Should fix beam bug
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2571 fc73d0e0-1445-4013-8a0c-d673dee63da5
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@ -2436,6 +2436,7 @@ CL_UpdateBeams
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*/
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void CL_UpdateBeams (void)
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{
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int bnum;
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int i, j;
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beam_t *b;
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vec3_t dist, org;
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@ -2450,7 +2451,7 @@ void CL_UpdateBeams (void)
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extern cvar_t cl_truelightning, v_viewheight;
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// update lightning
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for (i=0, b=cl_beams; i < beams_running; i++, b++)
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for (bnum=0, b=cl_beams; bnum < beams_running; bnum++, b++)
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{
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if (!b->model)
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continue;
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