Why do compilers have to be so fussy ?
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1189 fc73d0e0-1445-4013-8a0c-d673dee63da5
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@ -371,7 +371,7 @@ typedef struct hull_s
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void Q1BSP_SetHullFuncs(hull_t *hull);
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qboolean Q1BSP_Trace(struct model_s *model, int forcehullnum, int frame, vec3_t start, vec3_t end, vec3_t mins, vec3_t maxs, struct trace_s *trace);
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qboolean Q1BSP_RecursiveHullCheck (hull_t *hull, int num, float p1f, float p2f, vec3_t p1, vec3_t p2, trace_t *trace);
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qboolean Q1BSP_RecursiveHullCheck (hull_t *hull, int num, float p1f, float p2f, vec3_t p1, vec3_t p2, struct trace_s *trace);
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void Q1BSP_FatPVS (vec3_t org, qboolean add);
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qboolean Q1BSP_EdictInFatPVS(struct edict_s *ent);
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void Q1BSP_FindTouchedLeafs(struct edict_s *ent);
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