changed grenade trail and te_railtrail in spikeset particle set, added a te_railtrail to highfps particle set

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2231 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
TimeServ 2006-04-23 01:33:07 +00:00
parent e3e65b511c
commit f344eb9df0
3 changed files with 225 additions and 39 deletions

View file

@ -82,34 +82,113 @@ char *particle_set_spikeset =
"assoc rockettail\n"
"}\n"
//TeamFortress railgun (by model - this is also the effect used with the TE_LIGHTNING1 extension)
"r_part te_railtrail\n"
// te_railtrail, used with Quake 2 railgun and also used with
// TeamFortress engineer railgun
"r_part railtrailinner\n"
"{\n"
"texture \"particles/b_rocket3\"\n"
"step 15\n"
"scale 10\n"
"step 30\n"
"scale 5\n"
"die 1\n"
"alpha 0.5\n"
"rgb 255 255 255\n"
"blend add\n"
"type beam\n"
"spawnvel 2 2\n"
"}\n"
"r_part railtrail240\n"
"{\n"
"step 15\n"
"scale 3\n"
"die 1\n"
"alpha 0\n"
"rgb 32 32 255\n"
"rampmode delta\n"
"ramp -255 -255 0 -2.5 0\n"
"ramp 0 0 0 0.65 0\n"
"ramp 0 0 0 0.65 0\n"
"ramp 0 0 0 0.65 0\n"
"ramp 0 0 -128 0.65 10\n"
"blend add\n"
"type beam\n"
"spawnmode spiral\n"
"spawnvel 100 0\n"
"cliptype te_railtrail\n"
"friction 0.7\n"
"spawnparam1 256\n"
"spawnparam2 240\n"
"spawnvel 12\n"
"assoc railtrailinner\n"
"}\n"
"r_part railtrail120\n"
"{\n"
"step 15\n"
"scale 3\n"
"die 1\n"
"alpha 0\n"
"rgb 32 32 255\n"
"rampmode delta\n"
"ramp -255 -255 0 -2.5 0\n"
"ramp 0 0 0 0.65 0\n"
"ramp 0 0 0 0.65 0\n"
"ramp 0 0 0 0.65 0\n"
"ramp 0 0 -128 0.65 10\n"
"blend add\n"
"type beam\n"
"spawnmode spiral\n"
"spawnparam1 256\n"
"spawnparam2 120\n"
"spawnvel 12\n"
"assoc railtrail240\n"
"}\n"
"r_part te_railtrail\n"
"{\n"
"step 15\n"
"scale 3\n"
"die 1\n"
"alpha 0\n"
"rgb 32 32 255\n"
"rampmode delta\n"
"ramp -255 -255 0 -2.5 0\n"
"ramp 0 0 0 0.65 0\n"
"ramp 0 0 0 0.65 0\n"
"ramp 0 0 0 0.65 0\n"
"ramp 0 0 -128 0.65 10\n"
"blend add\n"
"type beam\n"
"spawnmode spiral\n"
"spawnparam1 256\n"
"spawnvel 12\n"
"assoc railtrail120\n"
"}\n"
"r_part shortfume\n"
"{\n"
"texture \"particles/smoke\"\n"
"scale 15\n"
"scaledelta 20\n"
"alpha 0.5\n"
"step 8\n"
"die 0.3\n"
"randomvel 12\n"
"scaledelta 0.81\n"
"rgb 150 150 150\n"
"}\n"
"r_part t_grenade\n"
"{\n"
"texture \"particles/rtrail\"\n"
"step 10\n"
"scale 10\n"
"texture \"particles/smoke\"\n"
"step 24\n"
"scale 16\n"
"scaledelta 4\n"
"alpha 0.3\n"
"die 10\n"
"randomvel 32\n"
"veladd 16\n"
"rgb 128 128 128\n"
"rgbdelta 0 0 0\n"
"gravity 100\n"
"die 4\n"
"randomvel 8\n"
"veladd 15\n"
"rgb 140 140 140\n"
"rgbdelta -55 -55 -55\n"
"gravity -50\n"
"scalefactor 0.0\n"
"assoc shortfume\n"
"}\n"
//cool's blood trails (cos they're cooler)
@ -123,6 +202,7 @@ char *particle_set_spikeset =
"randomvel 64\n"
"veladd 10\n"
"rotationspeed 90\n"
"rotationstart 0 360\n"
"rgb 128 0 0\n"
"gravity 200\n"
"scalefactor 0.8\n"
@ -140,6 +220,7 @@ char *particle_set_spikeset =
"randomvel 64\n"
"veladd 10\n"
"rotationspeed 90\n"
"rotationstart 0 360\n"
"rgb 32 0 0\n"
"gravity 200\n"
"scalefactor 0.8\n"
@ -224,6 +305,7 @@ char *particle_set_spikeset =
"gravity 200\n"
"stains 2\n"
"scalefactor 0.9\n"
"rotationstart 0 360\n"
"}\n"
//nq blood
@ -240,6 +322,7 @@ char *particle_set_spikeset =
"gravity 200\n"
"stains 2\n"
"scalefactor 0.9\n"
"rotationstart 0 360\n"
"}\n"
/////////////////////////////////////////////////
@ -1145,6 +1228,18 @@ char *particle_set_highfps =
"spawnorg 64\n"
"}\n"
"r_part te_railtrail\n"
"{\n"
"step 1000000\n"
"scale 5\n"
"die 1.2\n"
"alpha 0.7\n"
"rgb 16 16 255\n"
"blend add\n"
"type beam\n"
"averageout\n"
"}\n"
//the blob tempent is used quite a bit with teamfortress emp grenades.
"r_part te_blob\n"
"{\n"

View file

@ -104,7 +104,7 @@ r_part explosioncore
r_part te_explosion
{
texture "particles/explosion"
count 8
count 8
scale 60
alpha 0.5
die 1
@ -115,11 +115,23 @@ r_part te_explosion
spawnorg 64
}
r_part te_railtrail
{
step 1000000
scale 5
die 1.2
alpha 0.7
rgb 16 16 255
blend add
type beam
averageout
}
//the blob tempent is used quite a bit with teamfortress emp grenades.
r_part te_blob
{
texture "particles/blob"
count 64
count 64
scale 30
scalefactor 1
die 1
@ -133,7 +145,7 @@ r_part te_blob
r_part te_gunshot
{
texture "particles/spark"
count 2
count 2
scale 3
alpha 0.7
die 0.5
@ -145,7 +157,7 @@ r_part te_gunshot
r_part te_lavasplash
{
texture "particles/lava"
count 180
count 180
scale 60
alpha 0.5
die 1.6
@ -158,7 +170,7 @@ r_part te_lavasplash
r_part te_teleportsplash
{
texture "particles/teleport"
count 48
count 48
scale 30
scalefactor 1
die 0.5

View file

@ -79,34 +79,113 @@ r_part t_altrocket
assoc rockettail
}
//TeamFortress railgun (by model - this is also the effect used with the TE_LIGHTNING1 extension)
r_part te_railtrail
// te_railtrail, used with Quake 2 railgun and also used with
// TeamFortress engineer railgun
r_part railtrailinner
{
texture "particles/b_rocket3"
step 15
scale 10
step 30
scale 5
die 1
alpha 0.5
rgb 255 255 255
blend add
type beam
spawnvel 2 2
}
r_part railtrail240
{
step 15
scale 3
die 1
alpha 0
rgb 32 32 255
rampmode delta
ramp -255 -255 0 -2.5 0
ramp 0 0 0 0.65 0
ramp 0 0 0 0.65 0
ramp 0 0 0 0.65 0
ramp 0 0 -128 0.65 10
blend add
type beam
spawnmode spiral
spawnvel 100 0
cliptype te_railtrail
friction 0.7
spawnparam1 256
spawnparam2 240
spawnvel 12
assoc railtrailinner
}
r_part railtrail120
{
step 15
scale 3
die 1
alpha 0
rgb 32 32 255
rampmode delta
ramp -255 -255 0 -2.5 0
ramp 0 0 0 0.65 0
ramp 0 0 0 0.65 0
ramp 0 0 0 0.65 0
ramp 0 0 -128 0.65 10
blend add
type beam
spawnmode spiral
spawnparam1 256
spawnparam2 120
spawnvel 12
assoc railtrail240
}
r_part te_railtrail
{
step 15
scale 3
die 1
alpha 0
rgb 32 32 255
rampmode delta
ramp -255 -255 0 -2.5 0
ramp 0 0 0 0.65 0
ramp 0 0 0 0.65 0
ramp 0 0 0 0.65 0
ramp 0 0 -128 0.65 10
blend add
type beam
spawnmode spiral
spawnparam1 256
spawnvel 12
assoc railtrail120
}
r_part shortfume
{
texture "particles/smoke"
scale 15
scaledelta 20
alpha 0.5
step 8
die 0.3
randomvel 12
scaledelta 0.81
rgb 150 150 150
}
r_part t_grenade
{
texture "particles/rtrail"
step 10
scale 10
texture "particles/smoke"
step 24
scale 16
scaledelta 4
alpha 0.3
die 10
randomvel 32
veladd 16
rgb 128 128 128
rgbdelta 0 0 0
gravity 100
die 4
randomvel 8
veladd 15
rgb 140 140 140
rgbdelta -55 -55 -55
gravity -50
scalefactor 0.0
assoc shortfume
}
//cool's blood trails (cos they're cooler)