diff --git a/engine/dotnet2005/ftequake.vcproj b/engine/dotnet2005/ftequake.vcproj
index c06a19218..54abb6c7a 100644
--- a/engine/dotnet2005/ftequake.vcproj
+++ b/engine/dotnet2005/ftequake.vcproj
@@ -14580,6 +14580,276 @@
 						/>
 					</FileConfiguration>
 				</File>
+				<File
+					RelativePath="..\client\p_classic.c"
+					>
+					<FileConfiguration
+						Name="MinGLDebug|Win32"
+						>
+						<Tool
+							Name="VCCLCompilerTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="D3DDebug|Win32"
+						>
+						<Tool
+							Name="VCCLCompilerTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="Debug|Win32"
+						>
+						<Tool
+							Name="VCCLCompilerTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MinSW|Win32"
+						>
+						<Tool
+							Name="VCCLCompilerTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MinGLRelease|Win32"
+						>
+						<Tool
+							Name="VCCLCompilerTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="GLDebug|Win32"
+						>
+						<Tool
+							Name="VCCLCompilerTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="Release Dedicated Server|Win32"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCLCompilerTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MRelease|Win32"
+						>
+						<Tool
+							Name="VCCLCompilerTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="Release|Win32"
+						>
+						<Tool
+							Name="VCCLCompilerTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="Debug Dedicated Server|Win32"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCLCompilerTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MDebug|Win32"
+						>
+						<Tool
+							Name="VCCLCompilerTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="GLRelease|Win32"
+						>
+						<Tool
+							Name="VCCLCompilerTool"
+						/>
+					</FileConfiguration>
+				</File>
+				<File
+					RelativePath="..\client\p_null.c"
+					>
+					<FileConfiguration
+						Name="MinGLDebug|Win32"
+						>
+						<Tool
+							Name="VCCLCompilerTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="D3DDebug|Win32"
+						>
+						<Tool
+							Name="VCCLCompilerTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="Debug|Win32"
+						>
+						<Tool
+							Name="VCCLCompilerTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MinSW|Win32"
+						>
+						<Tool
+							Name="VCCLCompilerTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MinGLRelease|Win32"
+						>
+						<Tool
+							Name="VCCLCompilerTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="GLDebug|Win32"
+						>
+						<Tool
+							Name="VCCLCompilerTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="Release Dedicated Server|Win32"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCLCompilerTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MRelease|Win32"
+						>
+						<Tool
+							Name="VCCLCompilerTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="Release|Win32"
+						>
+						<Tool
+							Name="VCCLCompilerTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="Debug Dedicated Server|Win32"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCLCompilerTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MDebug|Win32"
+						>
+						<Tool
+							Name="VCCLCompilerTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="GLRelease|Win32"
+						>
+						<Tool
+							Name="VCCLCompilerTool"
+						/>
+					</FileConfiguration>
+				</File>
+				<File
+					RelativePath="..\client\p_script.c"
+					>
+					<FileConfiguration
+						Name="MinGLDebug|Win32"
+						>
+						<Tool
+							Name="VCCLCompilerTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="D3DDebug|Win32"
+						>
+						<Tool
+							Name="VCCLCompilerTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="Debug|Win32"
+						>
+						<Tool
+							Name="VCCLCompilerTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MinSW|Win32"
+						>
+						<Tool
+							Name="VCCLCompilerTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MinGLRelease|Win32"
+						>
+						<Tool
+							Name="VCCLCompilerTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="GLDebug|Win32"
+						>
+						<Tool
+							Name="VCCLCompilerTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="Release Dedicated Server|Win32"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCLCompilerTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MRelease|Win32"
+						>
+						<Tool
+							Name="VCCLCompilerTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="Release|Win32"
+						>
+						<Tool
+							Name="VCCLCompilerTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="Debug Dedicated Server|Win32"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCLCompilerTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MDebug|Win32"
+						>
+						<Tool
+							Name="VCCLCompilerTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="GLRelease|Win32"
+						>
+						<Tool
+							Name="VCCLCompilerTool"
+						/>
+					</FileConfiguration>
+				</File>
 				<File
 					RelativePath="..\client\pr_csqc.c"
 					>
@@ -36094,6 +36364,10 @@
 						/>
 					</FileConfiguration>
 				</File>
+				<File
+					RelativePath="..\common\pr_bgcmd.c"
+					>
+				</File>
 				<File
 					RelativePath="..\common\q1bsp.c"
 					>