Hexen2 crashfix for stmedgaz.mdl not found (medusa poison gas)

git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3832 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Lance 2011-06-25 12:00:59 +00:00
parent d474631cd4
commit faabc498a1

View file

@ -8,7 +8,7 @@ of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful, This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details. See the GNU General Public License for more details.
@ -25,7 +25,7 @@ entity_state_t *CL_FindPacketEntity(int num);
#define R_AddDecals(a) //disabled for now #define R_AddDecals(a) //disabled for now
int int
pt_gunshot=P_INVALID, pt_gunshot=P_INVALID,
ptdp_gunshotquad=P_INVALID, ptdp_gunshotquad=P_INVALID,
pt_spike=P_INVALID, pt_spike=P_INVALID,
@ -63,7 +63,7 @@ int
ptqw_blood=P_INVALID, ptqw_blood=P_INVALID,
ptqw_lightningblood=P_INVALID, ptqw_lightningblood=P_INVALID,
ptq2_blood=P_INVALID, ptq2_blood=P_INVALID,
rtq2_railtrail=P_INVALID, rtq2_railtrail=P_INVALID,
rtq2_blastertrail=P_INVALID, rtq2_blastertrail=P_INVALID,
@ -440,7 +440,7 @@ void CL_RegisterParticles(void)
ptqw_blood = P_FindParticleType("TE_BLOOD"); ptqw_blood = P_FindParticleType("TE_BLOOD");
ptqw_lightningblood = P_FindParticleType("TE_LIGHTNINGBLOOD"); ptqw_lightningblood = P_FindParticleType("TE_LIGHTNINGBLOOD");
ptq2_blood = P_FindParticleType("TE_BLOOD"); ptq2_blood = P_FindParticleType("TE_BLOOD");
rtq2_railtrail = P_FindParticleType("TR_RAILTRAIL"); rtq2_railtrail = P_FindParticleType("TR_RAILTRAIL");
rtq2_blastertrail = P_FindParticleType("TR_BLASTERTRAIL"); rtq2_blastertrail = P_FindParticleType("TR_BLASTERTRAIL");
@ -498,7 +498,7 @@ int CLQ2_RegisterTEntModels (void)
// return false; // return false;
return true; return true;
} }
#endif #endif
/* /*
================= =================
@ -521,7 +521,7 @@ explosion_t *CL_AllocExplosion (void)
int i; int i;
float time; float time;
int index; int index;
for (i=0; i < explosions_running; i++) for (i=0; i < explosions_running; i++)
{ {
if (!cl_explosions[i].model) if (!cl_explosions[i].model)
@ -689,7 +689,7 @@ void CL_AddBeam (int tent, int ent, vec3_t start, vec3_t end) //fixme: use TE_ n
b = CL_NewBeam(ent, -1); b = CL_NewBeam(ent, -1);
if (!b) if (!b)
{ {
Con_Printf ("beam list overflow!\n"); Con_Printf ("beam list overflow!\n");
return; return;
} }
@ -716,11 +716,11 @@ void CL_ParseBeam (int tent)
vec3_t start, end; vec3_t start, end;
ent = MSG_ReadShort (); ent = MSG_ReadShort ();
start[0] = MSG_ReadCoord (); start[0] = MSG_ReadCoord ();
start[1] = MSG_ReadCoord (); start[1] = MSG_ReadCoord ();
start[2] = MSG_ReadCoord (); start[2] = MSG_ReadCoord ();
end[0] = MSG_ReadCoord (); end[0] = MSG_ReadCoord ();
end[1] = MSG_ReadCoord (); end[1] = MSG_ReadCoord ();
end[2] = MSG_ReadCoord (); end[2] = MSG_ReadCoord ();
@ -736,7 +736,7 @@ void CL_ParseStream (int type)
int tag; int tag;
float duration; float duration;
int skin; int skin;
ent = MSG_ReadShort(); ent = MSG_ReadShort();
flags = MSG_ReadByte(); flags = MSG_ReadByte();
tag = flags&15; tag = flags&15;
@ -757,7 +757,7 @@ void CL_ParseStream (int type)
b = CL_NewBeam(ent, tag); b = CL_NewBeam(ent, tag);
if (!b) if (!b)
{ {
Con_Printf ("beam list overflow!\n"); Con_Printf ("beam list overflow!\n");
return; return;
} }
@ -813,7 +813,7 @@ void CL_ParseStream (int type)
b->particleeffect = P_FindParticleType("te_stream_colorbeam"); b->particleeffect = P_FindParticleType("te_stream_colorbeam");
break; break;
case TEH2_STREAM_GAZE: case TEH2_STREAM_GAZE:
b->model = Mod_ForName("stmedgaz.mdl", true); b->model = Mod_ForName("models/stmedgaz.mdl", true);
b->particleeffect = P_FindParticleType("te_stream_gaze"); b->particleeffect = P_FindParticleType("te_stream_gaze");
break; break;
default: default:
@ -870,7 +870,7 @@ void CL_ParseTEnt (void)
S_StartSound (-2, 0, cl_sfx_wizhit, pos, 1, 1, 0); S_StartSound (-2, 0, cl_sfx_wizhit, pos, 1, 1, 0);
break; break;
case TE_KNIGHTSPIKE: // spike hitting wall case TE_KNIGHTSPIKE: // spike hitting wall
pos[0] = MSG_ReadCoord (); pos[0] = MSG_ReadCoord ();
pos[1] = MSG_ReadCoord (); pos[1] = MSG_ReadCoord ();
@ -883,7 +883,7 @@ void CL_ParseTEnt (void)
S_StartSound (-2, 0, cl_sfx_knighthit, pos, 1, 1, 0); S_StartSound (-2, 0, cl_sfx_knighthit, pos, 1, 1, 0);
break; break;
case TEDP_SPIKEQUAD: case TEDP_SPIKEQUAD:
pos[0] = MSG_ReadCoord (); pos[0] = MSG_ReadCoord ();
pos[1] = MSG_ReadCoord (); pos[1] = MSG_ReadCoord ();
@ -988,7 +988,7 @@ void CL_ParseTEnt (void)
S_StartSound (-2, 0, cl_sfx_ric3, pos, 1, 1, 0); S_StartSound (-2, 0, cl_sfx_ric3, pos, 1, 1, 0);
} }
break; break;
#ifdef PEXT_TE_BULLET #ifdef PEXT_TE_BULLET
case TE_BULLET: case TE_BULLET:
if (!(cls.fteprotocolextensions & PEXT_TE_BULLET)) if (!(cls.fteprotocolextensions & PEXT_TE_BULLET))
@ -1041,7 +1041,7 @@ void CL_ParseTEnt (void)
S_StartSound (-2, 0, cl_sfx_ric2, pos, 1, 1, 0); S_StartSound (-2, 0, cl_sfx_ric2, pos, 1, 1, 0);
else else
S_StartSound (-2, 0, cl_sfx_ric3, pos, 1, 1, 0); S_StartSound (-2, 0, cl_sfx_ric3, pos, 1, 1, 0);
} }
break; break;
#endif #endif
@ -1055,7 +1055,7 @@ void CL_ParseTEnt (void)
P_RunParticleEffect(pos, NULL, 107, 1024); // should be 97-111 P_RunParticleEffect(pos, NULL, 107, 1024); // should be 97-111
R_AddStain(pos, -1, -1, -1, 100); R_AddStain(pos, -1, -1, -1, 100);
// light // light
if (r_explosionlight.value) if (r_explosionlight.value)
{ {
@ -1064,7 +1064,7 @@ void CL_ParseTEnt (void)
dl->radius = 150 + r_explosionlight.value*200; dl->radius = 150 + r_explosionlight.value*200;
dl->die = cl.time + 1; dl->die = cl.time + 1;
dl->decay = 300; dl->decay = 300;
dl->color[0] = 0.2; dl->color[0] = 0.2;
dl->color[1] = 0.155; dl->color[1] = 0.155;
dl->color[2] = 0.05; dl->color[2] = 0.05;
@ -1076,8 +1076,8 @@ void CL_ParseTEnt (void)
// sound // sound
S_StartSound (-2, 0, cl_sfx_r_exp3, pos, 1, 1, 0); S_StartSound (-2, 0, cl_sfx_r_exp3, pos, 1, 1, 0);
// sprite // sprite
if (cl_expsprite.ival) // temp hopefully if (cl_expsprite.ival) // temp hopefully
{ {
explosion_t *ex = CL_AllocExplosion (); explosion_t *ex = CL_AllocExplosion ();
@ -1095,7 +1095,7 @@ void CL_ParseTEnt (void)
P_RunParticleEffect(pos, NULL, 107, 1024); // should be 97-111 P_RunParticleEffect(pos, NULL, 107, 1024); // should be 97-111
R_AddStain(pos, -1, -1, -1, 100); R_AddStain(pos, -1, -1, -1, 100);
// light // light
if (r_explosionlight.value) if (r_explosionlight.value)
{ {
@ -1104,7 +1104,7 @@ void CL_ParseTEnt (void)
dl->radius = 150 + r_explosionlight.value*200; dl->radius = 150 + r_explosionlight.value*200;
dl->die = cl.time + 1; dl->die = cl.time + 1;
dl->decay = 300; dl->decay = 300;
dl->color[0] = 0.2; dl->color[0] = 0.2;
dl->color[1] = 0.155; dl->color[1] = 0.155;
dl->color[2] = 0.05; dl->color[2] = 0.05;
@ -1116,8 +1116,8 @@ void CL_ParseTEnt (void)
// sound // sound
S_StartSound (-2, 0, cl_sfx_r_exp3, pos, 1, 1, 0); S_StartSound (-2, 0, cl_sfx_r_exp3, pos, 1, 1, 0);
// sprite // sprite
if (cl_expsprite.ival && !nqprot) // temp hopefully if (cl_expsprite.ival && !nqprot) // temp hopefully
{ {
explosion_t *ex = CL_AllocExplosion (); explosion_t *ex = CL_AllocExplosion ();
@ -1135,8 +1135,8 @@ void CL_ParseTEnt (void)
P_RunParticleEffect(pos, NULL, 107, 1024); // should be 97-111 P_RunParticleEffect(pos, NULL, 107, 1024); // should be 97-111
R_AddStain(pos, -1, -1, -1, 100); R_AddStain(pos, -1, -1, -1, 100);
// light // light
if (r_explosionlight.value) if (r_explosionlight.value)
{ {
@ -1145,7 +1145,7 @@ void CL_ParseTEnt (void)
dl->radius = 150 + r_explosionlight.value*200; dl->radius = 150 + r_explosionlight.value*200;
dl->die = cl.time + 0.5; dl->die = cl.time + 0.5;
dl->decay = 300; dl->decay = 300;
dl->color[0] = 0.4f*MSG_ReadByte()/255.0f; dl->color[0] = 0.4f*MSG_ReadByte()/255.0f;
dl->color[1] = 0.4f*MSG_ReadByte()/255.0f; dl->color[1] = 0.4f*MSG_ReadByte()/255.0f;
dl->color[2] = 0.4f*MSG_ReadByte()/255.0f; dl->color[2] = 0.4f*MSG_ReadByte()/255.0f;
@ -1166,17 +1166,17 @@ void CL_ParseTEnt (void)
P_RunParticleEffect(pos, NULL, 107, 1024); // should be 97-111 P_RunParticleEffect(pos, NULL, 107, 1024); // should be 97-111
R_AddStain(pos, -1, -1, -1, 100); R_AddStain(pos, -1, -1, -1, 100);
// light // light
if (r_explosionlight.value) if (r_explosionlight.value)
{ {
dl = CL_AllocDlight (0); dl = CL_AllocDlight (0);
VectorCopy (pos, dl->origin); VectorCopy (pos, dl->origin);
// no point in doing this the fuh/ez way // no point in doing this the fuh/ez way
dl->radius = 500*r_explosionlight.value; dl->radius = 500*r_explosionlight.value;
dl->die = cl.time + 1; dl->die = cl.time + 1;
dl->decay = 500; dl->decay = 500;
dl->color[0] = 0.4f; dl->color[0] = 0.4f;
dl->color[1] = 0.3f; dl->color[1] = 0.3f;
dl->color[2] = 0.15f; dl->color[2] = 0.15f;
@ -1187,7 +1187,7 @@ void CL_ParseTEnt (void)
S_StartSound (-2, 0, cl_sfx_r_exp3, pos, 1, 1, 0); S_StartSound (-2, 0, cl_sfx_r_exp3, pos, 1, 1, 0);
break; break;
case TE_TAREXPLOSION: // tarbaby explosion case TE_TAREXPLOSION: // tarbaby explosion
pos[0] = MSG_ReadCoord (); pos[0] = MSG_ReadCoord ();
pos[1] = MSG_ReadCoord (); pos[1] = MSG_ReadCoord ();
@ -1204,14 +1204,14 @@ void CL_ParseTEnt (void)
case TE_LIGHTNING3: // lightning bolts case TE_LIGHTNING3: // lightning bolts
CL_ParseBeam (2); CL_ParseBeam (2);
break; break;
case TE_LAVASPLASH: case TE_LAVASPLASH:
pos[0] = MSG_ReadCoord (); pos[0] = MSG_ReadCoord ();
pos[1] = MSG_ReadCoord (); pos[1] = MSG_ReadCoord ();
pos[2] = MSG_ReadCoord (); pos[2] = MSG_ReadCoord ();
P_RunParticleEffectType(pos, NULL, 1, pt_lavasplash); P_RunParticleEffectType(pos, NULL, 1, pt_lavasplash);
break; break;
case TE_TELEPORT: case TE_TELEPORT:
pos[0] = MSG_ReadCoord (); pos[0] = MSG_ReadCoord ();
pos[1] = MSG_ReadCoord (); pos[1] = MSG_ReadCoord ();
@ -1246,7 +1246,7 @@ void CL_ParseTEnt (void)
P_RunParticleEffect (pos, vec3_origin, 0, 20*cnt); P_RunParticleEffect (pos, vec3_origin, 0, 20*cnt);
break; break;
case TEQW_BLOOD: // bullets hitting body case TEQW_BLOOD: // bullets hitting body
cnt = MSG_ReadByte (); cnt = MSG_ReadByte ();
pos[0] = MSG_ReadCoord (); pos[0] = MSG_ReadCoord ();
@ -1376,12 +1376,12 @@ void CL_ParseTEnt (void)
pos2[0] = (MSG_ReadByte() + 1) * (1.0 / 256.0); pos2[0] = (MSG_ReadByte() + 1) * (1.0 / 256.0);
dl->die = cl.time + pos2[0]; dl->die = cl.time + pos2[0];
dl->decay = dl->radius / pos2[0]; dl->decay = dl->radius / pos2[0];
// DP's range is 0-2 for lights, FTE is 0-0.4.. 255/637.5 = 0.4 // DP's range is 0-2 for lights, FTE is 0-0.4.. 255/637.5 = 0.4
dl->color[0] = MSG_ReadByte()*(1.0f/637.5f); dl->color[0] = MSG_ReadByte()*(1.0f/637.5f);
dl->color[1] = MSG_ReadByte()*(1.0f/637.5f); dl->color[1] = MSG_ReadByte()*(1.0f/637.5f);
dl->color[2] = MSG_ReadByte()*(1.0f/637.5f); dl->color[2] = MSG_ReadByte()*(1.0f/637.5f);
break; break;
case TEDP_FLAMEJET: case TEDP_FLAMEJET:
@ -1676,7 +1676,7 @@ void CL_ParseCustomTEnt(void)
dl->radius = t->dlightradius*4; dl->radius = t->dlightradius*4;
dl->die = cl.time + t->dlighttime; dl->die = cl.time + t->dlighttime;
dl->decay = t->radius/t->dlighttime; dl->decay = t->radius/t->dlighttime;
dl->color[0] = t->dlightrgb[0]; dl->color[0] = t->dlightrgb[0];
dl->color[1] = t->dlightrgb[1]; dl->color[1] = t->dlightrgb[1];
dl->color[2] = t->dlightrgb[2]; dl->color[2] = t->dlightrgb[2];
@ -1771,7 +1771,7 @@ void CLNQ_ParseParticleEffect (void)
{ {
vec3_t org, dir; vec3_t org, dir;
int i, msgcount, color; int i, msgcount, color;
for (i=0 ; i<3 ; i++) for (i=0 ; i<3 ; i++)
org[i] = MSG_ReadCoord (); org[i] = MSG_ReadCoord ();
for (i=0 ; i<3 ; i++) for (i=0 ; i<3 ; i++)
@ -1792,7 +1792,7 @@ void CL_ParseParticleEffect2 (void)
{ {
vec3_t org, dmin, dmax; vec3_t org, dmin, dmax;
int i, msgcount, color, effect; int i, msgcount, color, effect;
for (i=0 ; i<3 ; i++) for (i=0 ; i<3 ; i++)
org[i] = MSG_ReadCoord (); org[i] = MSG_ReadCoord ();
for (i=0 ; i<3 ; i++) for (i=0 ; i<3 ; i++)
@ -1809,7 +1809,7 @@ void CL_ParseParticleEffect3 (void)
{ {
vec3_t org, box; vec3_t org, box;
int i, msgcount, color, effect; int i, msgcount, color, effect;
for (i=0 ; i<3 ; i++) for (i=0 ; i<3 ; i++)
org[i] = MSG_ReadCoord (); org[i] = MSG_ReadCoord ();
for (i=0 ; i<3 ; i++) for (i=0 ; i<3 ; i++)
@ -1825,7 +1825,7 @@ void CL_ParseParticleEffect4 (void)
vec3_t org; vec3_t org;
int i, msgcount, color, effect; int i, msgcount, color, effect;
float radius; float radius;
for (i=0 ; i<3 ; i++) for (i=0 ; i<3 ; i++)
org[i] = MSG_ReadCoord (); org[i] = MSG_ReadCoord ();
radius = MSG_ReadByte(); radius = MSG_ReadByte();
@ -1978,7 +1978,7 @@ void CLQ2_ParseTEnt (void)
if (type != Q2TE_SPARKS) if (type != Q2TE_SPARKS)
{ {
CL_SmokeAndFlash(pos); CL_SmokeAndFlash(pos);
// impact sound (nope, not the same as Q1...) // impact sound (nope, not the same as Q1...)
cnt = rand()&15; cnt = rand()&15;
if (cnt == 1) if (cnt == 1)
@ -2074,7 +2074,7 @@ void CLQ2_ParseTEnt (void)
ex->numframes = 4; ex->numframes = 4;
ex->flags = Q2RF_FULLBRIGHT|Q2RF_ADDITIVE|RF_NOSHADOW|Q2RF_TRANSLUCENT; ex->flags = Q2RF_FULLBRIGHT|Q2RF_ADDITIVE|RF_NOSHADOW|Q2RF_TRANSLUCENT;
ex->alpha = 1; ex->alpha = 1;
ex->angles[0] = acos(dir[2])/M_PI*180; ex->angles[0] = acos(dir[2])/M_PI*180;
// PMM - fixed to correct for pitch of 0 // PMM - fixed to correct for pitch of 0
if (dir[0]) if (dir[0])
@ -2125,7 +2125,7 @@ void CLQ2_ParseTEnt (void)
P_RunParticleEffect(pos, NULL, 0xe0, 256); P_RunParticleEffect(pos, NULL, 0xe0, 256);
R_AddStain(pos, -1, -1, -1, 100); R_AddStain(pos, -1, -1, -1, 100);
// light // light
if (r_explosionlight.value) if (r_explosionlight.value)
{ {
@ -2142,15 +2142,15 @@ void CLQ2_ParseTEnt (void)
dl->channelfade[1] = 0.19; dl->channelfade[1] = 0.19;
dl->channelfade[2] = 0.19; dl->channelfade[2] = 0.19;
} }
// sound // sound
if (type == Q2TE_GRENADE_EXPLOSION_WATER) if (type == Q2TE_GRENADE_EXPLOSION_WATER)
S_StartSound (-2, 0, S_PrecacheSound ("weapons/xpld_wat.wav"), pos, 1, 1, 0); S_StartSound (-2, 0, S_PrecacheSound ("weapons/xpld_wat.wav"), pos, 1, 1, 0);
else else
S_StartSound (-2, 0, S_PrecacheSound ("weapons/grenlx1a.wav"), pos, 1, 1, 0); S_StartSound (-2, 0, S_PrecacheSound ("weapons/grenlx1a.wav"), pos, 1, 1, 0);
// sprite // sprite
// if (!R_ParticleExplosionHeart(pos)) // if (!R_ParticleExplosionHeart(pos))
{ {
ex = CL_AllocExplosion (); ex = CL_AllocExplosion ();
@ -2194,7 +2194,7 @@ void CLQ2_ParseTEnt (void)
ex->ent.flags = RF_FULLBRIGHT; ex->ent.flags = RF_FULLBRIGHT;
ex->start = cl.frame.servertime - 100; ex->start = cl.frame.servertime - 100;
ex->light = 350; ex->light = 350;
ex->lightcolor[0] = 1.0; ex->lightcolor[0] = 1.0;
ex->lightcolor[1] = 0.5; ex->lightcolor[1] = 0.5;
ex->lightcolor[2] = 0.5; ex->lightcolor[2] = 0.5;
ex->ent.angles[1] = rand() % 360; ex->ent.angles[1] = rand() % 360;
@ -2245,7 +2245,7 @@ void CLQ2_ParseTEnt (void)
else else
S_StartSound (-2, 0, S_PrecacheSound ("weapons/rocklx1a.wav"), pos, 1, 1, 0); S_StartSound (-2, 0, S_PrecacheSound ("weapons/rocklx1a.wav"), pos, 1, 1, 0);
// sprite // sprite
// if (!R_ParticleExplosionHeart(pos)) // if (!R_ParticleExplosionHeart(pos))
{ {
ex = CL_AllocExplosion (); ex = CL_AllocExplosion ();
@ -2404,7 +2404,7 @@ void CLQ2_ParseTEnt (void)
ex->firstframe = 0; ex->firstframe = 0;
ex->numframes = 4; ex->numframes = 4;
ex->flags = Q2RF_FULLBRIGHT|RF_NOSHADOW; ex->flags = Q2RF_FULLBRIGHT|RF_NOSHADOW;
ex->angles[0] = acos(dir[2])/M_PI*180; ex->angles[0] = acos(dir[2])/M_PI*180;
// PMM - fixed to correct for pitch of 0 // PMM - fixed to correct for pitch of 0
if (dir[0]) if (dir[0])
@ -2454,7 +2454,7 @@ void CLQ2_ParseTEnt (void)
ex->firstframe = 0; ex->firstframe = 0;
ex->numframes = 4; ex->numframes = 4;
ex->flags = Q2RF_FULLBRIGHT|RF_NOSHADOW; ex->flags = Q2RF_FULLBRIGHT|RF_NOSHADOW;
ex->angles[0] = acos(dir[2])/M_PI*180; ex->angles[0] = acos(dir[2])/M_PI*180;
// PMM - fixed to correct for pitch of 0 // PMM - fixed to correct for pitch of 0
if (dir[0]) if (dir[0])
@ -2569,7 +2569,7 @@ void CLQ2_ParseTEnt (void)
CL_ParticleSteamEffect (pos, dir, color, cnt, magnitude); CL_ParticleSteamEffect (pos, dir, color, cnt, magnitude);
S_StartSound (pos, 0, 0, cl_sfx_lashit, 1, ATTN_NORM, 0); S_StartSound (pos, 0, 0, cl_sfx_lashit, 1, ATTN_NORM, 0);
break; break;
case Q2TE_HEATBEAM_STEAM: case Q2TE_HEATBEAM_STEAM:
// cnt = MSG_ReadByte (&net_message); // cnt = MSG_ReadByte (&net_message);
cnt = 20; cnt = 20;
@ -2664,7 +2664,7 @@ void CLQ2_ParseTEnt (void)
// sort of how beams have ents associated // sort of how beams have ents associated
MSG_ReadShort(); // id MSG_ReadShort(); // id
if (P_RunParticleEffectTypeString(pos, NULL, 1, "te_widowbeamout")) if (P_RunParticleEffectTypeString(pos, NULL, 1, "te_widowbeamout"))
P_RunParticleEffect(pos, NULL, 13*8, 300); P_RunParticleEffect(pos, NULL, 13*8, 300);
break; break;
case Q2TE_NUKEBLAST: case Q2TE_NUKEBLAST:
@ -2672,7 +2672,7 @@ void CLQ2_ParseTEnt (void)
// and there's no id to read in // and there's no id to read in
MSG_ReadPos (pos); MSG_ReadPos (pos);
if (P_RunParticleEffectTypeString(pos, NULL, 1, "te_nukeblast")) if (P_RunParticleEffectTypeString(pos, NULL, 1, "te_nukeblast"))
P_RunParticleEffect(pos, NULL, 110, 700); P_RunParticleEffect(pos, NULL, 110, 700);
break; break;
case Q2TE_WIDOWSPLASH: case Q2TE_WIDOWSPLASH:
@ -2681,7 +2681,7 @@ void CLQ2_ParseTEnt (void)
// easier to manage // easier to manage
MSG_ReadPos (pos); MSG_ReadPos (pos);
if (P_RunParticleEffectTypeString(pos, NULL, 1, "te_widowsplash")) if (P_RunParticleEffectTypeString(pos, NULL, 1, "te_widowsplash"))
P_RunParticleEffect(pos, NULL, 13*8, 256); P_RunParticleEffect(pos, NULL, 13*8, 256);
break; break;
//PGM //PGM
//============== //==============
@ -2762,7 +2762,7 @@ entity_t *CL_NewTempEntity (void)
ent = &cl_visedicts[cl_numvisedicts]; ent = &cl_visedicts[cl_numvisedicts];
cl_numvisedicts++; cl_numvisedicts++;
ent->keynum = 0; ent->keynum = 0;
memset (ent, 0, sizeof(*ent)); memset (ent, 0, sizeof(*ent));
#ifdef PEXT_SCALE #ifdef PEXT_SCALE
@ -2802,7 +2802,7 @@ void CL_UpdateBeams (void)
{ {
if (!b->model) if (!b->model)
continue; continue;
if (b->endtime < cl.time) if (b->endtime < cl.time)
{ {
if (!cl.paused) if (!cl.paused)
@ -2919,7 +2919,7 @@ void CL_UpdateBeams (void)
yaw = (int) (atan2(dist[1], dist[0]) * 180 / M_PI); yaw = (int) (atan2(dist[1], dist[0]) * 180 / M_PI);
if (yaw < 0) if (yaw < 0)
yaw += 360; yaw += 360;
forward = sqrt (dist[0]*dist[0] + dist[1]*dist[1]); forward = sqrt (dist[0]*dist[0] + dist[1]*dist[1]);
pitch = (int) (atan2(dist[2], forward) * 180 / M_PI); pitch = (int) (atan2(dist[2], forward) * 180 / M_PI);
if (pitch < 0) if (pitch < 0)
@ -2965,7 +2965,7 @@ void CL_UpdateBeams (void)
d -= 30; d -= 30;
} }
} }
beams_running = lastrunningbeam+1; beams_running = lastrunningbeam+1;
} }