base
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RegQueryValueEx(key, "InstallPath", NULL, NULL, basepath, &resultlen);
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RegQueryValueEx(key, "InstallPath", NULL, NULL, basepath, &resultlen);
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RegCloseKey(key);
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RegCloseKey(key);
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if (f = fopen(va("%s/ET.exe", basepath), "rb"))
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if ((f = fopen(va("%s/ET.exe", basepath), "rb")))
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{
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{
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fclose(f);
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fclose(f);
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return true;
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return true;
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@ -2003,7 +2003,7 @@ qboolean Sys_FindGameData(const char *poshname, const char *gamename, char *base
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RegQueryValueEx(key, "InstallPath", NULL, NULL, basepath, &resultlen);
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RegQueryValueEx(key, "InstallPath", NULL, NULL, basepath, &resultlen);
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RegCloseKey(key);
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RegCloseKey(key);
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if (f = fopen(va("%s/quake3.exe", basepath), "rb"))
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if ((f = fopen(va("%s/quake3.exe", basepath), "rb")))
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{
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{
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fclose(f);
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fclose(f);
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return true;
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return true;
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@ -3220,7 +3220,7 @@ newstyle:
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if (stat(destfile, &os) != -1)
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if (stat(destfile, &os) != -1)
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{
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{
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while (pr_file_p=QCC_COM_Parse(pr_file_p))
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while ((pr_file_p=QCC_COM_Parse(pr_file_p)))
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{
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{
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if (stat(qcc_token, &s) == -1 || s.st_mtime > os.st_mtime)
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if (stat(qcc_token, &s) == -1 || s.st_mtime > os.st_mtime)
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{
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{
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