We don't need a palette now... As we can download it. :)

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@459 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2004-11-17 18:06:06 +00:00
parent 86250365e9
commit f17ea2d97e

View file

@ -809,6 +809,7 @@ void R_SetRenderer(r_qrenderer_t wanted)
Draw_FadeScreen = NULL;
Draw_BeginDisc = NULL;
Draw_EndDisc = NULL;
Draw_ScalePic = NULL; //I'm lazy.
R_Init = NULL;
R_DeInit = NULL;
@ -900,6 +901,7 @@ void R_SetRenderer(r_qrenderer_t wanted)
Draw_FadeScreen = SWDraw_FadeScreen;
Draw_BeginDisc = SWDraw_BeginDisc;
Draw_EndDisc = SWDraw_EndDisc;
Draw_ScalePic = NULL; //I'm lazy.
R_Init = SWR_Init;
R_DeInit = SWR_DeInit;
@ -977,6 +979,7 @@ void R_SetRenderer(r_qrenderer_t wanted)
Draw_FadeScreen = GLDraw_FadeScreen;
Draw_BeginDisc = GLDraw_BeginDisc;
Draw_EndDisc = GLDraw_EndDisc;
Draw_ScalePic = GLDraw_ScalePic;
R_Init = GLR_Init;
R_DeInit = GLR_DeInit;
@ -1097,7 +1100,20 @@ qboolean R_ApplyRenderer (rendererstate_t *newr)
host_basepal = BZ_Malloc(768);
pcx = COM_LoadTempFile("pics/colormap.pcx");
if (!pcx || !ReadPCXPalette(pcx, com_filesize, host_basepal))
Sys_Error ("Couldn't load gfx/palette.lmp\nMake sure the working/base directory is correct and contains id1/pak0.pak or baseq2/pak0.pak\n\nbasedir:%s", com_basedir);
{
//hrm..
if (COM_FCheckExists("gfx/2d/bigchars.tga"))
{ //q3 data exists... well, it's something... I just hope they avoid anything that assumes quake palette.
for (i = 0; i < 256; i++)
{ //have to generate one I guess.
host_basepal[i*3+0] = i;
host_basepal[i*3+1] = i;
host_basepal[i*3+2] = i;
}
}
else
Sys_Error ("Couldn't load gfx/palette.lmp\nMake sure the working/base directory is correct and contains id1/pak0.pak or baseq2/pak0.pak\n\nbasedir:%s", com_basedir);
}
}
if (host_colormap)
BZ_Free(host_colormap);
@ -1106,7 +1122,6 @@ qboolean R_ApplyRenderer (rendererstate_t *newr)
{
#ifdef SWQUAKE
float f;
vid.fullbright = 0;
data = host_colormap = BZ_Malloc(256*VID_GRADES+sizeof(int));
//let's try making one. this is probably caused by running out of baseq2.
for (j = 0; j < VID_GRADES; j++)
@ -1120,9 +1135,9 @@ qboolean R_ApplyRenderer (rendererstate_t *newr)
data[i] = i;
data+=256;
}
#else
Sys_Error ("Couldn't load gfx/colormap.lmp");
#endif
#endif //glquake doesn't really care.
vid.fullbright=0;
}
else
{