Fix deluxemaps issue with q3 lightmap merging, and a couple of other minor issues.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5579 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2019-11-04 17:24:11 +00:00
parent b4c87a1857
commit e95ead86e9

View file

@ -1535,11 +1535,15 @@ model_t *Mod_LoadModel (model_t *mod, enum mlverbosity_e verbose)
// if (verbose == MLV_ERROR) //if its fatal on failure (ie: world), do it on the main thread and block to wait for it.
// Mod_LoadModelWorker(mod, MLV_WARN, 0);
// else
if (verbose == MLV_ERROR || verbose == MLV_WARNSYNC)
Mod_LoadModelWorker(mod, NULL, verbose, 0);
// if (verbose == MLV_ERROR || verbose == MLV_WARNSYNC)
// Mod_LoadModelWorker(mod, NULL, verbose, 0);
// COM_AddWork(WG_MAIN, Mod_LoadModelWorker, mod, NULL, verbose, 0);
else
// else
COM_AddWork(WG_LOADER, Mod_LoadModelWorker, mod, NULL, verbose, 0);
//block until its loaded, if we care.
if (verbose == MLV_ERROR || verbose == MLV_WARNSYNC)
COM_WorkerPartialSync(mod, &mod->loadstate, MLS_LOADING);
}
if (verbose == MLV_ERROR)
@ -2410,9 +2414,13 @@ static void Mod_SaveEntFile_f(void)
Q_strncatz(fname, ".ent", sizeof(fname));
}
COM_WriteFile(fname, FS_GAMEONLY, ents, strlen(ents));
if (FS_NativePath(fname, FS_GAMEONLY, nname, sizeof(nname)))
Con_Printf("Wrote %s\n", nname);
if (COM_WriteFile(fname, FS_GAMEONLY, ents, strlen(ents)))
{
if (FS_NativePath(fname, FS_GAMEONLY, nname, sizeof(nname)))
Con_Printf("Wrote %s\n", nname);
}
else
Con_Printf("Write failed\n");
}
/*
@ -2883,8 +2891,17 @@ static int Mod_Batches_Generate(model_t *mod)
int merge = mod->lightmaps.merge;
if (!merge)
merge = 1;
mod->lightmaps.count = (mod->lightmaps.count+merge-1) & ~(merge-1);
mod->lightmaps.count /= merge;
if (mod->lightmaps.deluxemapping)
{
mod->lightmaps.count = ((mod->lightmaps.count+1)/2+merge-1) & ~(merge-1);
mod->lightmaps.count /= merge;
mod->lightmaps.count *= 2;
}
else
{
mod->lightmaps.count = (mod->lightmaps.count+merge-1) & ~(merge-1);
mod->lightmaps.count /= merge;
}
mod->lightmaps.height *= merge;
mod->numbatches = 0;
@ -4080,7 +4097,7 @@ static qboolean Mod_LoadFaces (model_t *loadmodel, bspx_header_t *bspx, qbyte *m
out->numedges = LittleLong(inl->numedges);
tn = LittleLong (inl->texinfo);
for (i=0 ; i<countof(out->styles) ; i++)
out->styles[i] = (i >= countof(inl->styles) || inl->styles[i]>=MAX_NET_LIGHTSTYLES || inl->styles[i]==255)?INVALID_LIGHTSTYLE:inl->styles[i];
out->styles[i] = (i >= countof(inl->styles) || (lightstyleindex_t)inl->styles[i]>=INVALID_LIGHTSTYLE|| inl->styles[i]==255)?INVALID_LIGHTSTYLE:inl->styles[i];
lofs = LittleLong(inl->lightofs);
inl++;
}
@ -4092,7 +4109,7 @@ static qboolean Mod_LoadFaces (model_t *loadmodel, bspx_header_t *bspx, qbyte *m
out->numedges = LittleShort(ins->numedges);
tn = LittleShort (ins->texinfo);
for (i=0 ; i<countof(out->styles) ; i++)
out->styles[i] = (i >= countof(ins->styles) || ins->styles[i]>=MAX_NET_LIGHTSTYLES || ins->styles[i]==255)?INVALID_LIGHTSTYLE:ins->styles[i];
out->styles[i] = (i >= countof(ins->styles) || (lightstyleindex_t)ins->styles[i]>=INVALID_LIGHTSTYLE || ins->styles[i]==255)?INVALID_LIGHTSTYLE:ins->styles[i];
lofs = LittleLong(ins->lightofs);
ins++;
}
@ -4126,7 +4143,7 @@ static qboolean Mod_LoadFaces (model_t *loadmodel, bspx_header_t *bspx, qbyte *m
else if (overrides.styles8)
{
for (i=0 ; i<countof(out->styles) ; i++)
out->styles[i] = (i>=overrides.stylesperface)?INVALID_LIGHTSTYLE:((overrides.styles8[surfnum*overrides.stylesperface+i]==255)?~0u:overrides.styles8[surfnum*overrides.stylesperface+i]);
out->styles[i] = (i>=overrides.stylesperface)?INVALID_LIGHTSTYLE:((overrides.styles8[surfnum*overrides.stylesperface+i]==255)?INVALID_LIGHTSTYLE:overrides.styles8[surfnum*overrides.stylesperface+i]);
}
for (i=0 ; i<countof(out->styles) && out->styles[i] != INVALID_LIGHTSTYLE; i++)
if (loadmodel->lightmaps.maxstyle < out->styles[i])