Altered the teleport particles. There are far less of them now.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@812 fc73d0e0-1445-4013-8a0c-d673dee63da5
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@ -449,6 +449,30 @@ char *particle_set_spikeset =
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" areaspreadvert 64\n"
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" areaspreadvert 64\n"
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"}\n"
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"}\n"
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"\n"
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"\n"
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//////////////////////////////////////////////////
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//Teleport splash
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#if 1 //a simpler effect.
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"r_part te_teleportsplash\n"
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"{\n"
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" count 64\n"
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" spawnmode ball\n"
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" areaspread 48\n"
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" areaspreadvert 48\n"
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" texture \"textures/smoke\"\n"
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" blend blend\n"
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" die 1\n"
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" friction 2\n"
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" gravity 0\n"
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" scale 64\n"
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" alpha 0.2\n"
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" randomvel 64\n"
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" red 255\n"
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" green 255\n"
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" blue 255\n"
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" scalefactor 1\n"
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"}\n"
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#else // the old red ball effect.
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"r_part te_teleportsplash\n"
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"r_part te_teleportsplash\n"
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"{\n"
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"{\n"
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" texture \"particles/teleport\"\n"
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" texture \"particles/teleport\"\n"
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@ -471,6 +495,7 @@ char *particle_set_spikeset =
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" offsetspreadvert 64\n"
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" offsetspreadvert 64\n"
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"spawnmode circle\n"
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"spawnmode circle\n"
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"}\n"
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"}\n"
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#endif
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"\n"
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"\n"
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"//flame effect\n"
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"//flame effect\n"
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"r_part cu_flame\n"
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"r_part cu_flame\n"
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