From f5410d86af667cb0489d886e231f58dfaf72cc1f Mon Sep 17 00:00:00 2001 From: TimeServ Date: Thu, 2 Jun 2011 15:16:05 +0000 Subject: [PATCH] es shader fix git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3807 fc73d0e0-1445-4013-8a0c-d673dee63da5 --- engine/gl/gl_shader.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/engine/gl/gl_shader.c b/engine/gl/gl_shader.c index 9dabc4d0f..f337ded5e 100644 --- a/engine/gl/gl_shader.c +++ b/engine/gl/gl_shader.c @@ -1027,7 +1027,7 @@ struct sbuiltin_s "#endif\n" "#ifdef FRAGMENT_SHADER\n" - "uniform sampler2D watertexture;\n" + "uniform sampler2D s_t0;\n" "uniform mediump float e_time;\n" "uniform lowp float cvar_r_wateralpha;\n" @@ -1036,7 +1036,7 @@ struct sbuiltin_s " mediump vec2 ntc;\n" " ntc.s = tc.s + sin(tc.t+e_time)*0.125;\n" " ntc.t = tc.t + sin(tc.s+e_time)*0.125;\n" - " lowp vec3 ts = vec3(texture2D(watertexture, ntc));\n" + " lowp vec3 ts = vec3(texture2D(s_t0, ntc));\n" " gl_FragColor = vec4(ts, cvar_r_wateralpha);\n" "}\n"