From e8e35a4a191ba83029707c26a25368db7b4a5033 Mon Sep 17 00:00:00 2001 From: Spoike Date: Mon, 1 Aug 2005 16:55:42 +0000 Subject: [PATCH] Why do compilers have to be so fussy ? git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1189 fc73d0e0-1445-4013-8a0c-d673dee63da5 --- engine/gl/gl_model.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/engine/gl/gl_model.h b/engine/gl/gl_model.h index d49b2b28c..ef00c0282 100644 --- a/engine/gl/gl_model.h +++ b/engine/gl/gl_model.h @@ -371,7 +371,7 @@ typedef struct hull_s void Q1BSP_SetHullFuncs(hull_t *hull); qboolean Q1BSP_Trace(struct model_s *model, int forcehullnum, int frame, vec3_t start, vec3_t end, vec3_t mins, vec3_t maxs, struct trace_s *trace); -qboolean Q1BSP_RecursiveHullCheck (hull_t *hull, int num, float p1f, float p2f, vec3_t p1, vec3_t p2, trace_t *trace); +qboolean Q1BSP_RecursiveHullCheck (hull_t *hull, int num, float p1f, float p2f, vec3_t p1, vec3_t p2, struct trace_s *trace); void Q1BSP_FatPVS (vec3_t org, qboolean add); qboolean Q1BSP_EdictInFatPVS(struct edict_s *ent); void Q1BSP_FindTouchedLeafs(struct edict_s *ent);