es shader fix

git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3807 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
TimeServ 2011-06-02 15:16:05 +00:00
parent 950f914180
commit f5410d86af
1 changed files with 2 additions and 2 deletions

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@ -1027,7 +1027,7 @@ struct sbuiltin_s
"#endif\n"
"#ifdef FRAGMENT_SHADER\n"
"uniform sampler2D watertexture;\n"
"uniform sampler2D s_t0;\n"
"uniform mediump float e_time;\n"
"uniform lowp float cvar_r_wateralpha;\n"
@ -1036,7 +1036,7 @@ struct sbuiltin_s
" mediump vec2 ntc;\n"
" ntc.s = tc.s + sin(tc.t+e_time)*0.125;\n"
" ntc.t = tc.t + sin(tc.s+e_time)*0.125;\n"
" lowp vec3 ts = vec3(texture2D(watertexture, ntc));\n"
" lowp vec3 ts = vec3(texture2D(s_t0, ntc));\n"
" gl_FragColor = vec4(ts, cvar_r_wateralpha);\n"
"}\n"