Altered the teleport particles. There are far less of them now.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@812 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2005-01-18 20:38:05 +00:00
parent 18ea868de2
commit ec45a884ad

View file

@ -449,6 +449,30 @@ char *particle_set_spikeset =
" areaspreadvert 64\n" " areaspreadvert 64\n"
"}\n" "}\n"
"\n" "\n"
//////////////////////////////////////////////////
//Teleport splash
#if 1 //a simpler effect.
"r_part te_teleportsplash\n"
"{\n"
" count 64\n"
" spawnmode ball\n"
" areaspread 48\n"
" areaspreadvert 48\n"
" texture \"textures/smoke\"\n"
" blend blend\n"
" die 1\n"
" friction 2\n"
" gravity 0\n"
" scale 64\n"
" alpha 0.2\n"
" randomvel 64\n"
" red 255\n"
" green 255\n"
" blue 255\n"
" scalefactor 1\n"
"}\n"
#else // the old red ball effect.
"r_part te_teleportsplash\n" "r_part te_teleportsplash\n"
"{\n" "{\n"
" texture \"particles/teleport\"\n" " texture \"particles/teleport\"\n"
@ -471,6 +495,7 @@ char *particle_set_spikeset =
" offsetspreadvert 64\n" " offsetspreadvert 64\n"
"spawnmode circle\n" "spawnmode circle\n"
"}\n" "}\n"
#endif
"\n" "\n"
"//flame effect\n" "//flame effect\n"
"r_part cu_flame\n" "r_part cu_flame\n"