zquake style support for te_beam
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@83 fc73d0e0-1445-4013-8a0c-d673dee63da5
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1 changed files with 4 additions and 1 deletions
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@ -329,7 +329,10 @@ void CL_ParseBeam (int tent)
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m = Mod_ForName("progs/bolt.mdl", true);
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break;
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case 1:
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m = Mod_ForName("progs/bolt2.mdl", true);
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if (ent < 0 && ent >= -MAX_CLIENTS) //based on the railgun concept - this adds a rogue style TE_BEAM effect.
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m = Mod_ForName("progs/beam.mdl", false); //remember to precache!
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else
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m = Mod_ForName("progs/bolt2.mdl", true);
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break;
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case 2:
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m = Mod_ForName("progs/bolt3.mdl", true);
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